The Temple of the Lost Baboon
1,067 downloads

- Release date
- 05-Feb-2012
- File size
- 61 MB
- Class
- nc
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| afzalmiah ↓ | 8 | 8 | 8 | 9 |
| Bedazzled ↓ | 5 | 4 | 6 | 6 |
| Blue43 ↓ | 7 | 7 | 8 | 8 |
| Diz ↓ | 7 | 7 | 8 | 9 |
| DJ Full ↓ | 8 | 8 | 8 | 8 |
| dmdibl ↓ | 7 | 7 | 9 | 8 |
| Gerty ↓ | 6 | 7 | 7 | 7 |
| Janny ↓ | 8 | 8 | 9 | 9 |
| Jay ↓ | 7 | 8 | 8 | 9 |
| JesseG ↓ | 6 | 7 | 8 | 8 |
| John ↓ | 6 | 7 | 8 | 8 |
| Jose ↓ | 6 | 7 | 6 | 7 |
| Lara_Fox_Croft ↓ | 7 | 6 | 8 | 9 |
| manarch2 ↓ | 6 | 7 | 8 | 9 |
| MichaelP ↓ | 6 | 7 | 8 | 8 |
| misho98 ↓ | 6 | 7 | 8 | 9 |
| Mister-B ↓ | 7 | 7 | 8 | 8 |
| Mulf ↓ | 5 | 4 | 3 | 7 |
| Mytly ↓ | 6 | 6 | 7 | 9 |
| Orbit Dream ↓ | 5 | 7 | 7 | 8 |
| Phil ↓ | 8 | 8 | 8 | 8 |
| Ryan ↓ | 6 | 6 | 8 | 9 |
| Sarikman ↓ | 8 | 9 | 7 | 9 |
| Steven Svorticher ↓ | 6 | 5 | 9 | 9 |
| TheStig ↓ | 7 | 8 | 9 | 9 |
| Treeble ↓ | 6 | 7 | 6 | 7 |
| Category averages (26 reviews) | 6.54 | 6.88 | 7.58 | 8.23 |
Most effort has been expended on the looks, and so the texturing is generally fine, though it leans heavily towards the ornamental (it's one of those levels where canals and cisterns sport finely sculpted ornamentation), and obviously the builder should have stuck with one location rather than pick and choose his textures from all over the reboot version of TR1. Some distorted textures stand out, usually in spots where walls meet irregularly-shaped floors; a rare enough occurrence, since the architecture is not particularly ambitious and rather blocky. It's also too neatly symmetrical. In one instance the builder avoids this by having one of two symmetrically arranged corridors collapsed, but on other occasions this approach introduces redundancies and renders the architecture less interesting than it might otherwise be. One of the early water rooms is dodgy, as sometimes Lara refuses to surface and seems to get stuck while the camera moves into the room above. There's an oddly pointless flyby, and the flare bug is present as well.
The main issue when it comes to design, however, is sound. The Title music is very very loud, so you may want to turn it down, but then the in-game ambience and audio cues are barely audible. And when turning the volume up again in order to remedy the situation, you obviously get the blaring music whenever you go back to the Title screen, which makes it feel rather like an ad break and you should be on your way to the loo. De-amplifying the Title track would not have been a feat of wizardry. Even more distractingly, the SFX are messed up very thoroughly: once more Lara sounds like a chipmunk, her footsteps like someone's tapping impatiently with a pencil, and when she brushes past one of the TR3 monkeys (here presumably standing in for baboons), she may give out a sharp yell as if some thug was giving her a thrashing with a baseball bat. Most sounds not associated with Lara are simply missing (enemies, doors, rollingballs, waterfalls are silent; there's no flooding sound for the water flipmap; the little green dinosaurs retch like mummies). The circumstance that the builder paid much attention to texturing while neglecting sound completely gives the impression that the level wasn't created to be played so much as to be looked at, in screenshots or edited videos." - Mulf
The looks are quite pretty, with colourful lighting, though there are a few pitch black corridors, where even flares are useless because the flare bug has kicked in at that point. The architecture is good, but there are so many empty and unused rooms that it feels as if the builder built just the architecture first, and then tacked on bits of gameplay in a few of the rooms. Some of the music doesn't play on occasion. One of the flybys is rather weird, as it merely shows Lara's feet and the close up of a few ledges.
Overall: A good effort and from the looks of things, a big step up from the builder's debut level. But it still left me feeling like there were a lot of lost opportunities." - Mytly