trle.net
Your host for all Tomb Raider Custom Levels ever released!

Levels listed...
TR5 - 31
TR4 - 3137
TR3 - 177
TR2 - 132
TR1 - 60

72245 reviews (20.4/level)
3530 (99.8%) walkthroughs
442 Hall of Fame levels
1217 levels rated >= 8

TR Fan Site

 


Pierre's Christmas Adventure by MBog

Chel 7 7 7 7
DJ Full 8 8 8 8
Gonxii 7 6 8 7
HaniHeger 7 10 6 8
Jay 7 7 6 7
John 8 10 7 7
Jorge22 7 7 6 6
Jose 5 6 5 8
Lara_Fox_Croft 8 9 8 10
manarch2 4 7 5 5
MichaelP 5 8 6 6
Orbit Dream 6 6 6 8
Phil 6 6 6 6
Ryan 7 7 7 7
SeniorBlitz 7 7 7 8
TiredTeddybear 8 9 7 7
Treeble 7 8 8 8
vandit 7 8 7 7
Wolf7 6 7 8 7
 
release date: 31-Dec-2019
# of downloads: 124

average rating: 7.04
review count: 19
 
review this level

file size: 57.20 MB
file type: TR4
class: Xmas
 


author profile(s):
email(s):
mbflorin@yahoo.com

Reviewer's comments
"Alright - extra points for the really creative idea with the special present for his Bro. That one saves this level from being just another small Lara Home exploration session, with a few keys to find and use and a torch gets added here as well. It is all over in about 20 minutes, so definitely worth a quick look for the ending alone." - MichaelP (12-Jan-2024)
"Cute and warm holiday setting. I like how the house is more compact than usual as you don't waste time exploring the same corridors for yet another time. A very short but very pIerrfect level for Xmas season." - DJ Full (21-Nov-2023)
"The gameplay is average at best, the mansion could be more detailed and the music selection is pale, yet this level is special, just because you are playing Pierre and not Lara. If you make it to the end of the level (don't worry, it's not hard and only takes a few minutes) you get to see what special gift Pierre got for his bro Larson. The end sequence is really funny!" - vandit (27-Nov-2022)
"Well ive played a lot of mansion levels now but this one i think will be one of my most memorable ones because of 2 very good and original ideas put into this, the first one being that you play as pierre not lara and your in his house that he lovingly shares with what i assume now must be his boyfriend larson?! well judging by the sweet pictures that you see around the house anyway! lol and the second original idea was what was waiting for pierre in the freezer: lara! as a pushable object you have to push under the xmas tree with voice clips and cutscene to accompany which was absolutely fantastic it made me smile so much. when it comes to gameplay its quite basic stuff with collecting keys and moving objects, using torches etc but some difficulty has been added here with some fun platforming puzzles in order to reach some tricky places to get to. the setting is familiar to tr2/tr3 mansion in many ways when it comes to some rooms and textures but there is new areas in these rooms which make it more interesting and fresh. the lighting and textures give it such a cozy and warm atmosphere feel to it, definitely a relaxed level vibe and the only disappointing things was the lack of some camera clues, the lack of much music and the length of level, i was having so much fun playing and exploring that i just wish there was more to experience" - John (26-Jun-2021)
"A truly heartwarming custom level I played at what I could describe as the worst time of the year to play it, I mean it is nowhere near to Christmas, but still I felt like picking it back and give it a try before writing a review.
The gameplay is simply enough running around a very reminiscent of TR1-3 Croft manor, with extremely minor tasks and nothing too complicated to do, it is quite barebone but it does not really annoy the player with some backtracking so I am still gonna give it a 6.
Different objects from different eras (classic, custom and HD) are clashed inside of the level with a result much more positive than I was expecting, I usually am not a fan of those but this was capable of looking pretty okay, the secret was surprisingly easy to find, but also incredibly easy to miss, considering that I am unsure on the logic of it.
The atmosphere is what worked the best inside of the level, with some nice and warm lighting in the wooden rooms and a much colder coloring of the concrete rooms, there were few camera hints that were helpful, though there really were not many as actually needed, music usage was very good.
Lighting as stated above was above average with some interesting tones, texturing on the other hand felt a bit repetitive on some areas, but not excessively, still looking surprisingly pretty to the eye.
Concluding this is a very easy raid which can be completed in 20-25 minutes and will give for sure some fun time for all of those that really enjoy Larson and Pierre as characters and their inevitable bromance. Really liked this, recommended. Wolfy Regards :3" - Wolf7 (05-Jun-2021)
"This is without a doubt the most funny level I have played so far, it honestly had me laughing, Pierre and Larson are so a-d- o-r-a-b-l-e, the pool with the two chairs and diving boards made me feel like Lara's mansion was kinda lonely compared to it. And when the freezer opened and Lara was there I was jaw- drooped, I would've never imagined that, my god, and the ending was very nice as well, I was a little worried about Lara after all. There weren't many puzzles, but the one in the basement where Lara- I mean Pierre, has no animation to climb in there, the builder used that to create a problem, right when I was giving up about it, in my way out of the basement I noticed that I just needed to move the box, where inside was a similar problem too. The thing that I didn't like about this level, was the lack of telegraphing of what the button that I pressed did, when I founded the Angel, when I opened the little passage in the basement, and even when I founded Larson's picture in the bathroom, none of those had any cameras to show me what the button had done, and what door was open. Because of that I had to re-explore the level lots of times, since the level isn't too big, it wasn't so boring, and perhaps that was somewhat the intention behind for this builder? Still, not a thing that I'm very found of. When I had to pull Lara to the xmans tree I had no idea where it had to be and even if it was by the xmas tree, that too left me very lost. It was a very short level, but I enjoyed my time playing it, Pierre's model, sounds and edited animations were incredibly adorable as well, I appreciate the effort that this builder put into such things." - HaniHeger (29-Jul-2020)
"I've wanted to play this level as soon as it went up but I was trying to focus on clearing up my previous raidlist. Four months later, I'm glad that I picked this up to play now instead of waiting for the holiday season again as this brought me such a massive smile to my face in these dark times we're living in — absolutely nothing could have prepared me for the perfect present Pierre had in store for Larson (who of course had to go and ruin the moment). The level in itself is pretty simple, revolving around a few key and button sequences so nothing too taxing for the player, plus it takes place completely inside a small manor so it's over all too quickly, but truly this tells the tale of a happy holiday of the OTP in the Tomb Raider series. The way the author has recycled speech tracks from TRC is also pretty clever. Definitely worth checking out. 20 minutes, 1 secret. 04/20" - Treeble (05-Apr-2020)
"I think this short mansion level could be much better adding some more cameras and musics showing the players where to go and working a bit more the lighting. What happens when you light the candelabras? Where to place the Amgel? What the Angel does when placed? Where to place Lara? You always have to figure out where to go remembering the closed doors you left behind. The background music is not very appropriated too. Anyway this Christmas level has got some nice touches, like the way to access to the crawlspaces in the basement or the final cutscene, so it deserves to take a try anyway. Good luck." - Jose (27-Feb-2020)
"A rather offbeat "Christmas" level. Any doubt as to the relationship between these guys is dispelled by the portrait staring you in the face as you begin the level, not to mention several tee-hee moments along the way. The level itself is rather short with no enemies or weapons in sight and the surroundings are rather crude in comparison with other custom levels out there. Even so, a few nice ideas are presented here, such as using a low block to access a crawl space and pulling down a disguised ceiling trap door to access another crawl space. The intended designs of our dynamic duo on a bound Lara (another kinky touch that makes the release questionable for the Advent season, or any season in my opinion) are not made clear, but the good wins out over the bad in the end. Playable, but not at all my cup of tea." - Phil (12-Feb-2020)
"Comical, quirky seasonal level. Pretty short, all things considered and not difficult. No guns and no combat, so it's suitable for kids as well. Some innovative pushable objects and pedestrian tasks. I thought the ending was funny. Got a good chuckle out of it and enjoyed my 20-30 minutes here." - Chel (02-Feb-2020)
"G&P: not particulary innovative in term of gameplay, but well done anyway. I enjoyed the twist at the end. Some hints would have been appreciated. E,O&S: No enemies, or secrets, but the objects were well used/placed. I just thought it was strange to have a horse statue in Larson's bedroom, but it's ok, he a cowboy, so a horse is understandable. A,S&C: The atmosphere was great, I enjoyed the storyline, the twist at the end was very nice, I didn't expect such a gift, it was fun to discover it. Sounds were ok, but there was a serious lack of musics IMO. There are a lot of cameras that the builder could have add to show opening doors. Sometimes I didn't know what I achieved by using some items.. L&T: the lighting was perfect to me, textures were not that amazing, but well placed/used, so it was ok. To sum up, this game was pretty calm and quite fun to play, I needed such a level to play, calm and easy. Thank you :)" - Lara_Fox_Croft (13-Jan-2020)
"A level you have to play for the major twist(s) at the end. The 10 minutes before are agreeable raiding but not groundbreaking to say it mildly, with the typical exploration of the mansion. The various objects like the pictures and also the characters are giving this level a nice touch though. Visually I think this level is a bit too bland with rather simple architecture, too bright lighting. There is also a very obvious paper thin wall in the uppermost room. Not a great level but one that lives from its very special storyline." - manarch2 (11-Jan-2020)
"It's tricky to actually rate this,as it's meant as little more than a seasonal quirk,with a few creative gameplay moments thrown in.The use of pushables (of all types!) was innovative and creatively handled;while the usual Mansion progression wasn't quite as tedious as expected,due to the reduced size of the place. The level is well crafted in all respects,and exhibits a fine sense of humour - especially for the Finale. This builder (after unambitious beginnings) has now established himself as a purveyor of short but amusing,worthwhile levels.Looking forward to their next." - Orbit Dream (11-Jan-2020)
"I'm here to inform you all that I'm LateRaider and I'm the one who inspired MBog to make this. So, in the immortal words of Willam Belli, "You're welcome." Gameplay & Puzzles - 8/10. I liked these. They were nice and simple, though I feel like the torch was unnecessarily hard to find. I would've preferred it placed on top of a brighter floor or maybe a camera angle change so Pierre looks toward it. While a short level it was well put together. Enemies, Objects, & Secrets - 9/10. It's a nonviolent manor level so enemies don't count, but I feel like the objects make a lot of sense for the puzzles in the area. Pierre's Christmas sweater is the cutest thing ever. Atmosphere, Sound, & Cameras - 7/10. There's only one or two music tracks that loop throughout the manor. But it's a nice subtle one that doesn't get grating. I think I would've liked a music cue once you get to Larson's room and a different background song in the basement. The footstep sound effects let me down a little; running across carpet sounds the same as running across wood and marble floor. Lighting & Textures - 7/10. Good use of lighting and great texture placement. It was on par with a usual Tomb Raider level. Nothing looked out of place or obviously "inserted." Overall, I give this an objective 7/10. Average level and great if you like Pierre and Larson. And I give it a subjective 11/10 because I love Pierrson. Thank you so much, MBog!" - TiredTeddybear (11-Jan-2020)
"It certainly is a bit different to have a mansion level featuring Pierre (who really does look as though he’s been spending waaaay too much time working out in the gym). This has a quirky charm about it that goes a long way towards making up for the somewhat less than spectacular looks of the whole thing. It’s a rather sweet little Christmas level that has a lovely vein of humour running through it and the ending when Pierre’s choice of Christmas gift for Larson is revealed, to rather disastrous effect, made me laugh out loud." - Jay (08-Jan-2020)
"A rather wholesome level, controlling Pierre is a nice change of pace and while it isn't the most innovative take on a mansion setting (a lot of rooms are very similar to the OG manor levels) the level design is still pretty tight all around with a rather straightforward progression, cozy package for those looking for a short ride." - SeniorBlitz (07-Jan-2020)
"A charming albeit brief raid, somewhat in the spirit of the season. It's certainly pleasant, with some thought going into the gameplay progression and the layout, although some of the tasks are a bit on the obscure side and the architecture isn't at the highest level of inspiration. The absence of camera hints was rather annoying, but the level is short enough so that you can easily go by process of elimination. I did think that the ending was rather tongue in cheek, though. See for yourself." - Ryan (07-Jan-2020)
"A short Christmas level, boxy and perhaps somewhat carelessly made. I thought there definitely was a lack of cameras but since the space is small it's no big deal. I found the ending funny and original - play it if you want to see." - Jorge22 (06-Jan-2020)
"I really liked this level. It has Pierre on it for a change, in Christmas environment in what seems to be his manor. As such, there are no weapons available and therefore, no enemies. Gameplay is always the same. Find a lever, a witch, open a door, grab an item, and so on and so forth. The pace is smoothly and every task is straightforward. There are, howver, lack of cameras sometimes, and with so many doors and spaces to be opened, this may be a little confusing. I really enjoyed the ending, which, in my opinion, was really funny." - Gonxii (01-Jan-2020)