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Qualopecs Scion by JaayStation

afzalmiah 4 3 3 2
Blue43 4 4 5 4
Diz 3 5 4 4
dmdibl 4 4 5 3
eRIC 3 4 4 4
Gerty 5 5 6 6
Jay 4 4 4 3
Jose 2 2 4 6
Leeth 3 3 3 4
manarch2 4 6 6 5
MichaelP 4 6 6 5
MpGrill 2 1 3 2
Orbit Dream 3 3 4 3
Ryan 3 4 4 3
Scottie 4 4 5 5
Steven Svorticher 4 5 5 4
TheStig 3 4 3 5
Zhyttya 3 3 3 4
release date: 04-Jul-2011
# of downloads: 56

average rating: 3.90
review count: 18
review this level

file size: 30.54 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
"First level (8 minutes) is the same than Temple of Qualopec with the addition of some raptors , a brief use of a torch, and the possibility to bypass a part of the challenge in the fire burners room is not there anymore. Plus an escape with earthquake is added at the end. The Second level is even shorter, you only need to push a few buttons to open up the final exit in large and mostly square areas which are supposed to evocate a valley. Texturing is repetitive, the T-Rex and raptors can die with only one shotgun shot which is a good thing. One thing missing in the package : the background audio loop." - eRIC (02-Oct-2022)
"What you essentially get here is this builder's previous "Temple of Qualopec" level with a couple of minor additions in the form of a few more raptor attacks and a current in the fire block room that entails you to take a slightly more roundabout route. Once that brief taster is over, you then move onto the second level. I thought that this was rather rushed, as the textures are bland, lifeless and repetitive, the game crashes in a couple of places and it's over in a flash. Nothing much in the way of excitement happening here, and a definite step back from previous efforts." - Ryan (23-Apr-2019)
"He really should love minecraft! This really was a boxy level. There really isn't much to say. The sound from the triggers was a bit to repetitive, the "gate" opening inside the T-Rex was a bit strange and everything is a really big box. But he learned how to use water for some creative puzzle! So... If you have 3 minute to play around.. this is A level" - Leeth (30-Jan-2016)
"The second level brings improvement on the lightening, it sure makes more easy to loop around, but the gameplay it's rather poor. A few enemies to kill, HUGE areas, and some buttons that trigger the same music...every time. Pretty lazy level, with little to none to do." - Zhyttya (30-Jan-2016)
"Townsieboy's levels have been undergoing a steady evolution, but I don't really feel this latest release shows the same progression. It's made up of 2 levels, a remake of the lost-valley & a re-lease of the author's previous tomb of qualopec level with some modified lighting (but otherwise remains largely unchanged). The Lost valley level really needs some work. It's just a series of large box rooms with repetitive textures. I netted just over 20 minutes between the two levels. I'd suggest to the author that they slow down their releases and take more time to refine their skills with the editor. One for completists only. Stiggy." - TheStig (16-Jun-2012)
"This is the same but a bit longer. And the longer bit is the new level that is added behind the older one. To be honest I liked the first release better than this one as it felt like it was a bit rushed." - Gerty (02-Oct-2011)
"No. It's not what I wanted to say in my previous reviews. Not link an old short level with a new short level. What I wanted to say was to build a new level from scratch but a bit longer. I don't understand how a builder wants to release a level which players have already played with another new and very short level. In this new "creature", if players miss the shotgun it doesn't matter; they always can finish it with the T-Rex at their back; push some buttons, a swing with a rope, some water swim and no more. Sorry but not a level worth to play for anyone. Please don't release more mediocre levels like this and think about "big" projects; they can be good or bad; it doesn't matter, but at least they could have something to offer to the players. I'm very sorry, but I think this builder can release good levels in the future. Please, don't be in a hurry; players will be grateful." - Jose (16-Aug-2011)
"This is essentially a re-release of the previous Qualopec level of the same author with an added short level of 7 minutes in which you explore a few large square rooms, killing a T-Rex and plenty of raptors and pushing a few buttons to open the exit. I actually liked the original release better, as this add-on feels rather unfinished and it is also annoying to replay a mediocre level so shortly after its original release. Somewhat superfluous and only for the hardcore raiders out there who want to play everything." - MichaelP (17-Jul-2011)
"A level in two parts. The first is a re-hash of an old level and the second is very little more than 10 minutes of shooting raptors (lots of them) and a T-Rex. The test of the game involves pushing a few buttons and searching for the shotgun to get rid of the T-Rex. All the areas are large and very blocky with endlessly repetitive textures and very sparse 'furniture'. The lighting seems to be either on or off with no in-between shades. The level crashed once, but only once (I work on a 'three crashes and you're out' principle - straight in the bin). No puzzles, agility, timed runs etc. Fun if you like shooting raptors, boring if you don't." - Diz (12-Jul-2011)
"Two quick levels. If you've just played Temple of Qualopec, it feels odd to be playing it again with everything in the same place--the crowbar right at Lara's feet when she needs it, the same boulders to dodge and raptors to shoot. There is now a brief escape at the end, with earthquake, but when Lara climbs up into sunlight and open air, there are still deep shadows in a nearby cliff face. To me this entire level is too dark. Qualopec's Valley also feels very familiar in the opening section. Here enormous boxy rooms are plain with repetitive textures, and feel like a step down from the other level. More raptors and a T-rex to shoot, and buttons to push, and a possible crash if one uses the Look Key when overlooking the T-rex area. The two levels aren't bad but are simple. I hope this release indicates a conclusion, and means the author is ready to move on to something better." - dmdibl (07-Jul-2011)
"Qualopecs Valley: At the level beginning I thought that this could be an interesting level. Well, wrong thought. Lara runs around in two very big and a few small rooms, sees the always same textures which are stretched partly, shoots a few dinos, presses some buttons and is after about 5 minutes at the level end. Should this be a foretaste of the second level? In this case I would change rather the restaurant, than to get the second way served. The best in this level was the sound and the camera work. The rest belongs to the file 13.
The Temple of Qualopec v2.0: This level is a remake of his own level "Temple of Qualopec". The lighting is a little better and the level was extended by a few rooms. Unfortunately, the playing time with about 12 minutes was also too short here. But at least this level was better than Qualopecs Valley.
Quite obviously had the level builder made a small mistake. The first level "Qualopecs Valley" was not at all the first level. At the end of the second level Lara jumps because in the first level. Such a mistake can happen of course to everybody, but it is a good example, that a level builder should sign on some testers. Such a thing strikes the testers rather than the level builder." - Scottie (07-Jul-2011)
"A series of 2 mini-levels that refers clearly to the Lost Valley and the Tomb of Qualopec. 1) Qualopec Valley. In this mini-level, there are very few actions to take: while in the original level of TR1 Lara had some elaborated tasks to find 3 mechanisms 3, here in this level she must find only 3 buttons to press to change the water flow . The setting in general is pretty cut too: there is just a glimpse of the initial area and the main one where there's the T-rex and the 2 bridges in the middle of the valley. I found no secrets. We find some enemy: several raptors and a T-rex, but unfortunately most of them are concentrated in one room; as weapons we have the 2 guns and the shotgun. Bad gameplay, a few or too obvious puzzles, poor atmosphere and textures. Soundtracks by TR last revelation. (3-4-5-4) 2) Tomb of Qualopec 2: This is nothing more than a remake of the previous version of Temple of Qualopec by the same author. Not so many things change from the first version, a few of thems were added, such as a little more studied secret than the other few puzzles, and then the final part where Lara has to escape before it collapses all over, reaching the valley again, but even here there isn't Larson or a generic enemy waiting for her. Besides, as for the previous version, gameplay is too simple; more particular things are: to avoid a boulder and pieces of ceiling falling down, to run quickly on falling tiles and jump on the cubes with the timed flames (nothing particular at all). Overall the aim of the level is to collect 3 gems and the Scion, but what a pity! for the first 3 ones there's no difficulty while about the Scion, instead of being the last thing to find, it was placed right at the beginning of the level (another reason making the marklower). Lara has to find a crowbar too that is still used in the same area (everyone would understand where using it!). I found one secret. A few enemies: 4 raptors, and raptors aren't the ones strong of TR1, these are weak! Soundtracks by TR last revelation. (4- 5-5-5) In conclusion, both levels are far from those original of TR1 and still considering them as well as a remake or new levels, are very poor and have few ideas developed. The author should make longer and reasoned levels waiting for more time to release." - Steven Svorticher (06-Jul-2011)
"Here we have another mini level, which consists of 2 sub-levels (Qualopecs Valley - 8min and Temple of Qualopec 15min). Temple of Qualopec is very similar to the builder's previous Qualopec level as it is almost a remake of the remake. I have played all the builder's previous levels and was hoping for some improvement in room geometry and building style in general, but unfortunately the builder has stuck to large boxy rooms with rather repetitive texturing. The lightning was adequate but dark in many areas. Enemies were plenty: mostly raptors and a T-Rex. The game play was simple and easy. There is plenty of running and shooting, a bit of swimming and a couple of buttons to push. The atmosphere was ok, all sounds were working (some wrongly assigned) and there were some nice flybys. An earthquake with falling debris in concludes the level. All in all it was not bad, but it could have been a lot better if the builder had spent more time in room design, decorating and texturing." - Blue43 (05-Jul-2011)
"Two separate levels this time, the first one of which is pretty much a rehash of a previous Qualopec level, with a tweak or two, and the second part which is also in the 'blink and you'll miss it' raiding tradition, i.e. shorter than a lot of demos, which is pretty much a trademark of this builder. Whilst it lasts, you get to push a few buttons and shoot a lot of raptors, plus one T-Rex. I have to say, I think the builder is capable of better stuff and I hope to see some of it next time." - Jay (05-Jul-2011)
"Temple of Qualopec (v2.0) (4-6-6-6) I found there were some slight improvements over the first version, but they weren't so much that I could higher my rating. Some texturing was slightly better, the room that was the last one of the first version I last claimed to be fastly textured felt a little better, but the waterfalls at the end weren't really realistically built. Also included is a little torch part, you also can get one secret using the torch now so watch out for it.
Qualopecs Valley (4-6-5-4) I found this part to be weaker than the first. Textures were often placed monotonously across one wall and many were wrongly placed. Gameplay was also a bit on the boring side if you don't count the fight with a T-Rex and five (?) raptors. The whole areas, except the better beginning, seemed way to blocky and there weren't any trickier tasks to do else than pushing some buttons. I only liked how the end room was revealed by drying a river and some of the objects placed in the valleys. But I think the builder doesn't show improvement anymore, I think. This felt a bit like only being built for quick releasing. I hope the next level(set) will be better." - manarch2 (04-Jul-2011)
"Again a new level from Townsieboy, but this time we got a shooter game to play. The rooms a big, more or less empty with few trees in them. Texturing is very bad with many mistakes, especially the one in the underwater tunnel. There are too many enemies in just one big room. One big T-rex that I couldn't kill and like 10 raptors. I played the level like 20 minutes, and 90% of the time I was shooting the dinosaurs or running away from them. This totally kills every bit of the gameplay.... so this is a clear shooter game with no puzzles and not much jumping. The switches have wrong Lara animation, there are no camera hints and was it really necessary to play always the same song after pulling a switch? Also the T-rex has a wrong sound sample. When attacking Lara there was a chain song...I think that's the sound for pulling a chain rope. Many rooms are too dark ! The whole lighting was terrible... placing a sun in every room would make everything more realistic. After entering the hole in the waterfall, Lara gets tuck and she flyies into the wall...a bug! I really think that townsie boy didn't even played his own level before posting it! The only positive point I can see in this level, is the opening flyby camera, and that's it !" - MpGrill (04-Jul-2011)
"Don't be fooled by the 'new release' status; this is simply the builders slightly earlier 'Temple of Qualopec' re-released with a few minor tweaks (more raptors);and a short prologue (Qualopec's Valley)tacked on.This latter effort is undoubtedly a rush job,featuring as it does a T-Rex which nibbles you slightly to the accompaniment of an extraneous audio sample;a level-crash if you perform a simple jump in the wrong direction;a prominent button on a wall which does absolutely nothing,because its not supposed to be pushed until slightly later in the adventure;and a music loop which is repeated after each and every switch activation. If you've not yet got around to playing 'Temple of Qualopec',you might glean a modicum of enjoyment out of this. Otherwise,its all a bit of a swiz,really." - Orbit Dream (04-Jul-2011)
"This level is kind of like a continuation from his previous tomb of qualopec level. It's basically the same level but some improvements. There is also another level after that which I have to say was worse than the first. The places looked bad because of bad atmosphere, lighting and textures. The objects weren't placed very well either. There was some annoying things about this level like everytime you use a switch this music comes on and it can get annoying. Enemies were mostly raptors and a T-rex. The level wasn't that bad. It was pretty fun for me. I know this level would've been better if the builder spent more time on the levels instead of rushing it then it would've got a better rating. Not a brilliant levelset but I know this builder will improve." - afzalmiah (04-Jul-2011)