Armor of Hideyoshi
1,101 downloads

- Release date
- 20-Jun-2001
- File size
- 17 MB
- Class
- Oriental
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Akcy ↓ | 7 | 8 | 7 | 6 |
| alan ↓ | 7 | 7 | 8 | 8 |
| Andi Croft ↓ | 8 | 8 | 9 | 9 |
| CC ↓ | 8 | 8 | 9 | 8 |
| Daniel ↓ | 7 | 7 | 9 | 7 |
| Dimpfelmoser ↓ | 9 | 8 | 9 | 8 |
| eRIC ↓ | 8 | 8 | 8 | 9 |
| eTux ↓ | 7 | 7 | 6 | 5 |
| Gerty ↓ | 7 | 7 | 8 | 8 |
| Jay ↓ | 7 | 8 | 8 | 8 |
| Jbc21 ↓ | 9 | 10 | 9 | 10 |
| Jose ↓ | 9 | 9 | 9 | 8 |
| Kristina ↓ | 9 | 8 | 8 | 8 |
| Lady Lara ↓ | 8 | 8 | 8 | 8 |
| Leeth ↓ | 6 | 6 | 5 | 6 |
| Magnus ↓ | 7 | 7 | 9 | 9 |
| manarch2 ↓ | 7 | 7 | 6 | 8 |
| MichaelP ↓ | 8 | 8 | 8 | 8 |
| Mulf ↓ | 6 | 7 | 6 | 5 |
| Neltharion ↓ | 7 | 7 | 7 | 7 |
| Orbit Dream ↓ | 8 | 7 | 7 | 8 |
| Phil ↓ | 8 | 8 | 8 | 9 |
| Qwendo ↓ | 9 | 9 | 9 | 8 |
| RaiderGirl ↓ | 9 | 9 | 8 | 9 |
| Ryan ↓ | 8 | 8 | 8 | 8 |
| Sash ↓ | 9 | 9 | 8 | 9 |
| Scottie ↓ | 10 | 9 | 9 | 8 |
| Treeble ↓ | 8 | 8 | 7 | 7 |
| Zhyttya ↓ | 6 | 6 | 6 | 6 |
| Category averages (29 reviews) | 7.79 | 7.79 | 7.79 | 7.76 |
The wad is based on City, and textures come mainly from Coastal, but the eclecticism is strong in this one: there are the Egyptian doors from Tut1, a globe and Athena gates from Library, textures from Maria Doria, Chunnel, the Mansion, Venice. It's a hodge-podge, and it doesn't always work, but it does when it's most important. The builder uses standard objects mainly from City (bits and pieces of Islamic architecture) to create buildings on stilts, which you snoop around before making your choice between the paths (a segment which reminded me of No One Lives Forever 2); and the sentry guns are posted all around a pagoda, in which you retrieve the various parts of the prized armour, scaling several tiers.
However, besides these highlights, the game features rather a lot of backtracking and padding. There are other irritations, some of which were present in the builder's previous levels as well. To begin with, you have to find an unknown number of jumpswitches sprinkled all over the map - in itself not an appealing gameplay concept, and made more irksome by the circumstance that you get absolutely no clue as to what any of them does, or whether you found them all. Once again, there's no camera guidance until late into game. Once again, too, you have to navigate labyrinthine underwater passages. These are green, and pretty much the only places where lighting was employed. The map covers a fairly sizeable area, much of it outside, yet the connections between the outside rooms aren't always entirely sound, and you often get a view of the end of the world. Finally, the builder repudiates the concept of the secret - there are several hidden rooms which, in addition to pickups, also contain Golden Laras (and to which the builder, for some occult reason, attached the metal loop), but none of which counts as a secret. Neither does a prominent puzzle (the four-boulder room), although it's entirely irrelevant to the plot and, in the event that you solve it, yields only additional pickups; if you don't, it simply leaves you puzzled as to its purpose. Some of these issues greatly diminish the level's replayability, the option of choosing between two paths notwithstanding; its highlights, however, make the level absolutely worth playing at least once." - Mulf