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The Deadly Cave by alan

Ceamonks890 4 5 5 5
DJ Full 4 5 6 4
Jose 3 5 4 4
Lara_Fox_Croft 6 6 6 5
LuxQSD 8 7 7 5
manarch2 3 3 2 2
Nuri 6 8 7 9
Phil 6 6 6 6
Ryan 4 5 5 5
The Snarky Lesbian 3 4 6 2
Torry 6 6 7 7
Treeble 4 4 5 4
release date: 31-Dec-2019
# of downloads: 32

average rating: 5.10
review count: 12
review this level

file size: 13.60 MB
file type: TR1
class: Cave/Cat

author profile(s):

Reviewer's comments
"Very short and very basic but I had fun here. Good to play, even between the bigger releases of Alan. He definitely has a style of his own. Technical info, I used tomb1main cause that's the easiest way to restore the proper soundtrack." - DJ Full (01-Aug-2022)
"A short but very fun level to play through featuring a deadly cave full of traps. Despite being so short it does get a lot done. Texturing is not the best, but the gameplay is good enough to keep you interested until the end. The main draw is the extensive gauntlet of trap rooms which have all been carefully put together to give an intermediate player a fun and decent challenge. Secrets are also well placed and worth the trouble. The only arguably 'bad' part is the janky floating bridge that has invisible tilt, making jumping from one part to the other slightly jarring. Would I recommend it? Why not? I had a decent amount of enjoyment out of for what it is. Give it a try." - LuxQSD (16-Mar-2022)
"A perfectly average Peru-themed level that has us having to engage in quick thinking from the offset, grabbing a wooden platform to avoid Lara falling into an early grave. And while there are some standout moments involving questionably-placed wooden bridge pieces with odd collision detection, a nerve-wracking slide through a trap-filled gauntlet of darts and moving wall axes, some deviously-placed enemies and a series of breakable platforms to overcome for the primary door switch to conclude the adventure proper, they all occur at the end of the level simultaneously (with the rest of the map being a largely forgettable experience up until those moments). Beyond that, every other aspect of game design is effectively competent here and does the job sufficiently. So at the end of the day, not bad but not necessarily noteworthy either as far as TR1 releases go." - Ceamonks890 (15-Mar-2021)
"This level appealed more to me than I would've expected. Probably because it was so nice to play a TR1 level after so much time. The nostalgia was there immediately after loading the game. The design of the level and little ideas, that the creator implemented, are pretty good. It is very short however. And there were some obvious flaws with some tiles, where Lara would either step through or above them OR that already repeatedly mentioned bear. But I still think that, especially in regard to the design, this was a much better release than alan's later TR2 level. Found 3/3 secrets." - Nuri (19-Jul-2020)
"Yes, it's a very small level, but at least I was able to finish it avoiding the heavy traps I found on my way. The arqchitecture is simple and the flat texturization brings monotonous environments; in the room with the broken bridge I think the author built invisible blocks instead of dummy triggers (can be used those triggers in TR1?) and in the underwater areas, the solid walls and pillar are always shaking. Definitely, a level too short but with some new ideas. Only for TR1 lovers." - Jose (26-Feb-2020)
"A TR1 quick raid, you have to pull few levers, to reach the end, you have few enemies to contend with ( wolfs, bear and bats). The level design is not perfect, and sounds more like a test level for the builder, textures are applied "carelessly", sometimes you can go through the ground, and walls. You also can go into a deep pit (without dying), and then be blocked. The collisions of bridges don't match to the visual bridge.. Cameras were ok, useful to see what a lever did. TR1 sounds worked, but I had no musics during the whole thing. I still don't understand why people want to work with TR1-TR3 engine, it creates more difficults to build and it rarely looks as stunning as a TR4 level. I tried to make screenshots for the level page, it was impossible, I tried the usual keys, nothing, I tried the windows screenshot button, so I searched on internet about how to make captures with Dosbox, and it worked, on Dosbox, but not during the game, don't know why. To sumup, a small level, with few things to do, and nothing to really admire, it feels pretty empty, I would recommand the builder to try TR4 engine, TRLE/NGLE/TombEditor, it will be easier to build a convincing level." - Lara_Fox_Croft (26-Jan-2020)
"So, given your description of this being an unfinished level set it might not be entirely fair to give the maker a horrible review, but we do kinda have to work with what we have. From the level design itself it is not actually that horrible, it has potential, it just needs to be slightly longer and have it's bugs fixed and you (the maker) can absolutely keep working on it. And you should, because this half finished level is kinda meh. Atmospherically it is great already, it's just not helped by the ground consisting of triangles sticking out of the ground that you can run into, walls not working correctly and the weird bridge section that clips Lara through the textures. Oh and at the end one of the bear enemies did not work correctly. In general that area should not have this many enemies on that small a room. But all these things could be fixed. Dear level creator, keep on trying, you can look for testers on the forums too. Worst case talk to me, I love TR 1-3 type levels, I will gobble them all up, just give them to me. All TR1 levels can become beautiful flowers outshining all the artsy-fartsy TR4 levels, you just need to give them the love they deserve. Keep going mate, you can do great. And if you don't I have to keep praying and hoping that Feder and thewolf release something new. Help me here, I'm a woman drowing in a desert." - The Snarky Lesbian (21-Jan-2020)
"We don't get many TR1 levels these days, and this one is only an hors d'ouevre of about 10 minutes, but it provides some challenging gameplay along with a generous 3 secrets. Ammo is provided for weapons that never appear in the game, but that's a small quibble. I enjoyed it." - Phil (13-Jan-2020)
"Some decent trap sequences, a few interesting enemy encounters and three nice secrets are the only positive things to tell about this level, as otherwise this is a very short (this level took me exactly the 5 minutes the builder stated), not very carefully textured game with sometimes fairly odd architecture, missing sounds and rather little of interest, to be honest. Some bugs like seemingly solid floor Lara can walk over, the very strange bridge area and the not triggered bear are also present but not that important. Overall not a totally unenjoyable but somewhat pointless release with a very abrupt ending." - manarch2 (11-Jan-2020)
"Playing TR1 levels do tend to be somewhat finicky due to the fact that you have to play in DOSbox and the experience suffers as a result. Luckily, I was able to avoid the pixelated texture effect by using the "glide" file rather than the "RunMe" file. The only thing missing was the background music, but in a level as short as this it wasn't too much of a compromise. Anyway, my overall impression is that this wasn't a shabby little Peruvian jaunt, but there's nothing wholesome to get stuck into. The highlights were the blade traps and breakable tile gauntlets as well as the three secret placements. Not bad, but nothing too memorable." - Ryan (06-Jan-2020)
"Nice to see a new TR1 level being released on the last minutes of 2019, but sadly it's just a short romp through Peruvian styled caves. The author himself states it's a five minute affair. It's certainly deadly, with numerous swinging axes (even underwater!) spread all around the level plus one or two deadly falls. There was something odd with the collision, as the floor on the initial areas looked very slopey but Lara walked across as if it were flat, and then later on a broken/floating bridge also had Lara standing one or two clicks lower than she should be. One of the wolves was underwater (not sure if it was there or along or if it fell in due to the slope) and one of the bears in the end never triggered... Lighting was flat for the most part, but for one reason or the other objects such as levers and break-away floor tiles were much darker than the rest of the room they were in. Odd. 5 minutes, 2 secrets. 12/19" - Treeble (05-Jan-2020)
"I could not get this to run on 64 bit Windows 7 so substituted the file in the "TheVagrant-VillaMortal2" package and it ran just fine. Original Tomb Raider 1 level under the Glide batch file showed fine graphics. Level lasted around 10 minutes with a good platforming section with break away tiles. One of the bears refused to animate and I only managed two of the three secrets but for a first attempt this was just fine." - Torry (01-Jan-2020)