Castle Kriegler - Part 1
1,096 downloads

- Release date
- 31-May-2019
- File size
- 160 MB
- Class
- Castle
- Engine
- TR4
- Duration
- medium
- Difficulty
- medium
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Allicya ↓ | 9 | 10 | 10 | 10 |
| Astraf ↓ | 9 | 9 | 10 | 9 |
| Be Nolee ↓ | 6 | 7 | 5 | 4 |
| Bloggy ↓ | 6 | 6 | 7 | 10 |
| Ceamonks890 ↓ | 7 | 8 | 8 | 7 |
| Danpls ↓ | 7 | 6 | 9 | 8 |
| Dark Sheep ↓ | 8 | 10 | 9 | 10 |
| DJ Full ↓ | 8 | 9 | 8 | 7 |
| Drakan ↓ | 8 | 10 | 8 | 7 |
| Gerty ↓ | 4 | 7 | 5 | 5 |
| Jay ↓ | 8 | 9 | 9 | 8 |
| John ↓ | 6 | 8 | 8 | 8 |
| Jorge22 ↓ | 7 | 9 | 9 | 9 |
| Jose ↓ | 6 | 9 | 10 | 8 |
| Lorax ↓ | 8 | 9 | 8 | 8 |
| manarch2 ↓ | 4 | 7 | 8 | 5 |
| Mehrbod ↓ | 8 | 8 | 9 | 8 |
| Phil ↓ | 9 | 8 | 9 | 8 |
| Ryan ↓ | 7 | 8 | 7 | 8 |
| The Snarky Lesbian ↓ | 7 | 7 | 5 | 8 |
| Category averages (20 reviews) | 7.10 | 8.20 | 8.05 | 7.75 |
Okay, so there is two overall issues I have with this level, the first being possibly the weaker point, but it is that it lacks in hints too often. Reading the ReadMe area I knew not to shoot the Skeletons down the hole, but otherwise I did not know what to do with them. None of my weapons reacted to them in a meaningful way, so I had to look up a guide to find out that I AM able to shoot them with my guns. It just takes a very very long time to defeat them all. And I mean a very long time. Another hint issue was then finding a way out of that room by using the hidden ladder. Because this broken pillar with vines is the only pillar with vines that is actually climbable. That could have been more obvious, or better, include more places with obvious vine ladders to make this more obvious early on, even if they just lead to chocolate bars.
My Second, way bigger point though, is the camera issues. Cameras in this level are absolutely horrible. Don't get wrong, I understand that you were going for spookiness. Having fixed camera angles that show you ghosts. Although they mostly just amount to little jump scares. They could have been used more effectively to set up hints, and then disappeared. Because the fixed camera angles are also very rigid in this, often making it really hard to traverse the area because the fixed camera hides your character. And while this was problematic for me constantly, like for the third secret that was hidden in an area I could not see in (even when using Look) and had to use a guide to then navigate blindly. And the biggest offender of the camera issues - the Tight Rope. I don't think I have ever gotten that salty over a movement challenge in Tomb Raider. Tight Ropes in itself are fine even if not the best element in Tomb Raider, but in this case there is a fixed camera angle in the middle of the rope. So at the start your controls are reversed in relation to the camera (meaning you will constantly press the wrong button to balance out Lara) and in the middle to camera is placed so that you cannot see which direction Lara is falling towards to balance her because her own body hides the view (imagine perfectly looking on someone's side, and then they are falling to the side). This was a horrible RNG section, for me that cost me so much frustration because there had to be a forced fixed camera angle in a place where it was paramount to have the camera behind Lara.
So this level, and the ones that might follow, definitely have potential, but the often highly obscured solutions to progress and the horrible fixed camera angles kinda ruined this level for me." - The Snarky Lesbian