Levels listed...
TR5 - 33
TR4 - 3187
TR3 - 182
TR2 - 139
TR1 - 67
73808 reviews (20.4/level)
3595 (99.6%) walkthroughs
456 Hall of Fame levels
1259 levels rated >= 8
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release date: |
29-Jun-2020 |
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# of downloads: |
260 |
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average rating: |
6.16 |
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review count: |
16 |
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review this level |
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file size: |
13.90 MB |
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file type: |
TR1 |
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class: |
Base/Lab |
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Reviewer's comments |
"This builder has a bit of a reputation for unusual and creative releases, so I was quite
surprised about this being a fairly standard and classic TR1 adventure that will not take
longer than 20 or so minutes to get through. It is entertaining enough, with a few oversized
bad guys to kill, one slightly more complex push block puzzle to solve and 3 easy secrets to
find. The face posters are an interesting artistic touch and a few thin walls oddly stood
out, but worth a quick look for sure." - MichaelP (17-Jan-2024) |
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"A very odd level to say the least. Exploring an oil rig/industrial mine area in search of a
fuse so Bernard can play music with it...? Yeah, the author's included story blurb is quite
unhinged, which seems to be the standard for them from what I could tell. There seem to be
black and white pictures of what I can only assume are different video game characters
plastered on random points in the map. Regardless, the level plays nicely and is decently
textured. The environment looked pretty believable considering the dated TR1 engine. The
level is mostly focused on a few traps and some intriguing puzzles which were satisfying to
solve. Not much in the way of enemy encounters as you'll just be fighting a total of three
Natla's goons, though the level equips you with enough supplies to handle them easily. There
is no ambient sound present in the level, which impacts the general atmosphere, though the
camerawork is kind enough to show you where to go next for the most part. A pretty average
level, but more leaning towards good. It's short and will keep you entertained, so play it
if you've got free time." - LuxQSD (27-Mar-2022) |
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"A nice cute little level, that won't take longer than 20-25 minutes. The builder created
a little environment, that refers to Natlas Mines and the Offshore rig and came up with
some good ideas. There were only 3 enemies in total I think, but they were a little
harder to kill than they were in the orig. TR1. I didn't notice any flaws in level
design, except for some stone textures being in a very low resolution maybe (but
honestly, not a big deal in an engine like this). Overall a succeeded level. It was just
a little silent..." - Nuri (18-Feb-2021) |
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"If the author fixes music as declared, I might rate higher but even now it's decent. Nothing BIG but everything is where it belongs and the environment is much more detailed than you would expect it from a "standard" TR1 level. That second key could be more exposed..." - DJ Full (24-Oct-2020) |
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"Very enjoyable this TR1 level with some innovative ideas and entertaining puzzles; but too short, when I was more interested and absorbed, the level finished. There are enough pickups and extra guns to deal with few enemies, but very hard to kill; the camera shots are useful, but it's a pain the absence of musics to create atmosphere. Anyway a level worth to play for nostalgics." - Jose (05-Oct-2020) |
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"Not a bad level and that is a good thing considering the builder's previous effort. There are several audiovisual problems like lack of sound and paper thin walls but a few cameras are decent and the visuals are okay overall, the look of the outside area being most interesting. The gameplay has a few nice touches like the pad puzzle with the hint after the timed door, a few nice usages of pushables, a few agreeable enemy encounters and also an enjoyable platforming sequence. It all ended way too soon after just 12 minutes but the time spent here was fine enough. Found the three secrets." - manarch2 (17-Sep-2020) |
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"I think based on the (hilarious) description, I was expecting this to somehow have a tongue-in-cheek tone, but aside from the weird photos on the walls and sides of the buildings, it didn't. For the most part, it's a perfectly good level, especially given the constraints of the TR1 engine. My main complaint is that the enemies were overpowered; I ended up using the unlimited health cheat to finish the level. I also was never able to do the timed run for the shotgun despite repeated attempts, so I never got the clue for the burning tile room, only seeing it when I looked in that room with fexinspect." - donna (04-Aug-2020) |
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"A nice TR1 Custom level with the objects of the Natla's
Mine level. Short, but nice and decent for a TR1. I also
highlight the good idea of adding a compass puzzle,
although some players may not see the clue on the wall
(maybe put it in a more prominent place and the player must
pass through it). A simple level but that adds content to
the scarce TR1 custom levels." - Mister-B (23-Jul-2020) |
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"As far as TR1 offerings go, this one isn't
half bad, although there were also quite a
few oddities here. The textures seemed to
have their fair share of issues as quite a
few tended to blink in and out of existence
and clip through each other at times. The
chroma of the pickups also seemed to be out
of phase, but that was possibly an intended
stylistic touch as they appeared normal in
the corner of the screen. Finally, I will
take a couple of the other reviews at their
word in that there was possibly a hint for
the deadly floor puzzle, although it seemed
insignificant to me and I obviously failed
to spot it. Playable, but probably more for
TR1 fans than anything else." - Ryan (13-Jul-2020) |
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"This is a fairly decent TR1 level, combining the assets
from Natla's Mines with a fresh new texture set, that
really works with the environment. A pity that it doesn't
last more than 15-20 minutes, as I would've liked to
explore deeper into this original complex. The compass
puzzle was a very good idea, given we never have to use it
in TR1; too bad most of the players seem to miss the clue,
so they just don't understand why the death tiles are
unmarked, and blame it on "bad level design"... it happens.
Overall, a simple nice little level, excellent to take a
break between more intense entrys. Found 2 secrets,
recommended!" - Feder (08-Jul-2020) |
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"I ended up needing to take a break from one installment in BtB-Tibet and wanted to find something suitable for the little time I had left of the day, so I picked this up based on Torry's review. It's a fairly simplistic romp bound by the TR1 engine (though I was surprised at how clunky Lara felt, the refinements made to the TR4 engine by the community are truly something we take for granted) with a few fetch quests and just the one trap which finally gave some purpose to the TR1 compass! Lighting seemed a bit off with everything brighter than usual, but other than that, yeah. Thought it was rather funny to face two Cowboys, with nothing but one door keeping them apart. 20 minutes. 06/20" - Treeble (06-Jul-2020) |
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"Another short offering to boost your review count while
playing the much more complex BtB levels. This one is TR1 with
all the Dosbox trappings provided with the download, so all
you have to do is double click on the Glide batch file. The
20-minute raid is fairly straightforward, with three enemies
and three secrets and little thinking to do along the way. The
room with the unmarked fire tiles is perhaps a little unfair,
and I relied on the posted video walk to discern the correct
route in lieu of resorting to trial and error. The pushblock
puzzle was a nice touch, in that you could use the lowermost
block to access a secret, and the uppermost block had to be
placed in position from another room. Nothing to write home
about, but a decent diversion." - Phil (06-Jul-2020) |
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"As DaroRaider says, I was also surprised that someone
remembers Hugo from tv shows and puts a picture on the
wall (to answer his question it was aired in different
countries, some between 1990-1999 and others 2000-2009
that's why many people might remember it).
Back to review.
Evilution by Drobridski is a tr1 style raid with up to 15
minutes of gameplay. After the disappointments of the
last level, the author finally took the building
seriously and delivered a decent-quality level, although
there are some problems with it such as unmarked death-
tiles, badly rotated floor textures as well as badly-
placed textures in the wall, etc. The gameplay mainly
consists of pulling some levers and finding keys to reach
the next area, then to find a fuse and exit the level,
there were no puzzles so I can't give any more points.
Enemies are difficult to deal with because of their
health and damage (thanks tr1) but some movement work
will make it easier to deal with them. Overall, this is
an okay level and I hope that Drobridski will improve his
future levels. 1/3 Secrets found" - Kubsy (03-Jul-2020) |
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"First of all I have to say that as an Argentine I am I was
surprised when I saw on one of the walls of the level the
image of "Hugo" .. I thought it was a video game from my
country but thanks to this level I was able to know the
true history . You always learn something new!
Now going to the level, it has a good overall approach,
it's entertaining. The designer has good handling and
knowledge of the tools, but at the level it lacks more
elaboration and refinement in the details in general. I
found a secret and I don't know if there will be others to
complete all three in total. I liked the level. Possibly a
new version of the level made with more patience and
prudence would surely be interesting to see. I encourage
the designer to do it!!." - DaroRaider (02-Jul-2020) |
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"Gameplay & Puzzles - When I read the title of this level, I always think of the way Lara says the word in TR1. I had to play! This was a pretty cool raid. I liked pretty much everything. It was a bit short. I thought some parts were kinda funny like the big medipack. I had to try it lol. Enemies, Objects & Secrets - That second cowboy was a bit of a problem but I managed to take him out the second time around. Maybe a bit more ammo would have helped here or the Uzis. I don't know if I would have been so lucky if I wouldn't have found a secret. But taking them out with the pistols does require a little strategy. Atmosphere, Sound & Cameras - Landscape is sorta boxy but I thought it was okay. I didn't hear any music. The level doesn't need any camera hints really the way I went. Lighting & Textures - Textures were okay. I liked the look here. I thought the red really stood out. And I liked the idea of it as a switch texture. Maybe more lighting next time. 18 mins 2 secrets." - StudBuddha (01-Jul-2020) |
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"Short TR1 level of around 20 minutes that has some interesting game play aspects but some huge design issues as well. Specifically the unmarked fire tiles. If you try to go anywhere the author does not intend Lara catches on fire and there is no way to discern that these are fire tiles. No matter whether it is greenery, rooftops or walkways if you are not supposed to be there you die. Most frustrating. This is repeated in two other sections that you must negotiate and one large medpack is smack in the middle of one of these unmarked fire tiles. The main enemies too are overly difficult to kill and you require some fancy footwork to dispatch them. Medpacks are few so it all becomes wearisome quite quickly. I only managed to find one of the three secrets and even went back for a second try but fared no better. Graphics using the batch glide file were reasonable but not as good as when the tombati.exe is provided." - Torry (30-Jun-2020) |
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