
Levels listed...
TR5 - 28
TR4 - 3118
TR3 - 174
TR2 - 125
TR1 - 55
71406 reviews (20.4/level)
3484 (99.5%) walkthroughs
436 Hall of Fame levels
1193 levels rated >= 8


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release date: |
29-Jun-2020 |
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# of downloads: |
27 |
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average rating: |
6.59 |
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review count: |
11 |
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review this level |
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file size: |
39.60 MB |
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file type: |
TR4 |
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class: |
Oriental |
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Reviewer's comments |
"This one is a pretty decent level. The gameplay doesn't really consist of any puzzles but it
is fun to explore the map as there are several different passages. There are quite a lot of
traps to avoid and numerous tribesmen and shivas to fight with. Though tribesmen are quite
too weak in my opinion and their footstep sound is out of place. And once again there are
few pretty empty rooms in terms of the gameplay, not as much as in the author's previous
releases but still. Desingwise, it's decent. The placement of the textures is rather good,
pretty lazy in few areas. Although I didn't find any misplaced or missing textures. Lighting
in most of the rooms is nice and yet again with some exceptions (rooms with bleak lighting).
Quite anti-atmospheric thing is that Lara in few rooms gets totally pitch black. The level
in overall has really good atmosphere and chill vibe. Some of the rooms could have been more
cared of though. Also I would suggest author to make some background to the exterior areas
because it just feels weird, it feels like there isn't anything beyond the areas we are
exploring. All in all, this one is a pretty decent and chill level after some of the
Neltharion's worse levels. You can give it a try :)" - BlackWolfTR (04-Oct-2022) |
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"Sometimes you will feel like you're in a box not in a landscape, so I would give it some extra space for map boundaries. But it's predominantly quite organic and if you like India I guess you're gonna love it. I had some trouble getting back to far destinations, and I think some places should be better lit (my trademark complaint already), but I think it's one of the better moments of this builder - a default but well done level." - DJ Full (17-May-2021) |
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"(7) Gameplay & Puzzles: The first half of the level, prior to fighting the Shiva, is quite dull, and consists mostly of pulling levers back and forth. The second half is more engaging, with the addition of various traps. I also enjoyed how the second half of the level had areas that would intertwine with each other after further exploration. Progression is generally decent, and I never felt lost regarding my objective, although I feel like much more could have been done to creatively utilize Lara's full set of abilities, as the platforming required is very basic. (7) Enemies, Objects & Secrets: I felt like the natives were way too easy to kill, which made combat generally not fun. The 1 secret was easy to find and I think the builder could have done a lot more with secrets. I also noticed a couple of doors which had invisible blocks. (7) Atmosphere, Sound & Cameras: Atmosphere was OK, with some areas being more immersive than others. The initial hub area looks like a lovely authentic forest clearing, but later the room where you drop down to the serpent key doors is totally empty, with no atmosphere. Ambient tracks were appropriate and cameras were OK, although I would have liked to have seen more flybys to draw the player into the environment. There is also a camera that doesn't properly focus on an underwater door that is opened via 4 switches in the landslide room. (6) Lighting & Textures: A bit hit and miss here; some areas are done well, other areas have warped/incorrect textures, wallpapering, or Lara appears very dark despite not being in a dark room. The backwards waterfall texture in the pushblock puzzle area was most unpleasant to look at. While I liked the builder's 5 lever puzzle idea (with 3 textures showing the "safe" levers), the textures to differentiate the safe levers were not obvious enough. I feel similarly towards the underwater spike trap room with the currents -- The current will push Lara to certain areas and die instantly, but there is nothing texture or lighting-wise to indicate that those areas are "death" areas. Overall, not a bad level, but it needs more polish and engaging gameplay to be great. 7/7/7/6." - nerdfury (23-Nov-2020) |
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"A level easy to play with certain backtracking. The tasks are simple: pull switches, some swims and escape from moving spiked walls. The architecture is simple too, and the texturization wallpapered. I couldn't find a hint in the room with five wall switches, but at least I was not trapped there. Also the author could place the shotgun in a well visible pedestal or so, because I missed it and I had to play till the end only with the pistols. Not a great level but entertaining enough to spent the time." - Jose (02-Oct-2020) |
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"At least slight improvements are visible in the builder's career, this is an agreeable if mostly mediocre raid with some efforts put into room design and overall structure. There are still several mistakes in texturing and also flat lighting is a problem but overall the looks are more decent than before. Gameplay starts quite slow with a lot of levers to be used, but then picks up slightly and I liked the spike walls you have to dodge, while the lever puzzles are odd - at the first, you have to use all of them, at the second, there's no hint on which to use. Some enemies are well placed like the Shivas and I am glad that no ninjas appear in this one, but the cannibals are not exactly fitting the scenery either. Anyway a step in the right direction. Finished in 17 minutes with one rather easy secret found." - manarch2 (18-Aug-2020) |
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"Well, the natives are undoubtedly restless, but they’re also
surprisingly frail and thus don’t pose much of a threat.
This is a short, quite lively romp through the jungle and
temple areas of a fairly standard India level. It’s mostly
about the exploration, although there are a few simple traps,
but nothing at all taxing if you feel like a bit of a break
from some of the more challenging levels." - Jay (10-Aug-2020) |
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"This is an easy, stress-free level that practically plays
itself. According to the builder it was intended as part of
a multi-level release, which explains why you'll find (1)
ammo for weapons that never appear, and (2) unnecessary
pickups (for example, flares only steps from the finish
trigger). Gameplay takes place in a jungle setting where
things are so well lit that a flare is never needed. The
enemies are mainly natives, which sometimes come at you in
packs, a few crocodiles, a bat or two and one very nasty
monkey. You pass a number of Shiva statues along the way,
but only one of them ever comes to life. There's a pretty
nifty exercise where you have to navigate strong currents,
and since there's no advance warning you'll probably die
when you get there and will have to reload. Everything is
pretty routine, pulling switches to open doors, finding
artifacts to open more doors, but it's all quite pleasant
and if you're looking for levels to recommend to beginning
raiders, this should be one of them." - Phil (13-Jul-2020) |
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"Having just wrapped up 16 spectacular BtB
levels, this does feel a little
underwhelming by comparison, but it's really
not that bad a raid at all so I won't let
that influence my ratings in any way. It's a
short and mainly straightforward jungle
setting, reasonably atmospheric although a
bit blandly textured in parts and the usual
enemies in place (although the poisonous
cobras were conspicuously absent). A couple
of the trap gauntlets seemed a bit oddly
constructed as one had a switch conundrum
that seemed entirely trial and error, and
one underwater spiked wall seemed a bit too
tight to pass, but nothing too difficult for
a player with reasonable experience. I did
think that the natives were effectively
placed, though. Not a showstopper, but a
decent enough level." - Ryan (13-Jul-2020) |
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"Not a very long level and a slightly better one by the
builder. At least not much backtracking , and fitting
enemies : natives and a couple of shivas that die rather
quickly even with the pistols. There are still flaws in
the design such as invisible blocks in front of closed
doors or thin walls. This builder could do better levels
with more care as -for example- he can use sinks
efficently. The setting and lighting are average. I can't
help but thinking that more secrets could have been
placed and exploration more exciting. At the beginning
you can climb above the starting area and all you can
find beyond is the top of the world and you can not come
back. The level is fairly easy and there is no timed
door, only a couple of places where you need to act fast
to avoid a spiked ceiling then a spiked wall underwater.
The room with the spiked ceiling was not very fun as you
can't know logically which switches to pull, before you
know it you will have died several times. The atmosphere
and musics are quite decent and fitting for this Indian
level." - eRIC (03-Jul-2020) |
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"Initial impressions were none too favourable - the
outside areas weren't particularly convincing (especially
the position of the first crawlspace);and one of the
waterfalls poured furiously upward. Nonetheless,the
further into the level,the more immersive it became. The
traps were reasonably challenging;the enemies,not hard to
defeat (although they tended to burst upon the scene in
noisier than usual fashion);while exploration was rather
enjoyable.If an important pick-up was missed,it was never
difficult to retrace steps in order to have another go,as
everything led easily back to the main Hub room.Texturing
was efficient;while the lighting enhanced the atmosphere
to a considerable degree - aided by a good background
audio track. Aside from a 'hidden in plain sight'
key,which might easily be missed,there should be no great
difficulties encountered by the player - and overall it's
a decent little raid." - Orbit Dream (03-Jul-2020) |
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"A short, but surprisingly decent game by the author that till now had showed not really a lot of talent.
The gameplay is fairly easy, consisting in exploring, what shines the most is the traps that attempt making the player's life harder, but luckily - or rather unfortunately - they are kind of easy to just ... err ... avoid.
Enemy-wise the level is very decent! Becoming extremely satisfying after the obtaining of the shotgun that can kill enemies in one shot, wow! Object wise the level is pretty good too! The hidden secret I was unable to find it ...
Atmosphere, well, I do think the level was surprisingly good, decent and not too dark.
Texturing on the other hand was really hit and miss, sometimes the texturing was actually pretty good, other times texturing is just not too good, wrongly rotated textures, wrongly cropped textures ... a beginner's mistake though, easily fixable.
It is not too long, you could give it a try.
Wolfy Regards" - Wolf7 (01-Jul-2020) |
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