Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3148
TR3 - 179
TR2 - 136
TR1 - 64

72617 reviews (20.4/level)
3552 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


The Bloody Sun by Bigfoot

CalrOsario 9 9 10 10
Christian 9 9 9 8
DJ Full 9 10 9 9
Drakan 10 10 10 10
eRIC 8 10 9 10
Feats 10 10 10 10
Gorty 9 9 10 8
Jay 9 10 9 9
JesseG 9 10 10 9
Jorge22 9 10 10 10
Jose 9 9 10 10
Killer Gameplayz 10 10 10 10
LarangL 10 10 10 10
Lara_Fox_Croft 10 10 10 10
manarch2 9 9 9 9
Mman 8 9 9 10
Mr XY 9 10 9 10
Mytly 9 9 9 9
nerdfury 9 9 9 9
Nomad 10 9 10 9
okuhtfesq 9 9 9 9
Petaludas 9 9 10 10
Phil 10 10 10 10
Rambo 9 8 9 9
Ryan 9 10 10 9
Samu 9 9 9 10
Sander 9 8 10 10
TombExplorer 8 9 10 9
Wikus Croft 9 9 10 10
release date: 13-Aug-2015
# of downloads: 267

average rating: 9.40
review count: 29
review this level

file size: 103.00 MB
file type: TR4
class: Fantasy/Surreal

author profile(s):

Reviewer's comments
"This level is kind of special in a way.
Despite it being some kind of "alien world", it really looks like it takes place in a nordic/medieval-fantasy setting.
For those who know me, I LOVE BOTH the Snowy settings, and the medieval-fantasy, so this really brought me to play this in the first place.
I want to start with something important: this level's geometry and texturing is very simple(especially the caves in the beginning!), but it totally DOESN'T fail to create a very atmospheric location.
(special shoutout to the Mist Lake, it looks SO GORGEOUS and UNIQUE).
Oh, and the skybox with the many planets and the giant bloody sun... amazing.
The atmosphere is also enhanced with some maps, music and cutscenes, that get you even more immersed in the world!
Gameplay-wise, the author has actually tried to add a lot of new puzzles. I liked most of them.
The one that didn't convince me too much was the "BOOK PUZZLE" near the beginning. There is not anything to hint you the books are pickable, combinable, and placeable on the shelves. I still managed to complete it fairly quickly, but I could imagine how for someone new that could get them stuck for a long time.
Timed runs are very abundant, but they are fun(you know I love them) so nothing to say about it.
I also like how to travel from one Point of Interest to the other, you use an horse, it kinda fits(despite the wacky controls, but that's not the author's fault) Plus sometimes paths may be a bit hidden or cryptic, so it may be difficult to find the way to go here and there.
Talking about secrets, there are only 3 secrets, of which the last one can only be obtained if you have the previous 2. It's not a mechanic I appreciate much, but it's there.
Difficulty-wise then, the level is not too hard, but the amount of timed runs and unique puzzles may take some people away from the level. I would still say to not get scared! Everything can be done!

Overall, this is an amazing snowy/nordic/medieval-fantasy level with an AMAZING atmosphere and with some new puzzles which can be refreshing. Would reccommend, just know it may be a bit difficult to navigate.

Recommended? Must-Play, especially if you like Medieval-Fantasy settings.

Difficulty? Medium-Hard.

Duration? Approx. 1h30m-3h (depends on how much you get stuck)

" - TombExplorer (16-Sep-2023)
"While starring Lara and clearly on a different alien planet, this feels like a spiritual successor to Harmony, given it's another sci-fi adventure conceptually. Thematically this is mostly a BTB Northern Legends level though, with a few extras like the new sky. It's well done with three distinct sections thematically, as you start in ice caves, move on to an House and Castle and then explore a mist "lake" and a Tower. The texturing and lighting are good throughout and give life to textures that can easily suffer under repetitive lighting. The lake in particular is a stunning outdoor environment and one of the best settings I've seen with this theme. Object use is good throughout too to create some Viking-like alien culture; it doesn't feel too otherworldly, but some touches like the nature of the lake do give it some strangeness. The lake area did perform quite badly for me, but since there's nothing especially intensive there gameplay-wise it didn't matter much.
The gameplay mostly isn't too tough in terms of difficulty, but it's got a slight pixel-hunt issue at times, as I got stuck a couple of times due to how much certain objects blended into the environment. While it was present I also felt the clue to one puzzle later was a bit obscure (and contains things that can be a red herring), and even a minor camera/look hint could have helped a lot. Outside of those issues it's mostly smooth with varied tasks, and the use of the Horse was also quite creative. The timed twist of the lake area was also well handled, although it's more of a scare than an actual threat. Like Harmony there's also a small extra for finding the secrets, although it's only a minor bonus rather than a whole extra area this time. The maps that pop up when you enter the main areas were some nice extra world-building, although being able to view them later as item would have been nice. A great level despite its occasional obscurity issues, and a clear evolution from Bigfoot's earlier releases in ambition." - Mman (13-Jul-2023)
"After getting a recommendation and a preview from Agent, I decided to give this level a go. Another solid offering from Bigfoot. Gameplay flows well with nothing too obtuse, with some tricky timed runs and puzzles. Enemies are sparse but well used and I managed to get all Secrets! With the help of the walkthrough lol :D The levels look fantastic and texture work seems to be good for my untrained eyes. Use of music is top notch too! One criticism I have is the level set seemed incomplete. In each new area a map would pop up with loads of destinations many of which you will never visit. Hinting this was part of a bigger project that was abandoned half way through maybe? Either way the nitpick is minor and I would definitely recommend this level set." - Feats (28-Jan-2023)
"Very good game with good atmosphere (impressive) and a solid story. Interesting puzzles, some of which are difficult if you don't pay attention to the hints. I liked the music, the horse, the helper (looks like a monk), but mostly some of the graphics, specially the castle buildings and surroundings. A great layout and a fair level of difficulty: Higly recomended. Almost 3 hours to finish. I found 3 secrets. Thanks Bigfoot !! (38/40)" - CalrOsario (07-Jan-2023)
"(9) Gameplay & Puzzles: This easy-to-medium difficulty adventure took me 2 hours. The platforming and timed runs are quite easy, however the exploration and progression is not the easiest as you will need to have a keen eye regarding your surroundings. The exploration and puzzles are so much fun, with my favorite tasks being the troubleshooting required to get the horse from one area to the next, as well as the scales puzzle. I had a great time, and I never felt bored, but I do still think there are a couple of gameplay issues. 1) I do not think the book puzzle is well-executed, as there are a number of static book objects on the ground that look very similar to the interactive book objects that you need to pick up. 2) I think progression could have been made clearer. When you approach the cottage area, you can go in one of two directions: A) Explore icy caverns or B) Go inside the cottage and explore. The player needs to do B) first, to grab a key in order to progress further via the A) path, but the builder does not communicate this in any way. So, if the player happens to pick path A) first, they will have done icy swimming and monkeyswinging for nothing, and they will need to do it again. I do not think the player should have to do the icy swimming and monkeyswinging again. I know it's not a huge effort to do it again, so it's not a serious issue, but it's still an issue in my opinion. Another example of communication needing to be clearer is the vagueness regarding the timed run door in the cottage. It's the one that you need the horse to access. Camerawork would have helped here, as you can trigger the timed run way before you find the horse, and it's just confusing. Finally, with regards to gameplay, I think the story could have been clearer. Why is Lara helping this mysterious guide find 4 keys? Some on-screen dialogue, representing the guide asking Lara for help, would have been great for story-building.  (9) Enemies, Objects & Secrets: The enemies are interesting, and of course the horse tasks are a lot of fun. According to the walkthrough there is a knight you need to smash a shatterable block, but I was able to just shoot the block and destroy it that way. Static object application is beautiful and realistic, particularly the plants and trees. Every room, big or small, is perfectly decorated. I would have liked to have seen more traps utilized across the adventure. There are some tense moments near the beginning, with falling icicle traps and a shatterable ice floor, and it would have been good if the builder had kept up these tense moments here and there. I did not like Lara's slow backflip; it only makes platforming more cumbersome than usual. (9) Atmosphere, Sound & Cameras: The atmosphere is not impressive in the initial icy caverns, however once you start exploring the castle buildings, the environmental immersion is superb. The man-made architecture is particularly impressive, particularly the tower's exterior design. Sounds and music cues are lovely, as are the flybys. There are generally enough static camera hints but I do think camerawork could have been better, in order to address the gameplay issues mentioned above. (9) Lighting & Textures: The lighting is neutral and looks great; I don't think it needed more contrast. The texturing, *after* the icy caverns is very beautiful, especially in the nature area around the tower, as well as in all interior environments. However the texturing is significantly of a lower standard in the initial icy caverns. These areas would have greatly benefited from blended textures, as transitions from one nature element to another look unnatural here. In contrast, the forest textures in the tower area look properly blended and much more professional. Overall, an excellent and memorable level, but not without issues in terms of builder-to-player communication. Still, highly recommended. 9/9/9/9." - nerdfury (14-Dec-2021)
"This was an excellent level although it took a while to truly kick off since the beginning contains kind of repetitive basic jumping and simplistic room geometry. However, once I passed this initial section, rest of the game was great without any dull moments. The goal in the game is to explore castle ruins to find four keys, which you will later use to access the final artifact. The environments look beautiful including well applied textures and decorative objects, and the use of color is also quite masterful. Gameplay is a mixture of a little bit everything, such as platforming, timed runs and various kinds of puzzles, most of them being relatively easy but still challenging enough to maintain interest of the player. I liked also very much the horse, which you can ride and use to complete various challenges. I believe that this level will appeal to a vast majority of players regardless of the playing experience, and therefore, it gets my warmest recommendation." - Samu (25-Sep-2021)
"Interesting and solid level..gameplay is very good, secrets are also nice to find, atmosphere is great..short and worth to play" - Petaludas (06-Mar-2021)
"Bigfoot presents us a little masterpiece with "The Bloody Sun", a level that I can really recommend to everyone. It's a mix of BtB Northern Legends and Complex Simplicity Castle. 2 different themes that fit together perfectly.
The puzzles are varied and diverse. I particularly enjoyed the tasks in the big tower with the water scales, wooden planks to light and a clever jumping puzzle. Timeruns are fair and a timer always shows how much time is left. Traps are also great and loosen up the whole thing. A very good idea were the ice surfaces that collapse if you walk too fast. The horse is also used and has to serve as a paperweight and timerun helper.
The only thing I didn't like was the book puzzle. There are books on the floor all over the room and they all look the same. But why can you only pick up 4 of them? There is no clue for this. Likewise, it makes little sense why a door opens when the 2 shelves are filled with books. There are tons of other shelves in the room that look the same. The problem is that you get tricked into picking up every book that comes next in the level. How could this have been solved? For example, give the pickup books a different color.
The atmosphere was very impressive. The castles and courtyards in particular were very well designed. The cave at the beginning was a bit simple and could have used a little more contrast in the lighting. But the complete layout of the level was just great. The areas were very well linked (apart from the teleporters) and little by little more doors were opened and everything started to make sense. Here and there there were a few unclean transitions in the textures, but that doesn't really matter.
The key moments were appropriately accompanied by the sound. Background music wasn't too intrusive and just as appropriate. Samples were all where they should be. I would have liked a few more pieces of music here and there.
Opponents were used to match the story and the location. Overall, not that many, which is a good thing in my opinion.
I had a couple moments where I didn't know what to do next, which interrupted the flow of the game. There were camera cues, but sometimes they weren't enough because the level is very complex and the doors all look the same. A short flyby from time to time would have been more helpful here. There are also some medieval weapons hanging on the wall as statics, which draw off energy when you touch them, which actually makes sense, but is just annoying after the 5th time at the latest. New is not always good in this case.
Overall a great level that everyone should play. Great puzzles, great layout, fair level of difficulty." - Mr XY (12-Oct-2020)
"An excellent level, I did not think it would turn out to be this beautiful initially in the icy caves section or even while I was inspecting the first house encountered, but both the visuals/design and the gameplay expanded in an awesome way. The game offers such varied gameplay, be it timed runs and tile trigger puzzles or riddle solving and good old platforming. It also features a misty foggish stuff which Lara can only traverse through by holding her breath, a novelty in custom levels for me. The riddle about the moons and sisters were quite good, also the next puzzle of tile jumping whose hints were hidden on the ceiling beneath them was cool. By the way the difficult is at a perfect spot, not easy at all but not obscure. Although I was actually stuck for 2 days and finally gave in to the call of the walkthrough (which I absolutely detest looking personally, 'cause I feel like it ruins the point of the game, namely puzzle solving and exploration), the blame was on me because it turned out I missed a huge key lying on top of a crate. The only thing I wished was added is the explanation of the plot in the game itself, by the robed figure maybe. Anyway, two thumbs up!" - Nomad (22-Jun-2020)
"The beginning in the icy caves was fun as a starter. Then you reach the 3 main gameplay areas and serious raiding begins. From there gameplay is very varied and not necessarily straightforward, the new features (cold water , slowly poisonous fog, etc) help to this diversity but not only that there are some puzzles that seemed kind of new to me and there is often creativity on display here and there. The difficulty is average , the timed tasks are easy enough , it would have been perfect if there was not a few situations where you do things for nothing because you don't have everything yet to proceed , so there may be some redoing of things. Also it is probably just me but there was a couple of occurences where things did not work as intended. The horseman on the horse remounted on it after falling and after that he was unkillable , i had to redo all the fight , also the shooting of the spiked ball does not always work and there is no good reason to this. Globally the course was not as fluent as it could have been despite many things being clerverly planned , but anyway it is a level of high quality and a long and beautiful one done with inventivity and a lot of care. Well worthy to be in Hall of fame. Special mention to the great use of objects." - eRIC (21-Aug-2019)
"A nice TRLE game using the btb2013 package. Maybe I’m not that impressed as my previous reviewer, but I’m still fascinated by the authors work. I really liked the gameplay, which was not hard and not too cryptic. The main complains are the too boxy environment in some parts. I know it’s an ice environment, but still I think it looked very boxy. Texturing was perfect, but the light could be a bit more diverse. Another complain is the lack of medi packs. I really had to reload my game when fighting enemies in order to preserve. It’s not a big minus point ( makes the game harder ), but I would prefer at least a few more medi packs. A big ˝wow˝ for some NGLE effects used ( like the shiny light teleporter ). Overall, a great creation. Recommended for general players." - Gorty (16-Apr-2017)
"In this cool little Trle Lara gets transported to the planet Dark Over where she needs to find 4 keys to obtain the Chieris Stone. If Lara doesn't complete the mission she will be stuck in this alternate planet in the universe! She starts with some icy caverns as she works her way to the Castle. There's 3 secrets to find and plenty of action as you do timed runs kill vikings with cross bows and Knights on horses. You even get your own horse to ride over terrain to steep to traverse on foot. The game play is fun, the design is great and the cut scenes are well thought out. I highly recommend this trle if your looking for a shorter adventurous game that is good!!!" - Killer Gameplayz (12-Jan-2017)
"This is one of the best levels made by Bigfoot IMO. A large variety of gameplay in a non linear level. Once you leave and forget those old style icy caves that seem to be built a long time ago, you arrive in an outstanding outside world with a big red sun in the sky, which impressed me a lot. Then you reach a cottage from which you can choose your route once you have your horse with you. Textures are nothing but perfect, lighting seem flat in some rooms, but nothing really to complain about as the whole atmosphere is unique. There is a large variety of gameplay, so you never get bored. You also have some challenge, but not too much. Only one timed wheel switch with the knight that bloxks your way is a bit hard. Despite from this enemy, all the other ones are always well placed and bring some good fights. In conclusion, a very nice level that everyone should play. Congrats !" - LarangL (16-Jun-2016)
"The Bloody Sun is an extremely fun, engaging, and beautiful level. Basically every aspect is well done, from the gameplay to the secrets to the textures and lighting! The misty lake is particularly beautiful, and I very much enjoyed the puzzles involving the horse. The only underwhelming part is the beginning sequence of jumping through the ice caves - it is rather bland both from a gameplay perspective and visually. The only reason I don't give higher scores is that even though everything was great and I had much fun playing this level, nothing was truly exceptional or outstanding - it is honestly difficult for me to even come up with things to say in this review. Great though it is, this level just doesn't leave much of an impression on me. I spent about two hours playing and found all three secrets with a little help from the walkthrough. 9/9/9/9" - okuhtfesq (08-Jun-2016)
"This level starts off with some platforming action in icy caves. There's one very nice sequence where Lara has to walk across a fragile ice sheet to prevent it from collapsing under her. Later on, there's plenty of exploration, a few puzzles, and some really cool timed sequences, in the form of a poisonous misty lake that Lara has to traverse before she inhales too much of the poison mist. The horse is used very well to travel across areas, and even for one long timed run. That timed run would have been fun if it hadn't lacked camera clues. How are the players supposed to know where to go after pulling an obviously timed switch when the door it opens isn't visible until they race towards it on horseback? - which they wouldn't do unless they already knew where to go!
This is probably the first level I've played where the highlight could be said to be the sky: the huge red sun that dominates the sky and gives the level its name is awesome, and imbues the level with a distinctly otherworldly atmosphere. The sky even provides the clue for the answer to a puzzle! The other highlight is the mist lake: it's both beautiful and a unique gameplay experience.
The level features a nice mix of the BtB2013 (Northern Legends) and the Complex Simplicity (Castle) packages. The castle buildings and a cottage are nicely built, and the organic landscape (especially in the mist lake) is very well done. There are just a couple of negative issues with the looks: the initial ice caves area is monotonously textured with rather blocky geometry; and the overall lighting is a bit flat and colourless (wouldn't such a red sun give off red light?).
Overall: An enjoyable level in a unique and memorable setting. Recommended." - Mytly (25-May-2016)
"The Game was great, I Loved the part where riding the horse. The puzzles was good and interesting. I love that there is unique objects like the old fashioned crossbow and horse riding. The fly by cameras was excellent. I didn't like the slow movement effect in the mist river part of the game, I don't know if that was my PC causing that by not handling that much detail at that place so well, but the atmosphere and textures was amazing." - Wikus Croft (15-May-2016)
"Gameplay&puzzles: it was a pleasure to play it, althought the puzzels weren't so difficult. The backtracking keep it within a limit, even if you often backtrack. There were interesting elements like the fog, where you have to watch on your breath not to die. Enemies, Objects&Secrets:I was a littel disappointed, that in the end there was no end boss. Generally the enemies are not challenging, the fight with the knight on the horse was not so exiting. The interaction with objects were ok. The Sound und textures are well placed to point the atmosphere out and it fits to the location and situation. Well, it is a great creation, adviseable to play. I wich it would take longer." - Sander (09-May-2016)
"The mix of BtB2013 and Complex Simplicity textures work well in this level. Split into three main parts: a cottage, a castle and a tower. Good puzzles, great beauty and atmosphere. Recommended. Thanks Bigfoot!" - Ryan (22-Feb-2016)
"Lara is on a quest for four keys to get her way to the prize, and must search through icy caves, small villages, and the rolling hills while the red giant looms overhead. My favorite part of this level was the texturing. The buildings and hills were quite quaint and reminded me of my recent trip to France. The objects are also quite well done and immensely lavished the level - enough that I was worried my computer would start crashing, but thankfully it did not get to that point! The audio was well chosen and helped set the dramatic mood. I can only think of minor things to criticize in the level, such as the "power level" parallel bars, which is an interesting idea, but just boils down to a bunch of trial and error. Also the lighting could have used just a little more color. Gameplay features several clever puzzles and intense timed runs as well as some horseback riding. A very well made adventure - well done! Time: 1 hour 40 minutes" - SSJ6Wolf (20-Nov-2015)
"Marvellous and large level very worth to play. Sometimes the gameplay involves certain backtracking (ex: I didn't use the books and continued to the castle without the key) and another times there are no hints to find important items, like the stones for the bag, lost anywhere in the mist lake, or the big waterskin (easyer to find). Also it could have more types of enemies (animals could be right for a castle level) and an extra weapon (the bow was unuseful except to shoot the high ball). Extraordinary architecture and decoration with all kind of objects creating amazing environments is the very best from this huge work. Very good use of the cameras and sounds, perfect texturization, good puzzles; all what a TR fan could desire. Highly recommended." - Jose (04-Nov-2015)
"an epic level with impressive in- and outdoor- surroundings, diversified interesting gameplay with quite a lot of varied tasks to perform. A start in a not quite outstanding ordinary icy environment leads Lara to a well created little cottage where several challenges are waiting for her. The diversity of tasks the author created here makes especially this part of the game that interesting: an icy swim in order to reach a monkeyswing, a knight breaking the way to a timed run, another nice timed run over temporarily raised platforms - to mention just a few examples - a timed horse-ride-sequence certainly is the highlight here. A foggy area taking Lara her breath, quite vast and empty and several times to cross may be a bit boring, the best part of the game is done when Lara reaches this final area. Graphics are sometimes a bit monotone, atmosphere is not always convincing, only a few enemies (crossbow-warriors and horsemen) are attacking here and can be taken down easily. The game convinces by it's searching and exploring tasks." - Christian (19-Sep-2015)
"Gameplay & Puzzles: Very nice gameplay, complex and with lots of tasks. Liked the use of the horse and the timed runs, pushable puzzles too. Not confusing, only on a few occasions which I like, but not linear and also not too easy to follow. Enemies, Objects & Secrets: The enemies are well used and the object design is good. There is no very special thing here with object design. The secrets are very nice. Atmosphere, Sound & Cameras: Very authentic atmosphere and very nice architecture sounds and cameras are very good too. It lacks a bit with missing variety in colour between the areas. Lighting & Textures: The textures are faultless, the lighting is a bit too flat for me but otherwise quite good. Total: 8,75/10, very good in everything." - Rambo (01-Sep-2015)
"This is as immersive a level as I've played in a long time. It appears to contain aspects of both the BtB Northern Legends and the Complex Simplicity packages. The titular solar body appears as if it's about to go nova any minute, and it's also the title of a book in Marion Zimmer Bradley's Darkover series. Indeed, the four keys you have to find along the way to complete the adventure are named after Darkover's four moons. The game took me a bit more than two hours to complete, and everything about it is delightful. The surroundings have been crafted with painstaking care and your tasks take you through rustic huts, a gothic tower, a poison-filled valley and other areas that are perfectly lighted so that the player can see everything around him in radiant detail. You get some equestrian activity as well (including a timed ride) once you find the apple that gets the horse's attention. Dutchy has provided his typically thorough and easy-to-follow walkthrough that documents everything, including the three well-spaced secrets. This has been an unusually good summer for Tomb Raider fans, and before long we'll be treated to the upcoming crop of BtB levels. Bravo to Le Pied Gros (if I've got that right idiomatically)." - Phil (28-Aug-2015)
"I must say I was expecting something more extraterrestrial and was surprised to enter a somewhat medieval world instead. Then, I understood it was based on a book that's just that way. Alright, it's a fan level and I'll take it for what it is. What it is, is a very nicely designed game, heavily puzzle based, with good looking objects, fine spaces and doable tasks, including jumps, freezing water swims, timed runs, just enough warriors along the way and the perplexity dose that one may expect from the said tasks, especially when there's a somewhat severe lack of tips for what a certain lever does or what any certain action is expected to achieve. I did like the big red sun up in the sky. Original and highly recommended." - Jorge22 (24-Aug-2015)
"Gameplay&puzzles: the search for the four keys is really well done, we have a lot of different task to do, timerun (that the builder changed a bit compare to the beta version I tried, it was really hard for me in the previous version.)are playable, the tasks around the lake and the buildings are very nice. I was a bit confused about the timerun (with the use of the horse) I didn't you where to go, but if you're logical then it's easy to find your way, the point is that I'm not logical at all. Gameplay is fair quite a lot, no "unmarked tiles causing die" like we can find in some levels, here everything is nicely set. Enemies, Objects&Secrets: this is really perfect even if the builder gave us too many medis, better more than not enough as we say. Objects are really well made, thanks to Magplus I suppose. I enjoyed to see my "reflexion" sprite in this level, and my name in the credits, thanks to you Bigfoot. Cameras are well placed, giving us some intrigue. Secrets are cool, and quite easy to find, but you could easily miss them, the secrets are interesting to find to have acces to the real secret, wich is really well made. Atmosphere sound and cameras: everything is perfect and fit perfectly to the topic of this level. Lighting and textures: As always Sylvain did an amazing work, except maybe in the icy cave, but as it is a small part of the level I choose not to downrate this part, after all, it would be stupid to downrate a level because of an area made years ago, if my memory serves me well.Lighting is flawless, just perfect. Good work, keep working, every level you made is amazing !" - Lara_Fox_Croft (20-Aug-2015)
"What a feast for the eyes this level is. Initially, that's not so apparent as it opens in icy caverns with a lot of jumping about, but once Lara reaches the open air the game really turns into something special. It looks quite Nordic until you look up at the sky and realise how alien it is. Rather beautifully done. The gameplay is really interesting and has some good puzzles and fun timed runs, one on horseback which is something rather different. I also loved the tower area with its suffocating mists that drain Lara's health if she stays in them too long. Enemies are effectively placed and not over used. Great all round entertainment and a medium difficulty level." - Jay (17-Aug-2015)
"This builder really never disappoints and this is no exception. I didn't so much enjoy the start in rather unorganic and sterile looking ice caves with a lot of linear platforming, but as soon as I went through the first teleporter the game picked up several notches. The quest for four keys is very enjoyable and there is a very gripping mix of everything. Intriguing exploration of very atmospheric areas combined with clever puzzles to solve, a few platforming parts (the timed runs were a bit too generously timed though, I had more than 15 seconds left after some) and other surprises liked the fog area or a very nicely used horse to ride. The playing area feels very huge and it's hard to believe that all is compressed into a single level, yet no area is overfilled with tasks which works well for the immersion here. There's almost nothing to complain about atmosphere, the only thing that distracts me from a perfect score are indeed the initital caves that, from an aesthetic point, could've been more beautiful. But there are other areas that really excel, I especially loved the mentioned fog area with the tower. Perhaps the lighting could've been a tad gloomier on the whole and lacks a bit of contrast; the texturing is faultless though. I also didn't so much like the use of some enemies which in my opinion didn't fit so nicely to the otherworldly setting, but their placement is rather effective. The secrets are well hidden and the extra secret is very rewarding. Overall a very competent one-hour long level that once again shows the great abilities of the builder. Highly recommended." - manarch2 (15-Aug-2015)
"Two of my favourite packages, one basic and one complex, combined and supplied with a dose of outworld themes and subtly underlined with several custom objects come in together to tell a book-based and therefore really coherent storyline. I expected some more alien stuff while the game mostly falls into castle class so in the beginning I was quite disappointed. But then one of my favourite things appeared, like guiding the horse out of the castle the same way as it happened with the boat in original Venice, and understanding how the timed run is possible thanks to the whole preparation which led to it.The first castle rooms were quite similar to each other so I wasn't sure what place the camera hint shows - would be better to mark separate chambers with different stuff to make them more recognizable - but I only lost two minutes here, while the whole rest of progress was clear and nicely designed. The surrounding environment makes enough sense to sink in and stay immersed without being disturbed with its minor flaws, like the lighting which could have been used with some more contrast, the "bloody sun" barely affecting the color pattern and general lack of transitions in the snowy part. SUMMARY: The alien theme could be more developed but the game is still solid, balanced and enjoyable. It has the bigfoot mark all over it, and I guess the players of his previous entries know what I mean. Recommended." - DJ Full (15-Aug-2015)
"Huge and gorgeous level of Sylvain, all the ingredients are there to be his best level. Beautifully textured and lit, there are many puzzles to discover to advance and especially that of the first timerun. Care kits sufficient to wipe the damage of enemies encountered. i loved this level it 's not very hard in terms of gameplay, with a final and beautuful flyby showing the bloody sun. To make absolutely. Congratulations." - Drakan (13-Aug-2015)