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The Tomb of Queen Fufutiti by Paul

alan 4 4 4 5
bERT 3 3 4 4
CC 2 2 2 2
Ceamonks890 4 5 5 4
David 4 2 3 4
Dimpfelmoser 3 3 4 4
Ejecta 3 4 4 3
eRIC 3 4 3 4
eTux 4 3 3 4
Gerty 6 6 6 5
Jay 5 4 5 4
Jose 4 5 5 5
Josep 6 6 5 5
Kristina 4 3 4 4
Mehrbod 6 5 7 5
MichaelP 4 5 5 4
Momster 5 6 6 6
Mulf 3 4 4 4
Orbit Dream 3 5 4 3
RaiderGirl 5 6 6 6
Ruediger 4 5 3 4
Ryan 4 4 4 4
Sakusha 4 5 4 3
Sash 3 3 2 4
The Aussie Adventurer 6 6 6 6
Torry 5 6 6 6
Treeble 4 5 5 5
release date: 09-Jan-2001
# of downloads: 73

average rating: 4.31
review count: 27
review this level

file size: 15.51 MB
file type: TR4
class: Egypt

author profile(s):

Reviewer's comments
"This is one of those ‘blink and you’ll miss it’ types - you’ve got to do something truly show-stopping if you want to justify making something this short and unfortunately that doesn’t happen here. The off-putting combination of Cleopatra and Catacomb elements is exacerbated by the complete absence of any kind of lighting, and all of the usual visual mistakes are present here in the form of squared wallpapery rooms almost entirely devoid of any decoration or unique characteristics, yet there are some skilful flybys and sound cues here and there that save this from being a total miss aesthetically. Combat is the main source of gameplay and thankfully all of the fun weapons have been included by the builder - I will always acknowledge and appreciate it when I’m given the explosions that I crave so desperately so I’m grateful for that. I also had to chuckle watching Lara jump to pull jumpswitches she could easily have gotten while standing and I was puzzled by a floating shotgun I found in the corner of one room, but those are perhaps the only noteworthy things in this level and I simply can’t recommend it to anyone except to other completionists." - Ejecta (25-Oct-2022)
"A very short, very early Cleopal level, but with Coastal textures. There are a few token efforts to show that this ‘tomb’ has been gnawed on by the tooth of time (a few plants here, a heap of sand there), but most of the rooms are simply boxy, fairly empty and also too large (though not egregiously so); some serve no purpose. The texturing is adequate (there is much wallpapering, and textures are distorted on occasion, but infrequently stretched or squashed). However, the plain Coastal textures don’t mesh with the colourful Cleopal objects, and there’s no lighting at all, so atmosphere amounts to about zilch.
There are no puzzles to solve, only vestiges of platforming, and but a single trap. You’ll mostly be collecting items that open nearby doors while disposing of a good number of enemies. Despite their frequency, these enemy encounters won’t be too taxing for anyone, as you acquire the revolver (plus lasersight) in the very first room, and the grenade gun in the next (as a very obvious secret). A few flybys attempt to drum up drama regardless; one of them is ‘experimental’ (readme), that is to say somewhat dizzying—which is not necessarily a bad thing, but it also passes through walls several times.
It’s mildly entertaining if you’re in the mood for that kind of thing, a harmless bit of fluff if you play it straight. However, the game acquires an altogether different character if you accept RaiderGirl’s ‘no kills’ challenge. The first time through I failed, essentially because of the harpies—there’s a long ladder where one of them has ample opportunity to drain your life, and to poison you several times over. Another one will keep attacking a Golden Lara statue; the first one will likely join in, and so will yet another one a little later. However, on my second attempt I made it—although admittedly only with the aid of a bit of trickery and Lady Luck (I lured the first harpy into the collision of a column, which allowed me to climb the long ladder unmolested; and I enjoyed a brief respite during the monkeyswinging, I don’t know for which reason). It’s rather more exciting to play it this way, but the scores are for the straight version of course." - Mulf (05-Jul-2021)
"Somehow an average level, not considering some small flaws involved with the gameplay itself, such as too flat-lit rooms, misplaced objects. Although the element which was a great satisfactory for me was the atmosphere. Although some rooms seemed a bit too boxy or even big, but they were cunningly camouflaged using some nice tricks of level building. Recommended for playing it only once. Thanks!" - Mehrbod (09-Jan-2019)
"A lineal and short level with a very fast gameplay; it took me less than 15 minutes of net game. The areas have a good look, but they are often too empty of objects, sometimes too huge to do nothing and the same texture tile applied on walls, floors and ceilings. At least the player can't deny that there are enough guns and ammo to deal with the enemies. Very simple tasks (pull some switches and place some items) and a good attemp with flybys and musics. Unremarkable but well playable." - Jose (07-Nov-2017)
"Short level, you'll take about 12 minutes to finish it. There is a rather obvious secret to find. Enemies are golden eagles, demigods and skeletons. There's enough ammo, medipacks and weapons to kill them all and don't die. After finding some puzzle items to open doors, swim and pull levers, Lara retrieves a blue gem and with that she leaves. The name fufutiti is very funny by the way!" - alan (31-Jul-2017)
"I breezed through this in just over 11 minutes, but it does pack a certain punch. You get to blow up skeletons, harpies and demigods, find a couple of artefacts and do some sliding and swimming. Might be good for beginning raiders if they're willing to tackle something slightly more challenging." - Ryan (04-Dec-2016)
"While nothing special, this Egyptian debut level is handled with enough care to the point that you'll have an entertaining time playing through it(despite the monotonous texturing, non-existent lighting and fairly run-of-the-mill gameplay tasks.) Worth a look at the very least, especially if you're a fan of Egypt releases and looking for something quick and simple to play on your lunch break." - Ceamonks890 (11-Jul-2015)
"Short (less than 15 minutes) but not uneventful. The builder has managed to pack quite a bit into such a brief trip as Lara dashes through large, empty but solidly built rooms, battling skeletons, harpies and demigods whilst picking up lots of goodies and a couple of Pharos pillars. Quite a good coffee break level for new players wanting a practise on the nursery slopes." - Jay (08-Dec-2014)
"A very short and easy level 10 minutes built with the Coastal textures and the Cleopal Wad. A pity that the lighting has not been worked on, and the level is so short. Also more could have been done in terms of gameplay for example in the very tall room. Despite my low rating, I like the level. One easy secret very useful." - eRIC (11-Jan-2009)
"I thought this was suppose to be an egyptian level, but turn out to be more of a coastal level. Gameplay conists of finding artifact to open up other rooms, while fighting your way through a hoard of egyptian enemies. What most impressed me about this level was the level arichtecture and the added extras to the level look. Also, a good note was the varing enemies throughout the level and right at the end we are presented with two demons to kill...nice work. The bad points are...there is way too much ammo, it kind of made it too easy. The level was not varied anough in terms of gameplay as it is all over too quick. There was no use of lighting, however, the use of sound and camera were added. Overall, for a first effort, it's not bad, but needed some more variation in the level design. If I have to give this level a grade, I would give it a C, a pass mark." - The Aussie Adventurer (23-Aug-2006)
"As far as I can remember this was the first custom level I ever downloaded! Revisited 3 years later I can't fail noticing that finding weapons or ammo at every corner was apparently many people's dream they could now make come true with the editor. The tomb is not badly textured for a first try although the rooms are oversized the water is not animated lights/shadows weren't used at all and one camera flyby is really insecure. Some skeletons are hard to fight of as the shotgun is there but hardly pits to shoot them into! There's a nice use of the Lara double being attacked a monkey swing and after you run past a demigod (you needn't shoot at him) a slide downwards ends the 10 minute beginner level." - Rdiger (25-Nov-2004)
"This is a Cleopatra wad but it has a lot of coastal textures so much so I almost heard the seagulls at the coast lol. A sparsely decorated place underground but very bright nice pictorial columns a bit of greenery hanging here and there a few skellies coffins to shoot and open a couple of thrones and a golden Lara statue attacked by a harpy. It's a tiny download and a short level so worth having a look anyway. No offence to the author but the title made me laugh Fufutiti what a name?" - CC (15-Oct-2004)
"I know that building a level requires a lot of patience and trial and error but unfortunately I had to give these low scores. Most of the rooms are huge and empty. I don't mind big rooms unless there is little to do in them. In certain areas I was expecting some traps to appear. Gameplay mainly consists of killing harpies skeletons and demigods getting an artifact which looks like a gemstone and combining objects. The enemies are pretty well placed. Concerning the lighting and textures the water textures aren't animated (please press alt+enter in order to find the 'animated textures' button next time) the textures are repetitive the lighting is at 128 (R) 128 (G) 128 (B) in almost every room (except for the last 2 rooms which are quite dark). Most of the sounds and the cameras are badly placed and there is very little atmosphere in this level. However this is quite good for a first try. I have noticed that he read the manual (the textures aren't stretched even though stretched textures look nice sometimes). So I think this author can make great levels one day. 4-3-2004" - Sakusha (05-Apr-2004)
"Very bright level in fact so bright I wonder why there are flares lying around. The rooms are not that bad minimally textured but quite adequate. One room is very high and a tiny bit impressive though the fly-by of it was rather rough (going through walls). Gameplay is extremely linear so you'll go through it in a jiffy and certainly when you find the first (and only?) secret that just lies there in clear view between some plants. Not sure that I saw the tomb of Fufutiti maybe it was planned for the next part that seemingly never will come. Why you should play this level: I know it isn't much but that first hole you have to fall through was 'endearingly cute'." - bERT (22-Jul-2003)
"An easy 10 minute adventure in a coastal setting with the cleopal wad. You get the most important weapons at the start - the grenade gun being placed in an obvious secret and the revolver right where you start. Overall there really is nothing hard to do here blast some skeletons shoot some harpies battle the 2 demigods at the end the only dangerous place is the room with the golden Lara since there's a chance to damage yourself. Not only didn't I die here but also didn't use a single medipack and that shows how easy this level is. Give it a try if you want to." - eTux (15-Apr-2003)
"This is a modest little level (one of the earliest built); in fact it's so completely inoffensive that it seems rather churlish to critisize it. But you know me; I never pass up an opportunity! The lighting is quite flat and therefore the surroundings appear somewhat one-dimensional; the texturing is basic and rather lazy; the enemies (although pleasantly varied) are all easily and happily dispatched with the giant arsenal available; there's a pick-up which is actually impossible to pick up; and the level's duration is barely 15 minutes. But the level's sheer inoffensiveness (the enemies are completely harmless; there are no puzzles; the one trap is quite simple to avoid) makes it rather enjoyable in its own gentle way and ultimately results in what can only be described as a Lara Croft Chill-Out experience. A sort of New Age Tomb Raider." - Orbit Dream (01-Oct-2002)
"A nice first effort that uses the Cleo wad although it is more reminiscent of a coastal level. No difficulty finding and obtaining weapons right from the first. I was so sure that this was going to be simple that I didn't even blow away the 1st 2 skeletons and we all know how much I hate skeletons!! Very linear and plenty of pickups but I hate it when Lara picks up things over and over looks as though she's doing deep knee bends. Enemies are skeletons a couple of banshees and 2 demigods guarding the last knot. The most challenge was killing the first banshee and dispatching 2 skeletons without killing the Lara clone." - Momster (13-Aug-2002)
"I have come to think of this level as the Tomb of Queen Tutti Frutti. It's a short very easy and linear gameplay in a coastal setting with far too many pick ups. Even for my liking the levers were a bit too obvious and the crucial items weren't hard to spot either. It's the first level where I -rather inadvertedly- killed a harpy with the grenade launcher which was quite funny. I didn't die a single time during this fast paced exercise. What a strange thing to say if you think about it. In real life you would be quite happy but this is too safe and harmless. Even that one burning tile gives you enough time to step to the right before your health dwindles to zero. No paperthin walls crawls or mazes though." - Dimpfelmoser (11-Aug-2002)
"This was a good try for a first level but it's one of those you'll go through on auto pilot without really having to even think about what you're doing. The blend of coastal and cleopal textures is always nice but overall this was a simple ten minute level with the exciting moments being in the room with the Lara double and the skeletons and harpy attacking the both of you and the room near the end with the two demigods. The lighting was perfect for me but the flyby of the tall room needs a little work. For an added challenge you could try to get through the entire level without killing anything." - RaiderGirl (25-Jul-2002)
"As a first attempt I quite liked it. Also in between some hard level this is nice entertainment. The notion that I can choose whether to get rid of the skeletons by blasting a shotgun or by grenade gun is a treat. The fly by in that huge room where you have to get on top of the structure was rather dizzy. A bit later I even jumped in my chair when the music started when I was on my way to get the Hathor Effigy. Great fun was to maneuver in such a way that I could shoot the golden bird and dodging skeletons and even trying not to hit the statue. One demigod was no fun as he was stuck into the wall and only threw his blue bolts into the air. Found also some grenade ammo in a funny hole and Lara wouldn't grab them but I had enough ammo so it didn't matter. 08-07-2002" - Gerty (10-Jul-2002)
"This seems to be another of those levels where the creator wanted to see how big they could make the rooms and then forgot to fill them with anything so they threw in some enemies and a total arsenal of weapons. I have to admit to liking the high domed ceilings in most of the rooms but apart from a sprinkling of organic touches here and there and a golden Lara statue they all felt a little cold and there was just so many weapons and medipacks lying around that when it came time to battle the two demigods at the end of this less than 15 minute level I just ran right up to them and started blasting away as I knew they would go down before I did." - Sash (21-Jun-2002)
"As the author states this is his first attempt at making a level and it is solidly making use of the Cleopatra's Palace WAD so you come to meet some skeletons demigods and banshees. He has experimented a lot and created a few huge rooms with some nice dome-like ceilings but overall I find the texturing to be a bit too monotonous. The gameplay is sequential with not really any major puzzle to solve but still it is kind of fun as you get loads of pick-ups to collect and can try out virtually any weapon against your opponents. A nice touch is the re-application of the Golden Lara effect from TR4. So for some 15 minutes of entertainment give this level a try." - Michael (21-Jun-2002)
"This was not a bad Egyptian level lasting around 15 minutes but it really is the same old same old. You know how it goes. You find that stupid smiley face on a stick. You locate a Pharoh's knot and shove it in the hole fight off a couple of angry demigods find a horseman's gem (but the horseman is no where to be seen) and finally end the level on a long slide to nowhere." - Torry (21-Jun-2002)
"A simple 20 minutes level. Since it is a first try everything is simple: simple puzzles simple lighting... Lara's quest is a gem that is protected by two demigods guardians. The level was fun catching the harpies before they get to Lara's clone to hit you ;)." - Treeble (21-Jun-2002)
"A quite linear game play. I have found one possible bug if you do not kill the second harpy. It is not really not necessary the harpy will reach the room where the Lara double is in and starts to hurt it. Possible at this time you are in a room where it is not possible to come back and you do not understand why Lara is losing health: Do not forget to kill all the harpies. The worst: the use of the textures with repetitive use of identical tiles in the same room and water surface without movement." - Josep (21-Jun-2002)
"Not bad though a little light on details in the various rooms. Quite easy to navigate though. Perhaps a level for someone starting out." - David (21-Jun-2002)
"Obviously the first attempt as the readme file says. All the guns are given without even a single trap and the same goes for the puzzles items. The scenery is a mixture of coastal and cleopal so imagine the outcome. The enemies are enough at least you get to use all that ammo skeletons demigods and harpies. Collecting pharos knots the portal guardian one gem I didn't get to use and a few jump switches to pull and you reach the end after five minutes." - Kristina (21-Jun-2002)