Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73808 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
15-Sep-2018 |
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# of downloads: |
261 |
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average rating: |
8.03 |
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review count: |
29 |
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review this level |
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file size: |
17.00 MB |
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file type: |
TR2 |
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class: |
Venice |
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Reviewer's comments |
"Personally i didn't enjoy venice in tr2 due to its badly placed enemies, but thats the only reason i didnt enjoy it that much. Other than that i love venice and custom levels in the venice class. So i knew i was gonna like this one and i did. I think its a bit too short for me but with some of the traps and puzzles it could be longer for other players. You also had to use you're shotgun smartly since ammo is very rare. I give it a 8/10." - Sabbath (10-Apr-2023) |
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"Despite the limitations to one (normal/water/flipmap) room and the use of the TR2 engine, a surprisingly
good Venice adventure. Every shot with the shotgun needs to be well thought out, as ammunition is rare and
there are no other weapons, but enemies are plentiful. Otherwise, there is typical Venice gameplay like a
clock puzzle, a short ride on a motorboat, underwater passages, timed doors and tricky jumps. Enjoyed
every minute, well done!" - vandit (15-Nov-2022) |
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"i love traps and timed runs and this venice level delivers on both. its short and sweet
and very fun exploring around in and out of inside and outside areas, smashing windows,
jumping from building to building in order to find keys and switches to progres. youve
got your venice boat needed for progression and plenty of baddies to kill, speaking of
that be careful with your ammo as i ran out and nearly couldnt complete the rest of the
level because i couldnt kill the final 2 and nearly died of low health, its really not
the best thing to be dealing with when trying to do one of the tightest timed runs ever!
haha. theres 3 dragon secrets as well to collect and blades in and out of water, fans,
and fire to deal with so i certainly wasnt bored! i loved this little level it has a bit
of everything here" - John (24-Aug-2021) |
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"Feder's smallest level, and lowest-rated currently, yet still provide a lot of fun. I don't really like levels where you don't have your infinite pistols, but here the conserving ammo scenario is presented in a fair difficulty (I still have 2 shells left, and 2 large meds, and 3/5 of health). Sometimes I really can't believe that this ORC level was made in DXTRE3D, where it's even more limiting than Tomb Editor, yet Feder managed to make every space counts, so that you feel like adventuring in a regular TR2 Venice level.
Great job, Feder. We need more great non-TR4 ORC levels like this." - Charles Kane (08-Apr-2021) |
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"(7) Gameplay & Puzzles: I had jolly good fun with most of the "lite" gameplay, including the exploration, timed runs and trap dodging, as well as the brief platforming in the sewers. I think the only gameplay aspect I wasn't keen on was the one puzzle, the clock. If the initial clock had said 4pm exactly, then it would make sense to have the 4 levers total "8" as you would need to fast forward the clock 8 hours to get to 12pm. However the initial clock says ~3:17pm, which is confusing and obtuse. I had to solve this with trial and error. (8) Enemies, Objects & Secrets: I think the concept of limited ammo was done very well here; making every shot count, and the player having to be smart about confronting enemies. That was superbly done. In terms of enemies, what I didn't enjoy was that sometimes enemies could see and shoot Lara through the black and white windows, but Lara couldn't shoot back. I enjoyed the decorative/trap objects, the brief use of the boat, and the dragon secrets. (9) Atmosphere, Sound & Cameras: The atmosphere is excellent given architectural and map layout restrictions. I enjoyed the classic sounds, although I would have liked to hear a tense sound cue once the timed runs began, for clarity that they are indeed timed runs. Standard camera hints were done well throughout the adventure, although it would have been immersive for the player to see a flyby showing off the canal/courtyard area. (8) Lighting & Textures: The level looks great and is brightly-lit, although there were many underwater cracks and a few misshapen textures on smaller tiles. Overall, despite me not liking a couple of gameplay/combat aspects, this is a charming and engaging mini-adventure, with a good sense of progression. 7/8/9/8." - nerdfury (24-Jan-2021) |
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"Small level but It was really fun to play, the puzzles was
fun, not too hard but need some thinking to solve,
specially timed puzzles, were my best. Secrets are the
best, Feder knows well how to hide secrets, I noticed that
in the two trle's I played so far by him, something annoyed
me was enemies specially those who wait you to get off the
water, they annoyed me on the OG venice so I think it's no
big deal, however they suprise me every time I pull a lever
or do a switch, I really loved that, specially with the
epic original music tracks. Really enjoyed playing it,
Feder is very creative and talented trle Maker :)" - p1kaa (21-Aug-2020) |
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"This might actually be my first foray into one of these ORC levels, and I was actually rather surprised with this one. Gameplay is quite limited and there is a fair amount of padding as you run back and forth gathering keys, but there are a few tricks to spice things up such as a few tight timed runs, a four-lever puzzle, and the one very inconspicuous pushblock which had me going all over the place for much longer than I care to admit. There aren't many medipacks around, but even playing carelessly I reached the finish trigger with a couple of small medis in my possession. 25 minutes, 2 secrets. 09/19" - Treeble (29-Sep-2019) |
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"Intersting to have some levels with the TR2-engine in the
one room challenge. Here we have an unarmed Lara, being
attacked by Venetian thugs during her trip..... why? The
only weapon you find is the shotgun. Gameplay and "room
setup" is quite simple, but we all know that the TR2 engine
has a far more limited output. I think Feder did a good job
creating a playable room, with few little puzzles, timed
runs and fights anyway." - Nuri (04-Jun-2019) |
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"**Graphics:**
Ah, another Feder level, they are generally a joy to play
and always grant a spicy new surprise.
Another thing they tend to have, is sexy graphics. Lots
of custom textures and objects come together to make the
place seem lived in. The open windows are an especially
nice touch, as well as the door textures inside the
buildings that only serve to enhance the atmosphere. All
that is greatly appreciated.
Another thing well done, is the usage of space. This
level is fairly small, however, every corner within the
level is used, sometimes multiple times and some areas
from later on loop back to the beginning to create a very
believable dynamic level. Accomplishing this is not easy.
**Secrets:**
The secrets are fairly easy to find, and two of them do
something I really enjoyed.
The Green Dragon did a "hiding in plain sight" move,
where the problem was finding a way to it. That I
appreciated.
The Golden Dragon was cool too. It is found in an
underwater tunnel, but I found it on accident. Climbing
the pier in the area past the first door will make a red
awning appear on your screen. Jumping will reveal you
falling through it (as it has no collision), but at the
same time you land in the water directly in front of the
underwater opening. Which is a pretty genius move.
**Gameplay:**
Now in terms of the gameplay, the three biggest things
about this level I remember were the timed jumping
puzzles, the clock puzzles and the general level gimmick.
The timed puzles were interesting enough, however both of
them were maybe a bit too hard. The first one requires
you to run through a corridor of swings swords, then over
a grate and onto a balcony. The second one involves the
boat. Both of these timed puzzles could have gotten at
least 2-3 extra seconds on the timer (although I
personally liked the challenge), and specifically the
first puzzle needs a hole in the balcony's fencing,
otherwise the balcony is hard to reach and needs too
specific an angle. It ended up making me safescum hard.
The clock puzzle was fairly good. It took me a while, but
I guess the solution was "8" because the clock was at 3pm
and 8 more hours were needed to reach 12pm? If that was
the case then that is nice.
Now to the main gimmick of the level, and my absolutely
favorite thing. What I have been looking for for a while
now, is levels that take your pistols away and do not
give them back. And this level delivered on that. You
only get the shotgun, and you will have to make due with
that. I thoroughly enjoyed that element, and I will
continue searching for more of these levels. I ended up
having like 10 Shells more than what was required, which
seems like a good amount. Ammo conservation has been
heavily slept on in Tomb Raider so far.
All in all, thanks a lot. This may be the best level I
have played in Tomb Raider so far, or in a long while. It
is a level I will go back to. Thank you." - The Snarky Lesbian (16-Feb-2019) |
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"This is a TR2 level set in Venice, and it's well-executed
despite the limited space, with multiple buildings and a
speedboat canal as the central area (the boat isn't used
much, but it works as the focal point of the map). It's
pretty familiar and doesn't do anything especially new with
the theme, but it does it well. The gameplay follows the
familiar style with a mix of moving between buildings and a
small trip to the sewers. There's a small twist of you only
getting the Shotgun and having limited ammo as a result,
the lack of Pistols feels a little unnecessary but there's
a generous amount of ammo provided so it's not that big a
problem, though it's a shame you don't get anything for
finding the three secret Dragons. A bit too familiar to be
a top entry but a good level in itself." - Mman (26-Nov-2018) |
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"A nice little 30-minute hors d'ouevre in a TR2 Venice setting. Nothing really extraordinary here, a few nifty timed runs and barely enough ammo to go with the only available weapon, the shotgun (I wound up one shell short and had to leave the last baddy behind). The boat is there mainly to serve as a launching pad to reach a high ledge. Lighting is good, as is usually the case in a TR2 level. I'm still waiting for Feder to try his hand at a TR4 level." - Phil (08-Nov-2018) |
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"A decent ride for those looking for a Venice themed ORC,
the gameplay is quite linear and simple (though the clock
puzzle was interesting) and the secrets quite easy to find.
The main challenge is fighting enemies with limited ammo,
which was interesting even with some cheap shots while
climbing ladders." - SeniorBlitz (29-Oct-2018) |
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"A very small area, a TR2 level, loads of enemies (as is to
be expected) and I ended up without any ammo, avoiding the
last few baddies and dodging their bullets, and just half a
health bar. But it was doable or I wouldn't be typing this.
My main impressions is that it's rather well built in its
own class, moving at a fast pace with several tasks to
accomplish and there aren't really any complaints on my
side. The boat is actually just a touch. I enjoyed this
short adventure." - Jorge22 (28-Oct-2018) |
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"Played it yesterday but if the level was good I can still remember it. A lot of tasks for a very small level where all the areas are well worked to get the maximum gameplay. Perhaps there are too many enemies, but not a problem with the shotgun an all the ammo pickups. The timed runs were a bit tight, but doable; what I couldn't understand was the 4 switches puzzle (trial and error). The best for me were the care with the texturización and the good work with the cameras and musics. Again Feder returned to those TR2 first levels, but this time with more skills and experience. Recommended." - Jose (17-Oct-2018) |
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"I am neither a glowing fan of Venice, nor of the TR2 engine, so the overall setting did not automatically appeal to me, but within the constraints of the competition you do get a nice little adventure here with maybe a few too many baddies to shoot, but on the plus side three secrets, a 4 lever clock puzzle and two timed runs, where I liked the second one, because it did force me to practice my moves a bit to master it. And of course the boat is a plus in any level, even though fairly Little is done with it here. 25 mins with some well guided camera work to take you by the hand." - MichaelP (16-Oct-2018) |
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"This recreates the TR2 Venetian atmosphere
rather nicely and is enjoyable and action-
packed for the time it lasts. There's
absolutely nothing in your inventory at
the start (neither hair nor hide of a
medipack), but pretty soon you happen
across the Shotgun and then the fun really
begins. Although there's plenty of
slaughtering to do, you should be able to
make it through successfully providing you
conserve your ammo well, as the Shotgun is
the only weapon you get. I didn't quite
grasp the logic of the clock puzzle (I
solved it using the walkthrough instead,
presumably the numbers had to add up to
twelve, but that didn't work here), but
the remainder of the gameplay (as well as
the gun battles) was fast moving and
involving for the 22 minutes it lasted." - Ryan (16-Oct-2018) |
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"I was really in the mood of playing a Venice level and this one really satisfied me. I really liked how Lara jumped from one building to another and I enjoyed the clock puzzle. The only issue is that you only carry a shotgun to fight enemies and there is not much ammo to find, and even though I used it carefully, I couldn't kill the last enemies. I understand though that this is the concept of this level (as told by the description of the level) but I would at least prefer some ammo as an award for finding all three secrets (which were nicely hidden).
Conclusion: A Venice level with nice atmosphere and full of enemies which you might have to run away from due to the lack of ammo. Puzzles are pretty interesting and enjoyable." - TRTheoP (14-Oct-2018) |
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"A game that strongly reminds me of the recent Venice level
Ëcharades in VeniceË. While I had many negativities for the
second mentioned Venice level, now this one feels like an
alpha version of it. The overall city design is not that
bad. There is some clear work put into it. Inner parts
looked more empty and monotone. One thing I really didn't
like was the light, which seemed like it didn't get much
attention from the author. Outside areas, and also inside
ones, were completely pale and lightless. Object placement
was alright, but more decoration would be nice. Also, some
object had wrong applied light. Gameplay was nice, a
standard Venice one and doesn't get much away from it.
Overall, a nice Venice level, but far in quality in
comparison to some other Venice games I've played.
Recommended for Venice style level lovers." - Gorty (03-Oct-2018) |
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"Given the little space and the already much more limited TR2
engine, Feder actually managed to insert almost every
"signature" Venice task here: combat (spiced up by having
only the Shotgun), windows/balconies jumping, some old
school traps and even a timerun that needs the Speedboat to
be completed. While much of the gameplay is classic, there
are some innovations like the mentioned before combat, and
the Clock Tower puzzle wich actually isn't that hard, hints
are given for it but players must of course find/understand
them. Secrets were nicely hidden but two of them involved
almost the same task, and getting bonus items only for one
of them seemed a little strange. Objects are often used in
creative ways and the custom enemies and trapdoors were
really cool, even if the Mafioso in white suite had magenta
parts on ears. Lighting is the only real downside since it's
a bit flat, however I must admit that doing a nice daytime
lighting in just one room using dxtre3d and TR2 is pretty
difficult; cameras and soundtrack where used well and the
BtB2010 textures looked good so the atmosphere was pretty
nice anyway. Recommended for a nice and short Venice trip
that manages to be innovative even in a small space!" - Topixtor (30-Sep-2018) |
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"This isn't as varied as complex as the other tr2 engine level supplied for the pack, but, regardless from a slightly subpar lighting and simplier, linear tasking it does the job, not to mention Venice is what I always enjoy and always will regardless from absolutely anything. Three secrets found, again no weapon bonus yet no climax boss to spend it for also. Unfortunately, it ends very soon and abruptly, right when I thought the boat will make some more use." - DJ Full (27-Sep-2018) |
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"Good level, amazing gameplay. But the
atmosphere and the 'mood' of the area didn't
really fit. But it was amazing overall and
really like TR2's Venice. Good job." - Troye (25-Sep-2018) |
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"A trip back to TR2 Venice. If you liked these levels, this
offers more of the same: speedboating through narrow
canals, gangsters who need to lay off the steroids or get
haircuts, respectively, and the sounds of bells and birds
and distant traffic of the city. Some difficult timed
sequences and a fun puzzle with a clock - although I
solved this by trial and error - made progression fun, but
there was not a whole lot out of the ordinary in terms of
gameplay beyond switches and keys. I did enjoy the added
challenge of using only the shotgun: I definitely enjoy
playing to conserve ammo, and it makes the fighting a bit
more tense which I like. I only found two secrets, but
these added fun to the exploration. Also, for the number
of halls and multi-floored structures, it was impressively
done in just one room plus one water room. I was looking
forward to the "Main Canal" hinted at the end, but I
suppose this will have to be a different level! Lighting
and textures were mostly TR2 with a few updates thrown in,
and they looked fine but again, nothing that hasn't been
seen before in the classics. Cameras sometimes helped,
while other times the window textures obscured the
trapdoors that certain switches opened, making it
difficult to figure out what a switch had just done. Fun
game, especially if you are looking to relive Venice." - Cbl (23-Sep-2018) |
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"I'm always up for a trip to Venice and this is a real nostalgia fest. Lara starts off with an extremely depleted back pack, but, with care, enough medipacks and shotgun ammo can be found throughout the game to make it through. Just don't waste anything as there are plenty of the usual enemies about and no pistols to rely on - luckily Lara can break windows by jumping through them. There's a good mix of agility tests, timed runs etc., so it's not just about enemy action. Good fun." - Jay (22-Sep-2018) |
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"A game that manages to forget its constraints, with enjoyable and varied gameplay, a nice setting keeping close to reality; well applied textures and decent lighting; fun enemy encounters where from the first moment it's clear that you shouldn't waste ammo - in total: an all-around successful one room challenge entry. The clock puzzle is actually very clever once you understand that the numbers are the amount of hours you push the clock forwards, and the timed runs are rather challenging but not almost impossible. The three secrets are decently placed, but they are all rather "easy", the gold as well as the jade dragon. It's all compact as in the other levels and also quite short at 15 minutes, but I do think that in a way this level, until now, is the one I liked most in terms of gameplay, so I'm curious if one of the remaining levels can beat it..." - manarch2 (20-Sep-2018) |
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"Is this level the best from this author? no, but still this was really great adventure
in Venice.. and this author is for me master of dxtre. Secret of the lost city was
amazing for me .. I love tr1 and tr2. I can not imagine if someday TR2 editor
will be released and this author will make level in that editor ( TRLE for TR2)" - Sabatu (20-Sep-2018) |
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"Fun romp through the canals and buildings of the TR2 Venice area. Textures are what you come to expect from the TR2 engine but game play was rather well done except for the clock puzzle which is an enigma wrapped in a mystery and only dumb luck will provide you with the solution as there is no correlation to logic in that one. Take care with your ammo as you will need it but the hint is in the read me file. Found all three secrets in this 45 minute adventure." - Torry (19-Sep-2018) |
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"This is a fun TR2 Venice homage,with a surprisingly
cunning style of gameplay progression.Although there is
plenty of expected mass slaughter on the way (conserve
those shotgun bullets,as you don't get a generous
amount),for much of the time I was absorbed purely with
searching out a way forward.The motorboat was completely
superfluous,but there were quite a few tight timed runs;a
nifty jumping sequence;and a sneaky pushable block,all
needing to be mastered - along with a rather cryptically
clued lever puzzle,which I solved by sheer luck.A helpful
camera hint or two might have prevented a few too many
impasses;but (due to the technical restrictions) the
playing area is compact enough to explore numerous times
(although reaching some of those high-up windows is often
more of a challenge than you would expect).Enemy
placement is on the copious side,as I ran out of
ammunition some time before the end;and had to take
numerous hits while running around like a mad thing.All
the technical boxes have been quite expertly ticked;and
this will provide you with anything up to 50 (depending
upon how much exploring you end up doing) minutes of
fairly challenging running,jumping and shooting." - Orbit Dream (19-Sep-2018) |
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"Everyone knows I have a particular soft spot for Tomb Raider II and Venice. That aside, this is an enjoyable romp through the canals. The puzzles are wonderful throwback classics, featuring timed runs, trapped underwater areas and sneaky pop-up snipers. The builder did a good job integrating a few of the BtB 2010 textures into the mix along with all of the original Venice objects. Gameplay hits the sweet spot for a raid that is stimulating and engaging without becoming overly annoying. Good progression from one segment to the next, and these one room challenge levels never cease to amaze me that builders find ways to pack so much gameplay and fun into the challenge constraints. I was highly entertained for about 45 minutes and found all 3 secrets." - Chel (18-Sep-2018) |
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"Well, I wish that TR2 had more capabilities considering
it's time of release, such as NG textures and objects and
other Next Generation content and stuff. However, this was
a pretty nice TR2 debut from this author. Well done. Thank
you." - Mehrbod (18-Sep-2018) |
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