Reviewer's comments |
"If you don't push a button or pull a lever you ain't played
a tomb raider game
I didn't even understand the story of this trle :'(" - p1kaa (26-Aug-2020) |
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"I see the references to Leonardo DiCaprio's "Inception"
movie in this and I've got to admit that the idea behind
this level was pretty good. You pick up the spinning top and
Lara's dream falls apart. Unfortunately, the only thing you
do is jumping and running around/ dodging a lot of
explosions/rocks and that's it, all in an untextured, big,
boxy, empty room. Some climbing action or the like would've
made a better gameplay experience. Like I said, the idea
behind this is good. The result however seems poorly
conceived." - Nuri (04-Jun-2019) |
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"I really feel bad for this level, a failed
experiment with a rather unique cut-scene
going on. Still I think that it was worth
playing it, but I can't recommended it.
Since it is nice the meaning: the
boundaries of the trle world destroyed, as
the nowadays level manages to destroy that
limit once made developers struggle.
Wolfy Regards." - Wolf7 (15-Jan-2019) |
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"Well, at least was not very difficult to avoid the dangerous earthquake, but I recognize that I died a couple of times. Nothing really interesting except enjoy the atmosphere and moving fast to avoid the fires and falling blocks. Unremarkable, but only a "playable" level." - Jose (02-Jan-2019) |
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"As the story suggests this is a play on "Lara in a box",
with you taking an item and then triggering the room to
fall apart, despite the amount going on it seemed you could
avoid everything except a couple of explosions by standing
in the middle, but perhaps being able to play it as an
interactive cutscene is just as well given how frustrating
it could be otherwise? It's actually quite impressive
technically despite the initial simplicity, with unique
objects to simulate the room falling apart, along with some
new textures to give the impression of the plain editor
textures breaking apart. It actually took me longer to
start playing than play, due to the level only loading in
Windows 98 compatibility mode for some reason. A gimmick,
but it's not like it takes very long to play." - Mman (26-Nov-2018) |
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"Some dream. At least the outfit looks nice. You take something from the central plinth, then an earthquake begins and the room starts falling apart. The best strategy is to run around the room in ever-contracting circles, avoiding the crumbling wall pieces and the falling debris, until eventually the earthquake stops and there's relative peace for a few more seconds before the level ends. Can't imagine what led the builder to enter this one in the ORC competition." - Phil (13-Nov-2018) |
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"This level really cannot be scored highly
due to the lack of things to actually do
in it, but the idea behind this two minute
tidbit was a good one and the music and
pastiche of textures worked quite nicely
for the environment. If it is extended
quite a bit, it could have its merits in a
larger level." - Ryan (17-Oct-2018) |
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"Maybe I am being generous with my scores here, but I have to say that I found the concept that is demonstrated, set in scene in a way that is quite impressively done. It really did create a moment, an atmosphere for me and hence serves the purpose it probably had. Definitely more worth a look than the other infamous Lara in a Box type levels out there." - MichaelP (07-Oct-2018) |
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"Hm … Despite being a completely joke level and being
extremely short, it was actually very interesting to see
such a concept. I can even say that it was quite amazing.
Like someone already mentioned, it would be great to see
this as a prequel or intro into something much bigger. The
author is obviously very talented. Looking forward to see
more of this." - Gorty (05-Oct-2018) |
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"I really appreciate the concept of this level but it would do much better as a prologue or conclusion of a longer storyline, for instance like happened in Spectrum. Out of such larger context it simply doesn't work that good." - DJ Full (27-Sep-2018) |
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"Well that was a different level for sure, you just have to
avoid the falling ceilings and the explosions just that." - ameliacrofty (26-Sep-2018) |
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"Definitely a hard one to give many points to, due to the brevity of the level, but the actual effects are rather fascinating and might just form the basis of an interesting level if fully developed." - Jay (26-Sep-2018) |
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"If this was meant to be a joke, I can accept it as a good one. Three minutes of random luck with falling objects and flames and you're done. Nice audio tune at least. An easy way to increase my review count for sure." - Tolle87 (20-Sep-2018) |
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"Hmm yes... I do not know if this "remake" was that much needed, as the only thing you have to do in this level is waiting in the corner of any explosion until 2:30 on the clock is reached. A few nice editor objects and a fitting soundtrack, though..." - manarch2 (20-Sep-2018) |
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"A frustrating level due to the unpredictability of the
explosions. However, it provided a fascinating glimpse of
what an extended collapse of a space - any space - could
be accomplished using the level editor. With the inability
to access the inventory or save, I really wish the author
had considered providing clues for avoiding the falling
scenery, some logical sequence, but as far as I could tell
it was truly random. I know this could be possible, since
the explosions were well orchestrated in terms of
animations (for which I happily award some points) and the
accompanying music (from Inception, presumably an
inspiration for the level - might make it impossible to
upload a playthrough online though). Ultimately it is only
a peek at what could-have-been though, and I can recommend
playing it only for those willing to grit their teeth and
experience the Dadaism of the TRLE world." - Cbl (20-Sep-2018) |
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"It's impossible to award high scores for this one;but
actually,it's really clever! There have been numerous
'levels' released over the years utilising the non-textured
interface,and this level acknowledges that history and
pokes fun at it. It's ingeniously and skilfully assembled -
but no;it's not possible to award significant points in any
particular category. That doesn't,in any way,imply that
this level should be skipped. It's alternative,self-
knowing,stance neatly compliments the other levels in this
competition. Don't turn your noses up;just enjoy it for
what it is." - Orbit Dream (19-Sep-2018) |
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"Wait a second... WHAT HAPPENED ??? I really didn't expect a
ORC level such as this one... Well, somehow pointless and a
patchwork... Nothing special to commend or praise about...
Not recommended. Thanks!" - Mehrbod (18-Sep-2018) |
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"Enough said." - Baratheon (18-Sep-2018) |
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"This was different. I see what the author was doing, and understand what their intentions were but this one fell flat for me. The concept is interesting and the soundtrack clip was a nice touch. I think that if they wanted to roll with the freaky doom and disaster dream sequence and expand on it at a later date without the one room constraints the builder could probably do something very unique and fun. They certainly have the chaotic, what-in-the-name-of-god is happening atmosphere and approach in hand!" - Chel (18-Sep-2018) |
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"Fairly pointless two minutes in which you spend your time avoiding explosions and falling debris. If you survive the level ends. What was the point?" - Torry (17-Sep-2018) |
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"Not a whole lot to say about this particular entry within 2018's One Room Challenge Contest, as all you really do is attempt to survive over two minutes of inexplicable explosions and portions of the wall collapsing upon Lara, within a boxy room that uses stock level editor textures. And that's pretty much it.
The overdramatic tune from the film Inception is fitting, considering the circumstances of the entire scenario being a dream. But overall, just a brief distraction at best." - Ceamonks890 (16-Sep-2018) |
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