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Willie's Heartbreak Hotel by Professor

DJ Full 7 8 8 6
Gerty 6 8 7 8
High Priestess 0 0 8 7
janachorider 7 7 5 6
Jay 7 7 8 8
Jorge22 6 6 7 7
Jose 6 8 7 8
manarch2 6 8 6 7
MichaelP 5 8 8 7
Orbit Dream 5 6 8 9
Phil 8 7 7 8
Ryan 7 7 7 8
sonnyd83 7 7 9 9
young Lara Croft 6 7 9 8
release date: 12-Sep-2013
# of downloads: 133

average rating: 6.91
review count: 14
review this level

file size: 102.00 MB
file type: TR4
class: City

author profile(s):

Reviewer's comments
"I apologise that I can't rate this any higher as it looked so good but it simply was flawed after three attempts since its release. Just to ensure I hadn't failed to do anything wrong I printed the written walkthrough out AND watched the video walkthrough on Youtube but there was absolutely no way I could progress because after riding the bike, pushing the block to retrieve a Golden Key, using the key and hopping back on the bike, no gates were opened. In a much earlier download I was stuck in the same place. With closed gates there is absolutely nowhere to go in this level and I restarted several times to no avail. I am not against a challenge but some glitch must have occurred - something I can't do a thing about." - High Priestess (27-Jan-2019)
"You've really got to get used to the style of gameplay in this quite off-the-wall level. I'll be honest, I did get slightly annoyed with this one a bit. Although I'm usually fond of wondering about the correct uses for custom objects, it went a bit overboard in this case due to the fact that the required receptacles are often at the other end of the game map, resulting in a bit more backtracking than I'd like to see. I also found the walkthrough wall a bit unfair (although it was subtly hinted at). It's quite unique nonetheless, with the old-timer music choices, the custom textures and many characters. It's certainly a wacky level, but definitely not for everyone." - Ryan (31-Dec-2017)
"Oh my - to the credit of the author, this 5 level adventure of about an hour length in total boasts countless elements of creativity and originality. A myriad of objects is used - and often to great effect, audio and sound effects are quite unique and at times even funny, the concept of not giving Lara any weapons but still feature a few enemies that you need to avoid works reasonably well. Where it all fails is the complete obscurity of the gameplay and progression. This includes a massive lack of camera hints, completely missing logic in terms of which key or action opens which door, walkthrough walls and a few more things that essentially make this unplayable without a walkthrough nearby. Still, as a quirky experiment it is well worth a look, even more so if the Levelbase references are not totally lost on you..." - MichaelP (25-Jan-2014)
"I originally attempted this level a few months ago but did not know what to do so gave up. I downloaded again but still did not know what to do so consulted the walkthrough. Unfortunately, this is a common theme with this level. The level design is very different to what I've seen before, in that it is very eclectic and seems to mix together all sorts of strange things, such as characters from TR games, Turkish and French painting, photos of he author all over the place, and instead of proper objects, we have them textured on the walls, even the roof near the beginning is textured on instead of being a proper sloping roof, I think this looks nice so long as you don't look too close, then it just appears lazy level building. The sound track is mostly from the 1960s, which sounds great but not to my taste. I didn't enjoy the gameplay in some parts mainly the last level as it was unfair, examples being place where Lara is forced to get damaged to retrieve a skull, or a doorway hidden behind a mural on a wall - how could you possibly know it was there? This took me 1 hour 45, which is mostly spent running around searching as there are very few camera clues. The action takes place in several different places, such as a bar, cinema, cafe, and hotel. The main tasks include key hunting, one or two block puzzles, with plenty of traps to distract you. Still, this has a pleasant atmosphere and is very original, play it but with a walkthrough close to hand." - sonnyd83 (15-Dec-2013)
"Charming.. for sure, wacky.. yup that as well. This is in retrospect a great joke level with some nice music that had me humming right along when the music kicked in. Some of the jokes did escape me but then I am not German even if I do understand the language. As gameplay goes, that was not to my taste at all. Too much guessing work went on in here and that made me wonder around way too long to be enjoyable. Some camera work wouldn't go amiss and that one walkthrough wall near the small pool is totally unfair. Textures were a plus for the story." - Gerty (27-Oct-2013)
"If I find a game weird, what must the others feel? This one here is absolute madness filled with mysteries, answers to some might never be solved for a non-laraslevelbase player, for example why Scottie has been jailed if it's him who has been robbed of spare change (Erspartes). It's also full of animating figures - I surely have never seen such a densely populated game. People of various domains - a shopkeeper, a baker, a beggar, a ghost, a singer, a tightrope walker and even Death itself being maybe 1/2 of all functions pictured - are gathered for a party during four minilevels, until the epic moment in the 5th one when all of them clap together to congratulate Lara. All the time on our way to the final pickup, we're surrounded by excellent soundtrack and FX, and guided by lots of writings (a pity just French/German, so I spent some time on translating, and still didn't get everything the author wanted to tell, so it'd be really good if someone made a batch of English lines to make the game truly standalone). Unfortunately, the mentioned characters are often glitchy, flames tend to start burning without a reason, the motorbikes are messed up and the whole upper part of the level superstructure is flat, so I couldn't help a negative feeling everything is lacking a rooftop "cap". Also, I especially dislike the red herring revolver in an already difficult zone. Oh well - I don't like red herrings at all :D And You can get stuck in many different spots because the cameras often show nothing. Otherwise this would be a perfect game for me. SUMMARY: A minilevelset obscure with its lack of hints, but small enough to not halt the progress for long, and to shock with terrific sound/object diversity as for a little space it covers. Its mood is often perfect, oscillating between serious and hilarious, so even though the overall effect left me without a need to replay, I consider a single go on it a must." - DJ Full (08-Oct-2013)
"This is a pleasant enough if unremarkable level that took me just over an hour to play. The environs are varied and well lighted, but there are some gameplay flaws that detracted a bit from my overall enjoyment. There's a walkthrough wall and a keyholeless door that's opened by a key. You get several boxes of revolver ammo and even a laser sight, but the revolver itself is trapped (unmarked at that) and there's no need to use it anywhere in the level. I got bogged down a bit in the Cafe Martin level, where the walkthrough says a bottle is immediately available. It is, but it's hidden underneath a ghost's tresses so that you have to get up against its backside so you can crouch down and claim your prize. I suspect the builder's intended means of getting the bottle was first to negotiate the nearby tightrope, which causes the ghost to disappear. Anyway, I thought this was a great debut effort which on the whole was fun to play." - Phil (03-Oct-2013)
"We have to recognize all the hard work to build or add in the wad all the objects and also all the time to make all those cool textures, but the gameplay is often "obscure" 'cause sometimes it's difficult to find the things you need or where to use them. No puzzles to solve, no cameras when doing certain actions, the quest for the ride with the bike near the beginning, the phantom wall, the excessively hidden bottle, the door without keyhole... All this features are not usually funny for many players and often they lead to frustration. Here we have a talented builder, and I hope (if there's a next time) comments like this will be take in account for future levels." - Jose (27-Sep-2013)
"One of the most bizarre and unique levels on TRLE!!! I have to say that I fairly enjoyed playing and making my way through some of the most unlinked locations ever compiled into a level. It was funny enough and I had a good laugh at the choice of characters and situations presented in this level. A special mention to the music which I found very cool and extremely entertaining, it improved the gameplay ten times better. The atmosphere was quirky, textures and lighting added to the urban setting and made it fun to look at. Puzzles and logic, well that's the downer for me, I felt like nothing made sense and was planned along with the level building, but I will say I had my share of amusement." - young Lara Croft (24-Sep-2013)
"I have a quite two-sided opinion of this level. On the one hand, it's fairly simplistic, has a search-the-object type of gameplay and some obscure tasks, but on the other hand it is a completely unique and has some hilarious scenes. The very first task in this level (placing the bike) is a very good puzzle actually and not hintless at all, and you can find some good tasks in here (the timed run that is none, a fun (!) underwater maze, freeing Kurtis because he... see yourself and many more). Admittedly, the audios and text hints are not available in English, so you'll miss out a great part of the fun if you're not a German speaking raider (this game's currently way higher rated on the Levelbase). OK not everything is just fine here just if you can understand what is told in this level. All of the five levels are rather short and don't have a serious depth, the gameplay is a bit dull sometimes and it's not very obvious how to find or place some objects else than by pure luck, e.g. when is it possible to pick up the bottle under the death figure, or when does a certain raising block lower? Due to the lack of camera hints you might be running around the considerably small maps without any clue. The atmosphere lives too much from the objects and textures, and doesn't stand out well on its own - the rooms are very squaric and far from being complicated anywhere. Anyway - the photorealistic textures, apart of their mostly humourous function, manage to add more depth to this level, as well as the massive amount of objects which are doing their job well, so nothing is seriously "bad" at all" - I just wish the builder, if a next level is planned, tries to not only "trick" the player but builds up a real atmosphere, not one the player has to imagine looking at the textures. Overall, this is a fairly nice little game that perfectly suits the joke category as it's all about a funny view on things I hope I haven't spoiled in my review. 35 minutes." - manarch2 (20-Sep-2013)
"This is pretty much a mix of the good, the bad and the quirky. Mostly, it's a great deal of fun, with its unusual characters, objects and scenarios and I always love having items in my inventory that I don't immediately know how to use. The music is an eclectic mix and mainly rather appealing (I hadn't heard Tous les garcons et les filles since I was a teenager; I used to love that song) and the various settings are attractive and interesting. On the down side, walkthrough walls that involve curtains are one thing, being somewhat logical, but completely unmarked, seemingly solid surfaces are quite another - bit of a no-no in my book. The bike ride at the beginning of the game was also completely random, a bit buggy and definitely irritating. Those quibbles aside, I did enjoy the level and it's always good to see something a bit different." - Jay (19-Sep-2013)
"Parts of this wacky level-set are completely adorable:the chicken;the music;many of the textures;the creative use of characters.Unfortunately,just as much is baffling and often downright unfair.It probably doesn't help that all the dialogue and textural references are in german,and that there appear to be many in-jokes - the unfortunate combination of which can't help but leave many players alienated.Added to this,a style of gameplay that is often hugely esoteric (walkthrough walls;a few objects which are interactive amid a multitude that aren't;pushable blocks which look like sections of wall);and the end result is a level of potentially immense charm which falls annoyingly short on a number of occasions. That being said,the technical virtuosity is really impressive;and when the humour works it absolutely comes alive.I loved the choice of songs,the various themed locations (especially the delightful cinema)and the excellent use of colourful (and often familiar) characters. It's probably best to play this with the Walkthrough handy;but be careful not to read it too far ahead,or it may spoil some of the jokes!" - Orbit Dream (19-Sep-2013)
"An interesting and colourful level but so, so clueless in so many ways, plus mostly in German which probably adds to the level of difficulty for any player outside of German speaking countries. I enjoyed it but I'm not totally sure if it makes much sense or what kind of sense it actually makes. Is it some sort of defense of a trippy way of life or am I just being misguided by the way the level unfolds? It has loads of characters, old time music and plenty of interesting situations." - Jorge22 (17-Sep-2013)
"I could consider this a beginer level. at the start, the player must search for a key to open the metalic door far from the wooden door.however to open the wooden door the player must put the motocycle in a undefined square.after that the player moves to the "hotel" which looks like a 80's disco complete with people including Natla and Anaya and a room which say "fórum people" the rest of the levels didn't gave me so much impression so i can't recommend this level except to see how many characters can have." - janachorider (14-Sep-2013)