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Wreck of the Blue Storm by Quasar

Bigfoot 10 10 10 10
Christian 10 9 10 9
DJ Full 10 9 10 10
Dutchy 10 10 9 9
izzynoodles 10 9 9 9
Jay 10 10 10 10
JoeTheCrazyGamer 8 7 7 9
Jose 6 9 10 10
Kara 10 9 10 8
manarch2 9 10 10 9
MegaGamer 10 10 10 10
Milan 10 10 10 10
Mman 9 10 10 10
Nomad 9 9 10 10
OverRaider 10 9 9 10
Phil 8 8 9 9
requiemsoul 10 10 10 9
Ryan 10 10 10 10
Samu 10 9 9 10
SlyRaider 10 9 10 10
TombExplorer 10 10 10 10
Tombraider95 10 10 10 10
Torry 5 10 10 7
vandit 8 10 10 9
young Lara Croft 9 9 9 9
release date: 14-Mar-2014
# of downloads: 371

average rating: 9.43
review count: 25
review this level

file size: 119.00 MB
file type: TR4
class: Ship

author profile(s):

Reviewer's comments
"This two-level adventure is a great mix of everything that Tomb Raider is known of, including exploration, thought-provoking puzzles, and thrilling action. The game is highly non-linear, and you will be running back and forth a lot, although I never felt like I am lost in a vast maze. Therefore, the game should be a perfect choice for those who enjoy exploration-heavy levels. The puzzles were also interesting offering enough challenge without being obscure. Even though the gameplay is focused more on the exploration and puzzle solving than action, there is an epic boss battle and a lengthy timed run in the end, where you have to escape the collapsing shipwreck. In addition, all this takes place in a well-textured and light Maria Doria-style environment. I highly recommend it." - Samu (09-Aug-2023)
"I'm not usually interested in underwater levels because the environments tend to end up looking too much the same as everything else, which becomes less engaging after a while; this levelset, however, is very diverse and I absolutely loved it! Certainly a different gameplay experience to other underwater levels I've played. With unique puzzles and as well as imaginative scenery. Use of soundtrack was spot on and I appreciated that some areas were quite dark because you could make use of the 'Personal Light Source' instead of relying on flares - for me, this is much more immersive and makes dark areas more enjoyable to explore. I highly recommend this underwater adventure. Took 2 and a half hours to play" - izzynoodles (21-Nov-2022)
"This very impressive debut level features a ship at the bottom of the sea, above average exploration, cool puzzles but also classic key hunting, different enemies like crabs (big & small), wraiths, jellyfish, fish, sharks as well as dead knights (there is also a boss fight). All this is packed into the TR2 Maria Doria atmosphere (mixed with TR Underworld sounds/outfit, yeah), but in HD! The wreck is very spacious and intricate which makes it very believable, but it can also become a nightmare as you walk down various paths over and over again, you have to concentrate hard to memorize the corridors and rooms. The same goes for the time runs, if you know where to go, the time is sufficient, but you have to cover long distances and there is a risk of getting lost, which could be annoying. I liked the gameplay because I like to explore the environment, but the tasks and the search for the path are definitely challenging. The puzzle with the slightly lowering pressure plates was a bit frustrating because it took me several tries until the door finally opened. The gameplay is for my taste a bit behind the rest of the points like objects, music and ambience, which are perfect. Many thanks to the author for this unforgettable adventure!" - vandit (27-Jul-2022)
"An excellently designed level, hard to believe that it is a debut but I've seen several equally succesful ones at this point I guess. The whole shipwreck is very believable, consisting of living quarters, main hall, museum and maintenance areas among others forming a more or less realistic setting. After a slow start the sensation of a solid adventure steadily increases: starting outside the wreck, diving in it, trying to find out what happened and what the treasure is by finding notes, the reveal, and the final combat (really liked that one) and escape, all of these helped building an enjoyable narrative. Good visuals didn't hurt. Unfortunately the confusing layout of the ship and saminess of the individual areas detracted from the enjoyment. I never thought connecting the explored areas and the main hall by opening doors would end up confusing me a lot more. I kept getting lost despite having a good idea what to do next, and the maintenance areas are not better. The designer tried to put guidance in the form of a couple of signs and area codes but they did not have that much of an effect in my opinion. The levels overall, including other aspects of gameplay like the puzzles, are so good it makes me feel this significantly negative side is just a nitpick in the end." - Nomad (07-Jan-2022)
"Quasar's debut level starts with an underwater cave that gave me Tomb Raider Underworld vibes and it was fantastic on the atmosphere department. After this short exploration through some jellyfishes(that STING!), Lara finds her way inside the shipwreck, that really looks like a very HD version of the Maria Doria from Tomb Raider 2. This game is based on exploration: you have to explore the whole ship if you want to open new door or areas. There is a main duality in the level: there are rusty/engine areas, but there are also "normal", "living" areas, with those "blue textures" like in the original. This constant switch between room styles was done perfectly, there was good balance between the two. I never felt that the gameplay was boring: everything made completely sense and just gave me more motivation to explore the place further. Fights were balanced: enemies are not many and they are kinda easy to dispatch. Also, the level provides a PDA with pages you can find to know more about the lore/story of the game. I know that many don't bother with the diary, but I really love to read the stories so I definitely enjoyed this feature. Atmosphere, lighting, sound and music choice was perfect, it really felt that I was trapped at the bottom of the sea. It was a very nice feeling. The second level is way shorter than the first, but provides some kind of challenge that consist of killing a boss. The boss is custom and scripted, that makes it something unique and fun! The only little drawback is that it is a bit too difficult, mainly for the minion. Even if you have all the weapons and ammo, it is very difficult to do without using a single medikit. The third level was fantastic in everything. It was a timed run that force you to run through all the ship again to escape(and finish the level). You then reach the end of the level and you have some time to freeroam in the sea, it was a good ending to the adventure! Talking about secrets, the first one was nice but nothing too fancy, the second one instead is that kind of secret that I really love: there is a secret area, with a secret enemy and secret stuff. I really LOVED it! I really can't find flaws for this level, I think it maybe nailed everything perfectly, and I won't regret saying this is one of the best levels ever created for the Level Editor, and the thing that amazes me the most is that this is also a debut level. Congratulations! Recommended? Must-Play. Difficulty? Medium-Hard. Duration? Approx. 1h45m - 2h30m" - TombExplorer (07-Aug-2020)
"From the absolutely excellent opening to the near impossible timed run throughout the bowels of the sunken vessel this level will both delight you and vex you. The game play is terrible and without a detailed walk through you will be wandering about until the Second Coming. There is quite simply too much going on and the raider has a difficult time keeping up with what was where and how to get there. Far too confusing and could have been executed in a much simpler design without sacrificing any of the "wow" moments. For me the save and load slots did not work and neither did the PDA which is poor execution on the authors part. The level should run on ALL operating systems that the raider has available to play on and not just the O/S that the author uses. I did manage to get the save/load screens to function by changing a few things but the PDA was still MIA and as you are reliant on this device for clues on how to proceed it MUST be made to function. Now, at the beginning of the level until you locate the crowbar Lara has unlimited air. Nice but how did she achieve this? I could see no aqualung or ANY device capable of functioning as one on her person. Then when she picks up the crowbar she starts to gasp for air. (did she simply lose the device?) Curiously, at the end in the escape, she actually pauses to pick one up (bit late methinks). Also the Flares or Torch or whatever it is that provides illumination simply lasts forever. How? Is it a battery? The two massive timed runs are arduous and need not be that difficult. At the end when battling the Orb and it's denizens health really becomes an issue and health packs throughout the levels are sparse. Also you DO NOT regain full health when transitioning from one level to the next. So a great level with a fantastic atmosphere and objects marred by poor game play and excruciating timed runs." - Torry (14-Apr-2018)
"This is one of the most convincing shipwreck themed maps out there. There's interesting object use, along with great lighting and texturing. It really pulls off being in a lost shipwreck with strange things going on. There's also a lot of "next-gen" features here, with infinite breath, notes, hints and special interactions; Unlike some levels it's very naturally implemented, with it all fitting the style and consistently enhancing the design. There's a nice mix of tasks, with a general focus on exploration outside a few more intense sections. The notes also give it a story that develops as you find out the mystery of the ship, and it culminates in a well- implemented boss encounter and escape sequence. The only real issue I had is that a few areas are pretty backtrack heavy if you don't do them in the intended order. An excellent set and among the best shipwreck maps out there." - Mman (04-Nov-2017)
"An amazing TRLE by Quasar here. I liked how we had the maria doria vibe from Tomb Raider 2 and I also like how we its alot different to it. One of the things I liked was being able to get the harpoon gun which is seemingly rare in TRLEs. This is an amazing TRLE but with some intresting enemies including Crabs. The timed run at the end is awesome and can be quite tricky. (Thankfully lara being barefoot doesnt slow her down). Takes around 2 hours to complete. Great work pascal." - JoeTheCrazyGamer (22-Feb-2016)
"For a debut level this quite a tour de force and a most accomplished effort. I'm quite partial to ship levels so I was privileged to enjoy one as well constructed as this one. The atmosphere is hauntingly brilliant, lighting is a little on the dark side (although it fits with the setting) and the textures are wonderfully pleasing. The gameplay is very creative in places, but nothing too esoteric and there's also a helpful hint system in place that should clear up any difficulties. At the end there's a boss battle against an orb and its minion, and the final escape against the crumbling shipwreck was a fitting conclusion to a wonderful experience. Unmissable." - Ryan (26-Jan-2016)
"I felt wrecked so I decided to play a corresponding title. Oh and I heard it's good btw. Since all three levels share the same setting and are only split due to the editor limits, I will rate them all as one. In the beginning I can agree with Phil about verything sharing the same color pattern throughout the game, but I on the contrary think its proper, from the initial distant fog transition through the all-present blue cave, into the gloomy corridors of the sunken ship and the rust of half-flooded boiler rooms, revamped Maria Doria stuff does its climatic job the best way possible. Tombraider95 first showed its capabilities in his ORC and now Quasar goes all the way with his full-scale levelset. What disturbed me more is the machinery section overload opposed to the relatively low variety of other places. Of course there was an aquarium, a theater, a museum, a lounge and a never-boring Titanic-styled staircase, all linked with a whole load of luxuriously furnished passages, but nonetheless I went "aaaarrrrgghhhh, noooooo!!" when entering another engine room for the fourth or fifth time. The author would need to provide at least a gym, a squash court, a swimming pool, a dining room and a turkish bath to compete for all those pipes and steel plates covered with rust. Note those things often share the same deck with the first-class quarters and cover many storeys like if the whole mechanism didn't function even before the ship sank. I also wished for some more Uzi bullets - the awesome secret weapon should have a chance to utilize more than 150 bullets, especially considering many horseman knights to defeat, but it appears frustrating instead of useful, so, with a big pain, I eventually withrew one point from the enemy category. There was also a moment when I wanted to take one away for disturbing objects lying everywhere on the floor, making the timed run parts especially difficult - however in this case I'm totally disarmed, because it's all exactly as realistic as it could be, with all those chairs and candlesticks blocking Lara's way through the half-decomposed wreckage. OK now without a word of complain let me praise instead, because I have a lot to. First and most important, there is no bullshit design - every crate pushed, every item used and every switch pulled has sense and sometimes more than one purpose. There's always a quicker way out than in, so the place still feels complex while the break time before particular tasks is minimized, a curious example being that I counted two squares of shimmying in total. Once again it is proven to be more important what You DON'T build than what You do. But that second aspect is also well cared about: few riddles are of a type never seen before, like the skull puzzle or the magical fish teleport, and their surreality keeps sustaining mysterious mood, introduced with a neat enemy camera view at the start of the first level, until it finally reaches its climax at the boss fight, where just a few textures, a single orb shape and some proper music are enough to create surely the spookiest game conclusion I can currently find in memory. And in the very end, we exit this wonderful adventure through something many level designers tend to overlook, as in a classic getaway sequence. SUMMARY: If only Mr. Johnson was aware the Thor's Hammer in his room can take out that evil ball with one hit, we would have never gotten this magnificient underwater escapade, so I'm glad the guy didn't try. With a decent monitor and the PLS launched all the time, every single minute spent in here is a pleasure - not a likely thing for a watery grave. It will be very hard to build a better ship level than this one." - DJ Full (28-Sep-2014)
"Marvellous design with a fabulous architecture and perfect and nice texturization. Environments are fantastic, taking care with all kind of details, the atmosphere is great, one of the best I even experienced in a custom level. Only I was disappointed with the very complex gameplay, too much no lineal forcing me to visit again and again the same places and finding often dead ends with a lot of backtracking. Also the timed run in second level was very hard for me 'cause I couldn't save the game when I did the tasks in properly time and I had to reload and repeat a lot of times the same paths. There are several clever puzzles here and there; I liked it a lot, but there is also excessive exploration for my taste. Anyway it's worth to take a try, preferably following the walkthrough." - Jose (22-Aug-2014)
"After about two and a half hours of net gaming time, I encountered the orb rooms near the end and came to a grinding halt. Despite reloading several times, I experienced the same result each time. I kept shooting the orb until its life force was completely depleted, and then...nothing. According to the walkthrough the orb was supposed to explode and a door was to open to allow the timed escape. Unfortunately this didn't happen for me until I went back and finished off the orb with my pistols instead of using up my harpoons as I'd done earlier. This made a big difference, so I was then able to milk every drop of gameplay from the level by making The Escape (after numerous failed attempts, I might add). The game is engrossing, to be sure, filled with "aha" moments rarely if ever seen in a custom level (pulling up underwater floor trapdoors, for example), but I see a distressing pattern emerging in some of the more recent megahits such as this one. Technically brilliant they may be, but they tend to present all of this proficiency in drab and colorless surroundings. Mists of Avalon and The Pirate Princess are examples of near misses that come readily to mind. I'm not sure if this is due to laziness, a cavalier disregard for visual aesthetics, or something else, but since Tomb Raider appeals to me mainly for its visual amenities I find this trend most disconcerting. I can assure you that in compiling HyperSquare, Psiko has not abandoned his sense of color. Would that other first tier builders might show an interest in following suit. I realize this review sounds more negative than positive, but I had a jolly good time here and can recommend this adventure without reservation." - Phil (28-Apr-2014)
"This is the first level of this french builder and for a first one, this game is just fabulous, even better than tr2 wreck part. We start in the ocean and the goal is to found and explore a wreck. But of course, there are many "surnatural" events like the knights, some gosths and many others things. I have also very enjoyed the diary system to understand the story and the past events of the boat. I think my favortie moment is the last level when the wreck collapses with a very nice music and the timer. I have also find the 2 secrets ;). Not very hard, this game is playable by everyone even the begginers. So to conclude, an exellent adventure to keep in your computer, specially to play and re play the 3rd level. Thanks Quasar :)." - BigFoot (10-Apr-2014)
"Clearly the best debut level on That's all I need to say about this level. Play this level, NOW!!!! It's well worth the download!" - MegaGamer (29-Mar-2014)
"Awesome puzzles and I love the timed run on the last level!" - Milan (25-Mar-2014)
"A great level of Quasar that I recommend to all fans who liked TR2 and sea levels." - SlyRaider (23-Mar-2014)
"Wonderful underwater level, very reminiscent to the TR2 Maria Doria wreck. Quasar's debut is worth featuring the Hall of Fame! Great use of puzzle elements, cleverly designed areas and an overall immersive atmosphere, thumbs up!" - young Lara Croft (23-Mar-2014)
"I don't envy the one who writes the walkthrough. This is not a game with linear gameplay and even if you think you've been everywhere - especially in part one of this extraordinary game - you'll eventually find doors (now and then by accident) leading to new areas where everythings seems to be not really clear at first. After I easily had found a first artefact-fragment I thought finding the missing part could demand opening a few other doors, leading me finally to the exit of this debut in order to write my Review a few moments later. But it turned out differently. I really can't remember every task I had to perform to get this 2nd artefact-piece but transferring piranhas from one pool to the other was not the most complex one. A lot of draining and flooding, transferring water 'levels from one area to the other, timed sequences, all tasks are very well thought out and refreshingly unorthodox. The author didn't work with a great variety of textures. We find blueish elements in the former halls of the wreck, brown and rusty Environment in the rest of the ship. But it isn't boring at all. Textures are very well placed and all in all an absolute convincing atmosphere is created. Well, a wreck has to be dark without any doubt. The flare-function was turned into a permanent source of light and that proves as a very good idea (that could be an example for those creating dark levels, disabling binocs and providing no flares...). So a very realistic Environment is created, that totally convinced me. A final fight with a very special boss and a timed run for escape are very fun. What a debut!!" - Christian (22-Mar-2014)
"One of the very best debut levels out there - fantastic work! I can only agree to what the others have said - this game is brilliant from start to finish and there's not much I can critisize - there probably always is something, but for me every category ranks somewhere in the middle between 9 and 10. Truely breathtaking scenery combined with gameplay that gets gradually more challening along the way and excellent object design and technical novelties... this builder is a true winner. He has even managed to create a boss fight where you have to use a new strategy, in those chambers it couldn't have been more atmospheric - despite their relative simplicity. Probably one of the best boss fights ever. The secrets are excellent mini quests you simply have to go for, and the gameplay course is extremely well set up. While everything takes place in somewhat maze-ish rooms the way the builder sets up shortcuts and lets the player progress is plainly outstanding - for a good example the puzzle with the chandelier. The puzzles are kind of twists of well-known ones translated into something entirely new and despite being cryptic, they are great to solve alone, and there are even a lot of helpful hints in the diary if you are stuck. The ambience of the whole setting is rather darkish, but I never found myself disoriented because of that - mainly because of the excellent light system; maybe the various locations could be a little more varying from others, as most areas look a bit alike, but that's a very minor gribble. I really seem to be nitpicking, but (the last "complaint" now really) there could be a few more difficult traps along the way - most of the existent ones are easy to navigate around, like the glass floors - to spice the game up even more. I found this to be a most wonderful experience and this is a game not to be missed. This game took me 1:25 hours to finish, and I hope many more hours from this highly talented builder will follow." - manarch2 (22-Mar-2014)
"So dear raiders here we have a new very talented builder Quasar who created this fantastic little adventure set in a mystery wrecked ship full of mystic atmosphere, and more you solve the puzzles and tasks which by the way are absolutely ingenious the more you get into the depths of the ship to solve the mystery. It`s complicated, challenging and hard...what I love! So even if second and third level are short I gave 10 in gameplay category because I enjoyed the whole adventure as it is and also the first level took me 1:50 hours (2:15 the whole game and found 2/2 secrets of which 1 is an excellent mini quest). Environments are very detailed and textures are applied with full care also lighting is a bit dark but I have never problem with dark levels so I am not lowering score just because of this, just close the curtains and play in a darker room and also as other reviewers mentioned you have unlimited light instead of flares so the exploration is very enjoyable. Visual atmosphere is absolutely realistic but I must say that the choise of the background sound in some areas of the ship aren`t very good, well it fitted quite well, really, but you can hear botorbike ride a few seconds and that wasn`t fitting well in my opinion. well I know I very often complain about background music in many TR games in my reviews, but it is really VERY important that the choise is 100% fitting if not it is impossible for me to give 10 in that category! Music is something what you can hear throughout the whole time, music is one of the aspects that creates an atmosphere, that`s why it is also very important to set up fitting backgorund music for the actual environment and also soundtrack when you reach specific area or solve some task... which Quasar catched quite well... I mean all other background music and also soundtracks which are very fitting and mostly accompanying by flyby cameras of which all are impressive and smooth. The boss battle at the end is one of the most epic battles and a true enjoyment, just breathtaking! And then the escape from the ship is the last challenge and can take some time to accomplish. But once you do it you will be definitely satisfied that you completed such a great mini TR adventure and it will stay in your memory long time. Definitely not to be missed!!! I am expecting another great adventure from this builder in future and I am quite sure I will be not dissapointed :) Thank you very much Quasar, you have my respect. 10/9/9/10" - OverRaider (20-Mar-2014)
"Very good underwater level! Kinda reminds me sometimes to the underwaters levels of TR2, I like that. The end, it's very nicely done. Good work!" - Tombraider95 (20-Mar-2014)
"The first thing I want to say is, having now encountered a Lara with a permanent, built in lighting source, I want all my Laras made that way in future. This may be a debut level, but it's obvious that the builder has spent many a long hour honing his skills with the level editor and has produced an astonishingly good game here. I always like ship levels so to be able to play one of this calibre is a real treat. It's beautifully made, with great attention to detail and the gameplay is extremely well devised. The enemies seem entirely appropriate (loved the crabs), the exploring is at times quite taxing but never ever boring and the puzzles are superb. There's also a helpful PDA system to give Lara a hint or two along the way. Trying to escape the ship before it breaks up completely gives a definite adrenalin rush at the end. Not to be missed." - Jay (18-Mar-2014)
"Just amazing, the thought and detail that has been put into this level is incredible. The ship layout is perfectly laid out and really looks like a shipwreck that has been weathered by years and years under the sea. A very tricky level but well worth the effort as it is very satisfying to play. Amazing." - Kara (18-Mar-2014)
"A great and complicated level, this will keep you busy for a while. Puzzles/tasks are well set up, not linear and a very complicated map. For the players without a sense of direction this will be very hard. Only remark I have was the overall blue-ness of the level, of course it is in a wreck, but it could have been somewhat brighter. I wonder how the next level will be if this was a first... Luckily the builder followed our tips while testing and provided a torch/light that won't run out. Must play." - Dutchy (15-Mar-2014)
"One the best debut level that I have played. Very creative and unique Brilliant and very clever puzzles and tasks. Fantastic exploration and enemies. . Atmosphere is coherent, and beautifull. A true must-play. Very recommended. Congratulation Quasar... Your first level and you are already a top builder." - requiemsoul (15-Mar-2014)