Levels listed...
TR5 - 33
TR4 - 3181
TR3 - 180
TR2 - 139
TR1 - 66
73637 reviews (20.4/level)
3589 (99.7%) walkthroughs
455 Hall of Fame levels
1256 levels rated >= 8
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release date: |
01-May-2019 |
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# of downloads: |
289 |
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average rating: |
9.23 |
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review count: |
15 |
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review this level |
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file size: |
136.00 MB |
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file type: |
TR4 |
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class: |
Mystery/Horror |
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author profile(s): |
email(s): |
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Reviewer's comments |
"Heard good things about this level going into it and for the most part it didn't disappoint.
In the visuals department it looked fantastic and accompanied by some really nice choices of
music, although mostly copyrighted. Gameplay flowed pretty well for the most part with some
tricky sections to keep you on your toes. Not a masterpiece but all in all would definitely
say I can recommend it, pretty decent raid to be found here!" - Feats (28-Feb-2024) |
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"Even though Gmac's levelsets can start to look the same after a while, they are always
thoroughly enjoyable and I quite admire the dark environments. The unique soundtrack has
also introduced me to new music! Not too tricky to play and so is quite an easy-going
playthrough - camera hints are constantly very helpful.
Took around 2 and a half hours to play. I highly recommend playing through the full
Imprisoned Spirits series." - izzynoodles (12-Feb-2024) |
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"As the name suggests this is a follow up to The
Imprisoned Spirits and Emerald Dream, with all the
familiar signifiers; Grey-ish alien castle-type
structures, otherworldly music and surreal objects.
Despite being such an abstract pseudo-horror theme, at
this point it's well-worn enough to be almost
comfortingly familiar, which perhaps isn't the best place
for such a theme to end up, but it's well-executed and
refined through it's constant reiteration. it's a bit
more colourful and there is a little thematic
experimentation here, with a great starry water/pit
effect in the first map, a water focus in the third, some
Ankhor elements in map four and a new take on the series'
floating island void type areas in the last map
(including a reprise of the starry backdrop). It does
stay with the general basic aesthetic though, and I wish
the later sets had built on/further explored some of the
wilder stuff in the original set, like the "inside a
computer" feel of A Time to Dance or the "haunted house"
of A Time to Kill, but even with some new textures and
objects "underground castle/caves" and "floating
islands/swamps" remain the central themes.
The gameplay is similarly pretty familiar, with a decent
variety of tasks in frequently quite vast areas;
sometimes it's a bit of an item hunt, but there's enough
interesting tasks in-between that to keep the momentum
going. The main original element is vertical elevator
like ledges that are used throughout, and are used to
further explore tall structures. Fitting it's name, the
penultimate level "War" goes very combat heavy, and
provides a nice cap on that element of the series (though
the familiarity is also a problem here, because there
could have been one or two new enemy types to break your
expectations and give a curveball or two). The final
level is actually very sedate in comparison, but I felt
it worked, with the emptiness and isolation pushed to the
limit and leading to it feeling like a climax to the
lower-key horror parts of the series, as you've dealt
with the spirits and all that's left is an empty fading
void. The ending is somewhat abrupt and I'm not sure
whether it's a sequel hook or an ambiguous ending to the
series, but in the context of the final level I feel that
sort of worked as well. What's new here is pretty
subdued, but this is another strong iteration and maybe-
climax to this series." - Mman (08-Jul-2019) |
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"There are a lot of things that I liked, platform crossovers and bend blocks not too difficult. I also enjoyed the labyrinth pass with a view from above (think about using the binoculars to see where to move the blocks). Otherwise it's a little routine, the enemies are quite numerous in some places but using the right weapons, it's pretty easy.
In short, interesting adventure because not difficult despite the huge areas to go." - Drakan (20-Jun-2019) |
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"Of course this level is professionally built, with fluent and bug-free gameplay, decent visuals and nicely chosen audio tracks. But if you have ever played one of the builder's other levels, you will feel very familiar as this one does not bring anything substantially new to the whole thing. The atmosphere of all the levels is solid but all levels tend to look quite similar (especially since some rooms are copied) and only the last level brings a bit of a change to the whole thing The gameplay is fairly challenging at times with a few tricky jumps and also a few moving platforms, but most of the time it's very pedestrian with the same kind of easy tasks we've seen dozens of times before in the builder's work; add to this a lot of always the same kind of enemies that eventually grow annoying. That lever puzzle in the ahmet cages in the second level as well as climbing that large tower in the fourth one were incredibly mindless and thus boring. As said it does get better at times but after all those tasks in very similar environments and no real change in terms of atmosphere I was glad to have finished this game after 1:25 hours and a very unsatisfying finale..." - manarch2 (09-Jun-2019) |
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"Very nicely surprised to see George back, and it's once more a solid release, even though one of those more simplistic and recycled ones (I have a feeling I have seen almost every element in the previous games). Puzzles are casual, enemy usage is creative, music choice is remarkable and the second level is probably the best organized, standing out together with the fifth, while the third one is a lot anti-climactic in the large grey room where all we get for a wall is a single texture. I wish this game had more colors in general because omnipresent white bulbs make an impression of being under constant bright moonlight, and while I know it's supposed to be magical, it gets counter-effective when uninterrupted." - DJ Full (04-Jun-2019) |
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"It's good to have George back, and although we've had our
differences over the years I've always considered him to be
one of our premier builders despite our differences in
taste. ISF is typically Georgian, with dark but lush
surroundings that don't limit the player's ability to see
everything clearly. Some of the ubiquitous spike traps are
deviously placed, and if you don't watch your step in
selected areas you'll be treated to a jarring steel enema.
Enemies in chief are ahmets and yetis, most of which explode
quite satisfyingly when they die. There's a guide who puts
in a couple of cameo appearances but never does anything
productive (as far as I can recall, anyway). There's one of
those fixed-camera mazes that no one except George seems to
be fond of, but this one is quite entertaining without the
elements of drudgery I remember in the earlier ones. Some of
the jumping exercises are quite elaborate, not to mention
hair-pulling, and I'm glad I had Dutchy's walkthrough close
by to keep me properly oriented. With its help my total
playing time was right at three hours, all of which was
thoroughly enjoyable. High recommendations." - Phil (31-May-2019) |
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"When I started and played the first level, I thought it could be another "remake" but by starting the second level I saw another different adventure. If you've played previous GMac's levels you already know what you'll find here: a great atmosphere, good care with the texturization and the lights and a huge dose of exploration, but with no much backtracking. There are a series of tricky jumps in the tower (penultimate level) and in the last level I got often disoriented with all those teleports, but usually the tasks are not hard and the whole adventure can be suitable for many players. Many thanks GMac for another small jewel. Recommended." - Jose (30-May-2019) |
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"Gmac is back !!! Great one George !!! Everything was as good
as I expected, fairly linear gameplay, a great combination of
traps, puzzles, features like the elevators, cool
architecture, good lighting, swimming, enemies, lots of
territory to explore – OMG – good for my short term memory… I
got hung up on that tower – kept thinking those elevators
should go all the way to the top, but finally figured out
what was obvious to do. Baddies had to be shot with the right
weapon – interesting… "Nasty Ahmet Gun" LOL !!! I also like
Lara's jump moves, & the way you used them – just a very
enjoyable game all the way through !!! The "changing" islands
at the end got me for a while, but finally got all the way
through – thanks for another Gmac game !!! Oh, a little over
5 hours too, I like to look around, & that tower had me…" - Juno Jim (25-May-2019) |
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"Well... This time I must say this reveals great
craftsmanship. It doesn't actually bring anything
particularly new settings wise (and I could recognize a
little bit of this and a little bit of that here and
there - most especially in the moving cages part) but
it's all so well done... Excellent textures (even though
sometimes it's a bit hard to see there's a lever in some
specific place because it gets somewhat confused with the
wall), a fine balance between plenty of puzzles and
plenty of action, nothing even remotely faulty regarding
the sounds and the music. And the last level is a grand
finale, quite interesting. I must say I wasn't
exceptionally thrilled while playing, but I guess that's
utterly subjective and definitely not the game's problem.
So, yeah, after giving it a good thought, it seems to me
that it wouldn't be fair to rate this levelset with less
than four tens. And here they go... Forever." - Jorge22 (24-May-2019) |
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"A levelset quite impressive atmospherically wise , we are
used to this with GMac's offerings , it is more than ever
superbly done here with cameras and lovely music pieces.
Only two types of enemies and that works really well ,
the numerous battles with them in the level 'War' were
very fun with the weapons given.
Texturing and lighting are quite good in general and
suitable for the different types of gameplay and settings
we are engaged in.
For aside the atmosphere , gameplay is what will stick in
my mind : it is exquisitely legible , and all levels have
their own personality and coherency, with large chunks of
fun : ledges, ascending of a very high tower or some
subtle moments with curved jumps and the like. Fun
without being very difficult. I could have rated 10 in
this category but there is still these dormant spike
traps, the majority of them make sense but a few are
completely gratuitous and this can be quite irritating.
Anyway a very recommanded game , especially for the
audios, the battles , the well mastered gameplay and fun
actions." - eRIC (22-May-2019) |
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"I am a great fan of GMac's games, and this one didn't
disappoint me at all! It was pure enjoyment from beginning
to end, and I even had a lot of fun with those sneaky
multiple sliding ramps... It was an undeniable GMac's game:
the huge, dark, severe, forbidding sceneries, with horrid
details - but so masterly lighted, flares are almost never
needed, and, in the tetrical darkness, those lovely green
floating trees; the right number of puzzles, challenges and
enemies; the excellent taste for chosing and placing the
music; the gentleness in giving us not too difficult tasks.
And I would give another 10 in gameplay if I had not been so
lost at that part of the rooms with blocks and levers. A few
hints there would be indeed useful. (Frankly, I needed the
walkthrough for navigating there.) Thank you very much,
George, and congratulations!" - Josey (21-May-2019) |
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"George must have been working behind the
scenes for quite a while now, as not only
is this a surprise return for him, but
it's also a fairly lengthy (just over two
hours) one. Luckily, he is back on fine
form and this is without a doubt one of
his more enjoyable efforts. The first few
minutes might seem familiar if you've
played Emerald Dreams, but it branches out
into newer territory not long after that,
which keeps things fresh. There's nothing
difficult to accomplish, provided you're
careful and keep your eyes open, but
there's a good mixture of everything,
including plenty of platforming, a few
nifty puzzles and route finding exercises
and sneaky traps. Eye candy is also high
on the list, there's loads to look at and
some of the scenery in the last levels are
particularly mesmerising. Great stuff
overall." - Ryan (08-May-2019) |
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"And he's back! This has all the hallmarks of a GMac level – grand architecture, wonderful lighting and well chosen music. It's in five parts and I found progress logical and enjoyable and managed not to get stuck too often, at least until the final - floating islands' style section with transporters to zap between two versions of the area. I managed to get well confused in that part, but then I have no sense of direction. There's a good balance of tasks to achieve throughout and I particularly liked the use of lift tiles. The level of challenge is not too gruelling and most players should certainly be able to play this, which is good as I had a great time playing and I think you will too!" - Jay (07-May-2019) |
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"A magnificent delivery of GMac, with that very particular atmosphere that makes the saga of imprisoned spirits brilliant..
In the first level we did not find much action but in the following levels the player feels trapped with the gameplay and makes him want more.. I think it's a great game and I hope this is not your last job, thank you George for this delivery!" - McRaider (05-May-2019) |
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