Highland Adventure
1,109 downloads

- Release date
- 31-Jan-2019
- File size
- 180 MB
- Class
- Castle
- Engine
- TR3
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| DJ Full ↓ | 9 | 9 | 9 | 9 |
| eRIC ↓ | 7 | 8 | 9 | 7 |
| Feder ↓ | 7 | 7 | 6 | 6 |
| Jay ↓ | 7 | 7 | 8 | 8 |
| JesseG ↓ | 7 | 7 | 7 | 7 |
| Jorge22 ↓ | 8 | 8 | 7 | 8 |
| Jose ↓ | 7 | 8 | 8 | 9 |
| manarch2 ↓ | 5 | 6 | 6 | 6 |
| Phil ↓ | 8 | 7 | 7 | 8 |
| Ryan ↓ | 7 | 7 | 8 | 7 |
| Sponge ↓ | 6 | 8 | 8 | 8 |
| The Snarky Lesbian ↓ | 7 | 6 | 9 | 7 |
| Treeble ↓ | 7 | 8 | 10 | 9 |
| vandit ↓ | 10 | 9 | 10 | 10 |
| Category averages (14 reviews) | 7.29 | 7.50 | 8.00 | 7.79 |
The overall level design starts in the highland ruins, then goes through tunnels, through the highlands themselves and then back to ruins. The design itself is not super consistens, where it the beginning the area will look very big and open ended with lots of paths to take, in the second half it becomes very linear. However that might be a good thing, as in the earlier section about half of the pathways lead to dead ends. Sometimes with goodies, but usually not. They also don't contain any enemies or traps. So you scroll around randomly not sure if you will need that area later (you don`t) and whether or not those gates will every open (they won't). Even if these dead ends show you places will visit later. Maybe you could have allowed for these gates to be opened from the other side, just so the areas loop around on themselves a bit more. But I will admit that would have further confused the player in finding a way to move on.
Problematic is the design of objects and enemies. The pickup ratio is very good in regards to traveltime. Every new section you enter has grenades, Uzi ammo and shotgun shells a plenty to not feel completely empty, it is however a screwed up ratio in terms of how many enemies you fight, massively. By which I mean that this level does not have enough enemies. This fact struck me as the hardest over the course of the entire level. You will get lots of ammunition for the Shotgun and Uzi, but nothing to use it. More than a couple of times I entered a big hall or a clearing with my Shotgun / Uzis drawn, expecting enemies to appear, but nothing happened. It is by far THE oddest element about this level. There would have been lots of places to spawn enemies, in fact that I'd argue you could double or almost tripple the amount of enemies, and still not run into issues with your current amount of pickups. It took me over 2 hours to beat this level and I used 1.0 (2 smalls) med kits, and still I ended the level with like 3 large med kits and another 5-6 small med kits. I could have build a small wall with them as bricks. So even if the pickups were not enough, you could easily supplement that with the normal pistols. The 3 types of enemies in this level are the TR3 Lud's Gate Guards (modified to look more fitting in this level), dogs and ravens. Only the guards can shoot, and the dogs might rush you a bit. But otherwise there is not a lot of danger presented by them. I ended up shooting even the pitifully weak ravens with my Uzis the moment I got them, because what else would I have used them on? And this level gives you a Grenade Launcher in the last quarter of the level. I then also used that Grenade Launcher exclusively and was fine till the end.
So yeah, I can recommend you try the current version, try to not miander around too much in the beginning, use the special weapons exclusively the moment you get them (even for ravens) and bring some time. The puzzles themseleves are fairly easy block pushing and level pulling ones. But you will be amazed by the nice textures in some places. And to the creator, again, please take this level and double or almost tripple the amount of enemies present, put them everywhere, keep players on their feet, allow them to feel like they are competing with them to find the artefact before them. Especially in the clearings. Put them everywhere. And you will find that a lot more people can enjoy this level more.
Time spent: 2h 20m; Secrets found: 4 of 6; Med kits used: 2 small med kits." - The Snarky Lesbian