
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74083 reviews (20.4/level)
3611 (99.8%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
22-Sep-2018 |
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# of downloads: |
288 |
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average rating: |
6.69 |
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review count: |
12 |
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review this level |
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file size: |
163.00 MB |
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file type: |
TR3 |
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class: |
Jungle |
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Reviewer's comments |
"A nice and straightforward adventure set in India with elements from the South Pacific levels, such as the kayak and komodo dragons. There's quite a fair share of things to do here, but none of which is anything to write home about (and the two pushblock puzzles, one after the other, became borderline tedious). I like how the author also set up a final boss fight, and by following his suggestion I had plenty of ammo for the MP5 by the time I got to him - so much, in fact, I downed the boss before he even finished his "activating" animation. All in all, this was a nice level, but perhaps not up to the standards we've come to expect from this author. Also, at least one waterfall near the beginning was running uphill, which I thought was funny, but obviously that didn't detract from the experience as a whole. 90 minutes, 3 secrets. 01/20" - Treeble (19-Jan-2020) |
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"Being lara's fellow, paddling through the yellow, swimming through the muddy, being Lara's buddy, rowing down the sectors, pressing arrow vectors, kayak very stucky in the canyon blocky, found the final item, very very frighten, acceptably blended, kinda recommended." - DJ Full (07-Jun-2019) |
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"I've had my share of difficulties lately with TR2 and TR3
levels. The most recent TR2 level I attempted to play
wouldn't load on one computer and caused the other computer
to freeze solid. I was finally able to get it going on one
of the computers (but not the other), but I found the
graphics aesthetically distasteful, and when I noted this in
my review a couple of our esteemed builders took offense. My
problems with StormChaser's recent TR3 levels were
different, but no less distressing. The game loaded just
fine, but the image was displayed sideways on my screen. Not
wishing to risk a broken neck trying to play under such
circumstances, I was about to give it up until Ryan posted a
helpful hint stating that deleting the config.txt from the
download could solve crashing issues. I tried that, and the
game then displayed right side up, allowing me to play as
intended (same with StormChaser's later TR3 release). Moral
of story: Technical issues can sometimes be avoided,
builders, by not including nonessential files with your
level download. Back to The Lost Ruby. I had no problem with
the graphics in this game. In fact, TR3 was my favorite
commercial release for a long time, and I never had any
issues playing custom TR2 levels until recently. But the
monotonous green tunnels here became tiring after a while,
so my attention waned a bit until things picked up near the
end of my two-hour raid. There's a nifty pushblock puzzle
that kept me scratching my head, even with the clues
provided in trustworthy José's walkthrough. Oddly enough,
you pick up a half dozen or more rockets as a reward for
finding the secrets along the way, but you never find the
rocket launcher itself. At least I didn't. That makes life a
bit more difficult when you encounter that boss enemy at the
end, but thankfully he's relatively easy to kill. In short,
you get a lot of bang for your buck, but I didn't consider
this one to be in the same league with StormChaser's earlier
TR4 levels." - Phil (15-Mar-2019) |
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"Nice TR3 level in the jungle format with everything you can
expect from it, namely a couple of interesting pushblock
puzzles, a short kayak ride, a Sheevah, soldiers,
monkeyswinging, trees and temples and an easy final boss
(if you have the right weapon) before the fires, the
blades, the spiked ceiling, a zip line and whatever else I
don't remember right now. Solidly built with the right TR3
atmosphere and on top of it you collect a ruby. Enjoyable." - Jorge22 (21-Dec-2018) |
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"This solidly built TR3 level offers
everything you would expect from the
jungle level format. There are friendly
monkeys, a Shiva, a well executed jaunt in
the kayak, spiked wall traps, keys and
even a boss battle against Tony. All of
these aspects are presented quite nicely
here, but I did find the visual side of
things a bit underwhelming. The rooms are
textured rather repetitively, the object
decoration is a bit lacking and the
architecture is a bit too plain for my
liking, although I have definitely seen
worse under the TR3 engine in terms of
aesthetics. I also thought that the enemy
attacks, while varied, were a bit too
repetitive. Still, if you can overlook
these points, it's a valiant and playable
effort, and it's always nice to see a
builder from the early days of the LE
return after so long." - Ryan (24-Oct-2018) |
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"There are unquestionably fun and creative gameplay
elements within this vast level - unfortunately,most of
them only turn up once you get close to the end.For the
most part,you trudge along via oversized rooms,sliding
slopes,and interminable climbs and corridors;wondering
how much longer it will be before the Ruby in question
ceases to be lost.
Gameplay tends to be of the 'find a way to leave a vast
area,in order to enter the next' nature;pepped up by the
occasional enemy encounter. Objects are used
sparingly,leaving each location feeling generally barren
and empty;while not much appears to have been done with
the lighting.The vintage TR3 textures can only go so far
toward creating an immersive atmosphere;especially when
the long-winded nature of the gameplay allows the player
far too much time to look around with very little in the
immediate vicinity to stimulate the interest. If this had
been an hour shorter,it would have been far more
enjoyable;but,for me,the fun moments were too little,and
appeared too late." - Orbit Dream (12-Oct-2018) |
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"Nice to see the return of one of the old builders. This time with a very complete TR3 jungle level with a lineal and entertaining gameplay. The jungle areas are well ornated with all kind of plantas, but the temple areas are very empty of objects. The first secrets are easy to find, but the last ones are well hidden (I only found 4). Well balanced enemies and no much items to pick up so keep an eye on the inventory and reserve ammo and medipacks for the final areas. The only bad detail I found was the unmarked monkeyswing in one of the jungle areas, and also you can reach the end of the world in another jungle area too. Good use of cameras and musics, the worst was the monotonous texturization in the huge rooms; not badd applied, but repetitive 'cause the big surfaces. All in all a good return from this prolific builder. I hope Peter will continue building soon. Welcome back!" - Jose (08-Oct-2018) |
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"This is a perfectly serviceable TR3 jungle level, with all the usual elements firmly in place - kayak, Shivas, monkeys you can chose to shoot or not etc. Problem is, we really have pretty much seen it all before and nowadays I find it hard to enthuse about an engine that seems so clunky. Possibly I'm being unfair and certainly if you like TR3 levels then this is a completely blameless offering that does tick all the nostalgia boxes. I will say I liked the rather cool ending with Lara exiting by zip wire." - Jay (08-Oct-2018) |
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"Another TR3 Indian styled level that offers absolutely
nothing new to the player. IT stays true to its roots.
Blank, empty and monotone rooms everywhere. I know it's a
TR3 level, but in 2018 you need to give or be 150% better
than everyone else to stand out with the old engine, which
the author didn't managed. For a first release its good,
but I can't say I enjoyed it." - Gorty (03-Oct-2018) |
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"Concerning the gameplay, I thought there was a fairly decent mix with a fun cayak ride at the start, traps in the middle and more puzzle based gameplay towards the end, and even slightly less interesting passages did not disturb the impression too much. There are also some nifty timed runs and a few sneaky openings so indeed a bit of everything. I also liked the usage of enemies, secrets were a bit predictably placed at most. The object design felt a little barren and more could've been done to design the otherwise quite empty halls. The looks are also a bit bland, with a too repetitive colour scheme (though lighting sometimes is technically nice) and wallpapered texturing in the interior areas; the outside parts were overall nicer to look at. There were also several areas where you could easily reach the top of the map. Architecturally there are some interesting ideas and sounds and cameras are also decently used on the whole. A good comeback level from Peter, but there's still some room for improvement, especially in the visuals. 50 minutes." - manarch2 (02-Oct-2018) |
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"Indian TR3 level with mostly a straightforward
progression , rather user-friendly except for a couple of
sneaky moments that can cost some time.
A long level with good duration the first play time. To
sum it up the level can be divised in 3 parts :
the first involves the use of the canoe this part is
thoughtfully made , then a section with jungle and an
underground journey , and finally temples with notably a
couple of puzzles with movable blocks of which one is in
3 dimensions and a boss at the end. I fought the last
foes with only the pistols , there was not enough ammos
for the uzis and shotgun (i did not found the other
weapons which were certainly in secrets areas).
A few traps and many types of enemies : baddies ,
vultures , tigers , cobras , a couple of lizards , a
Shiva and a boss , also monkeys that are not agressive
except if you shoot at them.
There are some good things in this level , but it is a
bit too much straightforward for my taste , also it is
too much dark in the underground section, so the fun
factor was moderate." - eRIC (01-Oct-2018) |
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"I'm sorry, but for the builder's first release under the TR3 engine, this was aggressively mediocre.
Gameplay involves plenty of backtracking across unconvincing, lifeless environments that ultimately fail to impress(with uninspired tasks, half-hearted object placement, repetitive texturing & flat lighting effects, which combine to make the mundanity of the general experience all the more painfully apparent).
Sure, enemy and music choices are fitting for the India theme as expected. But what's the point when the rest of the game simply doesn't hold up under scrutiny?
So in conclusion, best to just skip this one. Hopefully Peter's next level under this version of the engine will better play to its strengths." - Ceamonks890 (25-Sep-2018) |
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