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Relics of Power (Part 3) by Seth94

billie2001 8 8 9 8
DJ Full 9 10 9 9
Gerty 7 8 8 8
Jay 8 8 9 8
JesseG 8 8 8 7
Jose 7 9 8 9
lokky99101 10 9 9 8
manarch2 8 8 9 8
Mert 9 9 9 10
Mman 9 9 9 8
Phil 9 9 9 8
Ryan 8 8 9 9
release date: 09-Mar-2016
# of downloads: 135

average rating: 8.50
review count: 12
review this level

file size: 170.00 MB
file type: TR4
class: nc

author profile(s):

Reviewer's comments
  • Unfortunately one of the flaws from the first part of the series has returned, which is that there is a lot of backtracking, usually accompanied by running into dead-ends because Lara happened not to visit the areas in the correct order.
  • Another recurring flaw in the series is lack of camera cues. A trapdoor opens off-screen in the first level and not even the walkthrough writer knows what caused that to happen. And an underwater switch in a strong current section leaves no indication that it affects the strength of both of the deadly fans.
  • The one enemy type I wasn't fond of was the diver that frequently appeared in the second level, I saw no indication that a harpoon gun exists in this adventure and it was difficult to fend them off using the limited water surfaces.
  • Textures tend to be used appropriately, but can often appear wallpapered.
  • As before, lighting is more or less stagnant throughout the adventure, aside from the effective use of a dark pit to have monsters jump out at Lara.
  • There are just a couple of puzzles this time around. The pushable puzzle in the first level was a bit tricky but I enjoyed solving it (thankfully the ceiling is just high enough that I could get an idea of where I was aiming for). The sarcophogus buttons were okay, but just kind of boiled down to trial and error.
  • There are some difficult trap sequences, such as the underwater fans I mentioned above, but I enjoyed them for the most part. These are often combined with timed switches or tricky jumps in creative ways, but as usual this release is not for the feint of heart.
  • Combat overall is great, I especially liked the final encounter, with the boss shooting at you from his throne up high as you work to shatter his protective lizard tasismans (that's how I interpreted it at least). It helped that most of the weapons were not difficult to find.
  • The architecture is good throughout, nothing amazing but it often serves as a nice playground for Lara.
Time: 4 hours 4 minutes | Difficulty: Very Hard | Rating: 7.75/10" - JesseG (26-Jan-2023)
"The third part of the series. Four levels as in the previous parts, each one in a different location. Some Egyptian buildings located in South Pacific like shores. Never mind, they still look attractive.:) I particularly liked the second level (shipwreck) with its wonderful underwater caves. The final level is much shorter than the other three and it leads to a very good boss fight. The TR3 atmosphere is well captured through out all the levels. Camera hints are sparse (as in the previous games of the series). Secrets are well hidden, although I managed to find most of them. Gameplay comprises of a bit of everything and combat is rather balanced. Texturing is mostly good, lighting has its ups and downs. Recommended." - billie2001 (23-Aug-2021)
"My jury is still out on this one, there are parts I really liked and there are some parts I hated, as I thought they were rather unfair for the player. Didn’t found all secrets but to be honest I am not going to look for them. I lost my way so many times and even with the walkthrough now available I am not inclined to go over it again. Had to take a peek at it, as I had no clue what to do with the boss. Still no clue as he is still firing bolts at Lara so after doing that part over and over again, I swear he must have been popping pills (or something), as Lara caught fire almost every second. I left the game for what it is as I read it was almost over. Oh well… some you win and some you loose. Found enough pick-ups and flares, as areas at my end were rather gloomy. Texture wise it was pretty well done and the enemies did fit the story." - Gerty (01-May-2017)
"After retrieving the second artefact, Lara's travels take her to Egypt, which seems to have had a makeover, South Pacific style. This section comprises four levels, the first three having the longest duration and most varied gameplay and the fourth, Chambers of the Lizard King, mainly involving a boss battle against a Puna-like creature in a multi-level room (which admittedly provided an adrenaline rush!). The highlights for me were: The search for the four masks in Shrine of the Guardians, exploring the sunken shipwreck and the aforementioned boss fight." - Ryan (23-Apr-2017)
"Much better than both Part 1 and 2, also skipping lots of inconveniences known from them. The first level has early shotgun and uzis but little ammo for them so with many enemies it's impossible to pass it my "balance measure way" - no pistol usage since a stronger weapon pickup, like custom levels got me used to, because the original TR had little pickups and we couldn't avoid rolling back to the basic guns - but since level two it's not a problem here and even a wonderful thing of choice appears - I could pick whichever weapon best fits the situation, and take note: only NOW it's combat balance which makes perfect sense, just like we enjoyed in classic releases this series attempts to follow. Hence, killing those nice baddies is a pleasure, hence extra point, and hence my first ten for this game - unexpectedly, as I thought I'll give it to atmosphere, for grand structures, realistic rocks, great waterworks and one of the best shipwreck caves I remember, but among that there are still too many rooms I would never attempt to build, with filler structures, visibly regular shapes and forced platforming - isn't it better to build shorter but more on-topic? In the end congratulations on finally doing the lighting right - I could see where I'm going. But this time texturing was underdone instead, for instance the plane is gorgeous but if you look at the patchwork trees above and compare them to Cowboy's or Trix's foliage canopy done without such tradeoff you're unable to give a perfect mark as well. SUMMARY: Some bits could go, but most are fun and watchable. Best part so far, a lot of immersion with little nonsense, leaving high hopes for the finale." - DJ Full (29-Jan-2017)
"I love how the author combines texture sets. This Part includes a mix of Pacific, Egypt and Sleeping with the Fishes. All from TR3/Gold. Gameplay was very non linear but i like it. Spent a very long time in all of the levels because of that except in level 4. The Highlight of this game to me was the hub room in the Shipwreck level and Shrine of the Guardians in general. Perfect mix of enemies from TR3/Gold including frogman, lizard man's, vulture's and retextured Tinnos Mutants to fit the Egyptian Atmosphere. I wasn't able to find all secrets once again as they are really well hidden. Atmosphere was perfect, i love hearing all of those TR3 Tracks. Lightning got better again and texturing was perfect to me. Out of the 3 parts that got released so far this one is my favorite and i can't wait for Part 4. Really one of my favorite Builders." - Mert (10-Jan-2017)
"Despite being set in "Egypt" this is partially a Pacific Island set, and you get sunken ship elements as well. It's a bizarre mish-mash but it's done confidently enough to work and leads to a unique setting and style that creates something beyond the homage-based earlier sets, with the Eyptian ruins built into blue rock and grass rather the typical sand. The lighting also improves a little again, although the first level is a bit weaker in that regard. The gameplay is also the best so far; outside a few weird things (namely a trapdoor in the first map that randomly opens with no clue at a certain point, along with a random underwater switch in the same level) it provides a nice series of challenges, and, like the last set, it feels like it generally gets better as it goes (with map 3 being the highlight), with the issues I mentioned earlier being in the first map while the later ones are fine. This is a great map set overall and hopefully whatever's next is even better." - Mman (10-May-2016)
"I really enjoyed part 3 of relics of power but I'm not sure if I prefer it to the second part. The first level of this is called shores of Egypt and it doesn't disappoint me at all I managed to find 3 out of 4 secrets for the first level and not once did I get bored I liked the Egypt style of the whole adventure and also it had a really fun boss called the lizard king in a way he is sort of like puna from the south pacific levels of tr3 the are you have to kill him in is big you have to climb up onto the colloums and shoot to lizzard pieces that are stuck to the wall once you shoot the 2 of them you can unload your bullets onto the boss the 2nd level the shipwreck was simmaler to sleeping with the fishes from tr3 gold you had to find 4 circuit bulbs in order the end the level I found 3 out of 4 secrets in this level they are all very well placed the 3rd level is called shrine of the guardians which is very interesting and we get our hands on the dessert eagle in this level I found all 3 secrets in this overall this game is brilliant I found all the weapons and had a great time looking forward to the next part which is set in Antarctica" - lokky99101 (14-Apr-2016)
"This is a four part TR3 style adventure, i.e. it's a TR4 game with TR3 moves (or lack of them) such as Lara not being able to shimmy round corners and her groaning, slow abilities with moveable blocks. It certainly does evoke feelings of nostalgia and the atmosphere is excellent throughout. Initially, it's an island setting with a aeroplane crash site and I stumbled my way through well enough, but as part two unfolded I found myself becoming so disorientated that eventually I elected to wait for the walkthrough (I've never been very accomplished at underwater levels so spent rather a lot of time drowning). The last two parts blend together fairly seamlessly and feel more like a single section. There's plenty of action throughout, with a good balance of exploration, puzzles, traps and enemy action. I'd rate the difficulty level as medium for the most part, although some of the underwater stuff gets a bit challenging. Also, try not to get too close to the mutant enemies as they poison Lara and you don't particularly want to waste medipacks, despite them being fairly generously supplied. It's good fun and if you like the TR3 feel then you'll definitely like this one." - Jay (05-Apr-2016)
"Instead of releasing another megaset as he did the first time, this builder has wisely decided to release his second project in bite-size chunks. This third part of the Relics of Power series is as good and as engaging as the first two were. Jose and I teamed up to write the walkthrough for this four-level segment, although Jose did a whole lot more work than I did. With his help I was able to make my way through this adventure with only a couple of game-stopping moments. One was merely a side quest for a small medipack in the second level, and the other involved a secret in the final level, so no big deal. I find myself consistently impressed with this builder's imagination and skills, and although I can't say that perfection has been achieved here, I can recommend this fun-filled level set without reservation." - Phil (21-Mar-2016)
"We are used to get professionally rendered games from this builder and this in particular has some nice settings which somehow remind on TR 3 ones (like the beach in the first level having similarities with the Pacific levels or the Egyptian temple reminding on Lud's Gate), but they are both taking place on a completely different location. Atmosphere is once again very good here, good use of sounds and a few cameras apt to the TR 3 style. The gameplay is often quite interesting, I mainly liked the design of the third level which also has pretty interesting puzzles and traps and the second level is quite good too. Perhaps the first level is designed too much in a way that you arrive at a dead end and have to return through the whole level to open the path at the other end, but nothing is obscurely hidden here which would've destroyed the otherwise still good impressions. And the builder has also used too many monkeyswings and ladders which sometimes make the platforming a bit tedious. Other than that, the visuals are quite nice here, with only a few too boxy natural caves and a bit inconsistently used lighting (darker spots are not necessarily realistically placed, sometimes just to hide something secret or to add to the challenge). But generally the looks are quite strong. The enemy design is good, but there is so much ammo that I was disappointed to not have used much of it at the end, still the boss fight is very interestingly designed. The 12 secrets are well hidden as usual. Overall 2:20 hours of classic and clean fun, always recommended." - manarch2 (21-Mar-2016)
"Another good set of levels from this author. TR4 levels with a TR3 engine? The TR4 features are disabled here (shimmy around corners, no sight, no swinging ropes, no pole ropes...). The design is very good with a convincent architecture, excellent texturization and good use of cameras and sounds. The first level is too no-lineal and it's easy you find often dead ends, also there's not a camera to show the moment when a hidden trapdoor is triggered, so you can turn fool exploring all the huge level with a lot of backtracking here. The second level is better in that sense, with a hub room you visit often and nice tasks, but the very strong current in the underwater passage with two fans completely ruined the gameplay; at least I couldn't find the way to deactivate that current. The third level is very very good and entertaining, the best from this adventure, but I never found a hint to know what buttons press in the sarcophagus to open the doors in that underground area. The last level is short, but entertaining and proceeding, with a final boss to defeat at the end and the final relic to pick up. There are some tricky tasks here and there, so this is not an adventure for beginners, but except the stupid passage with the fans in second level, the remaining tasks are doable. There are some clever puzzles to solve too, like the one with several movable blocks in third level to get a secret where the desert eagle is located. Definitively, another professional and interesting work from this author. Recommended for all TR3 lovers." - Jose (18-Mar-2016)