The Sacred Emerald
1,098 downloads

- Release date
- 25-Oct-2011
- File size
- 335 MB
- Class
- nc
- Engine
- TR4
- Duration
- very long
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Athukraz ↓ | 10 | 10 | 10 | 10 |
| Blue43 ↓ | 8 | 9 | 10 | 9 |
| Diz ↓ | 9 | 9 | 8 | 10 |
| DJ Full ↓ | 8 | 10 | 8 | 7 |
| dmdibl ↓ | 9 | 10 | 10 | 9 |
| Drakan ↓ | 10 | 10 | 9 | 9 |
| Ekrixi ↓ | 8 | 8 | 8 | 9 |
| Gerty ↓ | 8 | 9 | 8 | 8 |
| Jay ↓ | 8 | 9 | 9 | 9 |
| Jose ↓ | 8 | 9 | 8 | 9 |
| Light a Flare ↓ | 10 | 10 | 10 | 10 |
| lokky99101 ↓ | 10 | 9 | 10 | 10 |
| MegaGamer ↓ | 10 | 10 | 10 | 10 |
| Mert ↓ | 10 | 10 | 10 | 9 |
| Mman ↓ | 8 | 9 | 9 | 7 |
| Nickelony ↓ | 8 | 8 | 8 | 8 |
| Phil ↓ | 9 | 10 | 10 | 9 |
| Ruben ↓ | 9 | 10 | 10 | 9 |
| Ryan ↓ | 9 | 9 | 9 | 9 |
| Treeble ↓ | 7 | 7 | 7 | 7 |
| Category averages (20 reviews) | 8.80 | 9.25 | 9.05 | 8.85 |
Let's begin with the fact I never really understood the concept of a remake. We played TR1, TR2, TR3 and we got a revision of them all in here. Why to build something that has already been built? This is unexplainable to me. The set is really long, and I have a feeling this quantity was formed with heavy damage of quality. What I mostly mean is lighting. It almost has no contrast, it's flat and dull, almost repulsive, and this lasts for 23 levels. Arrrhhh... Other great issue is repetativity. TR1-3 fans should enjoy possibility to revisit Nevada, Peru, Egypt, Tibet, Castle and Tinnos, however while all those episodes vary, their separate levels often don't differ from each other. I would rather play ONE gameplay-packed level of each scenery than three-four subsequent stages where I mostly throw switches and use keys. Fortunately a wide variety of traps saved the mood, yet sometimes the switch-hole monotony built up so seriously that I wondered if, at the end of next corridor, I'll find anything else than another switch of some sort. This often also implied a necessity of going back the same way that led me in - so I think all backtracking haters shall immediately turn around from this game and run away in panic, until the very, very epilogue passes away, which, to make matters worse, takes place at Lara's home. Tell me who wants a home level based JUST on such kind of design I've complained about a while ago (key, hole, switch, key, hole, switch) and why did the author assume someone would enjoy absolutely NO ACTION in the ending of the game? Yes, ENDING! Because while I can understand manors in beginning, and I can handle such settings in the middle of a game - then except a home invasion scenario, I simply can't stand a home level in the very end, where everything should flow instead of halting.
Does it all mean this levelset has nothing special in it? Nope. It's nicely accompanied by music from TR1-3, so the audio part matches the main assumption and the visuals very efficiently. Cameras don't allow us to get lost - we mostly know where to go. And the game is very challenging, with wide variety of enemies to fight and a whole bunch of killing tools, including M-16 and other weapons, designed in old, good, classic TR 2-3 style, just for us to experience massacring the thugs more efficiently. This, aided with unimaginable baddy count, often makes the game feel like a shooter. I heard the difficulty of it is unbearable. This is not true, as it can be completed without using a single medikit, and if someone currently prefers honourable ordeal, he/she can even do it armed with pistols only. However I'm strictly against a trend often followed throughout the whole adventure: giving enemies instant advantage on Lara. There should be no fight she is unable to survive without a scratch. Avoiding injuries should always depend of a player's skill, not luck. But here, we are often exposed to open fire while Lara is completely defenseless - e.g. pulling up on a ledge or shimmying. Equaling chances should be even more carefully executed here, in a para-old TR levelset filled with early TR-stylized enemies, because we're all used to their original forms of dumb AI, we always had been receiving pure pleasure from wasting them and thus we should now be able to fight their new incarnations without any extraordinary effort. Fortunately, we can collect numerous medipacks on our way, efficiently aiding us in such crises.
SUMMARY: From written above, it might appear I seriously hated the level, but I did not. I fully appreciate the efforts put in building this epic adventure, and possibly I will even replay it someday, all weapons used on the contrary with the first-time pistols only. When I finished the game, I recalled one question that disturbed me during playing: how ancient Egyptians could know about the existence of a medieval castle? But that's not a problem at all, and I'm pointing it out only because it remained from the last year's version of this review and I had to place it somewhere.
CONDENSED SUMMARY: If You have a lot of time and don't mind flat lighting, plus You are after the oldest forms of TR and their modifications, this game is one of the most definitely recommended. See You and Happy Easter (this last phrase has been written during the last-year feast, but it's applicable to the current celebration as well)." - DJ Full
Like the visuals, the gameplay is mostly great but let down by a couple of major issues, namely pointless backtracking that sometimes makes you go back and forth between areas for no purpose other than to pad playing time. I also thought it lost a little steam somewhere in the last couple of levels, for instance, I would have preferred if things had moved straight to the final boss after solving the main puzzle of the penultimate level, rather than having to go through even more obstacles before that. The final level also felt lacking in purpose and seemed a bit of a pointless addition (to the point I would have probably preferred the pacing of the end if it just cut to the final cutscene). The difficulty is high but does a good job subtly ramping up as you go; it starts off challenging but not too OTT and gets borderline gruelling by the end. Combat at the start is also quite nasty, with TR1 Mummies in confined areas when you still have little equipment, later on you get enough ammo and health (including a Desert Eagle that's just as awesomely overpowered as in TR3) that combat becomes less tricky while the obstacles become much harder. Despite the pack's massive size the levels are decently paced and generally "only" around an hour each (with the occasional massive one), which keeps it feeling like you're always making some progress; something some epics fail at. This is a highly recommended set (if you're ready for a challenge), even if it does have some flaws in certain areas." - Mman