Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72353 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
10-Aug-2018 |
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# of downloads: |
67 |
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average rating: |
6.48 |
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review count: |
10 |
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review this level |
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file size: |
31.80 MB |
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file type: |
TR4 |
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class: |
Base/Lab |
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Reviewer's comments |
"The first impression of this level was so similar to other base/lab levels I wasn't even sure f I played it already or not... After several rooms it was clear I didn't, but it didn't make things better - enemies are countless clones, objects don't fit, there should be a passage/lever/door/button counter, and before anybody accuses me of hate speech, YES you're correct - I hate secrets which are meant to infuriate you instead of being found. Good thing about this level is the transition into the mine where the final artifact is, I surely didn't expect that after the long monotonous build-up. This is also where the gameplay gets more creative and provides a nice conclusion with a satisfactory ending, so I will say the first half isn't recommended but the second one is." - DJ Full (10-Jun-2019) |
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"It seems that the author got out of ideas this time. Nothing really interesting here, push a lot of buttons, push a lot of levers, several timed runs and few more. Always leaving a closed door behind, you'll need to backtrack to the same places many times. If you want some extra weapons you'll need to look for the well hidden secrets, except the revolver I found near the end to shoot the last enemies. Some cameras help ok, but I missed more musics to create a better atmosphere. The best were the well worked lights and the well applied textures, even when many rooms are textured the same way producing monotony. Anyway another solid level from this author, but boring." - Jose (17-Dec-2018) |
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"The worst of all the builder's levels I played. Boredom from start to finish (except of one double timed run which was nice), pulling a seemingly endless amount of buttons, shooting three dozens of guards along the way and all that in very boxy and plain areas with little atmosphere and very few cameras. On few occasions the builder shows he is capable of more - like the card that once found allows you to pass the machine guns -, and perhaps the lighting is a tiny bit better than in the last two releases (though still quite flat and uninspired most of the time), but it's a very pointless addition to the builder's portfolio all in all and I really can't say more. Missed that secret where you are not allowed to push a certain button. 35 minutes." - manarch2 (01-Nov-2018) |
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"This is pretty much as standard as it
gets, in terms of base type levels. It's
competently built, but nothing really
extraordinary, and the long corridors and
labyrinthine sections do tend to outstay
their welcome. I also felt that the guard
and bat attacks got boring after a while,
seeing as you encounter them around almost
every corner. That said, this level is
solid in its own right, so you could give
it a go if you like base levels." - Ryan (13-Oct-2018) |
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"An old-fashioned level consisting of long corridors in a
well-guarded, but seemingly derelict, secret base located
in a canyon. The gameplay is made up of pulling switches
to open doors to reveal SAS baddies, guarding more
switches for more doors, and so on. The textures are TR3
Area 51, but applied like wallpaper in many areas. There
is an exceeding amount of backtracking, frequently through
frustrating fire and steam traps or through the long,
empty corridors. There are two areas the level does well.
The first is the lighting, which is minimal but pleasantly
pastel in the few areas where color is used. The second is
in two of the timed traps, one involving trap doors and
the other involving flames, which required a little bit of
effort and some lateral thinking in the latter case. There
were also a number of details that make it clear that the
level builder does pay attention to detail: steam emitting
from gratings, and the use of updated moves like the
forward roll from crawlspaces and Piega's "look" animation
make it clear that some thought has gone into making the
game a smooth experience. I hope the author takes time to
work on building a logical, and less switch-filled world
next time. I cannot recommend playing this level." - Cbl (09-Oct-2018) |
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"By and large, this is pretty much standard base fare - not bad, but not great either. Inevitably, there's rather a lot of running around, shooting guards and pushing buttons I did like the bit where Lara acquired the key card that prevented the sentry guns from firing at her - we haven't seen that for a long time. Otherwise, there's nothing out of the ordinary going on, but if you're a base level fan you could do worse than take a look at it." - Jay (05-Sep-2018) |
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"After a string of enjoyable raids I feel the builder has
taken a small step backward with this release. The gameplay
provides ample variety, but there are too many nondescript
tunnels that must be navigated multiple times. There's also
an overuse of buttons, a feature I mentioned in the
walkthrough. The builder has demonstrated a devious talent
in the way he allows the player to acquire secrets. There
are two in this level, and if you don't do things in the
proper order you miss out on the opportunity to get either
one of them, with no way of going back once you've realized
the error of your ways. I have no complaint with the
lighting, and the builder has certainly adapted nicely in
response to my reviews of his earliest levels. Upon
reflection, I've gone back to bump up my rating in the
gameplay department, because this is a well thought-out raid
from start to finish despite the shortcomings I've
mentioned." - Phil (19-Aug-2018) |
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"Although the gameplay flows well enough,this adventure
never really got itself into gear until the final fifteen
minutes in a large cavern.Up until then,it was all about
running through a plethora of conventional Base
corridors;shooting hordes of gunmen;pulling lots of
levers;swimming back and forth and back and forth;and
finding ways to open inappropriately Egyptian doors.
The (generally) pacifist and inquisitive machine guns
were a nice touch;but things didn't become absorbing and
atmospheric until the huge cave area,which was an
intriguing place.The textures were fine;but there's only
so much you can do with those overly familiar metallic
corridors and red rocks.(Well,you can plaster the
occasional wall with giant computer circuitry,as the
builder does here;but that always looks rather silly).The
camera hints were useful;and the lighting worked well.
It's all decent enough,if you fancy a standard corridor
level with a bit of exploration at the end." - Orbit Dream (19-Aug-2018) |
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"In my opinion, Osvaldo could do better if he released
less levels while taking more care of building them above
the average. That hasn't been his take and he has a right
to do as he pleases, of course. This is an enjoyable
level in which he intents to make a transition from Egypt
to a Base/Lab environment, which can easily be noticed in
the use of Egyptian guards and Egyptian textures and
objects such as the shootable globes and the glove Lara
finds near the really abrupt ending. There isn't much or
anything actually tough to do in the puzzles department
but there are a couple of quite interesting timed runs.
I also think he could have used an English DAT - not that
it was a problem for me as I can understand Spanish but
I'm not certain I can speak for everyone around the
globe. As for the rest, it's about swimming, using
buttons, keys and levers and exploring (and I was too
blind to notice a platform had gone up in one room before
taking the entire tour at least half a dozen times). I
liked the couple of automatic machine guns that just
starred curiously at Lara while she ran along the
hallways and never ever tried to fire a shot (I wondered
if I was supposed to shoot them but I saw it was
impossible) - funny touch. The sounds and atmosphere are
what is to be expected from an Egyptian level that takes
place somewhere outside Egypt. Enjoyable indeed for what
it is and I'm sure it can get much better." - Jorge22 (13-Aug-2018) |
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"A nice and enjoyable level. Texture layout is reasonable, Gameplay is fun and fluent, though not much in the way of puzzles, but I'm not a big fan of getting stuck for hours on witty puzzles anyway. Plenty of enemies but could have used some more diversity ie: Crocs, scorpions, dogs etc, having only bats and soldiers makes it a bit bland. All in all, a nice and enjoyable level. My thanks to Osvaldo for this build, I hope to see more levels from him in the future." - Cerebralfire (11-Aug-2018) |
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