BtB2011 - Madness is not a Shame
1,086 downloads

- Release date
- 24-Aug-2011
- File size
- 66 MB
- Class
- Steampunk
- Engine
- TR4
- Duration
- medium
- Difficulty
- very challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Akcy ↓ | 9 | 7 | 9 | 8 |
| Blue43 ↓ | 8 | 8 | 9 | 9 |
| Christian ↓ | 9 | 8 | 9 | 9 |
| Diz ↓ | 8 | 9 | 9 | 10 |
| DJ Full ↓ | 9 | 10 | 10 | 10 |
| dmdibl ↓ | 8 | 9 | 9 | 9 |
| eTux ↓ | 9 | 8 | 10 | 8 |
| Gerty ↓ | 6 | 8 | 9 | 8 |
| Jay ↓ | 9 | 9 | 9 | 10 |
| Jerrod ↓ | 7 | 7 | 8 | 8 |
| JesseG ↓ | 10 | 8 | 10 | 8 |
| Jorge22 ↓ | 5 | 6 | 6 | 7 |
| Jose ↓ | 5 | 7 | 8 | 8 |
| Josey ↓ | 7 | 7 | 9 | 8 |
| Magnus ↓ | 6 | 7 | 7 | 7 |
| manarch2 ↓ | 9 | 9 | 9 | 9 |
| masha ↓ | 10 | 9 | 10 | 10 |
| MichaelP ↓ | 9 | 9 | 9 | 8 |
| Mman ↓ | 8 | 9 | 10 | 9 |
| Mytly ↓ | 9 | 9 | 9 | 9 |
| Phil ↓ | 7 | 9 | 9 | 8 |
| Pistoltiger ↓ | 10 | 10 | 9 | 8 |
| Raymond ↓ | 9 | 10 | 10 | 10 |
| requiemsoul ↓ | 9 | 8 | 10 | 10 |
| Ruben ↓ | 8 | 9 | 9 | 9 |
| Ryan ↓ | 5 | 7 | 8 | 8 |
| Scottie ↓ | 9 | 9 | 10 | 10 |
| Sethian ↓ | 4 | 5 | 6 | 7 |
| TheStig ↓ | 7 | 9 | 8 | 9 |
| Treeble ↓ | 8 | 10 | 10 | 9 |
| tuxraider ↓ | 8 | 7 | 9 | 8 |
| Category averages (31 reviews) | 7.87 | 8.26 | 8.90 | 8.65 |
GAMEPLAY: Timeruns, puzzles, key hunting, fighting some enemies. After getting out of the starting room, you need to do some very hard timeruns. I find it unfortunate that the builder decided put this hard part at the beginning, which will prevent most players from continuing. The remainder is more puzzle oriented, and I think the level of difficulty is more reasonable. Although I still got hints from the WT. There aren't many enemies, but the main hall has a lager number of enemies you need to fight.
VISUALS: It's steampunk themed, at the beginning also madness themed. I really liked the small madness bits, like the weird corridor. The questionable cut scene at the beginning also contributes to the atmosphere. It gets more standard steampunk later. But this also looked good, I found some parts impressive. Still I would have liked if it kept more of the madness theme.
BUGS:
I DISLIKED:
I LIKED:
- The atmosphere in the beginning was particularly good.
- I liked the second platform puzzle both visually and gameplay-wise, after I understood how the levers worked.
" - tuxraiderTextures: Just as above, textures are used to communicate to the player which helps set the scenes. There are some squished and stretched textures, and there is a ladder that is not textured clearly and that is no good.
Atmosphere/Cameras: Now this is where I can really start praising the level - near the start you begin to be introduced to Lara's crazy head, stumbling into a room that twists sideways. And then there's the part where the author uses cameras to create the effect of Lara running along the curved wall of a room. In fact, this turns into a puzzle in itself...
Gameplay: Oh boy was this fun to play. Tons of crazy traps that you have to surpass, along with some very right timed runs. And of course the puzzle I mentioned above - when you run on that wall and enter the door, you are on the ceiling of the room you had left before, so everything is upside down. You have to use this to your advantage. It took some thinking to get all those valves working in the "airship garden" if you can call it that.
Overall: Of all the levels this one was the most fun I had in, and showcased some great creativity. Madness is not a shame indeed. Finished in 1:11:11 (ha!)" - SSJ6Wolf
The creativity and originality in this level are incredible. In the insane asylum at the beginning, you are introduced to a topsy-turvy world in which walls are floors and floors are ceilings. The 'changing direction' puzzle is a particular highlight, with the direction of the gravity apparently changing as Lara runs along the curved 'walls' of a circular room (I wonder how this illusion was created?), and goes back and forth between two areas, which are apparently the same area turned upside down! Another cool and original puzzle is the one in which you have to create gaps in a tall tower made up of raising blocks. On the other hand, the middle section (in the airship lounge and surrounding rooms) is rather lacklustre - it's as if the builder had great ideas for the beginning and end, but couldn't figure out how to join them effectively. The multi-valve puzzle in the garden is rather unintuitive, and would have benefited from some camera assistance - as could the tower of raising blocks puzzle, for that matter.
The use of objects is highly creative, from the creation of light fixtures using switches and untriggered wraiths (!) to the placement of pickup items on the side of a square or on the walls (I didn't even know the former was possible). The secrets are very hard to find - I needed some walkthrough assistance.
The garden area on top of the airship is the visual highlight. The lounge area looks nice, but the severe lag there made it hard to appreciate it, especially since you have to battle about a dozen ninjas there, with Lara moving almost in slow motion because of the lag.
Overall: This would be my favourite level in BtB2011 (of the 10 I have played so far), if only the looks were a bit prettier, and the gameplay maintained the same level of creativity throughout. Highly recommended, but not for the faint at heart!" - Mytly
This begins with a brutal series of timed runs that are by far the hardest part; which seems a bit odd balance-wise. The rest of the level is slower and more adventure based. A persistent flaw is things that are hidden in ways which make them near invisible, and a walkthrough is pretty much needed for them, similarly, there's also a ladder that's almost unmarked too (it does have a texture, but it's one that isn't climbable elsewhere). Finally, while the concept is great, the gravity puzzle requires some heavy backtracking. While those issues hold back the gameplay somewhat, this level is full of interesting and original ideas; when reviewing Last Train to Paris I said the level was occasional trying to be too clever for it's own good, this level is similar, but it actually is as clever as it thinks it is at times. While a little flawed (and a walkthrough/help is almost mandatory) this is definitely the most original level in the contest so far." - Mman