Create a Classic 2019 - The Harp of Dagda
1,078 downloads

- Release date
- 05-Nov-2019
- File size
- 33 MB
- Class
- Young Lara
- Engine
- TR4
- Duration
- short
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Baslakor ↓ | 7 | 7 | 8 | 8 |
| Cbl ↓ | 6 | 7 | 8 | 8 |
| Ceamonks890 ↓ | 6 | 6 | 8 | 8 |
| DJ Full ↓ | 7 | 8 | 8 | 8 |
| Jay ↓ | 7 | 7 | 9 | 8 |
| JesseG ↓ | 6 | 8 | 8 | 8 |
| Jorge22 ↓ | 7 | 8 | 7 | 7 |
| Jose ↓ | 5 | 7 | 7 | 8 |
| manarch2 ↓ | 4 | 5 | 7 | 7 |
| MarlenaCrystal ↓ | 6 | 7 | 8 | 8 |
| MichaelP ↓ | 5 | 8 | 8 | 7 |
| Mman ↓ | 6 | 7 | 8 | 8 |
| Mulf ↓ | 6 | 5 | 8 | 7 |
| Orbit Dream ↓ | 7 | 9 | 9 | 8 |
| Phil ↓ | 8 | 7 | 7 | 7 |
| Raider99 ↓ | 7 | 8 | 8 | 7 |
| Ryan ↓ | 6 | 6 | 9 | 8 |
| Sponge ↓ | 9 | 9 | 9 | 8 |
| TombExplorer ↓ | 6 | 7 | 8 | 7 |
| Torry ↓ | 5 | 7 | 7 | 6 |
| Treeble ↓ | 6 | 7 | 8 | 6 |
| young Lara Croft ↓ | 5 | 7 | 6 | 7 |
| Category averages (22 reviews) | 6.23 | 7.14 | 7.86 | 7.45 |
The level seems to be very big: in fact, rooms are really huge here, and it makes you think there is a lot of stuff going on, but sadly that is not the case.
In fact, playtime is very low(unless you end up getting stuck).
There were some puzzles(mainly with torches) and some exploration in the creepy setting, but nothing too complex.
Talking about atmosphere, it was done somewhat nicely. I want to point out at one of the last rooms of the level: an hallway with a lot of ghostly skeletons. That was very creepy and I loved it!
Graphically, it was not that detailed but the lighting was not even that bad(it was certainly not too dark, that is a good sign).
Overall though, this is the horror entry of the Create a Classic 2019, and it is mainly a level that doesn't offer much to do other than exploring an huge, mostly empty area, with the occasional creepy encounter.
It can still entertain you pretty nicely, thanks to the atmosphere alone.
Recommended? Yes, especially if you are a fan of TR5's Ireland or levels with some kind of creepy theme. Totally not recommended if you dislike young lara.
Difficulty? Peaceful.
Duration? Approx. 30-50 minutes." - TombExplorer
As you would expect in a Young Lara level, enemies are few, but they are fitting and well integrated. Traps are also few, though a surprise couple of boulders is quite effective. If the exploration aspect works so well, this is due largely to the coherent environment in which it takes place. It is an open map, but it has a clear structure in which you don't get lost (provided your sense of orientation works reasonably well), and as such it is the very opposite of the more common (and much easier to build) room–corridor–room adventure, in which one thing follows another often enough without too much rhyme or reason. This is no minor achievement.
The level's main attraction, however, is atmosphere. It oozes atmosphere. It is drenched in it. It's been laid on with, as one reviewer put it, a trowel. If you don't like the TR5 Ireland atmosphere, stay away. Inevitably, there are complaints about darkness, even though a wide selection of torches is provided and the level is nowhere near too dark. (I'd rather complain about the many mirrored textures. Mirroring is sometimes necessary in natural areas, but it should never be the rule, as it enhances rather than diminishes the wallpaper effect.) However, the builder's will to atmosphere also causes a few problems: in order to reproduce that Ireland vibe, the builder uses many of the objects that appeared in the original levels, but he divorces them from their context. There is a waterwheel that serves no perceivable function, as it turns and turns in water that is perfectly still - which mysterious forces are at work here? A waterfall is nearby, but where does the water come from? Ostensibly from a small pond with no tributaries; more mysteries. It's raining of course (for atmosphere), but it's not raining that hard. A few steps further is what purports to be a windmill; but it is entirely silent, and it eventually turns out to be nothing more than four walls erected around a small dresser and an unlit torch. The builder placed some sheds along the perimeter (atmosphere!), but the one with the rattling door produces, again, no sound. At the intersection of design and gameplay, we come across the all too common issue of a switch in one building opening the door of another, and typically that, and nothing else, is the raison d'être of the buildings in question.
Such problems notwithstanding, if this level were a demo, it would be a rare case of a demo succeeding in making me actually look forward to playing the full version, realised in its entirety as envisioned. I hear that the possibility of this coming to pass is not entirely off the table, although the builder has since submitted another level to a different contest. Maybe it's time to take a break from competitions and to focus instead on building a level on your own terms, without a deadline?" - Mulf
The gameplay is mostly exploration as you unravel the village and surrounding area (which all links nicely in the end). The actual tasks are quite slight though, with most of it involving semi-hidden entryways, I also felt one elevated passage in the village could have had a visual clue or something because it's easy to overlook when most of the area is empty and it's in a darker section. Once you know where things are it's quite slight in retrospect, and it feels quite unfinished with things like an item that seemingly does nothing, empty areas with nothing meaningfully interactable, and stuff that looks important but then isn't anything. The ending comes somewhat abruptly too. A decent Young Lara level, but it feels like it ran into some major time issues and wasn't fully finished." - Mman