Levels listed...
TR5 - 33
TR4 - 3185
TR3 - 181
TR2 - 139
TR1 - 66
73793 reviews (20.4/level)
3593 (99.7%) walkthroughs
457 Hall of Fame levels
1258 levels rated >= 8
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release date: |
07-May-2019 |
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# of downloads: |
259 |
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average rating: |
6.84 |
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review count: |
11 |
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review this level |
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file size: |
45.90 MB |
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file type: |
TR4 |
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class: |
Cave/Cat |
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Reviewer's comments |
"(7) Gameplay & Puzzles: The gameplay isn't bad; it's well balanced, with a good mixture of traps, platforming and combat (and a few puzzles). I quite liked the puzzle with the red tiles where I had to look up to the ceiling. There were some moments that really dragged, such as the 3 mazes (2 of which are underwater), as well as the backtracking in the final giant slopes hall. While nothing in particular really frustrated me, nothing gameplay-wise really stood out as very interesting or thrilling, either. (7) Enemies, Objects & Secrets: It was neat to see some enemies that don't often make an appearance in TR4 games (including a nice final boss), although they did seem to appear out of thin air at times. Rooms had minimal to no object decor to bring them to life, although the builder's trap variety is great. The secrets were done well, although it was strange that some weapon secrets made the secret sound but didn't actually register as a secret. (5) Atmosphere, Sound & Cameras: I'm sorry to say that the atmosphere really needed more attention and care. This includes the giant boxy rooms with too much empty space, simplistic geometry that made none of the rooms memorable, and the complete mishmash of different cultures and civilizations that really break immersion. Music cues were done very well, however, and there were enough camera hints that I never felt completely lost. (5) Lighting & Textures: As with the atmosphere, this needed more care. I thought the lighting was wildly inconsistent; fine in some areas but other areas didn't appear to have any lighting effects at all, and Lara looked "flat". There's a lot of wallpapering going on as well. Overall, it's not a bad debut at all, but it needed more care in the visual presentation. 7/7/5/5." - nerdfury (13-Feb-2021) |
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"Only 3 secrets,dammit! Aside from missing one of them,I found this to be a
surprisingly entertaining debut level;where the builder managed to fit one heck of a
lot of huge areas into a single adventure. Each of these areas had a different visual
theme;so that,at times,it almost felt as though you were playing a series of
interlinked levels combined into one. The gameplay was the epitome of the 'how do I
get out of this large area and into the next?' school of gameplay design;but it
continually bested itself with each and every area being more and more complex. It
possibly became a little too excessive in the final gargantuan chamber,which you
needed to ascend and criss-cross a number of times in order to complete all the tasks
(including a potentially hateful crocodile-infested underwater maze,which I managed
to luck through on my first attempt). The traps and challenges are never too
tricky;it's all about working out the correct sequence of progression. Puzzles are
straightforward (a simple but inevitably dull block-pushing task;and an easy deadly-
floor conundrum);while the enemy attacks keep you on your toes with their unexpected
appearances,and overall variety (although the final Boss was a disappointing softie).
Atmosphere was perfectly adequate;but the texturing was never particularly inspired
despite the thematic usage. Overall,this level managed to successfully squeeze out
one hour and fifty minutes of decent gameplay; which is really quite an achievement
for a first try. Definitely one to experience." - Orbit Dream (25-Nov-2020) |
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"It may not be the prettiest level, but it plays pretty well. You get quite a few traps to dodge (blades, boulders, flames) as well as a few timed runs, a few nice puzzles and a good variety of enemies. Props to the centaur reveal, the way it burst out of the door caught me off guard. There are a few duds too including a few mazes that I am not a fan of. There is also a little too much backtracking, but it didn't deteriorate my experience too much. As for the visuals, it is extremely wallpapered in most places, and the lighting is often flat. The architecture is a bit boxy as well, and areas can feel rather barren. The use of flybys and audio is rather effective though. I would recommend this for raiders who enjoy a bit of challenging gameplay, as long as they can get past the lack of eye candy. 1 hour 14 minutes." - JesseG (10-Nov-2020) |
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"I really enjoyed this classic raid. Took me 90 minutes and only had to refer to the walk through a couple of times. You start off in the caves from the first level of Tomb Raider 1 but after a couple of minutes the similarity ends. You have all the elements of a good raid. Puzzles, platforming, traditional enemies and objects. I did not find all the secrets which is ok as they really did not have that much of a reward in any case." - Torry (14-Jan-2020) |
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"This level could have been released 10 or even 15 years ago,
but I didn't find it any less enjoyable because of that. It's
raiding in the old tradition, with nothing new or innovative
but just plain fun. It took me about an hour and a half, so
you get plenty of gameplay for your download. The eponymous
secrets are not necessary for progression, and they provide
nothing but nonfunctional trinkets, but I suppose that getting
them is the reason you play in the first place. Some nice
platforming exercises and pushblock puzzles, an underwater
maze and an encounter with the arachnid monster from TR1, all
of which add up to a pleasant if not memorable raid which I
feel is slightly underrated." - Phil (15-Jun-2019) |
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"Really a promising debut. It's a long level with a lot of tasks to accomplish, but few puzzles and excessive gymnastics for my taste. Even so the level is enjoyable and sometimes entertaining, despite of the nasty mazes and the continuous up and down in the final huge room. The enemies are well balanced, and the secrets not hard to find, but the rooms are very "nude" without objects to ornate and the texturization is often flat and repetitive 'cause the big surfaces and the simple arcchitecture. On the other hand it notices an effort placing cameras and musics in appropriate places. Indeed I think this author can get better skills and build great levels in the future. Good job!" - Jose (06-Jun-2019) |
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"This is like Mario (the game, not the builder) - four different worlds, changing without any transition from one to another. Visuals are totally simplistic and tasking is typical but secrets are rewarding and platforming stands out. Unfortunately the pattern seems to repeat itself in every themed segment so it's sometimes entertaining and sometimes boring, which results in a quite mediocre result. Next time try to think "landscapes" instead of "rooms" and it's gonna get much better." - DJ Full (03-Jun-2019) |
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"This is an overall fairly decent debut level at about 40 minutes. The gameplay in general has its good and bad things; on the one hand, there are a lot of traps and jump sequences to absolve, but on the other, they are never very inspired and tend to get repetitive after a while, especially in that huge hall towards the end where backtracking is required. Overall this is still rather fluent and enjoyable but it lacked a certain something for me. I also found a few more or less heavy shortcuts, at the end I had a half cartouche piece left in the inventory. The two enemies whose death trigger doors to open are not so nice because the doors closes quickly after a reload and thus one gets stuck. The looks are rather simplistic, with a few quite wallpapered areas at the start and often very boxy or functional architecture, yet there are rooms that are more carefully built as well. What I really disliked in this level was the rather eclectic mix between Egyptian and Peruvian textures as well as ninjas and Atlantean creatures as enemies. More coherence in that would be welcome. Rooms are also very sparsely decorated and the lighting is fairly flat most of the time. The four titular secrets are nicely hidden, I do not know why another four times the secret bells have to chime (no registration) for some less rewarding items, but it does not make things worse actually. Overall a good enough start for this builder and I hope there is more to come soon." - manarch2 (18-May-2019) |
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"Very traditional as far as debut levels
go, but quite an enjoyable and lengthy
raid with plenty of tasks to accomplish.
Although the two maze sections were rather
long-winded, everything is otherwise quite
fast-paced and nicely executed (I
particularly liked the tall room you had
to painstakingly make your way up, the
boulder traps and the symbol puzzle).
Texture-wise, it's a little uninspiring
and crude and combines TR1 and TR4
textures and enemies in a way that takes a
bit getting used to, but it's not badly
done. A promising first effort." - Ryan (15-May-2019) |
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"This a decent debut level, with some enjoyable platforming, puzzles and traps (I particularly liked the - boulder alley') and the timed elements aren't too tight. Texture-wise, it's very reminiscent of the TR1 Egypt levels and uses some of the associated mummified enemies, plus crocodiles, ninjas etc, but there's plenty of fire power provided as the game progresses. It was also fun to see the - torso' as the boss baddie at the end, but mercifully he seemed less tough than I remember. Did I find all the secrets? Well of course I didn't, but I had a good time trying." - Jay (14-May-2019) |
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"A long level set in Egypt with different parts textured
differently as we can see them in the title level.
The usual enemies (ninjas , dogs , a couple of crocs)
plus some bigger ones (a centaur , big mummies, and a
boss) that fortunately die rather quickly.
I don't know why this level comes with some
NextGeneration stuff, and i suspect the few random
crashes i experienced come from that. Aside from this
annoyance i had a good time with the gameplay based
mostly on exploration and sometimes there is more than
one option offered to the player to proceed but that
never comes very confusing.
What the bulder could focus on for the next time is the
lighting (adding one sun bulb in each room is always
welcome), the cameras (there is some flybys but no fixed
cameras), and the script as the artefacts you collect as
prizes are named 'load'. It seems i've found only 3 of
the 4 secrets. Anyway this was an entertaining level with
exploration, some stunts and traps and a puzzle with
symbols." - eRIC (08-May-2019) |
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