Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72376 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
31-Jan-2019 |
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# of downloads: |
94 |
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average rating: |
6.64 |
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review count: |
9 |
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review this level |
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file size: |
41.20 MB |
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file type: |
TR4 |
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class: |
Jungle |
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Reviewer's comments |
"Overall a decent level. The gameplay is mildly entertaining
and the India textures (with a bit of Angkor Wat) are
mostly well applied.
The main lack is in the atmosphere category. The builder
has retextured objects as they should and i appreciated to
see again the 3 types of monkey but other fitting enemies
and appropriate audios (especially a suitable jungle
background loop) are seriously lacking. I would have liked
to see a better lighting too. I mean that even a decent/
average level could be immersive with a proper atmosphere." - eRIC (23-May-2019) |
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"This is not a fantastic level, of course, but this time, for some reason I've enjoyed it more than previous Osvaldo's levels. I found less backtracking, and the gameplay is more fluid; few jungle to explore, most of the level is played in inner temple areas; there's a sneaky secret to find at the start of this temple and also new features with the helping monkey or the elevators. I missed more cameras and even some flybys to create a better atmosphere but they are not really necessary. As before, the lighting and texturization are well worked. Take a try; for me was entertaining." - Jose (04-Apr-2019) |
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"I really think like Osvaldo is taking steps back from what he used to do before. Really, this is as simple to get away with as it gets, and compared to the earlier Tinnos level it's just tragic. It's in theory TR3 style but not even stock ninjas and scorpions were customized, and aside of the first room with two trees which is supposed to represent the "jungle" everything else is just a twisted trap corridor. Why can't the scenery be of the same quality as secrets, or at least the puzzle (the second one, one of two included...). Seriously. This level probably took not much more time to build than I took to download, play and review it and once again I have two questions: 1) why not to build ONE good level instead of 20 mediocre ones, 2) why do I even care as a reviever if the builder doesn't care as a builder. While I'm typing this there are already three more levels by Osvaldo which I need to catch up with but I'm really not expecting anything good anymore. Slow down. That's all." - DJ Full (05-Mar-2019) |
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"Another competently made level from the
prolific Osvaldo. Again nothing really
extraordinary or memorable, but the jungle
environment is nicely enough made and
faithful to the TR3 style and the gameplay
is at least sufficiently entertaining to
make the 45 minute raid worthwhile. The
hub rooms are perhaps overused, but I did
like the majority of the tasks involved in
retrieving the various gems (minus the
underwater maze). It was also nice to see
the return of the monkey puzzle (with the
three crowbar switches, and the best parts
were undoubtedly the way the secrets were
hidden and the enemy attacks that kept me
on my toes. Not a classic, certainly, but
an entertaining enough raid." - Ryan (19-Feb-2019) |
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"Another level by the numbers and the only thing I want to add is that I found the gameplay to be slightly more interesting than in Osvaldo's previous games, underwater maze put aside. The rest is just standard, mediocre level building, with a few decently looking rooms, but mostly boxy and there's almost no usage of lighting anywhere so that the whole level lacks atmosphere and visual spice. As usually the secrets are well hidden. Spent 25 minutes in here..." - manarch2 (16-Feb-2019) |
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"Seems there are players who really enjoy Osvaldo’s simple
and easy going levels. I’m particularly one of the few that
thinks his projects had become rather unambitious after his
first big entry (The Temple of Seth), in the sense that he
doesn’t strive to provide anything new to the table. Of
course there is nothing wrong with it as long as the author
is happy, but certainly keeps the high scores away. One
thing really bad about this entry is the lighting,
completely absent in outside areas and terribly weak on the
inside, and the unrealistic flat ending of the top of the
rocky walls from the outside parts. Enemies, traps, gameplay
and atmosphere pretty much follow exactly the same pattern
as his previous levels so there is nothing to add in that
regard. Even the soundtracks are always the same (a mix of
TR3 and TR4). What I liked the most were some wall textured
doors at the beginning that you didn't expect to be opened,
creating an excellent entrance to the temple. I hope we
haven’t seen the best of Osvaldo yet..." - Feder (14-Feb-2019) |
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"How nice to see the helpful monkey pulling the switch animation again. This is a typical Oswaldo production and none the worse for that. Given just how quickly he produces levels, I'm impressed by the standard. I hope I won't be misunderstood when I describe his games as 'cheap and cheerful' - i.e. they may never appear in the Hall of Fame, but I certainly enjoy playing them. I like the way he's taken the classic jungle surroundings and added unusual elements such as lift tiles. Recommended." - Jay (10-Feb-2019) |
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"Another week,another Osvaldo level.This one chugs along
quite smoothly for the most part;with relatively
undemanding challenges,and mostly linear
progression.After an exploratory area at the start,it
becomes a 'hub room' adventure - and the first of these
is pretty good;with a lever puzzle,and a couple of
interesting block pushing challenges.The second hub-room
becomes rather wearying,the centrepiece being a downright
confusing underwater maze;and a few too many elevators.
Enemies are entertaining,and not too prolific;while the
secrets are ingeniously revealed with the help of rather
quirky and obedient monkeys.
It's the atmosphere which is this adventures weakest
point.It really should have been far more potent - but
the uninteresting lighting does nothing to create
suspense;nor are they any evocative sounds with which to
compensate.
It wiles away an hour pleasantly enough,though;which sort
of sums up Osvaldo's output." - Orbit Dream (10-Feb-2019) |
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"Another competent and fairly easy-going level by the
consistently prolific Osvaldo. He's been giving us different
looks of late, and this one is set near a jungle river with
those square-trunked trees on the banks. One of the four
secrets is obtained through a means I've never seen before, by
jumping to and grabbing ceiling textures that act in the same
manner as monkey bars. There's a sample of the texture on the
floor of the opening room, probably put there to serve as a
clue, but I would never have picked up on it were it not for
Doggett's video. The level is padded at the end with a hub
exercise to obtain three gems, but on the whole I enjoyed
myself here for the 45 or so minutes I would have spent had I
not been writing a walkthrough while playing. After a shaky
start and a couple of recent hiccups, Osvaldo has shown that
he has a place among the ranks of our better builders." - Phil (09-Feb-2019) |
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