Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3149
TR3 - 179
TR2 - 136
TR1 - 64

72633 reviews (20.4/level)
3553 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site


BtB2015 - Kolonakis Square by Amethyste

DJ Full 8 9 9 9
Drakan 9 10 9 10
eRIC 7 7 7 7
janachorider 6 7 8 8
Jay 8 8 8 8
Jose 6 7 7 8
Josey 8 8 9 10
Lara_Fox_Croft 8 9 9 8
Magnus 5 5 5 6
manarch2 6 7 7 7
MichaelP 7 8 8 7
Mman 6 7 7 7
Mytly 7 8 8 8
Phil 8 9 10 10
Relic Hunter 7 8 8 7
requiemsoul 7 7 8 8
Ryan 7 7 8 8
TimJ 8 7 8 7
Tolle87 7 9 8 8
Treeble 8 8 8 7
release date: 11-Oct-2015
# of downloads: 102

average rating: 7.69
review count: 20
review this level

file size: 87.60 MB
file type: TR4
class: Rome/Greece

author profile(s):

Reviewer's comments
"Some good ideas in this level , a bit regrettable the areas do not resonate more realistic and some of the tasks and things happening felt a bit contrieved. You go from place to the next without apparent goal, but with some gameplay parts that are untertaining , until the level ends on a good ending." - eRIC (29-Dec-2023)
"Not so huge and not so challenging like another BtB levels, but worth to play and entertaining anyway. The environments are nice with a well-chosen textures for all the areas and also variety of objects for every place. There's an interesting and innovative puzzle with movable horses, but the remaining gameplay is based about exploration to find keys and pull switches; not easy get stucked. Not very appropriate enemies for the streets of a small village, the ammo for the revolver was insufficient. Correct use of sounds and cameras for a level you can enjoy without problems." - Jose (18-Oct-2017)
"Most of the individual areas here are okay, but there's a lack of thematic consistency; supernatural elements exist next to liveable houses and the level isn't surreal enough to support that (at least until the end where it completely leaves the ordinary world). The lighting is a bit flat, but individual areas have some nice lighting. The texturing is occasionally a bit stretched and strange, but there's also some really creative stuff like beds made with creative texturing and geometry. The gameplay is relatively straightforward, with a couple of nice puzzles. There's a persistent use of flipmaps and appearing objects, and, while they're welcome for shortcuts, you pass through most areas so fast that the more elaborate ones don't really feel earned. A nice level overall, but it feels somewhat weaker than Amethyste's entry for BTB 2014 (although that can perhaps be explained by the shorter deadline)." - Mman (23-Apr-2016)
"Not the best, but fun nonetheless. This wasn't as challenging as some of the others, which means it would be all right for beginners. Do try, though." - Ryan (07-Mar-2016)
"A solid level with some unique moments that keep it above average.It looks nice, some areas have a really good architecture (like the floating rocks one), although maybe some areas are too square-ish and bigger than necessary.Texturing is mostly ok and actually very original in some places, especially few indoor areas with well-applied dominant red color.Lighting could have been better with some variety, but there are some very nice special effects like the beautifully lit underwater temple near the end and also final room that gives you pretty spectacular celebration fireworks after obtaining Pandora's box.Gameplay is mostly straightforward with some good tasks in-between.I especially liked the horse- race puzzle (although I think the math from the scroll is incorrect), it was very creative idea and the unique usage of the horse statues.I also liked the multi-tasking part in the main square where you have to do several things in order to climb to the "hanging" island above the square.There are some more good moments but they are copy/pasted from TR4, like the underwater mirror room.There are some minor issues with confusing ladder texturing and annoying collision in several places that can send you to the abyss or keep you underwater, but it's really no big deal.Enemies are well balanced with mostly lions appearing, with occasional gorillas and some semi-bosses.I've found two secrets and I was very surprised in both cases because they were literally on my way, while I also found some hidden areas that contained nothing.Maybe I reached the unintended places?Overall, a good easy-going level and another recommended entry in BtB2015." - Tolle87 (25-Jan-2016)
"A completely different color palette, very good lighting and realistic object application set a cityscape for a trip mostly filled with casual key hunt but also containing some brilliant design like growing the vines for faster access, moving the boat to unlock a passage or flipping rooms for unusual magic (the mirror in one of these really feels like a mirror). Audio is excessively used, sometimes a bit dramatic but still fitting, and some events even have a "musical plot twist". I loved the secret with silver horse - though still useless like I don't like, the clue to it was brilliantly hidden, and I consider such things a masterclass which needs a highlight. The final locations are very well done, the further the better, though I wish the worlds of ordinary and mythical were separated with a clearer transition. I really had to take one point for collision: because it's used here to clarify zone inaccessibility, an accidental block hanging in midair later almost kills the game, making the intended path feel like the way we shouldn't go. SUMMARY: Mind the gap and play." - DJ Full (10-Jan-2016)
"So Lara's visiting Greece where she hopes to find Pandora's Box."What will she really find out?", asks the readme ominously. Nothing in particular, as it turns out. It's not like she opens up Pandora's Box and finds that it's filled with Soylent Green. For better or for worse, it's a standard BtB 2015 adventure. The gameplay is simple and there's very little here that stands out. Although there are usually several paths to take, most of them are blocked off until you've taken the correct path and opened up the next one. There are a few traps, some enemies and some platforming, but there's nothing here that should challenge anyone in this forty-minute level. Again, for better or for worse. It's fun enough, but doesn't really stand out among all the other levels in the competition - but on the other hand, it's player-friendly and you don't need to worry about getting stuck constantly. Two ideas I did like were the final flipmap, with its excellent use of fire and music, and the horse-racing puzzle, which was simple but creative. The lighting and textures also fail to stand out. The level looks nice enough - it's bright and colorful - but the architecture is fairly simple and you never get the sense that you're in a real place. There are also some stretched textures and some rather annoying invisible walls, but it's nothing that detracts too much from the experience. So Lara visited Greece and I guess she had a pretty good time, but when people ask her about her trip a year from now, she'll have no memory of ever going. (And then people will point at Pandora's Box, and Lara will be like,"Huh. I guess I *did* go to Greece. Oi, Winston! Get some more Soylent Green for my guests!")" - Magnus (30-Dec-2015)
"Another beautiful game. It is not difficult, and it is recommended to all Raiders. There are some drawbacks, though. In the first place, a gorilla at the very beginning, when poor Lara has only her faithful pistols to defend herself. In the second place, some improbable enemies (Amalthea's cousins). In the third place, although the mathematical puzzle of the horses is a good and interesting one, the action with the same horses for a secret is buggy: if you place the fastest horse Nessos on the pillar that went up, and then the slowest horse Balios (as I have done), Balios goes down, the pillar in front of Xanthe also goes down (with this horse still on the sidewalk), Nessos continues on the raised pillar, and the gate doesn't open. So, there is a right order to put the horses on the pillars, and I saw no sense in this. In the fourth and fifth places, I missed some camera hints to tell me what happened after using some levers or buttons, and I also missed ammunition. And lastly, I also saw no sense in bringing the game to an end if Lara jumps and misses a ledge; in fact, my Lara missed the ledge and I was confused when I saw the Load screen: did she die? End of game here? But no, there was still a considerable part to play. Nevertheless, the rest of the game is nice and smooth. I loved specially the glassy tiles, the moving boat, the flying slippers and a lovely flowered pergola that resembles a tunnel. Another very good room was the mirror one. There is nothing new in terms of action or challenges, but enemies are well placed, music and illumination are good, and it was very nice to enjoy a beautiful and not labyrinthic game, for a change." - Josey (04-Dec-2015)
"The gameplay highlight of this level is the 'horse race' puzzle, which is really adorable (despite involving quite a lot of pushing, especially if you go after the secret). I also liked the idea of getting a boat to move in order to unblock an underwater passage in the harbour area. Other than this, though, there are practically no puzzles, and most of the gameplay is exploration-based, and doesn't offer much challenge for the brain or the fingers. That said, the non-challenging gameplay does make for an overall relaxing feel to the level. There are few enemies, and they rarely pose much threat, especially as you get the magnum right at the beginning. The 5 secrets - apart from the horse race one - are absurdly easy to find.
There's a distinctly amateurish feel to this level: there are wrongly-placed doors; invisible walls; inconsistently-used textures (for example, a door-/window-frame texture is sometimes used to denote a solid portal and sometimes a walk-through one); a mirror room in which Lara isn't actually mirrored; and inadvertent shortcuts or ways of skipping triggers (you can avoid triggering the centaur upon returning from the spikes and columns room by simply returning via the entrance rather than the exit).
The lighting in the outdoor areas is a little too bright - it's not bad, as such, and I guess 'too bright' is generally preferable to 'too dark'. There are lots of pretty courtyards, and some nice looking indoor locations as well - I especially like the courtyard with the fountain, the 'horse race' location, and the room with the tool handle. The use of partial textures results in an ugly mixture of low-res and high-res textures. Climbable walls are poorly and inconsistently marked.
While the setting is a more-or-less realistic-looking city, for some reason, the city also includes a floating island section and some really rather random transparent floating tiles, which ruin the realistic feel a bit. The realism is also adversely affected by the number of times you can reach the end of the world (though it's nice to be able to see the beautiful horizon fully).
Overall: A pleasant though not particularly remarkable level, which makes for a relaxing interlude if you play it between more challenging levels." - Mytly (29-Nov-2015)
"A bright, colorful and scenic level is so much more fun for me to play than these drab, unicolor releases we've been seeing too much of lately. I must be one of the few around here who feels this way, judging from the numbers doled out by earlier reviewers. Although perhaps not as inspired in the gameplay department, Kolonaki Square provides a reasonably challenging raid that consistently gives the player a treat for the eyes in the lush, well-lighted surroundings. By the way, I Googled the title and learned that it's a neighborhood in central Athens (and translates to "little column"). Indeed, near the end of the level you come to a large window with a panoramic view of Mars Hill and the Parthenon. Nice little touch. Along the way there's an interesting "horse race" puzzle that allows access to one of the five secrets. Finding the secrets doesn't confer any tactical advantage in the game, as the only pickups are various trinkets that one might find in a gift shop. There's not much in the way of armament and ammunition, but that's okay because there are few enemies here. That suited me just fine, as I was not often distracted from my enjoyment of the gorgeous scenery. Recommended for the art lovers among us." - Phil (21-Nov-2015)
"Level beautifully textured and lit, great idea with the poussables to move in the right order to access the secret. Excellent" - Drakan (21-Nov-2015)
"I appreciated this level for being a bright and fairly pleasant, relaxing raid as a nice buffer between the more demanding entries in the competition. Gameplay here is quite straightforward, mostly a hunt for items and switches among a bright town setting with nice architecture throughout. The stand-out task was the horse pushing puzzle and I hoped that the level contained more things to do on that puzzle's caliber. It does have decent platforming though, and even a run down a sloping boulder hallway for a slight test of agility. The level is nicely decorated with plants and columns in appropriate locations, and the interior of the houses was pleasant as well. I also found myself liking the flybys and the music they paired with. They showed the relationship between actions in the level and where to go next evident and concise. While the level is also textured quite well, a good number of spots didn't seem to have the same level of texturing care applied as I noticed a good amount of stretched and lower resolution textures. Visually it's nothing too detracting from the experience though. Overall I feel the author is not new to the editor and is capable of making good games, yet decided to show more restraint in building this entry because I really have the feeling the next game he or she makes can be bolder. Still though, a pleasant and relaxing raid suited to all skill levels." - Relic Hunter (21-Nov-2015)
"My second BtB level this year and this was a rather straightforward and relaxing raid, mostly in bright daylight. Progression is actually quite linear and not so hard to figure out. Mostly it is a hunt for a series of keys that help you to move deeper into the adventure. There are a few traps and plenty of animals to kill along the way and the only real puzzle I recall was the nice one with the three horses (with the added bonus of being extended for a secret). The rather impressive final room before you leave is worth seeing, but while solidly built this is otherwise a fairly basic level (no pun intended). [61 min, 5 secrets]" - MichaelP (18-Nov-2015)
"This takes place mostly in a city and gameplay is quite linear. There's a bit more to it, of course, but mostly it's a very standard romp that doesn't really stand out amidst the BtB-Greece entries. That's not to say it doesn't have its moments, it sure does - such as the magical gardens and the horse race puzzle. One thing that bothered me though was the texture choice for climbable surfaces (including the unmarked section, near the crowbar) and generally speaking the lighting felt pretty basic. 60 minutes, 4 secrets. 10/15" - Treeble (04-Nov-2015)
"I particularly enjoyed the builder's choice of music for this level. This is one of the easier entries in this year's competition and would certainly be an excellent choice for any new players out there who are feeling a bit left out of the fun. Do try this one, it's most pleasant - positively relaxing after some of the marathons we've had thus far. The atmosphere is lovely - all pretty Greek village scenery and comparatively few enemies around." - Jay (28-Oct-2015)
"G&P= The level, as a lot of BtB is not very creative in term of gameplay or Puzzles, I really appreciated the way the level ends, much more than its begining. For me everything did work quite well, I had no bugs, no problems. The gameplay was easy, and I found the Pandora's box ^^ I saw in the "stuck in a level" thread that someone did not find the box, and was wondering what Lara found at least.. I suppose that the way secrets are placed, and easy it is to find them, find the box is really easy. This level is the first of BtB I tried, I think I will try some other. E,O,S= Secrets as I said were pretty cool. Object were quite nice, but some of them did have some "big" collision, and it was hard (for example)to go on a sector were a column was. Some objects were quite ugly too. But this is not the builder fault. A,S&C=Amtmosphere was nice, this kind of "venice/greek" level is pretty.Sounds were nice, but a bit too "loud", but this is a problem from the BtB package I suppose, I can't blame on the builder.Cameras were not a problem. L&T=Lighting was nice, but I can't really appreciate the texture choice for this BtB...That was quite ugly. I don't if it comes from the use of the builder, or the choice from those you made the package. To sumup this level was nice, not really perfect, but nice enough. I recommand it, as it is quite easy and really pleasant." - Lara_Fox_Croft (26-Oct-2015)
"good level.decent architecture,lighting and and object placement." - janachorider (25-Oct-2015)
"This is a slow-paced level that everyone can enjoy. The level is more focused on exploration than on difficult sequence but doesn't forget some clever platforming and a few traps here and there. I really liked the horse race puzzle which was a clever idea. Some can even assist at the end of the race to get some surprise. I liked how the builder used flipmaps to change an area completely. The mirror puzzle was simple but nice. The secrets were easy if not given free, except for the first one that uses a good puzzle. There were only a few enemies that didn't really add to the experience in my opinion. I noticed somewhere that the builder forgot to add some statics for a fence and Lara then encountered an invisible wall. I thought the different environments were full of good ideas even if not perfect. The garden where the race occurs, the foggy precipice with trees emerging from the clouds, the end room with the fire pots were nicely done and memorable. However, it could have been made a bit better. E.g., the fog was a bit too dense (builder tip: you can change the density with the colour settings of the bulb in the editor). Texturing was sometimes a bit imperfect with sometimes even bad textures. Lighting was a bit flat with some more coloured sections that made a strange contrast. Sometimes you could spot flickering shadows (builder tip: The "Out" and "In" sphere must not be close one to the other to let the engine calculate a smooth transition of the shadow). All in all, a good experience in 65 minutes, recommended for everyone." - TimJ (15-Oct-2015)
"A nice level to start this year's BtB with and even if not everything clicked with me so well here, I think that everything is done with good sense. Most of the game is a bit slow-paced and not so much based on interesting puzzles (more on exploration and rather easy platforming) - but the horse race is a truly creative idea, also as you can return here later for a secret. But the leisure progression is done without any obscure moments (maybe except for one or two strange ladder textures and a window you have to run through) and still manages to be rather pleasing on the whole, even if it's sometimes tending on the dull side. Enemies are pretty well used in this game and the object design adds a lot to the atmosphere, yet there are some objects being stuck in others or in the walls. The first secret with the horse race was very good but three of the other four are barely hidden at all. While I think this is a level that manages to present the architecture of some areas pretty well, there are some shortcomings that deter from a great feeling. There are several moments where the end of the world is not hidden very well, some solid windows where you can pass through from one side and on the whole rather flat lighting. The fog is also a bit too heavy and restricted to small areas which doesn't make it very realistic. Texturing is mostly quite good, with a few squeezed ones (making me think there are hidden crevices on some places). I found a place with missing textures above lattices (not very obvious) and there are a few lighting cracks between rooms. On the other side the floating islands inspired area was pretty nice to look at, the inside areas are generally well designed and overall the room connections are pretty well done; the few but decently used cameras and sounds also add to the overall good feeling. All in all a decent enough level that just didn't catch me totally and perhaps there are a few things to improve for next time. 35 minutes." - manarch2 (13-Oct-2015)
"A"Venice style" map The exploration is the key. Not hard and enjoyable one. Recommended Difficulty: Easy. 50 minutes" - requiemsoul (13-Oct-2015)