Levels listed...
TR5 - 33
TR4 - 3193
TR3 - 183
TR2 - 140
TR1 - 67
73971 reviews (20.4/level)
3605 (99.7%) walkthroughs
456 Hall of Fame levels
1265 levels rated >= 8
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release date: |
31-Mar-2018 |
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# of downloads: |
295 |
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average rating: |
8.46 |
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review count: |
13 |
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review this level |
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file size: |
59.70 MB |
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file type: |
TR4 |
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class: |
Jungle |
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Reviewer's comments |
"A well crafted TR3 jungle level, good atmosphere and very good music choices. The light is
dim but the builder doesn't hide stuff in the bushes, so you actually don't even need a
flare. Personally, I didn't mind about the number of switches, somehow it didn't feel
annoying, but I did mind that the areas look too similar, although some of them are very
beautiful. In summary, not a stand-out but a certainly entertaining level." - billie2001 (17-Apr-2024) |
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"Too many switches and confusion-generating similarities but otherwise very chilling, satisfying and coherent. Includes several basics which impress with clever usage. A simple jungle level but I liked it." - DJ Full (26-Jun-2019) |
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"This is a very well designed level, although too dark for my liking. Fortunately, I never ran out of flares, but it was a bit annoying to keep one lit all the time. Anyway, I liked the TR3 vibes, sounds and textures. Some areas remind you of the india levels of the original game. I only found three secrets but at least I found the easter egg. There are many switches to pull, so don't miss any. A nice and recommended level." - alan (27-Oct-2018) |
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"For me the best level from this prolific builder. Lineal gameplay with no difficult tasks, the puzzles are not very innovative, but the tasks are entertaining and never boring; perhaps there is an abuse of the switches though. I found enough ammo and guns to easier deal with the enemies, and the secrets were not difficult to find. The rooms are a bit dark, even when there are enough flares; the textures are very well applied and the architecture is excellent, with all the rooms very well ornated. The author takes you back to a TR3 jungle environment with the old musics, traps and enemies, sure very enjoyable for nostalgics of those levels. Recommended." - Jose (30-Jul-2018) |
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"Firstly, i loved the cutscene of the start, very well made,
the atmosphere is very similar to TR3 and the tasks are
pleasent, the enemies and objects were well put the same
for the light and textures, but i think that there were too
much platforming but ok, besides that it's a great level!" - ameliacrofty (01-Jun-2018) |
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"I rarely have a good time playing a custom level when I'm constantly squinting in an effort to discern my surroundings amidst a dark and dreary backdrop. To his credit, the builder has provided ample flares, but it's just not the same. That being said, you get here an engaging jungle raid that took me about 75 minutes to finish. Finding the five documented secrets is important, as this restocks your store of pickups and allows you to deal comfortably with the various enemies you'll encounter throughout the level. The puzzles provide a wide-ranging variety in the gameplay department, and the single timed run I remember was not too difficult to conquer if you were properly lined up to jump the gap and grab the ledge on the other side. Dutchy has given us a well-written walkthrough that guides the player through the nooks and (sometimes quite cramped) crannies in search of the seemingly innumerable switches." - Phil (23-Apr-2018) |
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"This level really excels in recreating the
TR3 atmosphere and setting in a crisper
and cleaner format. The general
architecture is really attractive and
although the lighting is a bit dark in
places, it never gets too intrusive or
annoying. The gameplay might start out a
bit underwhelming but stick with it as it
does improve quite a bit later on. The
gameplay is mostly platforming based, but
there are a couple of nice puzzles and
traps thrown in for good measure. Enemies
are also nicely placed, although no
problem to dispose off if you find the
numerous weapons. I may not have liked the
long winded underwater section, but
otherwise I think it's definitely worth a
look, even if not particularly fitting the
Easter format." - Ryan (23-Apr-2018) |
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"Sorry, but I found this level too dark and leafy to be
really enjoyable... although the waterfalls' scenery, under
a crepuscular sky, is certainly lovely. The placement of
one of the secrets in the backstage, in a manner of
speaking, was a nice touch, but that confusing underwater
maze, along with the interminable river ledges' jumps,
almost drove me crazy. The absence of binoculars, in a game
where we have tiny, almost invisible ledges to find,
coupled with the absence of Lara's compass in a very leafy
environment, are also a sad trial for the player, but at
least there are no monkeys in this jungle to provoke game
crashes. There are also other good things: the music is
alright, there are plenty of weapons and flares, the
sequence of actions is smooth, without undue backtracks,
and, last but not least, this is a nice homage to TR3." - Josey (22-Apr-2018) |
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"I'll admit that after a while I was a bit bored after the
start when Lara goes to bed and falls asleep. Too much
lever searching and using and nothing else really. Still,
I have occasionally read one book or another that I had
to force upon myself up until the middle, only to read
the rest of it in one go as it became too thrilling to
stop by then (which is quite risky on the author's part
as I don't normally keep going if I find it to be boring
for too long). Such is the case. Well, not exactly. It
started gathering pace well before that and evolved quite
interestingly to the point in which I was fully enjoying
this excellent return to TR3's jungle. The lighting may
be a bit dark at times but it's convincing, TR3's music
and sounds are well put to use and the general
architecture really appealed to me. It's more about
discovery (even though it's a basically straight path)
than it is about fighting enemies or solving heavy
riddles. And I liked it that way. I loved finding the
secret room with the incomplete textures in the pirana
lake. I loved the most dangerous moments because they
weren't dangerous at all, they just added a lot to the
atmosphere (the skeleton out of the wall, the slow
boulder down the ramp and the short zip line ride over
the spikes, for instance). Very good, I find... I fought
the shivas in the last room using only my pistols: one of
them because there was no door closing as I got there, so
I could easily fire from the corridor, and the other one
because it actually got its back stuck against a wall. So
unfair on the poor things! Recommended, of course." - Jorge22 (12-Apr-2018) |
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"Much better than the builder's last level and in terms of atmosphere there's quite a step upwards. The jungle setting is very atmospheric and a few areas are rather stunning to look at (like the first ou, all with good care for details, realistic lighting, rather clean texturing and apt music and cameras. It is quite dark overall, but I didn't find it oppressively dark and it rather adds to the atmosphere. The enemy and object placement is what you'd expect from a Jungle level, but the five secrets are mostly well hidden. Gameplaywise, it initially is little more than the worn-out lever hunt, but it does improve slightly later on with more platforming and minor puzzle attempts. While the setup is solid, there's nothing really new added here and this is why the game felt rather uninspired in that regard. In most others, however, it is really well done. 35 minutes." - manarch2 (05-Apr-2018) |
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"A nostalgic trip, with beautiful nighttime jungle scenery
purposefully reminiscent of Tomb Raider 3. Hopping through
tree branches and racing spiked walls is always fun! At
times, the geometry, objects, and lever-pulling made
progress feel slow or predictable. The secrets I found
were engaging little puzzles, and one in particular was
quite memorable (I only found 2 though). Textures were
nicely applied in most places, although sometimes (like
the multi-idol textures in the temple interior) were
upside-down or repetitive, and the lighting was pleasant.
Some static plants and triangular openings made the
platforming difficult. The low point was probably swimming
through tight corridors looking for levers: by this time,
I had grown tired of pulling levers to open doors, and was
in the mood for some other kind of puzzle solving, and the
twists and shortcuts in the corridors made it difficult to
remember which one of many similar levers had already been
pulled. The highlight was emerging out of the nighttime
temple and into a beautiful dawn-lit waterfall valley,
very atmospheric and something that felt both Tomb Raider
3 and fresh at the same time. I particularly enjoy night
jungle levels, so it was fun to add this one to my
playlist." - Cbl (03-Apr-2018) |
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"To begin with, this seemed like little more than a lever throwing exercise, but as it progressed it became much more interesting with some puzzles, timed runs and route finding elements that made it much more fun. There are enemies in this Eastertime offering - tigers, vultures and a couple of Shivas for the boss ending. Where this level really scores though is the recreation of the TR3 India/jungle settings - all the joys of the look without the cumbersome nature of the TR3 engine basically. It's very atmospheric, albeit a bit dark in places, but sufficient flares are provided. Really, the only thing I didn't particularly enjoy was the underwater lever maze. Otherwise, I had a good time." - Jay (03-Apr-2018) |
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"This is a fun level made with much care in details, such as
the changing horizon, the cuts and the jungle atmosphere. It
recycles some parts of the original India levels as well.
Gameplay was simple but entertaining (consisting in the old
search for switch style, mostly), and the final fight is
rather easy if you get there with all the ammo you picked up.
It was pretty dark in that jungle, but I guess it makes sense
since it takes place at midnight (and in a dream). Find 4 out
of 5 secrets. Recommended." - Feder (02-Apr-2018) |
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