Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73793 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
08-Apr-2012 |
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# of downloads: |
259 |
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average rating: |
8.50 |
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review count: |
16 |
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review this level |
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file size: |
55.37 MB |
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file type: |
TR4 |
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class: |
Easter |
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author profile(s): |
email(s): |
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n@a |
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Reviewer's comments |
"Quite a charming and relaxing type of game we have here set around a small village with lots of bright colours
and lovely gardens in and out of buildings etc , it personally for me makes a great environment for exploring
around but what with over 90% of the objectives revolving around collecting and using items it was inevitable that
my enjoyment started to wear very thin after a while because it's not just one level here it's 3 (if your counting
returning to the first level after the second. I did enjoy the platforming tasks, the lava lamp challenge, some of the
pushable tasks and the lift was a nice surprise but I missed some proper puzzles or maybe some timed runs or
traps. Visuals and music were good and exploring around such a sunny and bright atmosphere was welcoming
its only a Shame the areas visited here lacked a lot of variety in gameplay." - John (22-Mar-2022) |
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"Here's a generally enjoyable Easter level
from a builder whose speciality is
sneakiness. There are no enemies, as is
the norm for seasonal levels, but pistols
are required to shoot a few windows and
other objects. The environments are well
created in a cartoonish type of manner,
with lots of vibrant colours and
interesting textures, but the music
choices looped a bit distractingly for me.
I also encountered a major bug near the
penultimate room where a door refused to
open for me (unless I missed something)
despite having all the element items so I
had to use a savegame in the recent stuck
thread to continue. It might or might not
be my download, but it should be
addressed. A matter of taste, but it has a
certain charm nonetheless." - Ryan (12-Dec-2017) |
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"I'm reviewing this slightly out of season, but an impending
visit to the dentist called for something relaxing to play!
Eelkemama's Happy Easter delivers this on all fronts. It's
a nice mostly bright & cheery place to explore, and despite
Lara having her trade-mark pistols you won't find any
nasties to nibble at your boots. Split across two levels
its set in a small village complete with a church, sewers,
pool courtyard & a few slightly more unusual spaces.
Lighting & texturing are generally of a good standard,
there's some really cool custom objects & music fits the
locations well too. Game-play mainly consists of 'find the
key' type progression with plenty of rising blocks, levers,
jump-switches etc to progress through. For the most part
items are pretty clear & easy to find. Ironically I spent
ages looking for the water-bag that forms part of the puzzle
before realising I'd picked up a water-balloon in the church
(thanks to a quick consultation of the walk-through). That
probably accounts to my longer than average 2 hours 7
minutes to finish! Recommended. Stiggy :)" - TheStig (14-May-2014) |
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"As an Eastern level expect some on-orthodox gameplay, combine it with the name of the builder then you know that levers are pretty well hidden. All in all it took me quite a while to get through, as some things one had to do were not clear at all. Afterwards it all made more sense and once you indeed know what is expected, it is a nice level." - Gerty (25-Jun-2012) |
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"An excellent level with Easter theme, where Lara has to find
the Easter Bunny Family, sitting behind a door you could
open only after solving so many enigms or - better to say -
after playing the 2 levels. Enigms, the main-portant aspect
of the game, change from the most easy to the hardest ones.
the best realized aspect is the way a lot of switches have
been disguised-hidden among nature-environment or how some
objects have been hidden so well.. in fact it kept time to
obtain revolver and crowbar. An other good project was the
underneath of the garden.. the wine cellars, where there are
several corridors and doors to open and, only after pulling
some switches, whose some of them hidden, moved a pushable
and used a torch, then we could pull other 2 switches, whose
still one hidden, in order to get out this place and to get
one of the final doors open. Other enigms like the mirror
room or the post letter to find are very simple and
immediate. We've to find the 3 objects for the 3 balances. I
appreciated the sequences to make in the church.. so many
actions before reaching the bourn. In the 2nd level we find
a lot of enigms, even more complicated, among which: to
understand where to put some objects recognizing keyholes,
where to move some pushable considering the floor tiles are
all equal except for one but very similiar to the other
ones.. once recovered all the necessary objects, you can
come back to the 1st level and end with the last enigms,
till getting a couple keys in order to finish the game. 3
secrets: the first 2 ones are easy, the 3rd has a better
sequence to be got. Being an Easter level there are no
enemies; lots of objects, whose some of them used as
decoration in a good way. Excellent atmosphere, excellent
musics and flyby-screen. Lights-textures used in an
excellent way.. just in a room I found some imperfections.
Globally an excellent work with excellent environment and
enigms to solve. I reccomend it!" - Steven Svorticher (07-May-2012) |
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"I am in about the same place as Orbit Dream with this level. You can recognize it as one of Elke's levels from miles away and the gameplay style will simply not ever be my taste - too much, too unbalanced, too uninspired: This 70 minute adventure throws keys, eggs and other items at Lara by the dozen to progress through the setting, the flow ranges from super easy (where you even get a camera to show you a door opening in the same room) to sneakily (if not unfairly) hidden levers that you need to search for in the walkthrough and somehow I never had that spark that got me attached to the level as such. Now, make no mistake though - this is a fun game to play through for the generous use of custom objects throughout and these are generally used and applied very well and for those who enjoy the ever repeating gameplay and have a keener eye than I have to spot that next elusive lever, this may just be the right level to go for. Personally, I was quite happy when I finally hit the finish trigger. The ending cut scene is cute though..." - MichaelP (23-Apr-2012) |
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"This is a relaxing Easter level that's a lot of fun to play, especially when you know what to do courtesy of a rare walkthrough provided by Anna27. No enemies, no traps except an area where you have to steer clear of red laterns and follow the path marked by green lanterns. I spent a little more than an hour here and never found myself bored despite the lack of danger or a sense of action. The surroundings are colorful and well lit. This builder is fast developing a reputation of giving us a reliable, fun raid without taxing us mentally or physically to excess. Recommended." - Phil (14-Apr-2012) |
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"I think this is an improvement over Elke's last two levels.
Still too many and too well camouflaged levers to find, you
more than often will be stuck way later because of nearly
invisible levers, but the gameplay has a few classic
elements in it that made it fun, like an element puzzle (the
hint that you mustn't save was very nice) or several
pushable puzzles, but there are also some nice new things
like the letterbox or the cassette recorder that shatters a
glass. There were lots of nice objects and cartoonish
textures; I especially liked the playground in the second
level. The three secrets in this level were bronze, silver
and gold ones, and they were accordingly hard to find, which
I found good. However I found the atmopshere not so great,
the areas seemed to be cramped in terms of height and the
architecture of the rooms was somewhat basic. Some of the
sound and camera triggers didn't have a one shot trigger so
they played in everytime while passing them. The texture set
was big but somewhat incoherent and some textures didn't so
much fit together, as in some interior rooms there are leave
textures and I had the feeling that the outside areas
wouldn't have been looked so good if they weren't (nearly
over-)loaded with so many objects. 75 minutes." - manarch2 (13-Apr-2012) |
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"A good Easter level. I was stuck a lot of times because of buttons or levers which I couldn't find, but the gameplay was good. In the room with the pushable object on which is marked the letter N I though I had to push it so it's facing north because I didn't noticed the different texture. Maybe a different pushable would've been better but it's really my fault in this case. There are lots of keys to find - you must find a key to open a door to find another key to open another door. Textures are applied beautifully, lighting is good in all areas. I found all 3 secrets and it took me 1 hour and 20 minutes to complete it and I didn't wanted to end. The ending is also pretty good. Recommended for players, but here's a tip: PLAY WITH YOUR EYES OPEN!" - misho98 (13-Apr-2012) |
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"Here's another excellent opportunity for players the world
over to study the German level-building psyche.All those oh
so familiar fixations are present,loud and clear:
overly cute custom objects (some of which are
interactive;just as many serve no purpose whatsoever);
bright,colourful,comic-book textures;
highly contrived Object interactivity;
gameplay that depends,more often than not,upon working out
what the builder intends you to do;often involving sneakily
concealed levers.
The gameplay is a massive 'stop/start' affair.Much of the
level flows very smoothly,and involves lever activation to
open nearby doors.Far too often,however,you're left standing
around scratching your head,because you didn't realise that
that one flower out of two dozen near identical flowers is
actually interactive;nor that that one window out of around
thirty identical non-interactive windows is actually
shatterable.
Putting a letter in a letter box (or,on another occasion,
attaching a bucket to a piece of rope)causes a door nearby
to open;whereas all other doors are opened by inserting keys
into adjacent locks.
It's this esoteric style of (somewhat haphazard) gameplay
which is this level-set's weakness;and which does its best
to suck the enjoyment out of what should have been a
pleasing and harmless little Easter treat.Textures are
idiosyncratically applied (which could be interpreted as a
compliment);objects are imaginative and colourful,but not
necessarily useful;sounds are used well enough,although the
short segment of The Four Seasons loops distractingly;and
the purpose of several areas eluded me (the water room
beneath the Maze;the large room with bunk-beds).
I suppose it all comes down to personal taste;and those who
love these sorts of 'zany' levels will no doubt lap it
up.The builder put in a huge amount of effort into
constructing this;but,in terms of the amount of ideas
crammed into a seasonal level,less was probably more." - Orbit Dream (13-Apr-2012) |
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"Not being a part of AspideTR Easter Time didn't
prevent Eelkemama to successfully merge with the climate -
it's almost identical. Awesomeness of this level equals last
year's productions of Ranpyon and Raidermatty, and it also
exceeds them in one field - organicness. Here, solid, brick
and stone base holds and supports random stuff, just like a
Pinata filled with millions of flavours. Among ordinary
barriers and other real-world stuff like scaffoldings, we
drip and sniff to search the grass for lost thingies. If
this way, even a simple key seems to gain an invisible
mystic aura, what about artifacts really intended to be
magical? This feeling simply KICK ASS here! And it's all
arranged so fluently that I completed the game without even
taking a break, in the middle of deep night - because the
riddles are interlaced and it's always close to the next
one, what kept me continuing and continuing. I am proud to
see how Eelkemama has progressed from the moment I've first
played her level (The long way home), to finally
achieve this level of putting things together. BRILLIANT!
Her levels get better and better, and if she keeps
developing this way, who knows what we'll see tomorrow. Of
course, some things should still be made better - especially
there are two Yellow Keys in the same level, and they both
fit into one keyhole, which, for unaware players, might
result in getting gamestoppingly stuck. Anyway, I am waiting
for a game from this author, filled with objects and puzzles
of her own creation, not only made of stuff other people did
once upon a time. I'm quite convinced such invention,
combined with sophistication we already see here, would at
least achieve HoF." - DJ Full (11-Apr-2012) |
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"Its always good fun to play Elke`s levels just because they are so ... natural ! This time she comes up with a nice little easter surprise which really made my easter monday afternoon . No , don`t even think about shooting the glass in the bank to pick up the yellow key ! No deadly traps or enemies , no violence at all , just a pleasant TRLE trip to Easterland ! Highly recommended to relax and enjoy !" - Ruben (10-Apr-2012) |
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"Another great level from this builder. Quite a few well
camouflaged wall switches but once you realise what to look
for you tend to be more vigilant and look that bit more
carefully. It is always a great feeling when you finally
hear doors open so you can finally see beyond the windows
outside and explore inside. Just remember to persevere when
trying to attach a bucket to a dangling rope as you have to
stand in a certain spot (making you think it is not supposed
to go there after a few refusals from Lara). It's a level
that leaves plenty of room for error as you can easily
backtrack where it is required. Great little Easter game
with a cute ending." - High Priestess (10-Apr-2012) |
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"What a delight - a charming, light, bright, fun-filled Easter level, complete with wonderful custom objects and textures. There's plenty of exploring to do, which is no hardship at all, lots of keys to find and some nice puzzles and well hidden switches to spice things up. I actually found all the secrets for once, which does rather tend to suggest that they aren't particularly hard to spot, given my appalling track record in that regard. Lara meets the Easter Bunny family at the end and I must say the little ones are adorable. No enemies, as befits the season, and a really lovely level for players of all abilities to enjoy." - Jay (10-Apr-2012) |
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"Another treat from the author, this time two lovely levels without violence or need for medipacks, where Lara is primarily searching for elusive objects to fit into puzzle slots. For those who enjoy what is essentially an extended Easter egg hunt, this will be topnotch, with playing time of about two and a half hours. I certainly enjoyed this, and recommend it, but it also seemed that the author might have been rushed, worrying more about quantity, as the level had to be broken into two, with some rooms and areas boxy. There is maybe too much game play with levers blending into walls as well as hidden behind foliage and chairs, and of course any time a pushable object or lever is missed then tasks elsewhere become fruitless. I had a lot of trouble because Lara had oil and sand for a three-element puzzle, but she could never find water. A bucket, which I thought was supposed to hold water, had another use. And early on, at the back of a church, Lara found a Wasserbombe (leer), which seemed to be an ornament that would never fit anywhere. Most players will be smiling at my misunderstanding, but this did delay the game's resolution. One place that I did think was a lot of fun was the interior of the mentioned church, with its raising platforms, and always one more task to perform. But outside the church there is a lever-behind-foliage bit, and here Lara pushed a giant Easter egg aside. Then the egg refused to move again, as Lara couldn't pull it back, or push it over the edge. Fortunately I had the sense to reload, and this time Lara immediately pushed the giant egg over the edge, allowing her to cross a pit. But for every spot that felt rough, there are many places with cute puzzles. Of note is the nice ending with the Easter bunny family, the kids mobbing Lara for an expected chocolate goody. Well done for the season." - dmdibl (10-Apr-2012) |
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"As usual from this author, a level nice to play with a good environment and well ornated and textured. I missed some more cameras when triggering certain objects and also some different textures in the walls where the switches were, 'cause often you can completely miss a switch, very well concealed with the same colour of the wall textures. Also you can jump to the second level missing some tasks in the first one, so when you return it can occur that you get disoriented and have to explore again the same areas (like I did) to continue playing. There are original objects and some easy puzzles, not difficult to figure out where to use the objects; I liked the background musics too and some special effects. Really an adventure worth to play. Thank you Eelkemama." - Jose (09-Apr-2012) |
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