
Levels listed...
TEN - 11
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 142
TR1 - 69
74255 reviews (20.4/level)
3620 (99.7%) walkthroughs
463 Hall of Fame levels


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release date: |
20-Mar-2020 |
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# of downloads: |
343 |
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average rating: |
7.84 |
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review count: |
8 |
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review this level |
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file size: |
24.50 MB |
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file type: |
TR4 |
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class: |
Jungle |
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author profile(s): |
email(s): |
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Reviewer's comments |
"As for a remake it is very good but that raises the question why to remake just level 2 without remaking entire India. I didn't like climbing five times in the initial location, and guessing how to get the slope secret without enough savegame crystals, but if you aren't obsessive you will be fine there. What could be fixed regardless is that root ladder texture, Lara could at least look at it for a hint." - DJ Full (12-Nov-2020) |
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"Gameplay and puzzles: The level started out somewhat
bland with few puzzles or challenges. Once inside, the
difficulty ramped up a lot, but mostly for the wrong
reasons. Some of the switches were dysfunctional. I had
to pull one lever twice to get it to work. Most of the
puzzles or traps didn't appear to have a rhyme or reason
for solving, such as random lever combinations, precise
path for navigating the swamp, and countless levers that
often you had to guess which door it opened in some other
room. I think the biggest issues this level has is its
somewhat random configuration of puzzles and challenges
that seem to throw logic out the window. I spent a long
time running around the first hub room for the two keys
having absolutely no clue how to open any of the doors,
since you needed to pull precise lever combinations and
grab onto walls that for some reason you could grab to
progress in the game. There were a few challenges and
puzzles that did function well, but they were usually
pretty basic. To make things worse, the designer
reincorporated the crystal savegame system (which most
people, including myself, hated). A generous 4/10.
Enemies, objects and secrets: There were a lot of objects
used to spice up the level. Secrets felt rewarding and
were incorporated into the level well. Enemies were
decent, however the snakes were completely non-
threatening as Lara could shoot and kill them before they
even rose to attack. They usually remained idle as I shot
them until death. The Shiva enemies were fun to kill.
Atmosphere, sound and cameras: Nice job creating an
atmosphere that not only looked great, but payed homage
to the PS version of TR3. The main issues here was the
lack of cameras, which would have resolved some of the
gameplay issues. More cameras showing the effect of
levers and keyslots would be better.
Lighting and textures: Very nice use of lighting and
textures. There was a weird glitch with flares projecting
multicolors when used up. Otherwise I really liked the
lighting. My favorite was the room with the grass and
plant growing only in the lit spot!" - dragooncroft (15-Jul-2020) |
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"Now I understand the reason why only few players had rated this level after several months from the release: the "savegame crystals"; a very bad idea usually forcing players to repeat again and again the same tasks and movements to finally get tired and bored. A pain. Even so I downloaded Phil's walkthrough to help and fortunately I was lucky this time and I did not have to repeat many tasks many times. A real pain, because the environments are well builded, perhaps some areas are too dark, but the texturization is usually good and there are some fresh ideas here with good TR3 touches. I think the author should think about that way to save the game, ruining the gameplay, if he wants more people decide to play his levels." - Jose (13-Jul-2020) |
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"Gameplay & Puzzles - Maybe I expected too much when I tried this level again. This time I was able to finish in about 2 and a half hours. Unfortunately most of this was me being annoyed. It's a shame. This is another level I have played and things just did not add up to me. The limited save crystals could have been a great idea only if you wouldn't have made this so hard and lowkey irritating. I think you should have given the player a few more save crystals in the beginning to help. I had to do almost everything too many times in the introduction and throughout this level. Some redoing of TR3 gameplay and puzzles were scattered around. The re-imagining to me just did not add up. I could be in this section all day really. The parts that did go well helped me to finished this level.
Enemies, Objects & Secrets - I didn't understand why you introduced the tiger so early. Or why it is in this level to begin with. Static object were pretty good and other objects. I fell into a pushable block and found a secret.
Atmosphere, Sound & Cameras - The atmosphere was great I thought at first. But when I had to redo parts it did kinda lessen my mood. Music selection I thought was weak overall. Some good spots here and there. Then other parts fail at the opportunity. More camera hints would have been nice in this one to help guide through this raid.
Lighting & Textures - Lighting was pretty great. I didn't like the texturing though. Things are somewhat wallpapered and confusing. I played TR3 about a few months ago and some decisions here didn't make sense. I didn't know that the tree texture was climbable. And this is a part of a puzzle. Also some are stretched, there are cracks, distortion, and I found a missing texture.
Again, another level where the ideas are certainly there. I think this level could have been a lot better if it was worked on longer and studied Temple Ruins." - StudBuddha (05-Jun-2020) |
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"Here we have several Shiva statues, timed runs, and a good variety of traps. If you have played TR3, you can certainly see where the inspiration comes from, but only a few areas mirror the source material and there are a good amount of original ideas that made for some challenging and fun raiding. My only gameplay critique is the quicksand, which is too much guesswork for the player to find the correct path. A few of the textures are overly stretched, but the level looks good overall, especially the lighting. I will end this review with some tips to the builder about save crystals: 1) Make it obvious to the player early in the game that save crystals are being used, so that they don't blow through their saves too fast; and 2) Don't be afraid to hide some extra save crystals - one of the aspects I like about them is that they are a nice reward for exploration, so feel free to sprinkle some off of the main path. 1 hour 23 minutes." - JesseG (08-Apr-2020) |
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"Outstanding how far along we've come when it comes down to modifying the TR4 engine. I absolutely loved seeing the ring menu here, plus all the legacy SFX really added to the atmosphere which the author has perfectly nailed. It's not a 1:1 remake, so don't worry as a lot has been changed, enough to make the entire experience feel fresh enough while retaining a few familiar areas along the way. Lighting and texturing are both top notch and kept me glued to the screen from beginning to end. I experienced just one random issue with the pushblock which gets raised (for some reason, I couldn't move it) so I had to refer to Phil's walkthrough, which then prompted me to reload a previous savegame and try again, and then it worked, fortunately. The savegames are also dependent on collecting save crystals spread out through the level, but the author was very generous so if you use them wisely, you shouldn't find yourself in short supply (I still had 6 left on my inventory when I hit the finish trigger). Although TR3 is one of my least favorite games in the series, I absolutely loved my time here and I suspect most long time fans will as well. 70 minutes, 1 secret. 04/20" - Treeble (05-Apr-2020) |
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"A pleasant and enjoyable, albeit somewhat
long-winded journey through a familiar TR3
environment, with all of the jungle assets
present and correct. The layout is
somewhat different, although the gameplay
mechanics are similar and there's plenty
of challenging sequences to keep you
occupied for just shy of an hour and a
half. What I could well have done without
was the fact that you had to retrace your
steps one too many times once you acquired
the necessary keys and opened the next
paths (although in fairness, the same was
true of the original Temple Ruins level)
and this slowed the pace down a fair bit,
and there was possibly a bit too many
block pushing gambit. But on the positive
side, the textures are recreated lovingly
and the atmosphere and music choices are
well executed, although a couple of the
rooms were a tad on the dim side. If
you're up for exploring quite a bit, this
is the level for you." - Ryan (26-Mar-2020) |
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"I'm surprised to be the first one to review this level
nearly a week after its release. You get an enormous amount
of gameplay for a relatively modest download; the posted
glitch-free video consumes nearly an hour, and I took about
twice that while writing a walkthrough along the way. My
main gripe is that in the early going you have to make a
time-consuming trip numerous times if you want to gather all
of the five secrets. Secret hunters are therefore both
rewarded and punished for their diligence, and that's not
the way it's supposed to be. I've therefore deducted a point
from gameplay because of this. This bitter taste is soon
forgotten as the level progresses, and there's a lot to do
here. Everything flows in quite linear fashion, taking you
from one area to the next as you complete the required
tasks. The lighting is a bit dark in places, but the
surroundings can be discerned without difficulty, plenty of
flares are provided, and the occasions for their use are
rare. Some players may be put off by the need to use a
crystal to save your game, but an ample supply has been
provided by the builder provided you use them intelligently.
The walkthrough provides some guidance in this area. Hearty
recommendations for this action-packed raid." - Phil (26-Mar-2020) |
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