Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72381 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
22-Feb-2013 |
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# of downloads: |
137 |
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average rating: |
6.72 |
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review count: |
18 |
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review this level |
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file size: |
37.00 MB |
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file type: |
TR3 |
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class: |
Jungle |
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Reviewer's comments |
"Gameplay and puzzles: A linear level design with no real
puzzles other than pulling a few switches and conserving
ammo. Despite this, the level was actually very
challenging at first with limited ammo and medipacks.
Once you get the pistols, however, it becomes a cakewalk.
Enemies, objects and secrets: The gameplay revolves
around shooting many dinosaurs, as the name of the level
might suggest, but nothing much more. A few objects like
dead workers and dinos here and there. Another issue was
the reliance of the player on secrets. Basically if you
didn't find most of the secrets, you are screwed to run
out of ammo or medipacks. I think secrets should be used
to reward the player, not make the game playable.
Atmosphere, sound and cameras: The creator did a decent
job creating a "dinocenter". Sounds were used sparingly
yet tastefully. There was a weird camera glitch where
Lara looked at the floor in one room, but there didn't
appear to be anything there unless it's something I
missed.
Lighting and textures: Lighting was very good and
textures were mostly good except for glitched textures in
some areas, mostly windowed rooms." - dragooncroft (10-Jul-2020) |
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"I really enjoyed this Tomb Raider 3 level and as the name suggests you are battling a heap of dinosaurs from those little green annoyances to two T Rex behemoths. I played the hard version and in this you don't find your pistols until a good third way into the level sequestered in a secret so that got the adrenaline pumping. I would surmise in the easy version you have your pistols right from the start. So you are avoiding a heap of raptors on your quest for the pistols and once located you back track all the way to the beginning for all the pick ups you had no time to collect on the first passage. Throughout the level the ground is shaking and you know there is a T Rex stomping about somewhere and in fact there are two of them in separate enclosures. Each is guarding a dead body with a key you need to get and one is for the exit to the level. Why we ventured into this is unclear as we leave with nothing but the satisfaction of killing off all those beasts." - Torry (09-Jan-2020) |
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"The author offers both an "easy" and a "hard" version in the package. I don't know what changes from one another but I chose the easy version as real life is hard enough as it is. What you get here is a simple incursion through a facility in the middle of a jungle, filled with dinosaurs to mow down because reasons. Gameplay is quite linear and other than during the combat bits, you're always on the move to the next door to open. I actually enjoyed my time here and the level looks good overall, so it looks like a good option to unwind after a hard day. 20 minutes, 1 secret. 12/19" - Treeble (05-Jan-2020) |
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"A simple shooter level aimed mostly at killing the dinos and escaping the experiment gone wrong, but very enjoyable thanks to minor surprises, jungly breaks, comfy secret rooms and visual storytelling literally lying on the way - we get bits of tension and relief just in correct moments. Constant shake at the start and bugging alarm in the middle are risky design but they don't last long and soon you get immersed in finding the way out. A good level by Vaclav and yes, underrated like many other." - DJ Full (22-Jul-2019) |
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"You can't fault the title, there are dinosaurs
everywhere, of all shapes and sizes. This is a
very simple, straightforward level - simply
shoot every dinosaur you encounter and find the
necessary keys to continue. There's not much
else going on, although to be fair, there are
worse shooters out there; at least Lara has a
fair chance. I did admit to getting a bit bored
along the way, though and possibly more varied
and engrossing gameplay would have helped." - Ryan (26-Jul-2017) |
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"This level was a little challenging,
especially when fighting the T-rexes. I
tried to kill the first one shooting while
jumping around, rolling, etc. but it always
grabbed me with its teeth. I had to look
for a safe spot. In this level you have to
conserve ammo because you don't have
pistols. You find them as a secret, but I
think it is easy enough because it's like
part of the gameplay. I found 2 secrets on
the first time, then I checked the
walkthrough and it states that they are 5,
but they're really 6 (after pushing the
switch near the beginning there's a white
structure on the right, jump there and
there's an opening on the left. This is the
missing one). I played the easy version
and find all the secrets this time. The
builder provides a new Lara's home with
interesting places to explore, like the
outside, and a puzzle that I wasn't able to
solve, and it is very dark by the way. It's a
good game, I recommend it." - alan (30-Oct-2016) |
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"I did quite enjoy this level at first you start off with no weapons but it doesnt
take long before you find the desert eagle and the mp5 the enimies were
placed quite well and also the secrets were quite well hidden luckily I
managed to find all the secrets on my first go :) and also I think the textures
could of been placed a little bit better but overall not a bad level if you like
shooters then this level may be for you" - lokky99101 (23-Jan-2016) |
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"Depending on the difficulty you selected before booting up this release(via any of the provided level files), the type of experience you'll end up inevitably receiving, will be either a painfully simple walk in the park or a slightly more taxing one(with the core changes being mainly in the amount of enemies that you'll have to contend with at one time, the amount of health items and weapon ammunition you can collect and the overall challenge of the T-Rex battle in general.)
Beyond some minor differences though, both level files share the exact same amount of quality, including simple-designed rooms(which contain little to no objects), decently-applied texturing/lighting and a somewhat compelling atmosphere, with near-mindless gameplay to match.
So, if you're a fan of shooters and in the mood for a quick distraction, than this may certainly do the job for you. But if you're a player who demands something a little more taxing on the mind, you'd be better off looking elsewhere to satisfy your needs." - Ceamonks890 (21-Oct-2014) |
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"This little level was very fun. It was very intense in the beginning when raptors start attacking you and you have no weapons so you have to run away. The T-Rex fights were fun too, but I died a couple of times before I could go somewhere when it can't bite me. Not anything hard, but it's very entertaining, the atmosphere is very TR3-ish, which is very good for me since I love this game and the surroundings look not-bad. Recommended!" - misho98 (02-Jan-2014) |
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"That was good, unpretentious fun - shooting various types of dinosaurs for a little over 30 minutes, including two T-Rex. There is not much more to say really. The environment looks solid, the progression is linear and there are 5 secrets to collect along the way." - MichaelP (15-Nov-2013) |
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"I've played the easy version and, of course, it's easy to play with a fast an lineal gameplay with no puzzles; only pulling switches and placing keys to open some doors and fight with raptors and two T-Rex. There are some friendly soldiers to help you too. As usual in this author, simple architecture and not care when placing textures; empty rooms without objects and few more. The best, the atmosphere. If you like shooter levels, this could be good for you." - Jose (09-May-2013) |
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"TR3 has one extremely valuable feature and one extremely annoying feature. It allows in-game gamma adjustment. If we could do this in TR4 levels, you would be spared my rants about dark levels, which will likely dominate my reviews of the current BtB Northern Legends levels. On the other hand, you can't play TR3 in windowed mode, which makes it inconvenient and awkward to write walkthroughs for these levels. I found this level by a prolific TR3 builder to be fun and exciting. Etux's helpful walkthrough kept me moving, and I finished in about 30 minutes. I don't recall seeing a choice between playing a hard and easy version, but whatever I played was hard enough. I found the T-Rexes to be unusually tough to kill, and I learned that even if you play in god mode you're dead meat if the T-Rex gets you in its jaws. Play it for the nonstop thrills." - Phil (23-Apr-2013) |
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"Another 25 minutes level from the author that I played right after The Jungle , and I liked it better. A bit more gripping and original with Lara starting with no weapons. She will missed nothing as she will retrieve all that is needed , even the pistols in an easy found secret area. A bit of tactics to deal with the raptors , the few friendly soldiers did what they could, but in the end Lara is on her own , also to deal with 2 T-Rex. I noticed that the first one was not so dumb as it hide itself from Lara's shooting when she stood on that safe block. A dynamic level with no such things as puzzles , but that is pleasant and not hard." - eRIC (01-Apr-2013) |
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"A nice very straight shoot'em up and not very easy at that,
with just enough ammo and medis plus rather tough creatures to
shoot. The second T Rex was a piece of cake but the first is a
nightmare before you know how to shoot it and even afterwards
since it can easily throw you back to the ground. It was
interesting (and not at all obvious) that you had to shoot one
of the soldiers that help you down to get the needed shotgun -
unfair in the end, but not as unfair as all the other soldiers
being defeated by every dino they meet. Not much more that may
be added, cool for a TR3 game." - Jorge22 (08-Mar-2013) |
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"As a result of some tinkering from my side to reduce the
level's download size (which originally was close to 300
MB), I somewhat involuntarily had to play through both of
the level's 'difficulty' versions. As someone who has never
kept his general dislike for shooters secret, I certainly
had to warm up to the idea, but warm up I did. A mix of
"Angel of Darkness" and TR3 textures make the level appear
more fresh and inviting, and while it will not be winning
the "Piega Award for Complex and Outstanding
Settings," it is apparent that some thought went into
the construction of the areas and the ways they interconnect
- that it's not just a random set of rooms in succession.
While everyone so far has rushed to call the gameplay
mindless, I'd argue that some of that forethought can
be seen here too, even if only with a somewhat existential
outlook - where "in a game devoid of strategy, the one you
come up with gives it meaning and excitement". This is
evident more so in the "hard" difficulty version (the
default one), as, interestingly enough for a shooter, you
actually start unarmed, and the first weapons you encounter
are of the limited ammo capacity kind (you can miss out on
the pistols altogether if you skip a secret). What this
shows is that there are more options available to you, than
is immediately apparent - do you conserve ammo for bigger
foes, or shoot everything that so much as glances at you in
a suspicious manner? Is it every man and women for
themselves (if the first raptor doesn't absolve you of this
moral dilemma you might have to kill the soldier for the
only shotgun in the level) or do you try and help the
soldiers? Do you run for higher ground to eliminate
adversaries from a distance, or face them bravely in
daredevil rolls and sideflips as they simultaneously try to
get their share of Lara-pie? You could argue that so far
this sounds like one's modus operandi for just about
every shooter out there, and that I'm trying to see nuance
where there's none to be found, but what ultimately
convinced me - was contrasting the 'hard' and 'easy'
versions. While the 'hard' mode is by far the richer
experience, the changes in the 'easy' mode are telling in
the planning that went into the levels - less enemies and
more helpers would be an obvious distinction, but then
there's less (!) pickups, a slope at the bottom of a ladder
is flattened, so you needn't slide towards the mercy of the
T-Rex, and other more subtle gameplay changes. All that said
- as surprisingly engaging, as I found the core gameplay of
the level to be, there's no denying that there isn't that
much more going on besides this, and at about 20 minutes
(less than 10 for the easy version, even) it isn't a very
long level. Still, a commendable effort, in my opinion, and
worth giving it more than a mere glance. Found 2 secrets." - eTux (02-Mar-2013) |
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"After spending the first part of the game running away from compys and raptors, by the time I found some fire power I was really in the mood for some heavy duty revenge. This is definitely and whole-heartedly a shoot 'em up level - even the good guys who help Lara with bumping off the dinos end up as cannon fodder in the search for more weaponry. You'll need every bit you can get too, in an effort to deal with the T Rex contingent who are stamping around, giving everybody a headache. Can't say it was entirely my idea of a good time, but if you like TR3 and a spot of mindless carnage, this could be right up your street." - Jay (25-Feb-2013) |
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"You'd think that a level devoted entirely to killing several
dozen dinosaurs would be pretty exciting,wouldn't you?
Actually,this adventure becomes pretty tiresome after a
while;because it involves absolutely no more than
shooting,shooting and more shooting.The atmosphere is pretty
gripping to start with,and the lighting is used very
effectively to create heaps of scary and suspenseful
shadows.Although the textures are occasionally
compressed,they are nevertheless applied with care;and,with
a few puzzles thrown in here and there this could have been
really gripping and involving.As it is,it is merely an
aggressive shooter;and,thanks to a couple of tiresome 'fire
500 rounds of ammo and eventually the beast goes down'
sequences,it actually manages the unexpected feat of
becoming somewhat tedious.
For those who experience dread at the thought of entering a
succession of large and dark caves full of a plethora of
nasty stomping and growling beasties,this adventure will
probably give them nightmares.Those who enjoy rather more
subtle gameplay are best advised to look elsewhere.What
can't be denied is that this particular builder has a talent
for construction.Let's hope that their next level shows off
their abilities to considerably better effect." - Orbit Dream (24-Feb-2013) |
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"The start of this level looks really promising, the setting being something like Neon God meets TR 3 South Pacific, and a soldier helping you to kill some dinos as you don't have any weapons at first. OK many textures were misplaced (streched squeezed etc.) but still they gave this level a modern look and feel. Though - the rest of the level is not so nice than the promising start, mainly due to the fact that after a certain point my weapons ran out of ammo (and this was not me being lazy to explore, but due to the fact that one has to shoot the helpful guy to get the shotgun which I found out too late). Eventually, three raptors attacked me at the same time and if I didn't find the pistol secret halfway through the level, I wouldn't have survived. Another thing that annoyed me was the darkness in the T-rex cave that made it hard to spot the single safe block. All in all this was a level which I think could have been so much nicer with a little more care (e.g. more helpful guys, no need to shoot them, pistols not as secret, more care for texturing rather than textures) and, when those problems are solved, could have been expanded more as it ended after 20 minutes for me. Found two secrets." - manarch2 (22-Feb-2013) |
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