trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 32
TR4 - 3149
TR3 - 179
TR2 - 136
TR1 - 64

72633 reviews (20.4/level)
3553 (99.8%) walkthroughs
447 Hall of Fame levels
1230 levels rated >= 8

TR Fan Site

 


Remnants of Darkness by Perceiver

billie2001 7 8 8 8
Cerebralfire 9 9 8 10
DJ Full 4 7 5 5
Drakan 9 9 8 8
Dutchy 9 7 7 7
Hedteur 8 8 8 9
Jay 9 9 8 8
Jorge22 9 9 8 8
Jose 5 7 7 5
manarch2 5 7 8 5
MigMarado 8 7 8 7
Mman 6 7 6 4
Phil 8 8 8 7
Ryan 9 9 8 8
 
release date: 18-Nov-2018
# of downloads: 148

average rating: 7.50
review count: 14
 
review this level

file size: 112.00 MB
file type: TR4
class: Mystery/Horror
 


author profile(s):
email(s):
yurigarcia-0@hotmail.com

Reviewer's comments
"The first level contains some sewers, a building, a library and a church area. It's not really dark, so save flares for the second level and use binoculars if needed. It's easy- going with just a few gameplay highlights. And then come the Dark Crypts, and they are quite dark, even for me! The gameplay, on the other hand, becomes far more interesting and involving, and the atmosphere pick ups greatly. I noticed some wallpapering here and there, blissfully concealed by darkness. In summary, a solid debut of a builder that has given us since some very good levels." - billie2001 (29-Apr-2024)
"Having played all their later releases I thought I may as well finish up with Perceiver's debut. This is set in a city and the crypts underneath, with it going for an AOD type dark atmosphere; "dark" is certainly the word here and lot of it is very gloomy and frequently just flat ambient lighting. The texturing is also pretty weak for a lot of it, with mono-textured rooms and repetitive choices, along with some nonsensical paper-thin walls... Of the two levels the first is pretty poor visually and provides little of interest outside of one or two better looking parts (namely a Venice type room). The second level is where it picks up a lot; it's still dark, darker in fact, but it serves the theme of being an actual horror setting, and while things like texturing are still too repetitive, there are some impressive areas and atmospheric design. The lighting actually has some highlights and points of interest, and there's a good use of fog to make it further oppressive. Object use is fine throughout, although again it's far more fresh and interesting in the second level.

For the first level the gameplay is a bit of a slog; there's nothing especially bad, but not much standout, and it's mostly just a bunch of maze-like city environments (not helped by the first part being in a pretty dull sewer), with relatively simple puzzles only made tougher by the darkness making it easy to miss something. Like the visuals, the second map is where it gets much better; there's still a bit too much hidden in darkness, but there are actually interesting tasks, a creepy atmosphere and some good traps too (although a couple seemed a bit much to get through without damage), and it culminates in a decent boss concept too. The first level here doesn't have too much of what's good in Perceiver's later works at all, but it's carried by the second map where you can start seeing the things that were heavily improved in later releases, and it's mostly what props this set up as potentially worth playing, although it's still way too dark, and it's an optional release compared to what came later." - Mman (02-Aug-2023)
"Raiding Portugal is a treat within Remnants of Darkness, a follow-up to AoD taking place in good old Lisboa.

For a debut level, it is excellent. I enjoyed the atmosphere and the setting, as well as some of the most creative aspects of gameplay and puzzle design. The story is simple but it plays out very well, in a crescendo of complexity and difficulty that never gets to be too much.

There are many large and atmospheric areas that feel underused and somewhat empty. There are also areas that feel like a maze, especially on the second level. Some traps and other details force a little too much damage and are hard to see as a positive element to gameplay, when they're difficult or impossible to avoid. Lacking cameras were also a small issue from time to time.

Congratulations, Perceiver, for delivering such an interesting addition! It took me 2 hours, and I found it of medium difficulty. Muito obrigado!" - MigMarado (28-Jan-2022)
"It very rarely happens my ratings are lower than of the others but this was definitely the most uninteresting thing I have played this year, it likely doesn't even deserve that 5 but I decided to follow the benefit of the doubt... Miles of rooms and dark corridors, often textured with one or two tiles, with very little shape or definition inbetween, also taking twice longer because of lacking flares, until you finally discover those few rooms which look like something. It would be much better if this level only consisted of those few highlights, and lasted for 40 minutes instead of over three hours. N O P E ." - DJ Full (06-Jun-2019)
"Another promising builder with a good debut. I liked the architecture and texturization, the well balanced enemies and the atmosphere, but not the other features. The levels are too dark, making the gameplay more slow; there are some rooms with tedious and repetitive tasks, like the room with the many spike traps, the maze with the many rotating blades (no medipacks there?) or the nasty sanity maze to get the last disk. The boss-head was hard to kill too, and both levels using only the pistols without extra guns was not very funny for me (well, I couldn't find all secrets). Of course, not an adventure for beginners, but playable anyway if you don't mind to live into the darkness." - Jose (19-Mar-2019)
"I was really pleasantly surprised after finishing the game! Especially considering this is a debut for the author! The level is overall pretty linear, but Perceiver managed to make it still really enjoyable. A lot of exploration and a few combats made this really cool. The atmosphere really stuck to the idea of "darkness", maybe a tad too much on the last level, as it was fairly dark, although we have a bit of flares to help. The ambiance and graphics really helped me into liking the level, even if that one big room in the last level was a tad too big and could have been exploited further than that, in my opinion. I really liked the traps to beat in order to progress too, made me uneasy! Oh and I loved the "boss", really liked the textures you gave it, so props to you! Overall, I recommand this little adventure to anyone willing to explore a game with mystery vibes (especially for the 2nd level), for a solid two hours of gameplay." - Hedteur (05-Jan-2019)
"There's more than remnants of darkness here; the whole place is chock full of it. I'm glad that I'm not a voice crying in the wilderness, as others have also commented on the lack of decent lighting here. This is an ideal level to play in god mode and with unlimited flares, as I did. In so doing I was able to enjoy the sophisticated gameplay envisioned by the builder without being overly distracted by enemies sneaking up on me in the dark. This is a good raid, extraordinarily so for a maiden effort, and I certainly hope that the builder will bless us with many more releases. Hopefully the reviews to date will provide sufficient chastisement so that more player- friendly lighting will be provided in the future. My hat is off to Dutchy for giving us his well-documented walkthrough for the benefit of us more challenged raiders. Recommended, with the reservations expressed above." - Phil (07-Dec-2018)
"Another quite nice debut we have here, but I think that it could be much better without all the darkness around; it was often so dark that even flares didn't help much and often it's impossible to see the environments around you. The first level was fairly dark already, but the second is very player-unfriendly in this regard although it added a bit to the atmosphere. The environments around it are sometimes well done, sometimes fairly crude, texturing leaves a lot to be desired here and there are paper thin walls and more of those mistakes around. The architecture is solid and the used sounds and effects also helped the atmosphere. Gameplaywise, I wasn't overly impressed either, the first level being very much based on exploration and finding a lot of levers and keys in the dark; in the building at the end, things slightly improve. Had it not been for the omnipresent darkness, the second level had also been more enjoyable with more creative tasks being presented. The secrets are well hidden too and enemies are effectively placed, although some pop up out of thin air. It appears the delayed running animation is still used... why... anyway, a promising start overall for a builder who, with a bit more guidance and actual beta testing, might soon release something great. Spent 70 minutes in here." - manarch2 (02-Dec-2018)
"Yet another debut which shows that the builder has definite potential and makes me hope for a second effort. The first section, in some sort of spooky Venetian town is pretty easygoing and mainly around exploration and using various keys and levers, but it's entertaining enough and breaks you in nicely for the second level, which is much more intense. You get a couple of enjoyable timed runs, have the chance to explore various rooms from different angles while always feeling that you are making progress (which I always like), nice uses of traps, a couple of torch puzzles and an exhilarating boss ending with a Roman gladiator head. I thought that the lighting was too gloomy in this second part, the maze sections that despite the torch assistance were rather plodding and the animation of this Lara figure will never endear itself to me. Secrets and enemies are effectively placed though. Apart from the aforementioned negatives, this is an engaging raid that will test your skills and is definitely worth playing." - Ryan (02-Dec-2018)
"When I say what an atmospheric level, that's not entirely a euphemism for 'far too bl***y dark' (although it undoubtedly is) as it really does have a great feel to it. It's a very accomplished debut level and great fun to play, although I did find myself missing vital bits from time to time simply because I couldn't see properly. Good, well balanced gameplay does redeem any quibbles though and I would certainly recommend you to have a go, especially if you tend to raid after the sun goes down in an unlit room! I'm looking forward to future levels from this most promising builder, but may I plead with him to take Lara somewhere warm and sunny next time? Just a thought." - Jay (01-Dec-2018)
"Nice premiere. My main complaints are the excessive darkness in the second level and the ending, which I found to be a bit too sudden (that also means I wanted more, I guess). I also didn't like all those blades at a certain spot but let's consider that as normal. Other than that, textures this and textures that aside (as I found they were generally pretty decent), I thought the general gameplay was pretty good, even intriguing at times, and I enjoyed the fight against the bolt-throwing skull near the end (just don't take it in a way that you'll overdo it in the future, please). To me, the atmosphere was globally ok even though it could have done with at least some more inspired lighting. I did enjoy it, thanks." - Jorge22 (28-Nov-2018)
"A very good start by this builder. I would advise to have your levels properly tested next times. In testing it would have come to light that it was too dark. A bit of effect lighting here and there in those very dark places could have spiced up the atmosphere. I cannot agree with others that find the texturing and lighting spot on. Many many wrong textures, stretched, compressed, simply the wrong one.. It is a very challenging level re game play, but never too hard. Architecture was well done with that room that was visited on 3 levels during the game. Keep up the good work" - Dutchy (23-Nov-2018)
"A solid first build, I was hard pressed to put down the controller. Atmosphere is nice to keep the raider mood going. Gameplay is fluent apart from an issue with lighting the torches in the "Dark Crypts" level, I could light all but one which had me scratching my head over whether it was a bug or not, but it turned out to be a non-issue. Textures & lighting are spot on. There's enough enemies to catch you off guard to keep things exciting. All in all, an excellent custom level, and an outright fantastic level for a first time builder. I'm sure anyone who plays this level set will be eagerly awaiting the next build from this builder; thanks for all the fun Perceiver :)" - Cerebralfire (19-Nov-2018)
"2 interconnected levels to recover 3 orb, it is quite complicated especially in the 2nd because it is very dark, usually I do not complain because I play in a dark room but there I had difficulties to go all the way because of that. It's a shame because it ruins the pleasure of playing. Otherwise there are beautiful puzzles and good platform exercises, the gameplay is very correct, texturing and average lighting especially because of this darkness. And I found 4/6 secrets, including the one with the key found in the den of the boss (besides the jump to access is very technical). Another new builder that promises." - Drakan (19-Nov-2018)