Levels listed...
TR5 - 33
TR4 - 3176
TR3 - 179
TR2 - 138
TR1 - 65
73291 reviews (20.4/level)
3578 (99.6%) walkthroughs
453 Hall of Fame levels
1252 levels rated >= 8
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release date: |
31-Dec-2019 |
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# of downloads: |
251 |
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average rating: |
8.46 |
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review count: |
18 |
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review this level |
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file size: |
34.10 MB |
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file type: |
TR3 |
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class: |
Remake |
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Reviewer's comments |
"The longest title by Feder and a nice short game. Maybe the most "standard" level he built, and paling in comparison to his latest TR3 work, but it's classic and comfy with cute cozy places. Forest exploration and combat is slow but you can make it faster with useful secrets or just running, often forgiven in this jungle. Quite recommended, yep." - DJ Full (21-Nov-2023) |
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"This level was very good, but never played the original version of this level. To be honest i dont really have much to say about this level than i definitely recommend it to people who like classic jungle levels. I give it a 8.2/10." - Sabbath (18-May-2023) |
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"Although this is built with the Tomb Raider 3 Engine, it really felt like this was a
part of a classic series and not just a custom level. The atmosphere, lighting, and
textures were pretty spot on. Puzzles weren't really complicated, a couple of traps,
keys, etc... Secrets were really good hidden, but there were two things that annoyed me
a little. The first thing: those crows/vultures were getting either stuck or were hiding
and it was hard for me to shoot them. The second thing: there were several places
(slops) where I got stuck and couldn't let myself out, loading previous save was a
solution for me. Despite these two issues, I was thoughtfully enjoying this single
level, and it wasn't been really hard." - Rad (25-Jan-2021) |
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"I haven't played the original, but just from looking at the screenshots there are obviously a lot of improvements. This is a jungle setting, and it's well executed and does a good job holding up to the original game, although the settings are relatively small-scale. Object use is also good and does a convincing job of using the India objects. The lighting is the strongest element overall, and holds up to some decent Tomb Raider 4 releases despite the TR3 engine limits. The gameplay isn't especially complex, but there's a nice mix of challenges and it flows quite well, although the tight jungle environments combined with foliage requires some observation at times. Relatively simple for a Feder map, but that makes sense as it's limited by being a remake, and it's still a fun, relatively short level." - Mman (04-Nov-2020) |
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"(8) Gameplay & Puzzles
The gameplay is solid, but never very creative or thrilling. It's mostly exploration, with some platforming, combat and traps thrown in. I was a little disappointed that there were no puzzles or timed runs, and I wish the platforming and traps were more challenging. After awhile, I felt like I was "going through the motions" in terms of progression. (I haven't played the original level)
(8) Enemies, Objects & Secrets
I enjoyed combat against the Shivas, human baddies, and tigers, however, fighting vultures high up in the treetops wasn't cool. I would have liked to have seen more decorative objects used in interior/temple environments. I found 5/7 secrets and I had much fun finding them; particularly with finding the Uzis. I loved how this secret rewarded the player for being attentive earlier in the game (so that later in the game, when they can finally reach the Uzis, it's an "aha!" moment).
(8) Atmosphere, Sound & Cameras
The atmosphere was excellent, however, some outdoor rooms had boundaries that were too square/boxy -- examples being the areas where you pick up the Uzis and the Secret Key. The music and ambient background noise usage was perfect. I only recall a few cameras, and I would have liked more camera usage. I feel particularly strongly about this with regards to a fairly long monkey swing sequence -- there's a keyhole at the end of it, but there's no way for the player to see that keyhole unless they commit first to the monkey swing sequence. So if the player doesn't have the key, they would have done all that for nothing. A camera here, indicating the keyhole, would have been great.
(7) Textures & Lighting
Flares are sparse in the early stages and there are plenty of dark Jungle areas. Initially, there are 2 separate paths, each to find 1 key. The first flare pickup is found in one of these paths, so if by chance the player goes down the other path, they're spending quite some time with only 2 flares to work with, which is sloppy in my opinion. I know that the player can increase gamma in TR3 (which I had to), however I believe it's up to the builder to be more generous with flares. Textures are mostly done well, and the colored lighting (when not in dark areas) is beautiful.
In sum, this level has solid but not very innovative gameplay. It's not challenging, the gameplay gets repetitive after awhile, but it looks well polished overall. I would recommend it to fans of TR3 Jungle/Temple Ruins. 8/8/8/7." - nerdfury (13-Oct-2020) |
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"Gameplay & Puzzles - This was a pretty nice remake of the original level. I enjoyed the smoother experience here along with the remade sections. I actually wanted more when I knew I was near the end because of the rush previous to it. I like the blue crystal as well. Enemies, Objects & Secrets - The changes didn't make me feel like this was a bit of an empty place this time. I was glad too that I managed to a least find some secrets during my first play. Atmosphere, Sound & Cameras - Atmosphere is much better here for sure and most things are kept the same which is nice. But done better. Lighting & Textures - I thought this was pretty faultless overall. This adventure took me 1hrs and I found 3/7 secrets." - StudBuddha (27-Jun-2020) |
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"It seems i've played the original by Franco Bula 10 years ago, but it was too long ago and do not remember much of it ; according to the screenshots or walkthrough it seems this present level is an enhanced version. The reviewers who gave 10 marks seemed to had fun playing this tribute and i understand this. I also had an excellent time playing it ; took me a bit over an hour for i do not like to rush when raiding, the interest i had was constant from start to finish (c. Well textured and lit (better than the original), the level is not difficult but is varied with traps and jumps and secrets finding, with a logical progression ; placement of enemies and pickups is very thoughtful. I'm sorry but this is good raiding to me. Thank you for this good offering." - eRIC (09-May-2020) |
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"I am with Phil here in that I appreciated this decent little game but still felt this remake was not entirely necessary and I am also baffled by the many generous marks. It is better than the original, surely, but I would've bet that before regarding the builder. Atmosphere is quite spot on, the enemy placement is decent (some crows hidden behind foliage were getting slightly annoying though) and also secrets are well hidden. A few textures are slightly streched but overall the visuals are good as well. Gameplaywise it's rather basic TR 3 stuff you are provided with, not badly presented, but not exactly creative either and there are very few puzzles, longer platforming parts and no timed tasks at all, mainly a lot of exploration. Solid enough for the 35 minutes it lasts." - manarch2 (29-Apr-2020) |
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"Here we have spike traps, Shiva statues, and snakes. The secrets were particularly fun to find in this level. If there were just a few more puzzle elements this level would have perfect gameplay as far as I'm concerned. A very nicely crafted jungle level. 1 hour 8 minutes." - JesseG (12-Apr-2020) |
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"Another fine level by Feder. This classic TR3 jungle level has all the ingredients to enjoy one of the old TR environments: moving spiked walls, spike traps, tigers, sheevas... Really a very good tribute worth to play not only for the TR3 nostalgics, but for everybody. Look for the secrets if you want to get extra weapons; in that sense, the rocket launcher appears too late. Really a solid and professional level to enjoy. Recommended!" - Jose (25-Feb-2020) |
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"It is like the original but actually fun,
joking aside it is quite amazing how
faithfully Feder recrated Franco's level yet
how much he improved it, streamlining areas,
adding secrets to spice things up, improving
on the original's traps and combat challenges
so they are a lot more fun, though visually
speaking there is a notable difference, the
areas are a lot more well decorated, the
lighting really colorful and nice, textures
are very well applied and level geometry
actually makes sense, wish there was more new
content though since I finished it relatively
fast, however as a tribute from builder to
builder this is a great level." - SeniorBlitz (22-Feb-2020) |
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"Well, here's my disclaimer: I've never played the
original, I may never play the original and I don't even
have the slightest notion of what the original feels and
looks like. Still, I must say this was, for TR3 fans such
as myself, a really well made level that managed to
capture Core's original feeling. Hence my ratings. Was it
perfect? I once got caught on one of those tree lamps (or
whatever they are) as I let myself fall from a branch
while some mean soldier kept shooting at me. But, you
know, that's so occasional and so picky... The
atmosphere, the sort of traps and the way they unfold,
the Shiva fights, the treetop jumps and the way Feder
decided to show us we were on the right way to a lever
there by making a couple of vultures appear, plus the
final zip line ride to get the elusive savegame crystal,
I found it all so well crafted that, without any kind of
bias (except for the TR3 bias, which it is not because it
could work against the level if the level were bland), I
really must rate this level as highly as it probably and
subjectively deserves. My ratings go to Franco Bula and
Feder and may they divide them how they find fit. Pretty
cool indeed." - Jorge22 (26-Jan-2020) |
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"Let me see if I have everything straight here. This is a TR3
remake of a TR3 level. The original level was released in
2010. There are 18 reviews of the original level with an
average score of 6.08, and there's no rating in any category
above a 7. Yet Torry deems this remake, which judging from
Harry Laudie's walkthrough follows the original rather
faithfully, worthy of 10s across the board. I suspect the
influence of builder bias at play here, but no matter. The
main question in my mind is the justification for this
remake in the first place. And secondarily, whether Franco
Bula was involved in the decision-making process. I can
understand someone taking a TR2 level, for example, and
using it to craft a TR4 remake, as has been done recently,
but what's the point of this lateral transfer? On the other
hand, I did enjoy playing the remake while preparing a
written walkthrough for it, and not having played the
original I have nothing to compare it with, but four 10s?
Come on. For the most part you're playing in a jungle
setting with the usual trappings: tigers, vultures, snakes
and Shiva statues. There's a generous total of seven secrets
to find, providing some high-powered armament and ammunition
that certainly comes in handy in dealing with the numerous
enemies you'll encounter along the way. Gameplay is fairly
straightforward and not terribly difficult, although there
are a couple of devious walkthrough walls and unmarked
pushblocks. A good, solid raid, but I still wonder why there
was a felt need to drag the original out of cold storage." - Phil (23-Jan-2020) |
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"From what I can remember of the original
release, this definitely looks like a more
attractive looking version. The graphics
seem cleaner, the atmosphere more palpable
and the scenery was less square than
previously. All of the jungle level traits
are present and correct, from the The
obligatory treetop exploration and
waterfall filled caverns, right down to
the tigers and Shiva statues. The secrets
are quite nicely hidden, albeit not too
difficult to locate if you look carefully.
Nothing too difficult to accomplish, but
definitely a worthwhile raid." - Ryan (23-Jan-2020) |
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"What is this my tired eyes see? ANOTHER FEDER LEVEL? Nom
nom nom. So can I say? This level feels like a classic,
as in a level that was structurally developped 10 years
ago. By which I don't mean to say that it is bad, in fact
I thorughly enjoyed this level. But it plays a lot like a
classic Tomb Raider 3 level would. Made by a master
build, but still very classical. The textures used
(Temple Ruins), the enemies to be found and the riddles
consisting mostly of finding keys is one of the most
classical experiences one can have. And it just works. It
plays nicely and is very uncomplicated, as opposed to the
more modern style of many TR4 levels or even compared to
Feder's other Tomb Raider 3 level set (Templar's Secret),
which was more innovative in it's design. Compared to
this the level here is almost conservative (because it is
a remake of another builder's level), although I did
heavily enjoy climbing through multiple levels of tree
thickets.
All in all, this level is very uncomplicated and
thoroughly honest, it's a charming friend from an older
era of level design, and that makes it very fun. Just not
AS fun and original as what we are used to from Feder
(who to me is the Noam Chomsky of level design). There
are no custom textures here, neither in the enemies
(which are tigers, vultures, Shiva statues and low tier
gunners), nor in the environment (Temple Ruins), most of
the time you will be looking for multiple keys to open a
bigger gate, which then leads to the next key-requiring
door, almost like a Red Coin level in Mario Maker. There
are also entirely too many weapons that are entirely
unnecessary because the enemies are not difficult enough
to warrant the usage of a Desert Eagle or Uzis, so if you
keep saving med kits and ammunition like you might be
used to from Tomb Raider, then you will reach the end of
the level without ever using any of them. But that is a
nitpick, since the secrets are all very nicely hidden,
and it felt absolutely gosh darn amazing to find a Desert
Eagle in one of them early on, and that feeling really
outshined whether or not I used the gun in the end.
Again, the level itself is conservatively / classic Tomb
Raider 3, wears itself on it's sleeve, and I can respect
that. I enjoy that. Often more than the most innovatively
different textures or designs. So try it, play this level
if you want an enjoyable 1.5-2 hours that have no
bullshit design ideas, honest and classic." - The Snarky Lesbian (18-Jan-2020) |
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"Considering it's the best part of ten years since I played the original game on which this is based, I am utterly unable to say how like the original this is. Certainly it's a blameless TR3 jungle level, with the usual climbing around tree tops, killing tigers, Shivas etc., and even a bit of wading through mud – classic jungle level in other words. If you like the genre, you could do worse." - Jay (11-Jan-2020) |
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"What a wonderful adventure true in every aspect to the original Tomb Raider 3 game. I spent nearly 90 minutes here and enjoyed every one of them. As this is rendered in the original TR3 engine I was surprised at how crisp and clean the graphics were. Only found 5 of the 7 secrets but that's ok. Loved the exploration through the trees and only had to refer to a walk through twice (mainly because I missed something) so good level design." - Torry (05-Jan-2020) |
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"Here's a nice tribute from one author to another. At first, I'd have dismissed seeing a TR3 level remade in the TR3 engine, but alas it's more than a simple 1:1 remake. Lots of areas were reworked, gameplay has changed quite a bit (I think the number of keys was drastically reduced, some were replaced with levers for instance), but overall I think what stood out the most to me was lighting. It seems to use a lot more lighting effects than the original counterpart. As I played the original rather recently, quite a few of the areas felt familiar so the general flow remains the same -- perhaps slightly more streamlined, even. Ah, yes, the deadly laser trap is gone, and so is the unmarked climbable wall. 40 minutes, 3 secrets. 12/19" - Treeble (05-Jan-2020) |
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