Levels listed...
TR5 - 31
TR4 - 3141
TR3 - 177
TR2 - 133
TR1 - 61
72342 reviews (20.4/level)
3532 (99.7%) walkthroughs
445 Hall of Fame levels
1221 levels rated >= 8
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release date: |
28-Apr-2020 |
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# of downloads: |
230 |
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average rating: |
5.43 |
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review count: |
7 |
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review this level |
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file size: |
190.00 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"Need to watch out for a few moments when the game might break for good, but otherwise it's decent. The author probably forgot about the plot mid-build cause it's not really fulfilled in the end. Also, what's with giving all the ammo but never the corresponding weapon huh?" - DJ Full (16-Nov-2023) |
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"Nothing really interesting in this package of several short levels. Only pull a lot of switches to open doors and few more. Evenmore, there are not cameras to show doors opening in distant rooms or even timed doors, and the few cameras you'll find are totally useless. The architecture is simple and the texturization is not very good; the rooms are often empty of objects and there are ilegal slopes, paper floors and another defects; the secrets are not hidden, there is ammo for several extra weapons but I only found the crossbow. Not an entertaining set of levels for me but still playable if you want to take a try." - Jose (27-Jul-2020) |
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"I haven't tried out the builder's later games but I have the feeling this is built way before the others. This debut is not really recommendable due to the incredible amount of levers to be pulled in row and an overdose of backtracking as well - the second level can be described as "pull a lever to open a door at the other end of the map without camera hint". This was truly no fun to finish. The looks are also fairly simple with larger boxy areas, not so well used objects and a few decent enemy encounters. I liked how Seth appeared in different places in the last level. The secrets are very easy to find. Texturing is sometimes decent, sometimes missing (in the third level you can jump into the nothings in the outside area), there are places with lots of mistakes and IMO the choice of texturing was also rather odd. The atmosphere of the last level with the pyramid was decent though. Overall, not recommended, but we all have to start somewhere. 45 minutes." - manarch2 (11-Jun-2020) |
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"Don’t be misled by the five part aspect of this game; each part is very short so you won’t be playing this for days. Just as well really as it wouldn’t hold the interest sufficiently for a lengthy raid. It jogs along pleasantly enough and, apart from a definitely fraught boss ending with (yes, you guessed it) Seth himself should be readily achievable for most players. I did enjoy the Atlantean aspect of the last part too. We don’t see those grisly-looking textures and enemies too often and they have an undeniable nostalgia factor." - Jay (03-Jun-2020) |
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"Here we have attacks from Seth to dodge, Atlantean enemies to gun down, and jumpswitches to pull. Unfortunately there's quite a few issues in this levelset. I'll start with the biggest one, which is a pool of water in the second level with a jumpswitch in it. During my playthrough it drained at the wrong time, causing an adjacent water tunnel to become a one-way portal and I had no way to backtrack to complete the level (I used a savegame provided for the fourth level to complete the adventure). Other issues include unmarked death tiles, crowbar doors that don't use the crowbar, switches that can't be pulled, water that looks deadly but sometimes isn't, poorly marked monkeyswings, and many doors that open without a camera shot. On a positive note, I felt like the progression of the settings was interesting, particularly how you transition from an Egyptian pyramid with Seth to an Atlantean atmosphere. With a bit more care to each aspect of these levels, the adventure could be a satisfying one." - JesseG (18-May-2020) |
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"I'm surprised that mine is the first review after more than
two weeks after the release date. I suppose that this might be
because the first four levels are short, easy and uninspiring,
while the fifth and last level provides loads of adrenalin
rush with numerous enemies that include an indestructible and
unavoidable Seth boss. The first four levels are perfectly
suited for the kiddies, as the tasks unfold in linear fashion
and very little skill and thought are required. But Mom and
Dad need to be brought in to finish the game, as that last
level is heads and shoulders above the others. My slightly
elevated scores reflect the additional work needed to get
through the boss level, as otherwise the game would hardly be
worth downloading and playing by the more skilled raiders.
Certainly not a burn burner, but noteworthy for its ending." - Phil (14-May-2020) |
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"In all honesty, I'm not sure what to make
of this five-parter. It undoubtedly has
its moments, but it also fell short in a
number of ways. The texture application is
rather mixed, as some rooms look
relatively pleasing, while others left me
with a bit of a bland feeling and I found
the dark shadows a bit of an odd choice.
The gameplay is a bit of a plod though.
There's quite a bit of enforced
backtracking, particularly in the second
level with the various pool rooms and a
few too many levers to pull. I also
deducted a couple of points from the
gameplay for the poor choices of the flame
trapped monkeyswing that seemed impossible
to conquer without sucking up medipacks
and the extremely aggravating trap-filled
underwater passage. Additionally, although
you pick up various types of ammo along
the way, the only extra weapon available
insofar as I can see are the Uzis, which
seemed weird, unless a continuation is in
the works. Camera hints are also rather
lacking, so be prepared to search around
quite a bit for the next opened door. The
Seth and Atlantean battles provided a much
needed burst of speed across the finish
trigger, but overall this just didn't work
out for me due to being too over-
ambitious. Maybe next time." - Ryan (14-May-2020) |
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