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ORC18 - Xumongkh by Titak

Aries 10 9 10 9
Baratheon 8 10 9 10
Bigfoot 10 10 10 10
CalrOsario 10 10 10 10
Cbl 9 10 10 10
Ceamonks890 8 9 8 9
dinne 7 9 10 9
DJ Full 9 10 10 8
Drakan 10 10 10 10
Feats 10 10 10 10
Gorty 8 9 9 9
Jay 9 10 10 9
Jez 10 8 9 9
JimmyBeon 10 10 10 10
John 8 9 10 9
Jorge22 10 10 10 10
Jose 9 10 9 10
Juno Jim 10 10 10 10
Lorax 10 10 10 10
manarch2 7 9 9 9
Mehrbod 10 10 10 10
MichaelP 7 9 10 8
Mman 9 9 10 10
Mytly 8 9 9 9
Nuri 10 10 10 10
Orbit Dream 8 10 10 10
Phil 8 8 8 8
Ryan 9 10 10 10
Sabatu 10 10 10 10
saintjunia 9 10 10 10
Torry 10 10 10 10
Troye 6 8 9 8
release date: 15-Sep-2018
# of downloads: 5993

average rating: 9.40
review count: 32
review this level

file size: 120.00 MB
file type: TR4
class: Jungle

author profile(s):

Reviewer's comments
"If I had to think of one builder to name as my favorite in my hundreds of hours spent playing TRLE's it would have to be Titak, and despite only being about 30 minutes this level is another must play." - Lorax (22-Jul-2023)
"It is a very well structured game with a motivating gameplay. Simply brilliant in the development of tasks. the graphics and spaces are amazing. The best you can see!!! Despite not being a big fan of jungle theme, i have to say i trully loved this one!!! Everything is perfect (despite being a level in one room)!! This one is playable for everyone but still fairly challenging. Cutscenes and storyline with an impressive atmosphere and sounds/music in just one room!!! No one should miss this one!! 7 Secrets found in about an hour. Obviously much recommended (40/40). Thanks Titak!!" - CalrOsario (08-Jan-2023)
"A small level, dense of many small surprises and details. The gameplay is generally enjoyable and since it's an ORC the player can roam around to find solutions without looking at the walkthrough and without losing too much time, but I'd point out some flaws: the underwater area requires a lot of orientation as there are no unique and clear reference points to help it; the PDA shows a lot of custom moves to keep in mind but some of them are never used for progression (I think?) such as the tightrope moves, the ladder-to-monkeyswing and the resurfacing from water to ladder. That gives a false hint if players are stuck, they might think there is a ladder from water to find and given they learnt the one under the pole is very camouflaged they might go inspecting all the walls near water, and in general keeping all this in mind taxes the player for no usage. While there was no hint about rotating the statues instead, that also teach the player they can't be rotated if the attempt is done where the position is wrong, in case the player randomly thinks about this possibility. Other than that, beside move mechanics, the custom animations themselves are very well implemented, don't obstacle the game and don't scream "custom", blending perfectly.
Another problem is about the lack of camera hints in at least 3 parts if I remember correctly, but that are not too intuitive by themselves already (for example, picking the last gem doesn't automatically mean a door opens underwater, it's some magic happening and players might forget about that trapdoor, or even not thinking it was a trapdoor but just a sink).
Unpleasant gameplay can be found in the continuous re-tracking of the same route to continue the tasks, while there could have been a shortcut once the path was marked, such as pushing down a block somewhere or opening an underwater door.
Another small flaw is the collision of the tree on the block that can't be reached from the statues terrace: it's not obvious the area is not accessible and reaching this terrace while doing nothing there yet feels like encouraging the player to try many time on this tree, uselessly.
Lastly, I found a skip: I tried to hang Lara on the small "stuff" that comes out the wall before becoming an actual parallel bar, and it worked! I thought it was the way to go.
Brilliant Gem secret, anyway.
Aesthetically, the game is beautiful and well crafted in any detail, very atmospheric visuals, no item is placed without thinking about it carefully. The subdivided rocks are very well done in Meta2TR, not too detailed to be "noticed", yet not too simple. Perfect resolution for this engine in my opinion.
The only problem, but that is more of a gameplay problem, is often the lack of contrast or highlight in the key areas, that forces the usage of flares, not for darkness but to actually spot the geometry without effort, which was not a "planned" challenge I assume.
Very recommended overall, an inspiring showcase of customization." - dinne (01-Jan-2023)
"Been wanting to play this level for a while now and finally got around to it. I have to say it was definitely worth the wait! What a beautiful and cleverly built level this is! Was a little slow to start with but that was down to me, not the builder. The level soon started opening up the further along I went with some clever puzzles and tricky platforming. Would highly recommend this level for sure :)" - Feats (03-Sep-2022)
"It really is amazing what you can create in one room, this level’s visuals, textures, lighting and atmosphere really are phenomenal and fantastic to immerse yourself in this jungle themed TRU style setting which was a joy to explore both in and out of the water. It’s not only the setting that reminded me of TRU you also get some of the moves from that game in perfectly placed platforming challenges as you make your way around the area with lots of exploring, platforming, death defying leapstraps, timed runs and a pushable object task. Along with the lizards and spiders to take down as well, the variety in gameplay including the fun and challenging platforming here is just second to none the only negative points was the lack of different environments or places to explore and of course the short length of the level but then I have to remember this is a one room challenge level so of course there will be some limitations but well what a enjoyable challenge it was indeed !" - John (14-Jul-2022)
"This level was set in a sinkhole inside some jungle. There was one great puzzle involving some statues and light. Platforming was pretty tricky sometimes. Lighting was exquisite. I wish the wall cracks were more visible, they blend with the environment too much. The secrets were hidden goodly, but never required any work to get them. Overall, this is an excellent level and I'm pretty glad it won ORC18." - Aries (29-Jun-2021)
"Quality level from Titak again, with just as much effort and passion that went into her previous levels. Everything is a 10/10 because everything felt so professional and awe inspiring. I love going back to this Lara from the Mists of Avalon because it always feels like the character is real, just like the legend Lara. Conclusion, wonderful level and i cant wait for even more from Titak." - JimmyBeon (19-Jun-2021)
"An absolutely stunning, immersive level by Titak. The level of detail is astonishing, and the restrictions of ORC did not harm this game at all. I was stuck a couple of times due to cameras not showing any clues, but overall I have enjoyed the gameplay massively. I feel like the small size of the level allowed for better detailing, but it would be amazing to see such quality in a bigger level-set, for example, MOA, when it gets updated and finished =)" - saintjunia (31-Mar-2021)
"Loved this game !!! But it was too short !!! Let's see more please !!!" - Juno Jim (10-Dec-2019)
"We are not going to discover now a great builder like Titak. As usual the environments are fantastic, near the reality, impressive new objects, amazing animations and perfect lighting and texturization. I got problems with the two statues puzzle 'cause I ignored I could rotate that objects; and with the timed run too, 'cause there's not a camera shot pointing the timed door. Anyway this is a small jewel as an appetizer of the new adventure this builder could release in the future. We wait impatiently." - Jose (27-Dec-2018)
"I could not not play at a level of Titak, it's done and what a wonderful little level with an extraordinary athmosphere and texturing almost perfect. The gameplay is not difficult and the objects always well placed. Recommended" - Drakan (29-Nov-2018)
"This level is inspired by the Thailand levels of TRU. There’s a nice cutscene at the beginning, showing Lara diving into a pool straight from a helicopter. The level centres around that pool and the temple buildings surrounding it. Space is used quite well and there are plenty of things to do – despite being just one room, the level is fairly long, without being pointlessly stretched out. Some of the gameplay does seem unnecessary, however – for instance, the hunt for the pole can be skipped, as you don’t need it to get to the higher floor (I got the pole anyway). Redoing the timed run/swim to get a secret was a bit annoying, especially as a fish that I had missed killing kept getting in the way both times. I did appreciate that that secret was challenging to get – most of the others are simply scattered randomly throughout the level (a flaw of TRU that the builder for some reason decided to copy as well).
I love the new moves, such as the faster surface swim (it has always bugged me that Lara can swim faster underwater than on the surface), climbing up a pillar and standing on top of it, and sticking a pole in a wall and climbing on it. There is one new move that is crucial for solving a puzzle, but which is, strangely enough, not mentioned in the readme, so I had to resort to the walkthrough after getting stuck on that puzzle.
The level is very pretty and filled with a ton of lovely objects (Titak’s plants are always a treat!). The lighting is in the central area is fine, but it’s rather bland in the offshoot areas. The entire level is extremely green – even Lara’s outfit is green! The lack of a contrast makes the level feel a bit monochrome.
Overall: A short and sweet treat from a builder whose work rarely disappoints. Recommended." - Mytly (28-Nov-2018)
"This is an Underworld Thailand setting, and takes it about as far it can go in the context of this contest; it's a large area full of interesting design and details, there's also Meta use to add more uneven details to a lot of geometry and further add to the realism. A couple of areas could have had slightly more interesting lighting but I'm guessing this was a limitation that came from the rules of the contest.
The gameplay has quite a lot going on and lasts as long as some "full" levels; there's great use of space to make it feel bigger than it is, and despite that it still has some shortcuts and similar to avoid parts becoming too repetitive. Lacking camera hints are an issue, but I know that's a problem that comes with the limits so there's only so much that can be done there. Also, despite the diary telling you all of Lara new moves, a function I've never seen before (involving pushables) that's essential doesn't seem to be mentioned. It's also possible to use a pole before you "activate" it and skip part of the level. Those issues take away from it a little, but overall this is one of the most impressive one-room maps I've seen (and it's nice to see a return for Titak)." - Mman (26-Nov-2018)
"This is a stunning level, not only to look at, but also to explore. But, it's also quite complex despite the competition restraints, and the fact that cracks needed for progression blend well into the surrounding wall, so this may twist you around a bit. Still, this is so wonderfully crafted that I'm prepared to forgive that. The environments are lush, the objects and secrets are nicely incorporated (enemies are just a few fishes and spiders) and in terms of gameplay, there's a few interesting objects to interact with, a quite tricky timed run (that will lock you in the room if you're not fast enough), a brief statue puzzle and plenty of swimming. Great stuff." - Ryan (16-Oct-2018)
"I assume the title has some significance, but the only thing that came remotely to mind was the word "humongous." Although any new Titak level is rightly considered An Event, this one lacked for me the "fun factor" I described in my review of The Forbidden Tomb. Visually it's almost bland due to the pervasive darkness, and I couldn't have made my way along without Dutchy's walkthrough to guide me through some of the more arcane tasks (knowing what to do with those mirror statues being a prime example). Nonetheless, you get a full-fledged raid of nearly an hour, so this in itself is an accomplishment given the built-in restrictions of the competition. There are some things here I've never seen in a custom level, such as removing stones blocking an underwater opening and placing an artifact in a receptacle much higher than a player could expect to reach. The timed run must be done twice, but the timer is more than generous. Medipacks are fungi growing on walls, and Lara does a curious quarter turn when prying them loose. I can well understand the high marks awarded by previous reviewers, but I have to call 'em like I see 'em." - Phil (11-Oct-2018)
"As is to be expected, you really cannot fault this 30 min adventure for its technical innovation and execution. The object design makes you forget that you are in a boxy level editor environment, some animations are new and well integrated into the flow of the game and you get a bit of everything here with exploration, secrets, a timed run and a small push puzzle. Yet, I really did not enjoy it all that much, as everything felt oddly strange for me in playing, as if I never knew what might be the right thing to do next - so after a few minutes, I ended up taking a glimpse at the walkthrough more often than I care to admit. And as a fellow reviewer mentioned, I thought the lighting felt oddly a bit flat among all this technical perfection that the other categories demonstrated. Still, you never want to miss a level by Titia, but sometimes I wonder if simpler might be better vs the overload of doing things these days just because it is possible now." - MichaelP (08-Oct-2018)
"Like a majority of reviewers I can just give four 10 for this level. For me, even if it's a level in one room, everything is perfect in this game. We have cutscenes, speeches, news moves and many other things who give to the level an impressive atmosphere. The gameplay is just extraordinary and likes other Titia's levels not really difficult of you are logical and if you search a bit. I have also loved how Titia use the main room and the water room and create puzzles in each of them. Congratulation ;). If the Times Exclusive is a kind of Gold level of TR4, Xumongkh can be an excellent gold level for TRUnderworld and I can just congratulate Titia for this new small adventure. Now I'm very curious about Mists of Avalon Part II. If she can create something amazing in only ONE ROOM, I can just imagine with an entire level ;). Absolutely recommended and playbale for everyone ;) !!!" - Bigfoot (08-Oct-2018)
"Titak, an author that has one of the greatest reputations in the community, stays this time also true to her name. Made within a Mist of Avalon vibe, the level doesn’t disappoint. Gamepaly was great, but with a bit too sneaky hidden main paths. The first water part is huge and finding 3 secrets was easier than finding the main path, which is a point minus for gameplay and secrets. It’s hard to properly play the game without a walkthrough, at least in my opinion. Texturing was perfect, but for the light, a bit more variety would be nice. The room design was also incredibly done. Object placement and use was stunning. The level itself was enjoyable short. Not one of the greatest games from TItak, but still recommended." - Gorty (03-Oct-2018)
"Oh my lord!!!!!! I can't believe that my favorite custom level author of all time just came back with another hit- release after 6 years! I've been waiting for this moment so long and actually gave up the hope that she'd create and publish any other level after so much time. Jeez, I'm so happy right now! And once again, her release not only entertained me, but also surprised and fascinated me in so many ways. This and "Mists of Avalon" ,another marvelous release by Titak, take the whole TR-custom-level-industry to a completely different level, like all the new moves of Lara and the new features that these releases include, are unique. Titak is simply the most iconic author, that I have ever seen! About this level: I think this is the perfect example to show you what beautiful things the level editor allows you to do with only one room. I don't have to mention the beauty of the environment, because we all know by now, what perfection hides behind Titak, regarding to level design. But this level also provides some interesting, classic-TR-puzzles. Such as the statues that you can also spin besides pushing/pulling them. And the idea with 6 secrets plus one unknown item, which is something that you've been passing the whole time and first never realized that you could pick up, but afterwards is reachable, is really cool made. And what totally pleases me in Titak's levels is the gorgeous atmosphere and the realistic or creative details she brings in. You can for example hear Lara's heart beating when her life energy is low or she makes drowning-noises, when she's about to. And the new moves add more fun to the gameplay. A totally recommended level for all tomb raider fans. This level is short, but gold." - Nuri (03-Oct-2018)
"Such an amazing Level of you Titak. I've playthrough it, and I want more!!! I mean look at what she's achieved with the ORC. JUST MINDBLOWING! The Puzzles were just as I wanted them - PUZZLES. The Visuals are beyond amazing, especialy for this Game. Its not clustered with Decoration, its just placed perfectly. The Animations and Actions making the Game feel like it's not from the 90's, but from today. Amazing work Titak! We're looking forward to all the amazing Levels you may give us *cought* Mists of Avalon 2 *cought* ;)" - Jez (02-Oct-2018)
"It's a Titak. Titia's in a different dimension than most builders and look at what she achieved in a simple One Room Contest... The animations, action, secrets, objects, general atmosphere are all quite faultless - one could say professional, I guess - and there's always a lot of very good taste involved. I gave up (perhaps a little too soon) getting the secret from the timed run but I know it was there, so I ended up with all secrets minus one. A pleasure and obviously recommended." - Jorge22 (01-Oct-2018)
"I deliberately kept this level until last in my ORC play through,for two reasons.The first was that I knew it would be the most scenically beautiful,and the most technically brilliant(because Titia built it);and because it was a Jungle level,and therefore (in all likelihood) extremely non-linear and difficult to follow. I was right on both counts. Actually,it's very difficult to be objective about gameplay when a Walkthrough is followed pretty much all the way through.I obviously had no problems progressing through the adventure;but I shudder to think how many impasses I would have reached if I'd been playing unaided (especially as some of the rock walls are very uniform in texture,and have hard to spot cracks;and the statues ability to be rotated wasn't outwardly clear).Nonetheless,the tasks on hand were fun and not too difficult to master;the location is a fabulous (and relatively compact) place to explore;the atmosphere is wonderful;and the whole adventure is a veritable technical masterclass in level construction. Due to her admirable need for perfection,a Titak level doesn't come along too often - so enjoy this one as much as you can." - Orbit Dream (29-Sep-2018)
"Great intro, with Lara doing a fancy dive from a helicopter. This is a beautifully made, lush jungle setting and Lara has some amazing new underwater moves (yes, I'm drowning again). There's plenty of opportunity to try out her new moves on dry land too. Jungle areas can be notoriously time consuming to explore and I definitely got confused from time to time, but overall this is a super fun raid and not to be missed." - Jay (28-Sep-2018)
"One sole thing which went wrong is the too overwhelmingly brown/green background texture, I can't really know why Titia stepped away from complementary shading, which always was her flawlessly working trademark. Here, when we look at a wall it's just the same everywhere, and the stunning floral life, while as best as it gets, cannot really mask it. Gameplaywise there's just one fault, the huge tree collision preventing you from jumping on the block in the water. I know you're just not meant to but a much better solution would be to move that block one square further to make the gap wider and not so forced and frustrating that you cannot make the jump. Other than that, despite of actively trying, I didn't find anything to complain about. The sound pattern is the most pleasant of all contesting levels - only made of subtle, barely audible yet deep voices of nature, and this is simply what works for an audiophile like me, more than high quality details and meta2tr usage ever will - simply put, give me them flawless vibes and I'm in heaven." - DJ Full (27-Sep-2018)
"Atmosphere and visuals are absolutely stunning. This level excels in that department! However, I found the gameplay slightly off and hard to enjoy, I also found myself a little stuck in the huge water area. Not that it's a bad thing, But I couldn't find anything distinctive in the area to use as a reference, since everything looked kind of the same. But the level is pretty decent and amazing. Great level." - Troye (25-Sep-2018)
"Undoubtedly one of the best levels of the contest, with a stunning environment, high technical skills used to create new animations and more, professional visuals and decent gameplay. As in another level a shortcut could've been given earlier (so that climbing the "broken" pole twice isn't necessary), but still the progression is fluent and highly enjoyable. It's really nice to see how much can be put into a single room, although I do think that those restrictions are a bit too heavy, preventing immersion that longer/larger levels can have more easily. Perhaps the two shortcuts at the pole and the one where you can swim over the spike trap for the first key could've been prevented, I also found a missing texture in the final flipped room (very minor issue), but nevertheless, for a short adventure this is almost faultless. Found 7 secrets in 18 minutes of which only one was well hidden and another one a bit harder to find, the rest is hardly missable." - manarch2 (22-Sep-2018)
"Another solid outing by Titak, who succeeds greatly at re-creating the successful blend of exploration & isolation of the Thailand level, which felt significantly underutilized everywhere else by the developers of TR Underworld over ten years ago. As is expected from the builder, the attention to detail for even the most minute aspect is impressively staggering(from the differing sound effects when moving across surfaces and variety of animations, to environmental detail and ways to interact with the world at large), creating a magnificently atmospheric sense of place, for a map consisting of only one room. So despite a few unfortunate bugs and a surprisingly flat-sounding vocal performance from Greenkey2 as Lara, this is one level that I highly recommend." - Ceamonks890 (20-Sep-2018)
"A TR: Underworld Style romp through a flooded cavern in Thailand. Outstanding atmosphere combined with clever puzzles, some inspired by the original game (such as bouncing light beams off statues). The real stand out is the remarkable geometry, textures, and integrated object design which makes it easy to forget that at its root, this is still the same engine created in 1999 which wasn't that different from Lara's first outing in 1996. Despite the beauty of the design, there were some areas where Lara would fall through or refuse to grab a ledge, I believe due to the geometry, but this seldom interfered with gameplay very long. I would also have enjoyed some more cameras, not only to signal the results of certain switch- pulling but also to show of the cavern itself as much as possible. For anyone looking for a tour-de-force of the modern capabilities of Tomb Raider level builders, packaged in an impressively small environment, this is a jewel of a level, and deserves a play." - Cbl (20-Sep-2018)
"I expected no less from Titak, Perfection. Always amazing graphics, geometry, and textures especially with META" - Sabatu (20-Sep-2018)
"I expect nothing less from Titak, and of course, again, she delivers an unforgettable experience with this ORC. Unfortunately I did encounter a few bugs during my play-through, and so I couldn't rate game-play/puzzles as much as I would have liked - but everything else was incredible. Unfortunately I wasn't keen on Jenni's portrayal of Lara here*, a bit muted and not at all interested, and I felt someone as passionate as Keeley Hawes would have better suited this Underworld-esque level. It was like a teaser trailer before Mists of Avalon!" - Baratheon (18-Sep-2018)
"WOW ! I suppose the "One Room Challenge" games are the nicest debuts uploaded on TRLE.NET. Gameplay was absolutely nice, objects were placed properly, atmosphere was stunning, and lighting and texturing job had no probblems. Well done! Top Recommended ORC game. Thank you!" - Mehrbod (16-Sep-2018)
"Absolutely gorgeous level with stunning graphics that takes ones breath away. This one room level should take only fifteen minutes but took me a good hour and ten as some of the ways forward were not obvious and necessitate much exploring and experimentation. One bug of sorts is evident and found by multiple players. You do not require the broken handle to gain access to the ledge as you can jump grab that ledge if you are squarely in the corner by the bushes. The key holes for the two temple keys are unconventional and took me a while to figure out. The new moves were easily mastered whilst Lara did make me laugh climbing up the poles. I located the six secret treasures but could not pick up the special secret no matter how I tried." - Torry (16-Sep-2018)