
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74083 reviews (20.4/level)
3611 (99.8%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
17-Jan-2015 |
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# of downloads: |
299 |
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average rating: |
7.56 |
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review count: |
24 |
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review this level |
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file size: |
92.00 MB |
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file type: |
TR4 |
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class: |
Remake |
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author profile(s): |
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Reviewer's comments |
"It's a bit odd playing this in 2025 considering all that's happened since when the level was released ten years earlier: not only we had a short actual demo of what Anniversary 2 might have looked like thanks to Nicobass, but we've also had the official remasters just last year. And yet, this is still a nice showcase of what a trlemake might have looked like, adapting some bits of each instance and resulting in something new. The long ladder to get out of the T-Rex pit in the first level is gone for instance, and there are quite a few side rooms all over these two levels. I know we've played these levels a million times by now, but it was still nice going back under these new lenses (and I found myself wondering just how long it will be until we start seeing remakes from the original levels using the TEN engine). 50 minutes, 6 secrets. 01/25" - Treeble (12-Jan-2025) |
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"I had just played the final demo of this and was curious to see the difference with the previous one. The Great Wall is very similar, but with some details I liked more. It was too dark, but I preferred the textures in this demo than in the last one. Venice is very similar to TR2, but with added bits of gameplay which sometimes feel more like filler than new innovative challenges you'd want to discover. Textures in Venice were good, but it seemed to me that some had jpg artefacts (notably some wood textures). A lot of sound effects were either missing or bugged (gates making sounds of wooden doors or baddies only having a death sound, for example). This demo doesn't really add anything to TR2 to make it worth playing in my opinion. Rambo is harsh in his review but do have a point." - TimJ (15-Aug-2022) |
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"With a remake of the first two tomb raider 2 levels that ive personally already played to
death in the past, i kinda thought there wasnt gonna be much fun, original or fresh gameplay
here to enjoy, i just thought it would be the visuals that would be the main difference and
while for the majority of the levels that does indeed apply here, i was quite pleasantly
surprised with some new areas, rooms, puzzles and new platforming moves as well. The new
areas and places are actually additions to the places and areas you visit already so its
kinda perfect if you wanna re-live those those classic levels with better visuals but also
want something new and fresh to enjoy as well, well done!" - John (02-Mar-2022) |
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"A much better remake this time around, and I was even able
to save my game… at first, at least. More on that later.
Altogether, this is a really good re-imagining of the first
two levels from TR2, and the authors have done quite a
beautiful job at updating certain areas.
Gameplay & Puzzles: For the most part it's good enough –
better when kept in line with the original; okay-ish when
the authors have decided to add new things. There was one
bit early on in the Great Wall with a jump switch that took
me forever to figure out, and of course the solution was:
Lara has new moves. When this is the case, this info really
needs to be included in the Readme, or a training level
needs to be provided. Once you get the new moves down
though, it's all fairly straight forward and easy to figure
out. Moving on to the deadly rooms beneath the Great Wall,
I was blown away – the traps and their setups were truly
something else and a great way to change the level without
changing it too much. Once we get to Venice, I thought most
of the changes to the gameplay were good, except that this
- city' level started feeling a bit too much like a - tomb'
in the sense that we were performing - magical mechanism
tasks' all over the place – placing a - magical' harp on a
pressure pad; placing some - magical' golden balls in hand
receptacles – who exactly lives in this part of the city?
The way the multiple swing pole traversal was fixed from
the previous demo was a huge improvement of course;
although I do think that locking away the second boat was a
bit much of a complication. One thing I liked a lot about
the layout though was connecting the first canal area with
the second main canal area by opening those big doors.
Enemies, Objects & Secrets: All the enemies are pretty
awesome – beautifully textured and updated. I was a big fan
of the tigers, and once again the two new types of baddies
in Venice. However, one major problem is that their
samples/sound effects seem to be a bit all over the place.
The tigers will make TR1 gorilla sounds, while the baddies
themselves will growl at you like lions. The eagles will
shriek like TR4 Harpies (sort of passable), but then the
jump switch will squeal at you like a pig that's being
slaughtered by Von Croy. The rats were quite adorable,
however one of them actually left behind a packet of flares
for me, and another actually - stung' and poisoned me.
The objects in general were quite good, although as already
mentioned, for Venice some of it was a bit too much of the
tomb-y/magical-Venice-BTB feel with mystical harps and
golden balls that open secret chambers to forbidden realms.
One nice added bit of realism though are the trash cans and
the empty bottles in one of the baddy's - dens' – for once
Venice actually feels like a real city with humans who
litter, and not a porcelain Barbie mansion. Why those trash
cans are placed up on rooftops though is a mystery to me.
There is one very tiny hard to spot Iron Key – the only
reason I found it is because I remember finding it in the
original. Considering all the other keys in Venice seem to
be about 10 inches in length, this little 4 inch Iron Key
could've been endowed a bit more. The objects used for the
Great Wall level truly enhanced everything about it, and
whoever designed those new traps is a genius. I also liked
the graphically enhanced skeletons, but I'm not so sure
about some of the suicidal Nemo-fish that seem to jump out
of the pool of water and then lie dead on the shore.
Secrets are done quite well – some are similar or close
enough to the Secrets in the original game; some are
changed completely or acquired in slightly different ways.
I thought this was a good change and refreshing addition to
the gameplay. I also liked the generosity with the
ammunition given – both if you find Secrets and if you
don't. If you get all Secrets in the first level, the gift
of the Grenade Launcher is a true blessing and makes the
second level that much more fun.
Atmosphere, Sound, and Cameras: As already mentioned, the
samples for a lot of the enemies are bit off, most notably
the growling masked Italians. The audio and music choices
are spot on though, and give the two levels great
atmosphere. I really liked the shift to the Caves ambience
once we go underground in the Great Wall (something that
sadly doesn't happen in the original TR2 and should have!)
and I also liked the choice of the TR5 Rome ambience for
Venice. Camera setups are good and helpful for the most
part, however it is a bit frustrating that for the final
timed boat ride to Bartoli's Hideout, one cannot break out
of that camera sequence in order to save a few precious
seconds – because boy is that a tough timed run!
Texturing & Lighting: The textures are beautiful, but
applied a bit strangely in some places, and there are lots
of cracks in the underwater rooms and water's surface that
could've been fixed. One thing that is a big no-no for me
is how certain windows are shootable objects, but others
are simply wall textures – even though the shatterable
object and transparent wall-window have the exact same
texture. I would've preferred some realism and consistency
with this. The lighting all around is good, although it
does get a little dark when you're on your way down into
the - lost valley' part of the Great Wall and it becomes
hard to see which way one is meant to go. And, since this
involves a bit of climbing, shimmying, and dropping, a
flare doesn't help much since the last thing you need is
for her to be caught in "throwing-away-me-flare-now"-mode
when she refuses to grab the next ledge and instead plunges
to her death. But, since this is a route towards a Secret,
I can't fault that extra difficulty too much.
It's really very good and a huge improvement from the last
TR2-Anni-Demo. However, apparently, once I exited the game
briefly at the very end (I was stuck performing the timed
run with the boat and wanted to take a break before
finishing) I noticed that then when starting up the game
again, it crashed when I tried to load my savegames. So,
thankfully, with this demo I was able to save and load
whilst in-game unlike the last demo, however upon exiting
and starting up again, the same crashes occurred… and right
before the glorious finish. What a shame. Still, a good
experience all around though." - Sethian (18-Aug-2020) |
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"It's sure it is quite an HD version than a
real game, as it kinda replicate the real
first 2 levels of tr2 without changing a
lot of it. The gameplay is quite the same
apart some little changes, to the secrets
and to some locations.
What of course shines the most is the
incredible nostalgic atmosphere of the
game, as seeing again an old tr2 level
being polished is incredible since tr2 is
the first tr game I had ever played and it
has of course a special place in my heart.
Not quite worth playing for the gameplay,
but for a nostalgic look is perfect! Wolfy
Regards." - Wolf7 (09-Mar-2019) |
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"It was probably the wrong choice to play
this version before the first, but I guess
I'll go ahead and send this review in
anyway. I must be among those players who
aren't that fond of remakes of official
levels - for me, nothing can top the
original levels. But I will admit that
this one does have merit for those who
like them. The areas are more sleek and
attractive than the original (minus a few
odd and dull textures), enemy placement is
well executed and the gameplay is mainly
similar, but with a few new tweaks added
in both levels. It still didn't succeed in
changing my views on remakes, but I shall
look forward for the full version
nonetheless, in the hope that the gameplay
is more creative." - Ryan (03-Mar-2018) |
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"This is definitively an improvement over the first demo, I
liked the level design alterations on the first part and
the atmosphere was also very nice, the second level was
also expanded and I liked the different areas you could
explore.
Overall it was pleasant, I look forward to this project." - SeniorBlitz (23-Jan-2018) |
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"I'm slowly getting tired of misunderstanding the concept of remake. It now means to copy original locations, fill it with larger textures, higher-polygon objects and even more sinister traps while keeping identical placement of switches, enemies and secrets. And it's all here. The difference are some new rooms we can explore, of which that Venetian segment extending from the second boathouse to the rooftops above is particularly interesting and makes the second level a bit better than it was in the root form. Also here we can witness a rare case where new animations are really nicely done. On the other hand the authors misplaced or lost some samples on the way, and didn't care about fixing seams between waves. The underwater mines exploding even if Lara jumps 3 metres above them were quite funny. SUMMARY: A rather accurate picture of the TR2 prologue, with the second level advanced in comparison to the first demo. Still, it's a long way for the full version to fit the definition of true remake." - DJ Full (25-Jan-2016) |
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"First, thanks for remaking this using TR4 engine. This is a
very cool custom level. 9 to gameplay and puzzles because
its very similiar to the original TR2 and that's a good
thing. 8 to enemies, objects and secrets: they're good, but
it could be better if we could see more variation. 8 to
atmosphere, sound & cameras: noticed a few issues but its
good. 8 to lighting and textures: very well used. But
noticed some wrong textures applied. Conclusion: Clearly,
this custom is good, but deserves more time and attention
to improve and become way more good looking. Anyway, anyone
that likes Tomb Raider MUST play this." - Allicya (22-Jul-2015) |
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"A pity that these talented builders are not creating an original level. For now doing yet again a Great wall version and another Venice one, is a bit boring. The Great Wall was at my end rather dark and even pitch black at the end. Not seeing where to shimmy or where to jump is a pain in the neck. The Venice one also was too dark when you went under the buildings. Don't get me wrong the demo is not a carbon copy of the original ones, but as I said before, I rather see something new." - Gerty (15-May-2015) |
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"It notices the touches from good builders, the design of new (few) areas, well applied textures, well balanced enemies, good use of the camera hints... However the gameplay, even when the tasks are not hard, is mostly similar to the original, and players can get bored when replaying the same old levels umpteenth. If this proyect goes on, I think builders could think about more changes in the next levels and more new areas and puzzles so players can get more fun." - Jose (02-Apr-2015) |
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"To pick up where my previous review for the initial demo eneded: Personally, I would hope these talented builders shift their focus to creating some original games... - well, instead of doing that, they chose to give us a version 2, now with the Great Wall Remake thrown in on top of the Venice level for good measure. And as said before: Yes, it looks good with the more modern touch to it. Yes, it has a few nice tweaks added vs the originals. But unless you are a die hard fan of the original games that cannot wait to play them over and over again, it gets a bit tiring to play further renditions - even if they are as well made as this one." - MichaelP (16-Mar-2015) |
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"Congratulations to the builders, I loved these two remastered levels of TR2! Musics, sceneries, levels... are very good. If I have something to say however, it would be against the baddies that I find very different (and younger!) and the light which put Lara in black color. Otherwise, the addition of new rooms is a great idea, it enables to revisit TR2 with new puzzles. Two levels to be tested for all fans of the original game!!" - SlyRaider (16-Feb-2015) |
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"Gameplay & Puzzles: Remakes like this are pointless. The gameplay is different a bit so some points for it, but most is work of someone else and not new to me. Boring, boring and again boring! Do something on your own instead! Enemies, Objects & Secrets: There is some work here on enemies and objects which is good, but there are badly placed objects (pole, underwater door) and the secrets aren't very different. Atmosphere, Sound & Cameras: This is quite a bit better than before, yet not great and as the gameplay mostly copied. Lighting & Textures: Not very much care, there are a few mistakes, but it looks good overall and as the objects the textures are rather new. The lighting is sometimes good but sometimes odd. Total: 5,25/10, the builders should make something better than a rather close remake, even Anniversary (the official game) was quite fun and not so similar to TR1." - Rambo (07-Feb-2015) |
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"It's always rather nice to have the nostalgia of the much loved TR2 levels with the added benefit of an up to date Lara with some of her new moves in place. I've always loved bouncing around on the awnings in Venice, but a few swing poles about the place don't go amiss either. The Great Wall section has some fun traps that largely follow the original layout and the Venice section will be familiar, not only from the TR2 Venice, but also from the builders' recent demo - this has only been slightly tweaked here and there to give some improvements. You may of course not really want to play this section again so soon, but, own up, messing about in speedboats is always fun and that jump through the bridge window never gets old!" - Jay (06-Feb-2015) |
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"I begrudgingly give this two-parter the scores they would
deserve if this were a stand-alone release. I echo the other
reviewers who have grumbled about releasing a remake of a
quite recent demo, even if a new level has been thrown in.
The bugs of the earlier release, especially that game-killing
swingpole bug, have been addressed, and I actually had a good
time replaying the Venice portion with the gameplay tweaks
that have been added. The Great Wall portion is mainly a
trapfest, but it keeps the player on his toes. A good work,
but please, no more demo releases until you're ready to give
us the full package." - Phil (27-Jan-2015) |
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"Positives: Improved textures compared to the original TR2; a few added nice objects such as the pond, railings, wall decorations and bookshelves; added areas like where the stone dragon secret in the first level is put, the location of the first key for the door to the entrance of The Great Wall, etc; a darker cave; spiders not exploding.
Negatives: Most of the time I already knew what to do, where to go, and when to spot the enemies; I agree with Raider99 about flyby sequence for showing opening doors, it was annoying that I sometimes didn't need them that long and I couldn't press the look button in order to get back to Lara.
Suggestions: Instead of using the same map with a few added or removed areas, you could actually just use the concept of the level, and make different puzzles for the same goals. E.g. yes it's the same cave with traps, but you could make different traps and routes of your own, it's the same Venice with the boat behind the gate and we must find a way to open the door into the dark area and to another Venice houses complex, but you could do more experiments with Venice architecture (there are actually more than those in the original TR2) and change a few routes or at least change the way we get there.
I feel somewhat optimistic that I will enjoy this remake with a few fixes, and I'm excited to play the final release. Wish the best of luck for you guys!" - Nephilim (26-Jan-2015) |
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"This demo of the previous demo was alright in terms of a
remake albeit, a nicely done one at that. For starters,
the texturing job is just pretty much superb. The
texturing has been redone for remake purposes and it's a
nice touch. The atmosphere off the charts nice with the
new engine providing colored lighting and other sorts of
neat atmospheric devices. Although, it was dark in some
areas. Enemies were your standard Tomb Raider 2 enemies
only that they were retextured or were different models.
Secrets were in the same place only with a few being
different. There was one secret I couldn't obtain due to
a trap but I thought that was a little nice addition.
Gameplay wise, it's the same thing. Yes, the author did
add a few extra rooms in both levels (you play the Great
Wall of China, and Venice) but they were so short, it
didn't feel like too much was really added. The puzzles
did help with the remake in not being to copyish from the
original Tomb Raider 2. But they're far in between so
there's not that many. Overall, it's still a nice demo
and a very good remake. I can't wait to see this actually
completed." - Larabiker301 (25-Jan-2015) |
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"Do we really need a revised Demo of an earlier released
Demo? Are reviewers now being regarded as public beta-
testers? Can we not just wait patiently until the final
level-set is ready for release? If you put those
questions to one side,you will have to acknowledge that
this two-level remake is a goodly sized and well
constructed Demo,with many of the annoyances of the
earlier version remedied.There are bugs remaining (in the
Great Wall level,one ladder is difficult to shimmy
onto;the save game bug prevents spiked walls from
moving;and Lara's animations are occasionally
glitchy);but the Venice level has been well crafted,with
plenty of new/revised areas to explore;interesting
acrobatics to perform;and excellent enemy
placement.Throughout,the textures have been very well
applied (aside from a few mis-alignments);the areas all
look convincing;and the atmosphere in both levels is
exceptionally well caught.The size of the Venice level is
far greater than the original (I really felt sorry for
that poor campanologist,whose arms must have been aching
by the time Lara sped across the Finish Trigger);and
indeed both have interesting and well integrated new
areas to explore.For a 100 minute adventure,this works
really well - but,if we must have a 'work in progress'
release,would it be too much to ask for a different set
of levels to play next time?" - Orbit Dream (22-Jan-2015) |
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"So the expanded demo that I alluded to in my review for the previous version of this project, has now been officially released. But how does it fare in comparison to the earlier demo that came out over three months ago, at time of writing?
Well unfortunately, while its most certainly a step in the right direction(including a lot of the same high-quality enemy/object models, textures, lighting effects and a limited amount of completely original areas among a portion of new content), it still generally leads to a rather mixed affair overall.
And it pains me to have to say this, but it really does(with a lot of the gameplay aspects remaining practically unchanged from both TR2 and the original TRA2 demo itself, alongside a number of new bugs and bizarre texture oddities that regrettably weren't dealt with before being let out the door for players to enjoy.)
But oh well. I suppose there are some issues that can even slip under the most thorough beta tester noses rather sneakily too, I guess.
So in conclusion, while it was not the '10/10' teaser that a lot of potentially intrigued raiders were expecting at the end of the day, this is again still a step-up from the last demo. And if you're someone who's still waiting impatiently for the full version of this project to be completed by the builders in question, then this is probably one of the least offensive remakes that you'll find yourself spending time on. Recommended especially if you're bored, but do go in with reasonable expectations before starting up." - Ceamonks890 (22-Jan-2015) |
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"So this is a slightly improved version 2 of the large remake project and while I still can't see much sense in that, I at least found it to be a more decent effort. The first level is probably one of the most remade official levels and I found it horribly boring to get through, there are only a few changes here and there in the gameplay and a few extra areas added. I had quite some problems with the pole because the jump key worked very rarely on it. The secrets are also a bit different but not a very large change either. What worked better for me was the choice and placement of textures and rather good lighting which are creating a new kind of atmosphere; there still were way too many mistakes in the texturing though and a feeling of wallpaper still came up at times. The second level is mainly the same as in version 1, with one secret being different and also the buggy poles being replaced by a small extra area to explore. The architecture of the setting has been improved in that most buildings now have roofs and overall the presentation is more clean than before, yet there are still lighting and texture cracks en masse, especially on room connections, and there are also a few architecturally not well worked areas which can be seen from the 'new' section. Overall the gameplay design hasn't been much changed, but it at least doesn't that much feel like a only a little spiced up remake. There's still much that should be altered and better worked upon in a final version but with the improvements of this game I'm more hopeful than before. 40 minutes." - manarch2 (18-Jan-2015) |
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"A hundred times better! But I want to say about a few
things that I wanted to ask you guys, please, please, fix
it before the final release. I noticed that some water
rooms in Venice are still showing that water animation
issue that isn't following the movement of the other
water room. I guess the first enemy in the first level
was triggered very soon... because of that Lara can't
stop to look at the helicopter in the sky since she's
shooting the enemy. I guess the waterfall is missing its
sounds. Some textures in the first level are not well
placed, right at the beggining I noticed a sand/rock
texture among with grass. Also, I can see that the
builder used very strong shadows in some areas, and I
guess that would be a lot better if you guys could manage
to keep the intensity not exaggerated. I'm really looking
forward to the final version, as I'm for the improvement.
Congratulations for both builders. Remaking a whole game
it's not easy to do, and thank you so much for this. TR2
is my favorite TR classic! Good luck with the building
process." - chromatic (18-Jan-2015) |
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"There are some improvements comparing to the earlier demo, but still, this one feels like a mess. First off, there are some new areas you can explore, but some of them didn't really make sense in my opinion, for example Venice, you open the door to use pushblock so you're able to use floating button? It's really basic, but you should think a bit more about realism... Enemies were alright, some on the same places like in the original, some are new. Luckily we had enough ammo and weapons (maybe too much) so it was easy to kill many of them at once. Secrets weren't really hard to find, but require some exploring. Some sounds are missing and the pistol sound hurt my ears, it sounds really irritating. I wonder, did you use only flyby sequences for showing the door open? You know you don't need to waste them and instead use fixed cameras. But there were enough hints what to do. Lighting and textures... one huge mess. You should really pay more attention to this, there were too many light cracks and textures, which are looking great were often misplaced, wrongly rotated and squished. Overall, these builders should take some break and try to improve their skills before doing this project which obviously requires more experience." - Raider99 (17-Jan-2015) |
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"Breathtaking demo, was very excited for it. It indeed turned out better than the first one. The full release should be full of surprises." - Athukraz (17-Jan-2015) |
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