Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73782 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
15-Sep-2018 |
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# of downloads: |
211 |
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average rating: |
7.66 |
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review count: |
19 |
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review this level |
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file size: |
48.20 MB |
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file type: |
TR4 |
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class: |
Castle |
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Reviewer's comments |
"This One Room Challenge 2018 Level is set in a fantasy
world (something that is rarely seen and that I love) and
you control this elf witch that has to rescue the
princess from a fortress.
A thing that really got me was that at times, some Skyrim
music was present, which really fits in the fantasy
theme.
The main weapons were the "magic wands", made out of the
pistols, and they were pretty good to use in this level!
Although this level felt a bit unique(and being unique is
something I love in games), there have been many design
choices that were kinda bad in my opinion.
I will cover the texturing and lighting first. It is too
flat. Add this to a castle that is all gray and well, you
get something that is too bland. Some contrast could have
really helped this level to have a better atmosphere.
The gameplay was mostly finding hidden switches or keys.
Some of the things I disliked are related to some
gameplay elements. First of all, the Wall Switch at the
beginning requires a very pixel-perfect jump, and also it
had no sense to have a switch there out of the fortress
walls.
Another thing(that maybe was a bug I got) was the puzzle
with the red marks on the floor near the well. It opened
the door after stepping over the marks some times.
But the worst thing of the level was the boss fight at
the end. The first part(where you kill the enemy witch)
was decent. But the problem comes when you spawn the Tomb
Raider 4's Dragon/Snake: you have almost no space to
jump, you have this very big collision in the way, you
have 2 very difficult to reach wall switches, and at the
same time, this dragon shoots you fireballs that get you
99% of the time.
This kind of bossfight was ATROCIOUS and a TORTURE. It
could have been designed way better. I loved the idea you
had to use the cannons, but you could barely reach/use
them. By the time you pressed one, lara was already
fried. That is why I am scared this level didn't have
proper betatesting.
To conclude, I think this level could have some potential
but it was a bit of disappointment. I don't blame it
completely to the fact that it is an One Room Challenge,
because I am sure there are a lot of things that could
have been done better.
Recommended? Maybe, if you don't have anything else to
play.
Difficulty? Medium. The last boss fight is Insane though.
Duration? Approx. 25-40 minutes." - TombExplorer (07-Aug-2020) |
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"What a peaceful, magical environment and level design. Lara
being some sort of fairy warrior with her magic wands, has
to find a way through a castle to fight a witch and save a
princess. The whole level has the atmosphere of a magical
fairytale. Everything is solved pretty easily except the
last fight, or I mean the second part of it." - Nuri (04-Jun-2019) |
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"An enjoyable entry from the author, I don't quite have
anything to complain about, except I lost lotsa' time in the
intro - don't ask me why though -.
I was quite unsatisfied with part of the texturing,'cuz it
was kinda off, especially the castle, and the lighting did
not help a lot, yet I can't complain (object limit).
Neat, recommended. Wolfy Regards." - Wolf7 (06-Mar-2019) |
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"Another good level from this contest. Not a great gameplay with certain backtracking and a couple of bosses at the end, but not hard tasks except the final jumpswitches and I couldn't figure ou t where to use the Lute (where is the camera shot?). OK in architecture and texturization, good use of the musics, I missed some traps and extra pickups, even when they were not necessary. All in all another good level worth to play. Good work, Dreamfall." - Jose (29-Dec-2018) |
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"This is another Complex Simplicity themed map, this one is
structured closer to an actual castle though, and the
object use and texturing is decent in that regard. lighting
is the weak point as it's pretty bland and flat, which is
unfortunate as this could be a pretty great looking level
with that area improved. The gameplay is okay, with a nice
enough flow of tasks (although one bit of backtracking felt
a bit unnecessary, and there's actually a very creative use
of objects for one puzzle, along with a boss fight
conclusion. Not amoung the best but another good entry." - Mman (26-Nov-2018) |
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"This levels lacks the sophistication of some of the other ORC
levels, but's fun to play and provides nearly a half hour of
solid entertainment. You'll never hear me complain about too
much light, and I'll take "able to see" over "garish" any day
of the week. Lulling the fierce dog to sleep was something I
never would have thought of on my own, especially as there's
no receptacle in the dog's snout to telegraph the need to use
the lute there. Moreover, it was a pain to get past the
sleeping dog once the deed was done. I finally got past, not
by running or jumping over him but by squeezing past him to
one side. A good, solid level." - Phil (12-Nov-2018) |
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"Quite a charming little adventure that manages to create a sense of story in the 25 minutes it lasts (and don't we all secretly dream of rescuing the princess one of these days? ;) ) From the nice intro with the raven you get a mix of quick tasks, including swimming through a tunnel with spike traps (twice), and while progress is generally clear, it would not have occurred to me to play the lute to get past that beast there, so that stopped me and had me glimpse at the walkthrough. Oddly, Lara was not able to jump anymore for a little while after playing that lute, but soon after her full range of skills was back (and needed) for the double boss battle at the end. So - entertaining story here, but atmosphere falls short a bit, mainly due to very little attention given to lighting the rooms." - MichaelP (23-Oct-2018) |
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"This turned out to be quite a sweet and
charming little fairytale adventure. I was
somewhat put off by the overly bright
lighting, which was too garish for my
liking, although the texturing and
construction was actually rather well
done. I also liked the different playable
character, the beginning sequence with a
message being delivered via a
carrier...raven, the lute puzzle and the
dialogues, as well as the happy ending
with the Witch being vanquished and the
rescue of the princess. A feelgood
adventure and sufficiently enjoyable." - Ryan (16-Oct-2018) |
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"Another good entry of this One Room Challenge of this year 2018.
Not Lara this time but another special character ... a kind of magician or wizard woman.
This level is not really hard and I really like the various events who happened like the lion who sleep after playing guitar. It's very fun.
Just maybe not very fan of the dragon in the final room because I need to laod and load a lot of time my game because he burning me.
It's the only thing, the rest of the game is fabulous.
There are also a very good use of the textures.
I recognize the Complex Simplicity textures set here and the use is perfect.
The game is just maybe very clear sometimes, whitout real contrast between interior and exterior and it's maybe a pity.
But the adventure is however a good entry, playable by everyone and very recommanded.
Congratulation Dreamfall ;) !!!" - Bigfoot (08-Oct-2018) |
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"The third level from the author dreamfall I've played. I didn't liked much the second one,
Shattered ties, but this one seems to be a step back. It starts with a nice cutscene with a
bad voice acting cover. After that Lara starts to explore a castle like environment,
starting from the outside. The gameplay is somehow standard with many switch pulling, some
missing camera hints, but overall acceptable. Doesn't offer anything too interesting, but is
often unnecessary very confusing. I liked the final 2-stagged boss fight, which made a nice
ending. I had some problems finding the tower key as it melted into the environment and made
it impossible for me to notice. Without a walkthrough I would be stucked there for an
eternity. Some object had missing collision ( mostly door frames ). The texturing was mostly
good, but I can't say that for the light. Most, if not all, rooms look extremely pale,
monotone, uninteresting and with probably no work with the light. The overall design or
architecture is very mediocre. The end of the world can be very easy seen and reached. Some
more depth in natural environment is missing. Object use is good, but more decorations are
missing ( mostly some plants or architecture add-ons ). Overall, a step back for the author." - Gorty (05-Oct-2018) |
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"Nice level in a fantasy world with a few, varied enough,
tasks to perform and a double boss ending. I got burned by
the dragon a couple of times before actually noticing the
cut scene that comes before it. Textures ok, atmosphere a
bit bland, music struggling not to go into loops. Enjoyable
though." - Jorge22 (28-Sep-2018) |
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"Good idea, unfortunately very underlit, inconsistently textured and involving certain amount of gameplay design flaws - e.g. 1) if you pull the poles in wrong order you're not hinted they're even interactive, 2) if you activate the lute on a red marker tile the keys get disabled too soon so you can't progress, 3) one of those blocked keys makes it really hard to recognize how to solve the game ending. Saving on different slots you might still enjoy this game, nonetheless it can be felt how much of it could have been polished or executed in a better way." - DJ Full (27-Sep-2018) |
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"My kind of level as well, i love these cute levels, this
little adventure was great, the gameplay is good the only
thing i have to say is that the player may not understand
that the polerope at the beggining is actually a chain. The
objects and enemies are great i liked the medieval
atmosphere and the bright lighting kinda fits the "fantasy
tale" atmosphere. The highlight for sure is the boss fight
really creative!" - ameliacrofty (26-Sep-2018) |
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"Creative fantasy world, with accompanying medieval music
and some clever ways to navigate through a castle
environment, including pulling an item out of a well using
a broken pole from a crate. My favorite moment was the
solution to a puzzle straight out of Harry Potter, putting
a ferocious demon lion to sleep with lute music. Despite
the fun gameplay, there were several frustrating things
that could have been fixed easily. The first was the
almost complete lack of lighting. While the textures were
fine, the game looked flat and boring without any shadows
or colors, reducing the atmosphere considerably from what
would, with even a little bit more lighting work, have
been a very pleasant looking level. I also found several
parts, including the underwater spike passage that had to
be traversed multiple times, annoyingly constructed in
ways that caused Lara to become stuck against slanted
floors. Triangular doors underwater = no go for me. I also
found the final fight to be frustrating after the ultimate
transformation. I liked the idea of dodging the dragon's
fireballs, but the placement of the gargoyles (the black
statues) made jumping difficult in the confined space, and
I quickly found the 90s-sounding movie soundtrack in the
background to become annoying with each successive death
of Lara's. I think the ending was a good effort at
cinematic, and the idea of a witch transforming into a
dragon was cool, but I wish the atmosphere and the
navigation had been smoother." - Cbl (23-Sep-2018) |
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"I found this level very much to my taste. It's quirky, bright, good looking and has interesting gameplay. Although it's not always immediately obvious what to do next, I managed not to get stuck for long and there's a well rounded set of tasks to achieve, including a boss ending with a dragon that should set your pulses racing. I also really loved the witch's outfit, complete with 'magic branch' weapons. Super fun!" - Jay (21-Sep-2018) |
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"This was a charming little adventure,filled with creativity
and imagination;but marred by a few little details:the
lighting,although arguably suitable for a fairy-tale
level,was a little too bright and prevented much atmosphere
from being created;a climbable wall wasn't textured as
such,and it was possible to get stuck behind objects,or at
the end-of-the-world. On the other hand,progress was never
difficult or challenging (if,for example,a jump appeared
too difficult,there was clearly something else which needed
to be achieved first);the playable character was rather
charming (as was the messenger bird,the Lute moment,and the
various animations);the action was often fast and
furious;and there was a clear story-line with an exciting
resolution - all wrapped up in a succinct 40 minute
package.Recommended." - Orbit Dream (19-Sep-2018) |
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"Good little level that had just a few things that could have been so easily corrected. Right at the start there are two pull chains that look and act like climb poles. How (except by dumb luck) is the player supposed to discern that these are in fact pull chains? The Lute could have used a hint but trial and error will get you there in the end. This is not a bad level by any means, just that it could use some polishing in my opinion. I did so love the pixie Lara and her outfit was magnificent." - Torry (18-Sep-2018) |
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"Well, the main character was so cool that I laughed a
little at first playing the game... Nice creativity. This
debut was somehow different from other previous ORC
distributions, in many aspects to consider. Good job. Thank
you!" - Mehrbod (18-Sep-2018) |
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"My first pick in the competition and I presume it might end up somewhere around the middle. Not saying at all this is a very mediocre game, as the bright and fairytale atmosphere works fine and there are several nice touches here and there. The lack of ambient lighting and some end of the world moments disturb the visual presentation slightly, although the texturing was rather competent and the over-brightness works in its way. Gameplaywise, there's a decent variety with a timed run, a few easy puzzles and some exploration (including a few backtracks but nothing too bad), which is overall nothing groundbreaking but still pleasant for the 10 minutes it lasts. Sadly there are no secrets to find, but still it's a commendable effort considering the restrictions." - manarch2 (18-Sep-2018) |
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