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Create a Classic: 20 years of TR - Caves by GeekOfComedy

alan 8 8 7 8
Ceamonks890 7 5 6 5
DJ Full 6 7 7 6
Gian Carlo 8 5 8 6
Jay 8 7 8 7
JoeTheCrazyGamer 5 8 8 8
Jose 6 7 6 6
manarch2 6 6 5 6
MichaelP 8 6 7 7
Mman 6 5 6 6
Orbit Dream 8 7 7 6
Phil 8 8 9 8
Raider99 5 6 7 6
Ryan 7 7 7 7
smcandrew 6 6 5 6
Torry 9 8 9 8
release date: 02-Dec-2016
# of downloads: 120

average rating: 6.80
review count: 16
review this level

file size: 71.70 MB
file type: TR4
class: South America

author profile(s):

Reviewer's comments
"I found this a nice idea that was pulled off quite well, too. Lara progresses through areas reminiscent of TR1,2,3 and 4 that nicely belnd into each other and there is a great sense of nostalgia to that as you progress smoothly. Well, until you get to the few places which actually turned out to be quite challenging for me: The spike walls with blades run sequence, the not as simple as it looks quad bike ride and the TR4 gauntlet with squishy blocks a rolling ball and a collapsilble bridge while debris drops from the ceiling. All of these are manageable of course but will likely take a few attempts to get past. Overall architecture always remains fairly basic and functional and there is not a huge amount of care thrown into textures and lights, but the whole flow is pleasant enough for an enjoyable raid of an hour+." - MichaelP (06-Jun-2021)
"The theme of this level goes through a sort of progression of the series, starting at TR1 themes and ending in TR4 sections. The idea is cool but the execution is a bit lacking, with little to bridge the different segments or a prevailing logic to what themes are used, so, while it's built into the concept the hodge-podge of themes nontheless feels kind of arbitrary when a subtle thread or two could have brought it together. A couple of enemy choices didn't make much sense either, especially the Damned from Aldwych randomly showing up in temple areas (and no actual London segment to vaguely justify they). For what they are the indidual segments are executed well enough, even if there's nothing especially stand-out.

The gameplay design is decent, with a good mix of thematic challenges, along with some puzzles and combat. As with the visuals the lack of a consistent thread means that ideas kind of come and go without really being developed, although there are a few more elaborate parts like a bike ride and the block puzzle that makes up the final area. The thematic progression means things are relatively linear, but there are a few nice interlinking moments; this and some foreshadowing is something that would have improved the level if it was implemented more in each individual game homage though. A fun enough play through, but I feel the concept could have been executed better with a bit more experience." - Mman (02-Dec-2019)
"I thought this hour long romp through classic tomb raider environments was well constructed and thoughtful. Yes, the game play is relatively simple with no excruciating jumping sequences to perform but I believe that these feats are not required to enjoy a good raid but rather the opposite. Everything that you love about raiding is here and you get sequences from all of the first four games with the end sequence and the continual earth quaking around Lara a classic. The earth globe puzzle was nice as well as it took a little figuring out even with the hint provided past the Eye of Horus gate. If this is a first attempt at building as the other reviewers suggest then bravo and well done." - Torry (25-Jun-2018)
"Really a classic which will lead you through TR1-2-3-4 areas. Classic tasks, a lot of traps to avoid till the very end, very easy puzzles and some defects in the gameplay, like in the narrow corridor with spiked walls and blades: I triggered the walls and quickly step back and got stucked forever. There is also a nasty bug when riding the quad; I had to dismount every time I wanted to save the game or, if reloaded on the quad, I appeared in the starting room with a nasty camera from outside. Also I didn't like I must to find secrets to get extra weapons (I found only the uzis and the shotgun) and the provided ammo was not enough to shoot all the enemies. Where are the flares for the dark areas? I also missed some camera shots when pulling switches and some flybys. The lights are well worked, but often the textures don't fit or are not well applied on small surfaces. Anyway a classic level you can enjoy." - Jose (18-Apr-2017)
"This is overall a decent and fun debut level. Not everything is quite perfect here (especially several messed up or missing sounds and rough visuals at times) but the (straightforward) gameplay is providing a nice flow and the partially quite mean traps and of course the quad bike ride (save for a potential bug I didn't experience) add to the challenge. One of those was actually not passable without quite a lot of health loss, but the others are quite neatly designed. The enemies and objects do their job well enough, although some rooms tend to be a bit empty; the secrets are actually quite well hidden. It doesn't excel in any regard and perhaps could've been more polished if the builder had some more time, but the 40 minutes are good enough and the nice variety of settings creates a nice nostalgic raid." - manarch2 (11-Feb-2017)
"This is really rather decent for a debut level and explores the early TR1 - TR4 action convincingly. There are some good puzzles and occasionally quite tricky traps and the whole feel of the game is excellent. Possibly, the builder might consider spicing up the environment with more 'furniture' in future levels, but certainly this is well worth playing." - Jay (03-Feb-2017)
"A novel concept has definitely been explored in this level: gather some well known scenarios from the original Tomb Raider series and have the player explore them. I know this has been done before in other levels, but I was still keen to try this one. The downsides are the rather empty rooms, repetitive texturing (although the usage of different themes was a nice touch) and a possible bug when using the quad bike, which I managed to avoid (the bug, that is). Bar those, I rather enjoyed myself." - Ryan (16-Jan-2017)
"This game combines different gameplay and visuals from the first 4 Tomb Raider games. The first section, TR1, with its classic bridges from Caves and some textures from Vilcabamba. Then the TR2 section, known by its deadly traps and tough goons. Then the fascinant TR3 environment, that challenging ride on the quadbike, those creepy statues of Shiva, also some deadly traps. Finally TR4, where the Egyptian essence is. It's a nice game, nice gameplay, entertaining puzzles and a bit easy to find out how to solve them. I think some rooms were boxy and empty. The bug in the quadbike section prevented me from saving the game because when reloading the bike disappeared! And Lara disappeared as well if she was on the bike. What I did was get off the bike (still without being able to see Lara), then pull out a weapon and magically Lara appeared at the top of the structure where the bike is. Anyway it is a nice game to celebrate 20 years of TR. Recommended." - alan (09-Jan-2017)
"If the other Create a Classic levels are as good or better than this one (and the reviews to date would indicate that this is the case), then I'm in for a treat indeed. For some reason the executable in this game is called Run Game.exe, and invoking it caused my machine to drag quite a bit. I substituted the tomb4.exe from The Sapphire Hunt, and everything worked just fine. I didn't encounter the savegame bug mentioned in the stuck thread regarding the quad bike, and maybe this is explained by the substituted executable. Anyway, I had a great time here while writing a walkthrough that documents all three secrets thanks to the builder's readme. It's challenging enough to make you think your way through without causing undue frustration, it has ample lighting so that the need for flares is infrequent, and I liked the way it flowed in sequential order through the textures particular to the commercial releases. A fun raid, and recommended." - Phil (23-Dec-2016)
"This was a nice tribute to 20 years of TR, having multiple themes in one level... However, I'm not sure if it was executed well enough. The gameplay was quite simple and linear. This could be me only, but I experienced quite a lot of random crashes, while loading a level for instance, or during motorbike sequence. Doing a reload while on motorbike will cause strange camera glitch or motorbike will go invisible! I liked the last puzzle in catacombs area, but I feel like one hint was missing, as there was no sound nor camera to indicate puzzle is done, so I kept checking the wall texture to ensure I did it right not knowing It's done already. Not sure if I liked the combination of objects in different themes, like Egyptian objects in Peru, exotic trees in Tibet, it felt quite out of place.. Some sounds, unfortunately, were missing (rolling ball, motorbike...). Lighting was quite basic and so is texturing, I noticed many wrongly rotated textures, as well as many cracks (especially underwater). This is a nice level for beginning, still lots to learn and I'm looking forward to see more from this builder!" - Raider99 (15-Dec-2016)
"The idea of merging themes from the first four TR games is brilliant in concept however I felt it made the level feel rather strange. Each area did indeed have the classic TR feel but I felt that it lacked something. I loved that there was a variety of different puzzles and traps to complete but the gameplay felt very linear. There were obvious issues with the sounds, including when being underwater and when using the quadbike. The background tracks felt very random in places and I felt they were only placed there to give it the nostalgic TR feel. Each area used textures well to remind you of the classic TR levels - the lighting in places seems fairly simple however didn't take anything away from the game play. Overall I felt a really good effort was put into making this level however it lacks something which I hope the builder will find in future levels." - smcandrew (12-Dec-2016)
"Although not the first time a custom level has incorporated the concept of 'several different TR visual themes within a single level',this nonetheless came across as a novel idea;and one that should be used more often. The gamemplay difficulty ramps itself up admirably as the adventure progresses,although the quad-bike sequence was perhaps too difficult for some due to the game-crashing bug.The variety of tasks was enjoyably diverse (I loved the cunningly thought-out gauntlets;and the discovery of the clue for the pushables);the enemy placement was entertaining;and the use of audio was very effective.What let it down somewhat was the generally boxy room design and unimaginative and rather flat lighting,which prevented the surroundings from ever becoming particularly interesting.The change of locales should also have been better defined: what started out as a clear delineation between TR themes became something of a haphazard and distracting mish-mash by the latter part of the adventure;not helped by the fact that the generally rectangular room design made all of the various places feel ultimately rather similar.The speed and variety of the gameplay undeniably kept me entertained for 80 minutes;but still,the full potential of this particular concept has yet to be properly realised." - Orbit Dream (11-Dec-2016)
"After two weeks of solving sfx issues, hearing them explained with "I wasn't able to find the cause" feels like being raped by a herd of donkeys - and it's the fourth level with these issues so add to them a horse, a cow and a camel. Now I will clear my mind of prejudice, make myself a cup of warm coffee, and only then I will begin reviewing... [TEN MINUTES LATER] Okay. Caves... I guessed this level is them because the storyline is missing from the pack. But even if it wasn't, the game would still feel like the most random thing I have played this year - while I understand the intention of "seamless blend, the author's definition of "seam" either doesn't match mine or is totally opposite to the correct one: the pace is so fast and transitions so absent the output experience is a Chinese Peruvian Buddhist Temple of Quadbike Shiva, followed by Catacomb of Qualopec, and my mind has also registered some bits of Venice, Settomb and Tinnos inbetween. The clash of topics makes this game the first, and possibly the last one where Ora Dagger and The Seraph open a single door. Among simple tasks, the author had sparks of professional awakening like a trap deactivated for return, a thief stealing a pickup, a smart pushable hint reveal or the last secret so clever I gave up, and too soon because it would be very satisfying instead. Music design is top-notch either. Graphics, predominantly made of basic shapes, wallpaper tiling and a bulb per room, could be less primeval - but in this visual aspect, moments of atmosphere occur as well. And vice versa, lowlights in all categories occur like plain ambience rooms, missing jeep ride samples or a trap which must claim blood. The ending is accordingly mixed - I finished shaken and stirred, but also quite satisfied. SUMMARY: If the entire level was built with attention equal to its best bits I would rate it much, much higher. It looks like the release has caught the author in the middle of building enlightenment so I hope he goes full steam with the next project." - DJ Full (09-Dec-2016)
"Quite a good start with gameplay similar to tomb raider 1 however for me anyway there was a game stopping bug with the Bike which caused me to not be able to finish it which was if you take the bike out and save when you reload your bike is where it started (When you are on the bike you are also back where the bike started so this is a major bug). -" - JoeTheCrazyGamer (09-Dec-2016)
"It felt nostalgic and kinda satisfying, but the concept of this level is so awesome that I think the author should've explored more and put a bigger effort on it. There was some annoying sound bugs, I didn't like the repetitive use of textures and the rooms felt way too empty. Despite that, it's a nice level. The gameplay was very fun." - Gian Carlo (08-Dec-2016)
"For a debut level, this was a surprisingly engaging hour and a half-long adventure(with the gameplay undoubtedly being the best quality about this release, including tense runs through devious traps, an exhilarating quad bike ride and a fairly clever pushable puzzle that took a fair bit of thinking and perseverance to figure out on my part). The sudden change in room environment theme and enemy choices after each major section, was also a nice touch that I appreciated the builder using to spice things up. Every other aspect to this level on the other hand, is handled okay at best. Texturing is quite repetitive throughout(no matter what the environment theme may be), lighting isn't anything too impressive, rooms can feel consistently empty due to a lack of decorative objects and whilst the music choices and odd 2.5D-styled cameras can get your blood pumping when traversing through a challenging gameplay section, the missing sound effects can at times get a bit distracting(despite the builder's best intentions). In conclusion, recommended if you're wanting a fun level to play. But don't go in expecting a good looker and you should be fine." - Ceamonks890 (03-Dec-2016)