
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74083 reviews (20.4/level)
3611 (99.8%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
31-Jan-2019 |
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# of downloads: |
288 |
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average rating: |
7.64 |
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review count: |
14 |
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review this level |
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file size: |
171.00 MB |
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file type: |
TR3 |
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class: |
Castle |
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Reviewer's comments |
"The gameplay is slow-paced due to the large areas Lara gets to explore. You have to like it to enjoy it. (I know I did) Lara has to throw some switches, climb walls, find some keys. I found it a bit odd that she had to find several hammers and crowbars instead of reusing them, which is certainly owed to the TRIII engine. What I found a little peculiar also is that Lara gets to find objects a long time before even finding a place where to use them, which can leave you roaming the big area, quite literally clueless.
Sadly, some of the uniform textures on the guards are buggy. I liked the crows as an enemy! The secrets are cleverly placed. The variety of objects used in this level is limited but well-selected.
Considering this is a TRIII game, the atmosphere is lovely! Concerning the sound: Where are the bagpipes?! The background sound is an ocean breeze most of the time. Only occasionally will there be music playing. Several cameras lead the way at times, which is most helpful.
What can I say, I adore those Scotland textures! Lara gets to know the ruins in the setting sun. There are different light colours, which I appreciated. The architecture seems beautifully constructed with broken edges, high towers, and deep holes challenging you to climb up and down all the time.
Playing this game took me about an hour, a little more because I spent some time looking for treasure.
The difficulty is generally low, but a challenging aspect is added because you have to patiently look for where to install the puzzle items you find.
I liked playing this level! There are so few Scotland levels and this one is certainly on the better side of them." - Sponge (15-Aug-2023) |
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"I don't know why this level has such low ratings? For me it's an incredibly good TR3 level with the awesome
Lost Artifact atmosphere. The emphasis is on exploration, as the map is very large and expansive. Also, you
should pay more attention to the dark corners so you don't miss anything. You may or must also dive a lot
through corridors underwater, I hardly got lost, but for other gamers that might be too much of a good
thing. Otherwise, I found everything like the enemy selection, music, architecture and the puzzles really
really good. Anyone who likes TR3 levels should definitely play this extraordinary adventure!" - vandit (22-Oct-2021) |
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"StormChaser is a respected builder known for his intricate castle designs and this is no exception. The Scottish textures from the The Lost Artifact make this a very familiar looking place, and yet, brand new. The castle itself is pretty impressive in its size and also how wide open it is: you can easily get yourself lost here with so many possible paths to take upon every turn. You need a few key items to proceed and I'm not sure whether I was lucky or not, but on the first half I managed to stumble onto said items before even knowing where they where needed. With the second half I wasn't as lucky as I missed a crowbar and had to backtrack quite a little, but it wasn't so bad. Gameplay boils down to exploration for the most part, with one simple three-tiered pushblock puzzle towards the end and a few combat encounters throughout the level. 80 minutes, 5 secrets. 01/20" - Treeble (12-Jan-2020) |
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"One more cup of coffee for the road... An impressive map
filled with activity and plenty of cool secrets too (some
of them, I found but didn't bother to go back if I happened
to have died in the meantime). It's the atmosphere that can
almost never quite match the original... I mean, yes,
that's the whole thing about most TR3 levels, what can I
say? Other than that, it isn't faultless but it's rather
well done. A Highland adventure for all." - Jorge22 (06-Jul-2019) |
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"A long TR3 level mostly based on exploration that reveals
itself to be in fact rather straightforward. It seems not
that eventful in the first half but i found it quite
relaxing with not many enemies and the welcome sound of the
sea waves. In fact i enjoyed myself much here. Then more
gameplay situations in the second half with also more
enemies that appear often in groups. Good use of some of
the TR3 objects , you need to collect a few keys , 2
hammers and 2 crowbars along the way. I missed the 2nd
crowbar and had to backtrack a bit but aside from that the
level has a very fluent flow. Definitively pleasant. play
time : 1h40 - secrets found : 4/6" - eRIC (10-May-2019) |
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"Once you start to play and after half an hour you'll immediately recognize the peculiar and old Peter's style. This castle-complex is very huge, and except for a couple of movable crates puzzle you'll need to explore a lot of areas trying to find items and pull some switches to advance through the game. Try to not miss the second crowbar, or the backtracking could be terrible. The old enemies to shoot from the TR3 game: guards, crows, dogs and rats; enough guns and ammo (the grenade gun appears a bit late) and secrets easy to find. Good use of the cameras and the musics; even with the old textures the areas have a good look and the lights are very well worked. If you enjoy TR3 levels, downlad this one; it will not disappoint you." - Jose (04-Apr-2019) |
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"This is a decent TR3 adventure that clocked in for me at a bit
more than an hour and a half, so you get quite a lot of
playing time for your download. The six secrets are well
documented in José's walkthrough, but all you get for your
trouble is a collection of nonfunctional pickups. There's a
nice balance of indoor and outdoor settings, but like the
builder's other TR3 level it suffers somewhat from the
sameness factor. Still, it's a fun raid, and now that I've
found out how to make these levels display right side up, I
can recommend both to players who enjoy the TR3 environs." - Phil (03-Apr-2019) |
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"A solid but for me rather repetitive level. I liked the overall structure with many windows where you can see previously or later visited areas and the Scottish atmosphere works in a way, but the rooms feel far too similar to each other and there was not much of variety to speak of. Textures are mostly okay, a few mistakes are visible, and the lighting is also a bit uneven at times; the end of the world was also accessible a few times. Gameplaywise, there is a lot lot of running around finding keys and crossing long hallways on foot, swimming or climbing, so overall a little tedious, and I missed some more elaborate tasks or puzzles else than a few block puzzles. Even the traps are not really requiring more thought. The enemies are nicely placed, but several rooms are quite empty of objects and I also think some secrets were too easy to find. Overall 50 minutes of raiding that were not without their moments but also not an improvement over the builder's last release." - manarch2 (09-Mar-2019) |
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"This little masterpiece is probably the most rating-whacked work I've played this year. I knew games built in older engines are prone to unfair downrating, but this is bias and prejudice on a devastating level I have never encountered before. Why to rate an entirely gripping, creative, challenging, architecturally complex game which has all elements of a proper raid to SEVEN out of ten is beyond my head. I just think some reviewers should either quit or at least stop pretending they know their job, and before I'm told everyone has the right to their opinion, I will tell you to move on, because there's a line of reason and you have done enough damage." - DJ Full (07-Mar-2019) |
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"This is a fairly interesting level from an up and coming
creator with some issues here and there and in the
overall process, but is definitely beautiful. It is
supposedly playing in a couple of ruins in the Scottish
highlands, a goal well reached. The little ruins with
their knightly attire can definitely give you the feeling
that you are exploring former knights barracks or some
royal castles in the highlands. It definitely has a nice
atmosphere in that. The author even allowed the
atmosphere to seep into the puzzle design, as beautiful
red vines textures that perfectly grow over the white
stone textures usually signify ladders. A very natural
and realistic way of providing the area with ladders, and
I appreciate that.
In general, the texture work is very well done with a
good amount of change here and there. This level has
plenty of little clearings with nice lighting coming in
and even textures for gardens with flowers. Some places
really made me smile brightly for how pretty they were.
The overall level design starts in the highland ruins,
then goes through tunnels, through the highlands
themselves and then back to ruins. The design itself is
not super consistens, where it the beginning the area
will look very big and open ended with lots of paths to
take, in the second half it becomes very linear. However
that might be a good thing, as in the earlier section
about half of the pathways lead to dead ends. Sometimes
with goodies, but usually not. They also don't contain
any enemies or traps. So you scroll around randomly not
sure if you will need that area later (you don`t) and
whether or not those gates will every open (they won't).
Even if these dead ends show you places will visit later.
Maybe you could have allowed for these gates to be opened
from the other side, just so the areas loop around on
themselves a bit more. But I will admit that would have
further confused the player in finding a way to move on.
Problematic is the design of objects and enemies.
The pickup ratio is very good in regards to traveltime.
Every new section you enter has grenades, Uzi ammo and
shotgun shells a plenty to not feel completely empty, it
is however a screwed up ratio in terms of how many
enemies you fight, massively. By which I mean that
this level does not have enough enemies. This fact
struck me as the hardest over the course of the entire
level. You will get lots of ammunition for the Shotgun
and Uzi, but nothing to use it. More than a couple of
times I entered a big hall or a clearing with my Shotgun
/ Uzis drawn, expecting enemies to appear, but nothing
happened. It is by far THE oddest element about this
level. There would have been lots of places to spawn
enemies, in fact that I'd argue you could double or
almost tripple the amount of enemies, and still not run
into issues with your current amount of pickups. It took
me over 2 hours to beat this level and I used 1.0 (2
smalls) med kits, and still I ended the level with like 3
large med kits and another 5-6 small med kits. I could
have build a small wall with them as bricks. So even if
the pickups were not enough, you could easily supplement
that with the normal pistols. The 3 types of enemies in
this level are the TR3 Lud's Gate Guards (modified to
look more fitting in this level), dogs and ravens. Only
the guards can shoot, and the dogs might rush you a bit.
But otherwise there is not a lot of danger presented by
them. I ended up shooting even the pitifully weak ravens
with my Uzis the moment I got them, because what else
would I have used them on? And this level gives you a
Grenade Launcher in the last quarter of the level. I then
also used that Grenade Launcher exclusively and was fine
till the end.
So yeah, I can recommend you try the current version, try
to not miander around too much in the beginning, use the
special weapons exclusively the moment you get them (even
for ravens) and bring some time. The puzzles themseleves
are fairly easy block pushing and level pulling ones. But
you will be amazed by the nice textures in some places.
And to the creator, again, please take this level and
double or almost tripple the amount of enemies present,
put them everywhere, keep players on their feet, allow
them to feel like they are competing with them to find
the artefact before them. Especially in the clearings.
Put them everywhere. And you will find that a lot more
people can enjoy this level more.
Time spent: 2h 20m; Secrets found: 4 of 6; Med kits used:
2 small med kits." - The Snarky Lesbian (27-Feb-2019) |
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"I'm reminded of the old saying about buses - you wait for hours and then three come along at once. I say this because I seem to have played one or two levels lately that use the lovely Scottish textures after not having seen them for a while. They are used effectively here, but the place is absolutely huge and I could really have used a map. There's a lot of exploring and backtracking involved, plus shooting guards and dogs, the odd dip in what is undoubtedly very cold Scottish water, and a fair old bit of shoving boxes around. Undemanding and pleasant enough." - Jay (10-Feb-2019) |
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"Lara searched for a sacred sword that I'm very surprised
was able to fit in her backpack. Gameplay is mostly
exploration with some puzzles, enemies and traps. This is
a linear level that is structured like a non-linear one,
with quite a few elaborate dead-ends that will lead to a
good amount of backtracking that I would have rather done
without. Objects are used in a decent amount, but a few
more would have helped with some of the larger chambers
that feel a bit empty. Enemies are used well throughout.
The architecture is a bit on the blocky side and a few of
the rooms are too large for the purpose they serve.
Colorful lights are used well. The texturing is decent
but some areas feel a bit wallpapered. Overall it is not
at the same caliber as the official level in The Lost
Artifact, but it still makes for a good raid, if a bit
long-winded. 1 hour 31 minutes." - JesseG (07-Feb-2019) |
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"A surprising return to Peter's familiar
Castle environments, this time in a TR3
Gold setting, but this latest effort
provides a much more enjoyable gameplay
experience than Castle Ness or Castle
Malvernia ever did. There's still quite a
large amount of exploration and running
around to do, but it still manages to be
entertaining for the duration it lasts,
and there were a couple of block puzzles
and jumping exercises that I found to be
nicely executed, and that provided a good
bit of variation. Enemies consist of
guards, dogs, crows and the occasional
rat, but nothing difficult, especially if
you find the three other weapons scattered
about. The TR3 engine does look a bit
primitive by today's standards, but this
is one that proves they can still provide
a fun time." - Ryan (06-Feb-2019) |
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"It's always nice to see the birth of a skilled author who
chooses to build in the old engines, with all the
complexity and limitations that implies. In his second
entry, architecture and textures are the strong point,
while lighting is in need of more care. Fluid gameplay and
good battles are to be expected, but several long corridors
could've been avoided, as well as a few wrong colored
meshes on the enemies. Some rooms may feel a little vast
and empty, nothing a few more statics and decoration can't
fix. I have the feeling this author might become a great
TR3 builder, should he chooses to follow a more
perfectionist path. Found 5 secrets, 1 hour 22 minutes." - Feder (05-Feb-2019) |
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