
Levels listed...
TEN - 11
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 142
TR1 - 69
74255 reviews (20.4/level)
3620 (99.7%) walkthroughs
463 Hall of Fame levels


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release date: |
19-Mar-2018 |
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# of downloads: |
349 |
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average rating: |
7.94 |
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review count: |
13 |
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review this level |
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file size: |
99.10 MB |
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file type: |
TR4 |
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class: |
Oriental |
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author profile(s): |
email(s): |
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n/a |
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Reviewer's comments |
"Lara gets busy hunting down another relic in beautiful China!
Of course, she cannot just go and pick up the dragon dagger. Some warriors, tigers, snakes, and a DRAGON will try to stop her from getting there. The objects were chosen well to convey the Asian theme of the level.
The set of textures includes some original material from TR2, some of the Asia-BtB set, and also some custom-made textures. It is a harmonious mix that adds to the atmosphere of this impressive game. I bumped into the end of the map twice and Lara hit invisible blocks from shut doors a few times, unfortunately.
The atmosphere of the game is where it has its strong suit, because IT IS SO PRETTY! The overall impression of the game is that it is a thing of beauty. There are some minor texturing mistakes, and the lighting, although generally well-done, seemed flat in some places.
The gameplay heavily relies on puzzles with pushables. It was a bit too much for my taste, especially since the final fight with the dragon is one big pushable puzzle and makes up a whole level in itself. This put aside, there is a lot of climbing involved. I particularly liked climbing around the cliff and caves without dropping into the overpowering undertow of the stream. Climbing a humongous tree was another highlight. There are some custom puzzle items and corresponding receptacles, too, which is much appreciated on my part.
All in all, the game took me about 2 hours to complete. It was quite hard at times and I wish some more beta testing would have been done because it is a good level with potential to be a great level." - Sponge (19-Jan-2025) |
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"A game that seems to be relaxing at the beginning with
easy-peasy progression but it becomes more challenging
rather soon ; the first level is very long with some
large areas. There is a few beginners mistakes such as an
invisible block in front of doors , buttons with wrong
animations and some textures are stretched. But the
builder shows also very good skills with flipmaps or
other features and his talent shows here and there ; some
areas are good looking and i don't know it is of his own
making but some enemies like the remashed/retextured
Chinese ninjas are cool. Many secrets and pickups to be
found. For the player , this game provides lots of
gameplay with a few challenging parts. A few things i did
not enjoyed much : the music while beautiful becomes
boring quickly as constant background loop, there isn't a
great atmosphere, some textures choices look strange , a
bit of lagging shows up in a couple of places , some of
the challenges feel a bit contrieved and there is a bit
too much of pushing for my taste. Nevertheless this is
consistant raiding and globally the builder can be proud
of his work even if i can't help thinking it could have
been even better." - eRIC (03-Aug-2019) |
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"I don't really understand why nobody translated the Chinese
hint, since without understanding it the final battle
becomes half an hour of trial and error... Feels plainly
like if the builder didn't know his level has reached the
Western audience, so if that's the reason it's very simple
to fix: anybody in contact with him, please just make him
aware. Second major thing is endlessly looped music, I admit
I muted the game for the majority of duration. Also, as a
builder please always make sure you clearly distinguish what
is a barrier a player isn't meant to go over, from a barrier
which we're supposed to cross, because this is untellable
multiple times. Last thing would be wrong portals near the
beginning of first level, but that's kinda bearable. All in
all I smell a potential hall of famer gone kinda wrong so I
encourage the builder not to give up since this is
particularly good, especially as for a debut." - DJ Full (09-Oct-2018) |
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"What a super intense debut effort and what
a huge duration for a single level (plus a
brief dragon battle at the end). It's
possibly a little too overstretched and
ambitious for its own good and maybe too
ambitious as there were a fair few
irritations around. First and foremost,
the looping audio tracks. These are never
a good thing to include in levels and when
the player is subjected to it for the
entire duration (in my case more than 2
and a half hours net time), the player
will do little more than become a bit too
ill-disposed towards the level as a whole.
Another big issue is the frame rate drop.
The game ran so slowly at times that it
became a nightmare to get through at
times, which I'm sure is not what the
builder wanted. I also encountered a
couple of scenery breaks near the end, and
thought that some of the tasks involved
too much repetition and trial and error.
But on the upside, this is otherwise very
well done for a first effort. The
sceneries are gorgeously crafted, enemies
are well placed if a bit too tough to take
down and the gameplay really shows
intuition in the form of some of the
exploration segments, traps, mirror rooms
and pushblock puzzles. The dragon sequence
was also not too frustrating this time
round and I encountered no game crashes.
Maybe in his next game, the builder might
tone things down a bit, but nonetheless
this is a frustrating but involving game.
I feel quite wrung out." - Ryan (14-Sep-2018) |
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"To be a debut it's good enough to entertain players. The puzzles are not very innovative, and there are a couple of very tricky tasks which could be avoided, like the frustrating jump after getting the sight. Of course, there is enough ammo and medipacks, plenty of enemies to shoot and the secrets are not hard to find. Not agree with the background music, only changing when visiting a new area and not very appropriate; I missed more camera shots and more hints to create a more fluid gameplay. The lights are worked but I think only the general lighting of the rooms and the areas have a good look but not well worked the small texture surfaces. The last area with the dragon has no hints to know where to place the movables; perhaps the Chinese characters in the first room? so I better used Phil's walkthrough saving a lot of time. Enjoyable but don't forget to save some medipacks for the final fight." - Jose (26-Jul-2018) |
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"I gladly welcome a builder from continental China for a
change. Still, my feelings are somewhat mixed regarding
what he's done here. This two-set level is huge and has
some rather creative moments. I think it's generally well
built but it's also a bit annoying in ways, which reflects
itself in the fact that I was getting a bit tired of it
after a while - and that hardly ever happens with really
great levels. The use of looping music throughout was
annoying and the forest area could be considered somewhat
confusing. I also found the final battle against the dragon
to be way too long and quite confusing. Still, a nice
effort. Hopefully, more will come and definitely better
too." - Jorge22 (21-May-2018) |
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"I wonder if this is the builder of Bodhisattvas Cimelia because it feels pretty similar in terms of overall style. Just as that one, this level could have been a candidate for the Hall of Fame, as it has atmospheric and grand-scale locations as well diverse, creative and entertaining gameplay, together with reasonable technical skills visible here - but, sadly, this is one more example (of way too many now) where missing beta testing really destroys the whole feeling. At first, the audio tracks are beautiful to listen to but please, PLEASE don't let them loop almost endlessly! The same with objects - they are (mostly) well placed but some areas are so crowded with objects (like the lake and forest areas later in the first level) that it became almost impossible to pass through the level (let alone jumping and trap sequences) because of a frame rate of ... 3 FPS? Things a decent testing team would immediately notice. In later parts of the level, there are more and more crashes and I had to replay parts of the level because I couldn't reload games when I went out to the desktop, compatibility mode didn't help either. The second level is free of those issues (except of another looping audio) but the pushable puzzles are not really logical (at least not if you don't understand those Chinese signs) and thus another either a very tedious trial-and-error tour or you have to use the walkthrough, which I did. Add to this more trial-and-error pushable puzzles (but on a smaller scale) in the first level, lots of unwanted shortcuts, secrets you have to find in order to progress, some heavy texturing mistakes (especially, there are many missing textures near water surfaces), lots of places where you can easily reach the end of the world (in some secret hideouts, you actually have to get up to the top of the map), textures blinking in and out of existance, cameras going through walls, a rather cartoonish look in some areas, invisible blocks in front of doors and some quite boxy rooms, even outside. All these, at least as far as possible, should never be included in any decent game and ironed out in beta testing. Credit must be given to the builder that this game is still rather entertaining on the whole, and the issues I mention are really of the sort "more care is needed" rather than "missing talent", so my hopes are high that his next level really blows us away, as for a debut level (?) this is really half as bad. Found 12 secrets (that, apart of the two you need to find, were nicely hidden) in 1:45 hours." - manarch2 (21-Apr-2018) |
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"To be honest, this level is well built has great
challenges but here is some polishing up to do.
The music is a bit too loud and the fade out-in is a bit
too noticeable. I like music more when you are unable to
tell where it starts and ends.
The lighting in some areas wasn't too great. Like above
the dojo.
On the other hand, I got really frustrated with some jump
puzzles. I can't explain why but I always ALWAYS have bad
luck with rope jumping. And there is one jump part at the
first level I really hated. A bit too much rope jumping
to my liking.
But besides that, great job for your first level!" - Fairy Godfather (18-Apr-2018) |
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"This quite beautiful level could be a very delightful
experience, but unfortunately it has too many monkey
crashes and lags for that. (Honestly, I thought that
after the Khmer Empire's BtB experience, builders would
banish monkeys from their games; and here there are so
many of them!) I also agree with the reviewers that
complained about the toughness and bunchness of enemies,
the non-stop (although lovely oriental) music, and the
quite boring part of the dragon. And I think there were
so many comings and goings and backtracks by tree trunks,
meeting monkeys all the time, a lot of them of the
ressurrecting kind; one passage should be enough. Thus
said, let's pass to the praises: good light, some tricky
novelties in gameplay (as the counting of thick bamboos'
sequence, for deactivating spikes and picking up a golden
rose, although it seems that some people could pick it up
without deactivating the spikes, a real impossibility for
me), a sound display of gameplay creativity and good
taste for objects, coulours and places, quite enjoyable
and varied gameplay, with a lot of difficult, challenging
sequences. In resume, PLAY IT." - Josey (18-Apr-2018) |
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"I had a rather bittersweet relationship with this remarkably
complex debut release. The constantly looping music quickly
got on my nerves, and the worst part of it was that it
obscured the secret chimes so that I found but was unable to
document two of the secrets in the first level. And the game
crashes became so constant near the end of the second level
that I could neither save nor check my stats to determine
whether that dark room at the bottom of the ladder was
indeed the final secret. Another drawback was the toughness
of the enemies, but there was so much weaponry and ammo to
be found that I suppose I shouldn't grumble about this.
Finally, there were some texture dropouts, notably in the
forest area in the first level and in the water trench in
the second level. I've deducted a single point in each
rating category for these issues. In all other respects I
found this to be a wonderful raid that took me more than
three hours to play (I was writing a walkthrough at the
time), filled with scenic rooms and outdoor areas and
providing a variety of gameplay ideas. For the most part the
game crashes were sporadic (about a half dozen) and only
mildly annoying until I reached the last few minutes, at
which point the game became virtually unplayable. That's too
bad, because this dampened my enjoyment of what up until
then had been a consistently enjoyable exercise. Highly
recommended, with the noted reservations." - Phil (06-Apr-2018) |
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"Considering the fact it's a debut project, it actually deserves lots of praise. It is located in a vast Oriental compound divided into smaller sections, each with a unique theme and objectives. The first level is all about exploration and typical raiding, while the second one introduces a really tedious boss battle and is quite a turn-off. Another problem must be stressed as well. Sadly, the later areas are plagued with considerable framedrops which slightly takes away the immersion and becomes quite obnoxious, never hindering the gameplay though. Hopefully, the author will have a look into that issue and release a tweak of some sort. Puzzle-wise it is as varied as possible, offering tricky jumps, time trials and clever use of sniping abilities. Some sections however require multiple attempts and become utterly daunting. I had to replay them dozens of time and was even close to cracking my gamepad with rage. Combat is a little bland with enemies highly resistant to ammo. Graphically, it looks dazzling for most of the time, with interiors filled with nice little props, huge exotic paintings and skillful use of light. There are also custom music pieces playing continually in particular segments. I myself found them really pleasing and never muted. Secrets are well placed and definitely obtainable. I managed to grab all of them. Summing up, it was a great lenghty adventure, occassionally troubled with in game faults and truly difficult challenges. We should give the author a big thumb up and await his future contributions. We just might've witnessed the birth of genuine a TRLE talent." - PolishRaider (02-Apr-2018) |
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"Not a bad debut for this builder. Lighting was good, but
the textures have been placed with a little less care in
some places. I liked the first pushable puzzle, and the
tasks were generally fun. The design was good, very
atmospheric, still, I don't know if it is just me, but
there was a very nasty lag that grew heavier and heavier
as I advanced on the level that made almost impossible to
enjoy the gameplay. I think that's due to the huge wide
open areas overflooded with static objects. That's
something to consider for future releases, because no
matter how good it looks, you have to respect the
limitations of the game in order to avoid texture draw
problems, objects disappearing and lag. Cameras were very
well applied, but the music turn very annoying after a
short while since there weren't any other soundtracks in
the game. Also, enemies were very tuff. That wasn't so
much of a problem because of the generous amount of ammo,
but it is a little unreasonable to kill a bat with more
than 10 shots. The final fight could've been better, but
maybe it's just me getting tired of fighting the TR4
dragon and his locusts. Overall, a nice level with
enjoyable gameplay, if you don't mind the lag." - Feder (30-Mar-2018) |
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"I liked this level a lot. Very enjoyable overall. I don't much care for locusts and having to keep performing the save/load manoeuvre in the final area somewhat repetitive. Music a tad annoying) in places. Lovely atmosphere otherwise - I am partial to Oriental levels. Maybe could do with a few more camera hints. Good secret placement - I found 8/12.Textures generally well applied - but towards the high end-of-the-world they would often not be drawn. Recommended." - Adrian (28-Mar-2018) |
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