TR Forge Advent Calendar 2011 - The Pirate Princess

- Release date
- 03-Dec-2011
- File size
- 207 MB
- Class
- Pirates
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 10 | 10 | 10 | 10 |
| Akcy ↓ | 10 | 10 | 9 | 8 |
| Andzia9 ↓ | 10 | 10 | 10 | 10 |
| A_De ↓ | 8 | 9 | 9 | 8 |
| Bigfoot ↓ | 10 | 10 | 10 | 10 |
| Christian ↓ | 10 | 10 | 10 | 10 |
| Diz ↓ | 10 | 9 | 10 | 10 |
| DJ Full ↓ | 10 | 10 | 10 | 10 |
| dmdibl ↓ | 9 | 10 | 10 | 10 |
| eTux ↓ | 8 | 8 | 9 | 9 |
| High Priestess ↓ | 10 | 10 | 10 | 9 |
| izzynoodles ↓ | 9 | 8 | 8 | 7 |
| Jay ↓ | 10 | 10 | 10 | 10 |
| JayHannel ↓ | 8 | 8 | 10 | 10 |
| JesseG ↓ | 10 | 9 | 10 | 9 |
| Jorge22 ↓ | 10 | 10 | 10 | 10 |
| Jose ↓ | 8 | 10 | 10 | 10 |
| Juan Carlos ↓ | 9 | 10 | 10 | 10 |
| Juno Jim ↓ | 10 | 10 | 10 | 10 |
| manarch2 ↓ | 9 | 9 | 10 | 10 |
| mart256 ↓ | 10 | 10 | 10 | 10 |
| Matie ↓ | 10 | 10 | 10 | 10 |
| MichaelP ↓ | 8 | 10 | 9 | 8 |
| misho98 ↓ | 10 | 10 | 10 | 10 |
| Mman ↓ | 9 | 10 | 10 | 10 |
| mugs ↓ | 10 | 10 | 10 | 10 |
| Mytly ↓ | 9 | 10 | 10 | 10 |
| OverRaider ↓ | 10 | 10 | 10 | 10 |
| Phil ↓ | 10 | 10 | 10 | 8 |
| Ryan ↓ | 10 | 10 | 10 | 10 |
| Shandroid ↓ | 10 | 10 | 10 | 10 |
| Soul ↓ | 10 | 10 | 10 | 10 |
| TheStig ↓ | 10 | 10 | 10 | 10 |
| Treeble ↓ | 8 | 9 | 10 | 10 |
| vandit ↓ | 9 | 10 | 10 | 10 |
| young Lara Croft ↓ | 9 | 10 | 10 | 10 |
| Category averages (36 reviews) | 9.44 | 9.69 | 9.83 | 9.61 |
The levelset is made up of three interconnected levels, though only Puerto Corona is of any substantial length. It starts off with Lara stranded on a beach so atmospheric that you can almost smell the salty sea breeze ... and then the locations get better! There's an incredibly beautiful lake in the Bayou level, with waterfalls and gorgeously coloured underwater life, and a pirate village that forms the hub area for the second half of Puerto Corona, plus a swamp, a smaller village, caves, another beach, etc. The texturing, objects and atmosphere are all top-notch. Lighting is a little too dark in places, but not painfully dark, fortunately. Besides, plenty of flares (or rather, fireflies) are provided.
Gameplay is mostly excellent: it's mostly exploration and puzzle based, but with a few traps thrown in. I especially liked the pushable puzzle in Puerto Corona and the Dan the lousy pirate puzzle (cute!). On the other hand, I felt the direction puzzle did not quite work, since if you are off even slightly at the beginning, you end up at a completely different spot. There are also a couple of non-intuitive tasks, such as pulling a carpet or shooting the eyes of a statue, where I felt some camera clues would have helped. I discovered an inadvertent shortcut to get to the upper floor of a house because of an invisible ledge.
Overall: Amazing level! Let's hope Luke gives us another masterpiece in next year's Advent Calendar - or maybe sooner." - Mytly
Puerto Corona: This level is easily one of my favourite single levels I have ever played. From the start and the great view on the wide sea and the palm pushing you know this level will be fantastic, and it proved to indeed be afterwards. Whilst the first visit to this level was quite short and rather linear, it also contained some nice gimmicks like the coconut and the way of getting the rum was ingenious. The lighting and the textures were really great placed and for the first time in my custom raiding time I really found a sea to be utterly realistic. The second part after visiting Bayou was much longer and was practically the part with the main action in this level. We visit a huge but eye-pleasing village with not too horribly complex gameplay, but you need to do quite a variety of tasks to eventually get in the different buildings (and again, the ideas are fantastic, like the cannon and the rum barrel). This part is full of great puzzles, mostly hinted with a verbal or pictorial map, and even if I disliked the block puzzle because it got a little tedious at the end, I still think it was very ingenious because it kept me doing the same tasks again and again; however you need to think around the corner a bit to solve this puzzle. There are actually not many enemies in this level, but they seem to be compressed in the cave section after doing all the tasks in the village. There are tons of new objects and animations implemented in this level, but they always weren't that obscure that you get completely stuck. The only negative point in this level (apart from the long pushable puzzle) is that it felt a bit key-hunting at a certain part, as all you did for a few minutes was grabbing a key to open a door and find the next item, and so on. Luckily this was over after some minutes and the game concentrated on more concise play and two fantastic puzzles near the end of the level, one of them a "classic" pirate puzzle. Impressing were not only the puzzles, but also the texturing and the overall atmosphere was breathtakingly good. The only thing I need to mention is that I found most of the secrets a bit on the (too) easy side, in Mystica I found them better hidden, at least a half of them more or less on the way.
Bayou This level was a short and crisp one, but maybe even more beautiful than Puerto Corona, because the lake where most of the action took place was one of the most beautiful areas ever seen. Reality can't be better. Gameplaywise, it might be a bit slower than the first level, but I think it mainly serves as a short fifteen-minute relaxation from the first level's riddles. And it fulfilled its job greatly. Plus a nice (but seen before) puzzle with a baboon pulling a lever, and a fairly easy skull puzzle to get the needed item in this level. This one was not easy to leave, to be honest.
The Pirate Princess Even more short than the second level (therefore the levels don't get a differentiated rating), but again this level has its function - this time as an epilogue. You need to pass a very unfriendly parrot in an even more unfriendly way (see it to believe it), then grab the prize and quickly leave this place before everything collapses. The final cutscene was quite funny and leaves the player with no open questions, but a great sense of accomplishment.
After around 1:40 hours, this level ended (already), and - just as Mystica - this level is both pure eye candy and great fun. And what does a player more want? Fantastic game, Luke." - manarch2