Lara's Adventure in Wonderland
1,095 downloads

- Release date
- 22-Feb-2001
- File size
- 17 MB
- Class
- Young Lara
- Engine
- TR4
- Duration
- short
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| alan ↓ | 6 | 5 | 5 | 6 |
| CC ↓ | 7 | 5 | 7 | 7 |
| Dimpfelmoser ↓ | 7 | 7 | 7 | 7 |
| eTux ↓ | 7 | 7 | 6 | 7 |
| Gerty ↓ | 7 | 4 | 5 | 9 |
| Gonxii ↓ | 8 | 8 | 8 | 9 |
| Jay ↓ | 6 | 6 | 7 | 8 |
| JoeTheCrazyGamer ↓ | 8 | 8 | 8 | 8 |
| Jose ↓ | 3 | 4 | 5 | 6 |
| Josep ↓ | 8 | 6 | 7 | 6 |
| Kristina ↓ | 6 | 7 | 7 | 8 |
| Lady Lara ↓ | 8 | 7 | 7 | 8 |
| Mehrbod ↓ | 3 | 2 | 2 | 1 |
| MichaelP ↓ | 6 | 4 | 6 | 9 |
| Momster ↓ | 5 | 5 | 7 | 7 |
| Mulf ↓ | 3 | 4 | 4 | 3 |
| Orbit Dream ↓ | 8 | 7 | 6 | 6 |
| Phil ↓ | 9 | 9 | 8 | 8 |
| RaiderGirl ↓ | 7 | 6 | 7 | 8 |
| Ruediger ↓ | 7 | 6 | 7 | 8 |
| Ryan ↓ | 6 | 6 | 7 | 6 |
| Sash ↓ | 7 | 7 | 6 | 9 |
| Scottie ↓ | 8 | 5 | 8 | 7 |
| Treeble ↓ | 3 | 3 | 4 | 2 |
| Category averages (24 reviews) | 6.38 | 5.75 | 6.29 | 6.79 |
The level's centrepiece is clearly the keyboard puzzle. It's okay. However, I was far more impressed when the screensaver on the laptop monitor switched from penguins to what looked like a refracted image of an Angkor interior, which later revealed itself to be not a 2-D image, but a 3-D series of ramps that Lara can actually run up. Stroke of genius, I'm tempted say. Alas, the rest of the gameplay consists entirely of uninteresting or outright annoying tasks, a whole lot of built-in backtracking, and even forced repetition of lengthy segments. This includes a ropeswing towards a frustratingly glitchy crawlspace, which you have to do twice, and the interminable monkeyswing all across the - Big Chamber' and back again - surely this, if nothing else, is beyond the pale. There's also almost no camera guidance, causing even more useless backtracking.
The builder gets one thing right about Alice, and that is that Wonderland, whatever else it is besides, is also a dangerous, at times disturbing place, so the presence of enemies (the mummies have one good scene, in which a bunch of them gang up on Lara in a cramped room, attempting to prevent her from operating a lever) or the spikes that suddenly pop up after a series of slopes aren't incongruous; they are, however, at odds with the cloyingly cosy onsie-bearsuit-bedtime-story fantasy that the texturing overwhelms you with, and the fact that the dangerous bits are all intrusions from Angkor smells like a cop-out.
In sum, I can see what the builder was going for but I don't think it works. It is essentially, as Treeble aptly put it, - Lara in a huge box'. - Oh, and in case you were wondering: Why is the solution of the keyboard puzzle the word - whale'? Sure, we've seen imagery of happy little whales earlier in the level, but we've also seen happy little tulips. It is an act of self-indulgent defiance by a Japanese builder whose site (now defunct) was named whaleeaters.org." - Mulf