
Levels listed...
TEN - 10
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74174 reviews (20.4/level)
3619 (99.7%) walkthroughs
460 Hall of Fame levels


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release date: |
17-Feb-2013 |
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# of downloads: |
331 |
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average rating: |
7.42 |
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review count: |
15 |
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review this level |
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file size: |
161.00 MB |
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file type: |
TR3 |
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class: |
nc |
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Reviewer's comments |
"This is my second best trle so far, the gameplay as
strait forward and the levels wasn't that frustrating to
play as well as the puzzles, not the hardest puzzles,
however it's fun to solve the puzzles, there was a lot of
block puzzles, not my favorite specially those required
to move more than 4 blocks. The secrets of this game were
everywhere and easy to find, sometimes even easier than
solving the puzzle it self, which sometimes drive me
crazy, I think it would be better that secrets were well
hidden than the puzzles, because secrets doesn't effect
the gameplay, at least for me, and you keep going on if
you miss some secrets, The keys were so default and
didn't get proper names like they had only codes of 2
letters, I think this details make the game better and
nice. I can't complain about sound on this trle,
everything was in place, the thing that annoyed me the
most was the cameras that when you pull the level lara
will keep looking at them, and sometimes they weren't
even visible, like they were behind a wall or something,
I prefer the normal camera that shows you the door
opening, it's better. The textures were a mix between tr1
and tr2, it was really good, each place had it's own
unique texture which made the level profissionaly made,
those with tr1 texture were the best, I really enjoyed
playing the lever, it's highly recommemnded if you wanna
play it. Give it a solid 8.5/10" - p1kaa (04-Sep-2020) |
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"I actually played this one exactly one year ago and
stumbled upon it again, so I gave it a second
playthrough. First with the good: There are some truly
fantastic rooms. My personal favorite was the underwater
garden. Truly a treat for the eyes. There were a few
tricky puzzles including pushing blocks in a certain form
to reach another room, that I enjoyed trying to solve.
The music was for the most part tastefully employed.
Cameras were used pretty well to introduce new areas. The
builder combined aspects from the first three TRs which
was both nostalgic and unique. Some levels, like the
First Class, had some great rooms to explore. Now the
not-so-good: While there were a couple good puzzles, most
of the gameplay revolved around the same thing, but in a
different place; you often follow a linear path and
either pull a lever or collect a key (way too many keys)
that allows you to advance to the next area. Also,
enemies were mostly tigers in unfitting settings aside
from the guards and crocs in the ship levels, and you
could expect boulders at any turn. Together this made for
a pretty stale gaming experience at times. Environments
were overall very lovely, but there wasn't much filling
those rooms to make the game exciting. I really wanted to
spend more time in the opera rooms battling baddies and
snooping around. I loved the few instances with timed
runs through enclosing spike walls, like at the end of
the game. It would be much better if there were new
enemies like bats, rats, lions, or really anything other
than just tigers. Secrets were way too easy to find for
the most part. Some were out in plane sight. Another
small issues I had was Lara's SFX. They seemed to be
pitched up, making her sound very silly. Textures were
pretty good except for the occasional repeated texture
and the odd flickering textures in the "floating islands"
level behind switches." - dragooncroft (22-Jul-2020) |
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"Alright, here's a massive 20-level release that took me just under 7 hours of net gaming time, but spread out over nearly two weeks of manageable daily sessions (plus I took a four day break to write up a walkthrough for another release, so I reckon my time could have been better). In many ways, it feels a bit like some sort of tribute or homage, thus not quite a remake, of TR1 and TR2 levels. The opening Khamoon levels might have been my favorite in the whole package, possibly because they were the first and as such I wasn't quite as burned out, but it's a perfect nostalgia trip, a feeling which is enhanced even further by the combination of sound effects and background audio. Gameplay for nearly all twenty levels is pretty much the same, revolving mostly around platforming as you quest for levers to activate remote doors and the eventual hidden keys. Speaking of keys, there's quite a fair share of them, and as the level design is generally open, in my case it was rather common to end up facing locked doors without any keys to be seen. Curiously, at least in two different occasions, I had doors open before inserting the complete set of keys, but instead of keeping the spare ones I still went and used them just to prevent possible situations later on. As I said, level design favors generally open spaces, and sometimes you don't even know what you're looking for in them. In Greece, for instance, you get to flood a few of these massive spaces and then need to unknowingly track narrow underwater tunnels or levers; not a particularly fun task in my opinion. The golden lake in the homonymous wasn't animated, which is a pity as I felt it detracted a bit from the general atmosphere the game as a whole emulates rather well otherwise. It seems as though as the author lost steam towards the end, especially the China levels, as these were incredibly short and quick pieces, although truth be told none of the levels are particularly long (most last just around 30 minutes). There's a bonus level which, again, pays tribute to the quest for Oceanic Masks in the Tinnos levels of TR3, it's slightly more streamlined and the flame room is a lot harder, but still manageable and one you definitely should check out to wrap this up, even if you haven't found all the 59 secrets to properly unlock it. 6h50min, 40 secrets. 02/20" - Treeble (01-Mar-2020) |
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"This is a huge game consisting of 19 levels
(plus one bonus level) that encompasses a
variety of familiar Tomb Raider settings,
including Egypt, Greece, sunken ship (my
overall favourite), China/Floating Islands and
Antarctica. They're actually quite easy to
follow, although the occasional challenge does
creep up in the form of a block puzzle and
tense enemy encounters. The most common enemy
you'll find here is tigers, appearing in every
section apart from the ship one, which was a
relief. Guards crop up in the ship section
although they are easy to dispose of with
Lara's eventual formidable arsenal. I did find
the gameplay a tad repetitive with the"switch
opens door" type gameplay used too much and
there a few too many empty rooms to run
through, but I had my fair share of fun here.
The walkthrough also states how to access the
bonus level without finding all secrets." - Ryan (25-Jul-2017) |
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"Damn, I played this a week ago and I already don't remember what it was about... not a good sign. It surely has a record boulder count, numerous keys and switches, and when I saw crocodiles in Titanic level, my heart sank and went on. Certainly one stuck point is left with overlapped keys in the Egypt part, and a huge shortcut can be taken via remnant door trigger to the Chinese temple. But this game tells a story and often drips with atmosphere because Vaclav's locations are almost masterful. Really, I think this guy needs no further advice except gameplay uniqueness and issue removal because his CRAFT (a word not often used by me) deserves much more recognition - a bit more of extra care and we could have another levelbuilding machine like Kevin. Curious thing is the first level has bits almost identical to Recovering the Scion so I wonder who copied who, however both instances have a separate touch, good on its own." - DJ Full (27-Feb-2017) |
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"A very long game which consists of 19
levels, and a bonus one. It's a TR3 game,
but it felt more like a TR1, TR2 and Golden
Mask ones, by the textures and sounds.
There are many rooms in almost every
level that are huge, but well structured, so
maybe you would like to explore every
place, like I did (well not every place but
the majority of them). In this game you
have to do a lot of swimming, most of the
underwater rooms are huge as well, you
have to be careful not to drown. Also, the
amount of boulders is high, you never
know when you'll encounter one. They
appear, almost always, in long corridors.
Usually, the only enemies you'll be killing
will be tigers. But different enemies
appear in the 'ship' section (I don't
remember its name) like crocodiles,
guards, frogmen... And the sheevas (or
sheevahs) at the end of the game. But I
expected a tougher monster because they
were easy to defeat. Some bugs will allow
you to complete the level in less time,
because sometimes a door opened using
only 2 keys when you need 3. And near
the end of the last level of the Egypt
section, you don't need to raise the pillars
to reach the room with the 'Crystal Of
Life', because you can only jump to grab
the edge and pull up. But despite these
bugs, I still went to look for the keys and
all that to complete the levels 'legally'. I
found 37 secrets, and I don't know if there
were exactly 59. Some of them are very
easy by the way, and the hardest ones
were the ones I didn't find ;) Some levels
are long and consist of different tasks,
climbing, etc. and take like 35 minutes.
Some others are short and consist of
jumping or a maze, and take like 5
minutes. The bonus level is the only one
that looked 'TR3-ish' in my opinion, and I
really wanted to play it even after
completing the 19 default levels, and I
enjoyed it as well. This author likes to
include new Lara's homes, which are dark
and save misterious rooms to explore.
The levels are not so hard, so perhaps
you'll be able to complete them all. 8
hours and 4 minutes (I'm slow, I know),
great work! Recommended if you feel like
to complete a long game like this one." - alan (17-Nov-2016) |
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"While it is commendable to see a massive levelset like this built under the TR3 engine(comprising over 20 levels in total if you count the secret one), I feel like this is a case where there's honestly a lot more content included here than is truly necessary, as unlike equally as long(if not moreso) releases like the King Arthur Project or Psiko's HyperSquare to name a few, there isn't a whole lot on offer here in terms of gameplay variety to keep the experience fresh throughout, leaving the average player completely worn-out by the end of it all.
This problem is only made even more prevalent as time goes on, when you start to clearly notice that the builder quickly began to run out of ideas in many levels and instead of coming up with a clever way to conclude the levels in question, decided to pad it out for much longer with tried-and-true lever and key searching required to progress onwards(which can become incredibly tedious rather quickly.)
Don't get me wrong though. There were some aspects to this project that I liked(such as the texturing, lighting, atmosphere and custom music/sound effects), but that all ultimately suffered in my case, when things started to feel far too long and bloated for its own good.
So in conclusion, while this does serve as a nice tribute to several of the locales from the first three classic Tomb Raider games(despite questionable design choices including out-of-place enemies like tigers in Egypt or little to no objects), this is one levelset that I'd highly recommend any potential player go through at least once(but preferably over the course of several sessions, in order to avoid potential burn-out so soon into your initial playthrough.)" - Ceamonks890 (02-Oct-2014) |
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"Very entertaining game with big variety of levels. My favorite were the Titanic levels, even if I hated the underwater ones in TR2. None of the levels were really hard, the tasks are easy and fun, the rooms are well textured and lightened for a TR3 game and the construction is amazing. Some of the massive rooms were very impressive. I also loved the action in the last level, I finally had the opportunity to use all the ammo from the previous levels. A final boss in the end of each section would've been nice. Anyway, it took me about 6 hours, it was a very fun levelset, it reminded me a lot of the clssics. I haven't played something so good in a long time. Can't wait for more work from this builder. The bonus level was good too, but for me not as good as the others. Recommended!" - misho98 (04-May-2014) |
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"This huge TR3 replacement game evoked fond memories of The Sacred Emerald, a similarly mammoth TR4 compilation. While not quite as big - or as difficult - I had a grand time playing Crystal of Life, which should be a hit among those who enjoy the TR3 platform. You get five groupings of levels that more resemble TR2 than TR3, but they offer a generous mix of playing environments that would satisfy the most voracious of raiders. There are 59 secrets sprinkled throughout the 19 levels, but judging from some of the posts and comments in the walkthroughs it may not be possible to have them all register in your secret count even should you find them all (and the walkthrough writers missed a substantial number of them). A reward for finding all the secrets is a bonus level that may have the most rewarding gameplay of them all. Check the walkthrough for instructions on how to play this level without finding all the secrets. My scores are higher for the collection than they would be for any one of the component levels, but I feel that the builder is due some extra recognition for putting together such a lengthy and satisfying raid. Recommended." - Phil (12-May-2013) |
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"First of all give thanks to the author for all the effort and lots of hours used to build a complete TR game with the old TR3 engine. The taste is about TR1-TR2 games, many times with similar rooms but not the same gameplay, of course. About the gameplay, it's fluid with some backtracking sometimes, but not very difficult, except a slide with spiked walls at the end in the egyptian levels and a tricky jump in the chinese levels. Very few puzzles in all game, I liked a lot the moveable crates puzzle in the Atlantic level. Only say that there are excessive switches to pull and excessive rolling ball traps. About the enemies, again excessive tigers in all levels; it doesn't matter if you're in the North Pole, in Egypt or another locations: always tigers and tigers everywhere; another enemies are from TR2 and TR3 games. Very generous with the guns and the ammo, the last level consists only about fight more and more Sheevahs as final bosses. Another features: the rooms are always very empty, too empty; where are the objects, the furniture, the plants, etc.??? Some secrets are too obvious, but there are a lot of secrets impossible to find. I missed more cameras, specially when the object triggered was far; I liked the old TR themes once in a while, but the texturization is poor and the low resolution textures are often stretched and bad applied. If you're a TR2 fan, it's your game." - Jose (08-May-2013) |
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"A 20 levels TR3 game that will remind more the TR1 TR2 and TR2 gold worlds than TR3, not only because of the settings (Egyptian , Greece , Sunken ship, Tibet , China) but also strangely for the gameplay, which I found quite fluent and largely based upon exploration in a straightforward kind of way with a lot of climbing swimming etc.. Some good puzzles also mostly with pushable blocks and even with rolling balls which have the particularity to be triggered on flat ground , some use of these were simple and conventional , in a few places though you must take your thinking cap to solve a multi-storage pushable block puzzle or to outsmart a number of rolling balls places strategically by the author. Some good ideas here and there , but most of time you don't need to think or observe much to progress. Some secrets are well hidden , others are just lying somewhere. Most of the levels have tigers for enemies , except for the sunken ship world (frogmen , gunmen , crocs), and for the final one with Shivas. The author could have varied this aspect of the game , were there not rats in TR3 that could be placed in the Old Watergave level ? also some more objects and traps from TR3 could have been used to vary things , when the author did just that it was all good, like the hammer and swinging traps in the sunken ship level. Good use of Audios , there is a couple of custom ones by the way. No complaining about lighting and provide of pickups which are plenty, the setting are okay , texturing is sometimes faulty but nothing too serious even if with a few missing textures. Some bugs I noticed : near the end of Sanctuary Serapeum , there is no need to have the 2 keys as the door opens by using only one. The same glitch happened at the end of the Old Watergrave level , as the door opened when using only 2 of the 3 keys. At the end of Eset Tomb godess I noticed an unintended way as there is no need to raise the blocks to get to the crystal chamber. Of course these little things did not prevented much of the enjoyment you can have if you are a TR3 fan. I think that my favourite level of the set is Egyptian Mastabas caves because the setting was made to guarantee a very fun exploration of the whole place. [ 7 h 30 ]" - eRIC (02-May-2013) |
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"I know it must've taken ages for the builder to construct all those levels but - honestly - my ratings should have been even lower than I decided to give them. This game has - in a double meaning - a "large" problem, i.e. it's way too long for its own good, as in some levels one could see the builder ran out of ideas and as a result they are extremely boring, with the only task being the usual lever and key search. I liked some of the block puzzles that were added and in general the exploration of the various settings was decent enough to have at least a bit of fun, but please - don't create such long levels with such a low amount of action. Even the amount of enemies is low compared to the ammo you find and most of them didn't fit a bit to the setting (tigers everywhere, some London guards scattered across various levels). Atmosphere is certainly the best aspect of this level since the different settings are mostly done with care except for a couple of areas, texturing and lighting are decent even if still highly improvable at times (like in the large cave in Old Wattergrave), but it suffers from very little usage of objects and partially wrongly placed cameras. Though, sound was rather nicely applied as well as some of the fixed cameras, and the steady change of location, some levels seem to be directly inspired from TR 1 and 2 maps (and TR 3, as a bonus level) which made up for some nice dejàvu effects. If I had to pick my favourite out of all levels, it would be the secret level which is the most entertaining and visually decent one. All in all I spent a bit more than six hours here and I think it was more than just a bit of too much - all ideas would form a rather nice two- or three-parter - but not a 20 level game." - manarch2 (01-May-2013) |
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"This took me a while to finish, not exactly because it's too
tough but mostly because it's rather long - well, up to a
certain point, the author mkes it harder and then, maybe
willing to finally put an end to it, he makes the levels
shorter and easier, that be said in the name of honesty.
It's basically a TR3 game (with choices of places to go
around the world on a globe and all) but most things
actually go back to TR2. The secrets were easy to find and a
pleasure too since I'm not really a secret hunter, plus
there was plenty of guns, ammo and medipacks to help you
survive the last level with the entire army of Sheevas
(those, yes, taken from TR3). It's interesting and varied
(as much as those old games can be, that is finding keys and
switches, pushing and pulling boxes, etc.), perhaps a bit
too dark at times. Now: crocodiles in the depthe sof the
ocean? Tigers everywhere around the world? In fact, this
could be called something like "Tiger Hunt" instead since
they were a go-go. But let' say that was funnny. All in all,
a nice, very complete (despite the lack of timed runs
throughout) game, unfortunately with a weird mix of
languages but that's just a detail. Great for anytime you
feel somewhat revivalist and have spare time on your hands." - Jorge22 (13-Apr-2013) |
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"If there is a common link in this TR3 epic ranging across several countries, it surely must be tigers! I mean, I've not been to Egypt, but I'm fairly sure you can wander around the pyramids without bumping into tigers. I've been to many of the large Greek islands and some of the smaller, out of the way ones and I can honestly say they all seemed remarkably tiger-free (possibly because Lara had been there before me and slaughtered them all). The game also encompasses a ship section which I really enjoyed (not just because of the reassuring lack of tigers, although I bet if they could have found some scuba gear they would have been waiting for Lara instead of the crocodiles), a Tibet section (tiger repellent on standby) and a visit to China (guess what enemies were lurking in wait for Lara - I'll give you a hint - orange, stripy and inclined to growl a bit). I have to say the masses of Shivas at the end came as a welcome change and it was great fun blowing them all up with grenades. Lots of boulders to avoid, plenty of swimming, general exploration and quite a bit of pushing boxes about were the other main distractions from tiger spotting. All the different sections did have a very similar look and feel and it certainly would have benefited from more variety of tasks, but overall not a bad set of levels by any means, especially for TR3 fans." - Jay (10-Mar-2013) |
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"This set of levels was really good for the creator's first
levels. I loved the different part of the levels and Lara's
goal. I think the author could have put more different
enemies, Lara only had to face hoards of tigers, some guards
and in the end the giant statues. The textures were well
chosen, they matched the atmosphere of levels. This adventure
was fun to play. I really recommend it." - Dempsey (02-Mar-2013) |
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