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Create a Classic 2019 - The Pyramid of Horus by Sabatu

Cbl 8 8 10 10
Ceamonks890 9 9 9 9
Chel 9 9 10 10
DJ Full 8 9 10 10
dragooncroft 8 10 10 9
Drakan 9 9 10 10
eRIC 9 9 9 9
Jay 9 9 10 10
JesseG 8 8 9 7
Jorge22 9 9 9 9
Jose 9 10 10 9
manarch2 7 7 9 9
MarlenaCrystal 9 9 10 10
MichaelP 8 8 9 8
Mman 9 9 9 10
nerdfury 7 8 10 7
Nickelony 8 8 10 10
Phil 10 10 10 9
Raider99 7 8 8 9
Ryan 9 9 9 9
TombExplorer 6 6 7 8
Torry 6 8 9 7
 
release date: 05-Nov-2019
# of downloads: 289

average rating: 8.80
review count: 22
 
review this level

file size: 48.70 MB
file type: TR4
class: Egypt
 


author profile(s):
email(s):
Sabatu322@gmail.com

Reviewer's comments
"Thirteenth of the Create a Classic 2019 competition that I actually played, this level was a bit hard to rate.
This was made in the period where Sabatu's main focus was on Egypt levels: many of his releases are set in egypt. There is nothing wrong with that.
But the issue with this level is that it brings less to the table than, let's say, Mystery of the Lost Pyramid(that was a masterpiece in my opinion).
The gameplay is a bit too simple(sometimes I got stuck because of confusion). Sometimes I even managed to do some shortcuts(that were not intended) but I won't really go into detail as they won't influence my rating.
Another "negative" thing is that some puzzles were kinda recycled from his previous levels(like, Mystery of the Lost Pyramid itself), it seemed Sabatu was running out of ideas, but they were not boring by itself!
And last major negative stuff, the ending: there is no ending sadly, and it reminds me so much of a mistake Opaque79 did often: abrupt ending of the game. I didn't even see it coming and it left me with a bit of disappointment.
To talk about good stuff instead, I can say that my favourite rooms were the last section(where you have to retrieve the two stars): it felt more original and refreshing. Great Job!
Graphically, I totally dislike the TR4 textures but I will rate this level objectively: they were used quite nicely so great job!

Overall, this is not the best level in the competition, it's not the best level from Sabatu, it's not bad at all, but it felt like "More of the Same" from his previous levels. That is the main reason why I didn't feel too much involved. It didn't give me much emotions and it felt like Sabatu didn't put much emotions in it. It felt rushed and not properly tested at times.
I really wish he could have released the atlantis level for this competition instead.

Recommended? Yes, but don't have that high expectations.

Difficulty? Medium

Duration? Approx. 1-2 hours." - TombExplorer (08-Oct-2022)
"(7) Gameplay & Puzzles: This is an easy-to-medium difficulty adventure of ~1 hour in duration. I will divide the gameplay into 2 parts; the first part has some outdoor areas and no issues with visibility. The exploration and puzzles are enjoyable in this first part; there's nothing groundbreaking, and the gameplay as a whole feels very "safe" (even too safe for my tastes but this is a very subjective matter). However, I had a relaxing time, with no frustrations. Part 2, completely underground, has visibility issues that detract from the overall quality and flow of the gameplay, and I didn't have much fun in this second part. I feel particularly strongly about this with regards to a timed run on top of trapdoors, near the end of the game. So, with this timed run, you need to do it twice. The first time, you need to jump onto each trapdoor, and it seems logical to the player that this is all that is expected of them. However, you also need to repeat the timed run, but the second time around, you need to diverge to grab a shimmyable ledge that is masked by the darkness. It is not clear that the ledge is shimmyable at all. This is very bad design in my opinion. Assuming the player doesn't notice this ledge (logical, given that their eyes will be focused on the upcoming trapdoors they need to jump on), the player will be running around in circles, confused about their objective. Initially, I couldn't see where Torry was coming from with his review, but now I understand. (8) Enemies, Objects & Secrets: There's a good variety of enemies, although I would have preferred less of those enemies that die super quick and are almost harmless (scorpions and bats). Object decor is very beautiful, although the trap usage isn't very exciting. (10) Atmosphere, Sound & Cameras: The room design is superb and I tip my hat to the builder regarding his architectural abilities. Ruins look like authentic ruins, natural areas look organic. The builder masterfully crafts an interesting sense of place, where you may see a certain room earlier in the adventure, and then you reach it much later on, and you think "Ahh!". My highlights in terms of atmosphere were the small outdoor area with the pillars and horizontal beams, as well as a beautiful pool of treasure with fountains above. Some suspenseful music cues are used effectively when entering new areas, although I would have preferred to have heard tense music cues when commencing timed runs (I still think this category deserves top marks despite this). The flybys are excellent. (7) Lighting & Textures: These are very polished and the level is stunning visually. There are a few misshapen textures here and there, but it's a minor issue. A not-so-minor issue is the pervasive darkness in the 2nd half of the game, which at times masked objectives. The builder does provide a huge amount of flares, but it's just not fun for me to be lighting them over and over, wondering if I've missed a crack somewhere. Overall, this level is phenomenal in terms of atmosphere and architecture. Unfortunately in the 2nd half, visibility issues really detract from the gameplay quality. I much prefer the builder's "Mystery of the Lost Pyramid", both in terms of gameplay robustness and also in terms of visibility. 7/8/10/7." - nerdfury (14-Jul-2021)
"This is indeed an Egyptian raid of about an hour that is as classic as it gets. You explore outisde and inside of tombs and get to kill bats, scorpions, harpies and demigods along the way. What I really enjoyed is the overall geometry and the really nice looking treasure rooms. The gameplay revolves a lot around using symbols and trigger tiles, which requires a keen eye, but is always quite fairly handled. There are also two timed sequences, but both are not extremely tight. And there are 6 secrets to be found as well. What I did not like so much is the approach to hide items or opening in pitch black darkness. As the level is overall quite dark inside that makes you run around with flares all the time to check the dark corners, which is really rather anooying after a while. Overall though, good clean old school raiding here and definitely worth a look." - MichaelP (13-Jul-2021)
"A very pleasant, short and sweet TR4-styled custom level. Atmosphere was top-tier, making you actually feel like you're inside a real tomb / dig site. Texturing and lighting was also spot-on. There were some minor hiccups, like the blue star pickup having a broken spinning axis in the inventory, or the ledge at the timed platform puzzle being barely visible. Other than that, it was definitely one of the best CAC levels I've played." - Nickelony (11-Jun-2021)
"Gameplay and puzzles: Many exciting challenges and a puzzles. The only issue is that some of the puzzles, namely the ones with spikes, seemed to require trial and error of seeing which tiles would kills, and which are required to progress. Also I got soft locked in the room with the red tiles and the closing door on my first try, as I managed to get into the door while it was closing. So I had to load up an old save, which wasn't fun. Lots to explore in this level. I also would have liked to have seen Lara collect an artifact or something. The ending seemed a bit abrupt. Enemies, objects and secrets: Very excellent use of objects to make the environment come to life beautifully. Not very many enemies, which is refreshing. Atmosphere, sound and cameras: Felt like a real TR4 game. Sounds were used from the TR4 FMVs which brought in some music we don't hear too often and is a nice touch. Cameras did a good job introducing new areas. Lighting and textures: Textures appeared pixelated, which I believe was an aesthetic choice by the creator. Lighting was excellent in the treasure room, making the gold really stand out. I did have an issue with one of the final rooms where Lara pulls a timed lever and jumps of a few ledges. The crevice was impossible for me to see due to the darkness on that wall. I think more lighting here is needed. It felt more like a secret than the required path." - dragooncroft (13-Jul-2020)
"Here we have a bit of rope swings, timed runs, and spike traps to maneuver around, and a good variety of enemies as well. The lighting was a little too dark for my tastes; plenty of flares were provided, but the usage of darkness to hide passages and cracks was too often. I particularly liked the architecture of the various chambers to be explored, and that made for a nice return to Egypt. 51 minutes." - JesseG (08-Mar-2020)
"Again, a level with an amazing architecture and texturization from this builder, creating extraordinary environments nice to explore. You'll find some puzzles to solve here, gymnastics, traps and some original features. Unfortunately I only found a single secret, and sure thta I've missed the uzis somewhere. The atmosphere is quite good, with a perfect combination of sounds and cameras, but the inner rooms were too dark for my poor monitor; at least I found enough flares to light the way. All in all a solid and perfect level very worth to play. Recommended." - Jose (27-Jan-2020)
"Here we have yet another of these overly complex levels where without a walk through you will be wandering about the bowels of this pyramid for the rest of your days. Add to that the darkness that pervades almost every room, corridor and cavern (although plenty of flares are provided) coupled with the invisible cracks you need to find to shimmy along it becomes a frustrating slog. Tomb Raider does not need to be this hard guys. This level should run in at around 40 minutes but took me 4 hours to negotiate even with the aid of the walk through and I only found three secrets, which were nicely full of goodies once you did locate them. Textures were brilliant. Now why did Lara go into this pyramid? She searched for hours and hours but left with nothing so what was the point?" - Torry (23-Dec-2019)
"By looking at some other reviews, I was expecting a much more sudden ending, but no... Could Lara have picked some rewarding artefact? Yes. Did she really have to? No. Still, it would have been better if it had been there but the ending looked like a regular Egypt ending to me. She escapes the pyramid, goes back into the light, finale. I rather enjoyed this classic Egyptian level, there were lots of things to do, the usual enemies, traps, interesting timed runs, a lot of nice (and, sometimes, a little puzzling) exploration. Some of the texturising near the start didn't feel quite right but I rather liked the looks of the sandy environments and mostly the outdoors lighting. Well done." - Jorge22 (16-Dec-2019)
"This author sure loves Egyptian theme and with each release they keep looking better and better. This level visually was stunning which surpassed the quality of gameplay a lot. You start in a big area which in the end turned out to be quite straightforward and empty, it's nice to look at, yes, but it sure does deserve more love and time to be spent in! Gameplay isn't really hard, you go through a certain path to obtain puzzle item, go through some traps, tile puzzles that are not hard to figure out and repeat until the end. What I didn't like about puzzle items is the inconsistency and how sometimes their placement is quite lazy, and uninspired, one of them has wrong inventory placement parameters or none at all.. For some of them you go a long path to obtain them, while some are just behind the doors you open with a single switch. I was forced to constantly use flares, luckily there were enough to survive darkness of this level, it was playable. I didn't find all secrets, but the ones I did weren't hard to find, most of them were hidden in dark corners, hidden paths in the shadows, it was a bit uninspiring to hide them that way. Even part of the main path was at one point too well hidden I had to look at the walktrhough to see where to go. I wish there were some cameras used aside from flyby sequences, they are able to show the beautiful areas of this level from various angles we can't reach and I encourage this builder to use them more often. To sum it up, this level is faithful to the original game with some abrupt ending with no hint whether Lara took something from the tomb or not, that's up to the players I guess, thus I'm going to pretend she did, and that her trophy room got new addition!" - Raider99 (14-Dec-2019)
"This is a pretty classic mix of TR4's pure Egyptian elements, it's all well executed and varied and also mixes different texture sets well to shift the atmosphere as you progress through the Pyramid. The lighting is varied and interesting, and it's used to further aid the progression as each part has a general lighting theme (especially sticking out in the dark and dangerous feeling "horror" section in the middle). The egyptian objects are used well throughout. It's nothing groundbreaking, but it's consistent and interesting. Gameplay follows a similar progression, although it's not especially difficult outside of one or two tricky moments. The progression is relatively linear with it being split into a few semi-contained areas that have their own challenges to do. The linear parts are used to allow for some difficulty progression, as things get more involved and complex, if not especially so. The ending felt a little sudden, and it would be nice to have got a quest item or something rather than just leaving. A varied and fun entry that executes mostly standard elements very well." - Mman (09-Dec-2019)
"Another great raid from Sabatu. Like others have said, it was nice to see the Tr 4 Egypt resources used here, and the level is well put together. Textures, lighting and atmosphere is great, the ambient tracks are suitably haunting and slightly menacing. I don't typically like larger rooms, but these were so nicely crafted and properly lit that I didn't mind. It added to the 'character' of the pyramid. The clues for puzzle solutions were nicely placed. Gameplay is never overly difficult, there are tons of flares to illuminate the dusty, dark passages and timed runs here and there spice up the game play nicely. The ending didn't feel like it should have been the end. I could have gladly kept playing beyond that treasure room. Spent a little under an hour here and found 4 out of 6 secrets." - Chel (01-Dec-2019)
"This level is built with beautiful and large spaces. There is no particular difficulty, just interpret the clues that the author gives. It is well lit and textured with some enemies not too difficult to eliminate. Recommended." - Drakan (28-Nov-2019)
"Another definite highlight in this competition for me. It's lovely to see the original TR4 Egyptian assets used again, and in such an attractive and professional manner. The action is equally divided between the bright outdoors and the gloomy pyramid interiors and there's plenty of action and puzzles to keep you entertained for an hour or so. The timed runs often have a bit of a sneakiness to them, so be wary. Music and cameras are used well to complement the atmosphere, and the builder has been so generous in the flares department that the dark corners shouldn't prove too problematic. The secrets are nicely hidden, and the enemies are actually quite sporadically placed, so your focus is mainly on the exploration itself. Maybe the demigods were a little too tedious to deal with, even with more powerful weaponry, but otherwise I can definitely recommend this." - Ryan (24-Nov-2019)
"I had a great time writing a walkthrough for this level, enjoying the Olde School Egyptian environs while making my way through. Inside and outside it's a fun raid from start to finish. I'm not even going to complain about the dark interiors, because Sabatu has provided so many flares that you're never in danger of running out. The only thing I have to grumble about (and this also applies to the other CaC levels I've played thus far) is that spinning compass that's inordinately hard to read. It doesn't help that it's cockeyed as well (E is W and W is E). A few of the six secrets are sneakily hidden, one requiring the player to locate and step on faintly marked trigger tiles (thanks, DoggettTV), and another featuring an invisible crack in the wall. Yet another sneaky task not involving a secret was the need to detour in the middle of a timed run across raised platforms to confront a demigod holding a needed Guardian Key. There are other memorable moments as well, so be sure to download and play this thoroughly professional and enjoyable level." - Phil (23-Nov-2019)
"This is as Egyptian as it gets. Can't give 9 for gameplay because it's half a level which cuts precisely when you should discover it, skipping entire climax and resolution - so maaaaaaaaaaaaaaaaaaaaybe the building should've taken more than 3 weeks... but it's still IMPOSSIBLE to build a level this good in such a ludicruously short time, yet I played it and I still cannot believe it happened... I'm shooketh and astonisheth. Hats off people, you're dealing with a master." - DJ Full (22-Nov-2019)
"This level looks absolutely beautiful and is brimming with atmosphere, whether in the bright outside areas or the occasionally gloomy tomb interiors. I was also most appreciative of the generous amount of flares provided throughout the game. Gameplay itself is not neglected, with an excellent variety of tasks, puzzles etc., with nothing too onerous to achieve. Enemies are the expected mix, but at one point a giant scorpion appeared and then just vanished when Lara was drawing her guns. I was holding my breath, expecting it to pounce at any moment, but it never showed up. Superb fun, don’t miss it." - Jay (21-Nov-2019)
"Wow, another stunning and solid adventure from this egypt- loving author! I finished this game in about 1 hour and only found 2 of the 6 secrets. The game starts in a lovely little outside area, but you quickly find yourself in a sinister and dark temple. There were some scary moments and I don't know, if this was intentional, but I'm sure the author is a fan of horror elements. If there would have been just a little more innovative puzzles and maybe a few story elements, it would have been a perfect 10/10/10/10 level. The author really knows how to create good looking environments and a coherent atmosphere. Highly recommended!" - MarlenaCrystal (17-Nov-2019)
"After two rather mediocre games this level is quite a nice entry in the competition. The gameplay is overall quite enjoyable and nicely flowing, a few parts of this game were a bit less inspired (like the start until you enter the pyramid) but some of the puzzles are interesting to solve and the traps and timed runs are fun. The enemies are what you'll expect from a classic TR 4 level, but are decently placed and if you find the Uzi secret and the Shotgun (hard to miss) the last tougher enemies are not much of a problem. The visuals are the thing where the builder really delivers, as architecture, texturing and lighting (with few and small exceptions) are very professional and sounds/cameras are quite good as well. Perhaps the game could've had a more satisfying ending as it ended without really knowing what you've exactly achieved, but still the 35 minutes are worth spent here. Found the six well hidden secrets." - manarch2 (15-Nov-2019)
"If Tomb Raider Chronicles had an Egyptian level, this would be it. Lara looks slick in an updated classic outfit, and looks even better in the consistently lovely lighting throughout this beautiful level. The lighting, and therefore the atmosphere, brings out the classic TR4 (and a few TR1, I think) textures and makes them look interesting again. The mood was also set by a nice combination of classic and new musical cues. The level is fairly short, but each area has several different puzzles to solve, often by first observing your surroundings and looking in very direction before proceeding. I particularly appreciated how, especially early on, gates or gratings on walls and floors offered glimpses of the level ahead, something I always enjoy. I also thought the use of the new diagonal walls from Tomb Editor was especially well done, and really added to the smooth architecture in a way that classic Tomb Raider never quite managed. I had to use flares constantly, but there are plenty of them and I think this added to the other effects of making the pyramid really seem dark and deserted. I was not as fond of the final third of the game, although the environments continued to be pretty. The puzzles became a little more straightforward and slightly repetitive, between levers and pickups, and their placement and location seemed to become less logical. I did enjoy the timed run, but would *never* have located the Tut Guardian on the same level without some pointers: the invisible ledge here was a bit too obscure for me. I loved the earlier jump scare of the giant scorpion, but was disappointed to never encounter another. Enemies often showed up at terribly inconvenient times: having just dropped to a ledge or just grabbed a rope, both of which were necessary to proceed, it was annoying to hear a new enemy activated at the same time. These minor critiques should not take away from my recommendation to play this level for an elegant, smooth, and atmospheric return to classic Egypt." - Cbl (13-Nov-2019)
"another great Egyptian level from Sabatu , this time it evocates more some of the TR4 levels , and as for some other entries in this CAC2019 series it is more beautiful than the originals we can appreciate the great architecture of the places with even some oblique walls, the first half is easy yet very immersive with an alternance of indoors and outdoors areas while the last section is more challenging with more traps , puzzles and bigger enemies. Absolutely fitting as a Classic in the best sense of the term. The only thing that disappointed me a bit -but it may be my own fault- is that i found 4 out of 6 secrets and plenty of pickups but no weapons , so dealing with the demigods was a bit monotonous. Anyway 1h10 of very good raiding." - eRIC (12-Nov-2019)
"An incredibly satisfying raid based off the usual TR4 Egypt theme that never fails to engage with challenging but fair gameplay, an immersive atmosphere and compelling level design throughout. Highly recommended as Sabatu has really outdone himself here." - Ceamonks890 (10-Nov-2019)