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Underworld Pit by Neltharion

BlackWolfTR 6 6 6 6
DJ Full 8 7 7 8
g12STL 9 7 9 9
Jay 8 8 8 8
JesseG 7 7 7 7
Jose 4 5 4 4
manarch2 6 5 7 7
nerdfury 6 8 7 5
Orbit Dream 8 7 7 8
Phil 8 8 7 7
Ryan 7 7 7 8
StudBuddha 7 7 7 7
 
release date: 06-Jul-2020
# of downloads: 96

average rating: 6.94
review count: 12
 
review this level

file size: 38.80 MB
file type: TR4
class: Cold/Snowy
 


author profile(s):
email(s):
guevaraimre189@protonmail.ch

Reviewer's comments
"Another Neltharion's level which in my opinion is a bit worse than his previous release called "Ice Carbon Temple". It's still a decent level. Gameplaywise: no puzzles, some nice trap sequences, quite a lot of platforming and few nice areas to explore. The last area is probably the best section of the level. It looks really nice and the gameplay is quite fun in there. I'd wish there were more flares though. However, I have to say that I think the atlantean section is out of place. It's totally different than most of the level. The guardian enemy is out of place as well. Designwise, it's pretty decent. Some rooms should have been more cared of. Few of them have really weird redish lighting that doesn't fit. Another few of them have quite repetetive usage of textures. More objects and decorations scattered on the map would have been a good idea too. The highlight of the design is the last area. It looks really good and atmospheric. It could have looked even better if the render distance was increased (it's kinda not atmospheric when you see the void appearing here and there in the room). The level is quite atmospheric except few of the worse areas. All in all, the level is decent as I said. It's a bit more difficult than the author's previous level. You can give it a try." - BlackWolfTR (05-Oct-2022)
"The beginning actually has some cute comfy vibe to it, despite of attempted horror mood. The traps are hard and took me extra attempts, because as always I died trying to spot possible secrets nearby. But that's me - if you play just to play, you will be fine. The ending disappoints, because the eventually met Underworld Pit had a lot of potential absolutely mauled by the broken horizon - so again, it's just one mistake but it has global impact. Same can be said about the music - that looped ominous track should just stop after the first 3 minutes max... Therefore, it's another level recommended to play, but also another level recommended to fix." - DJ Full (17-May-2021)
"Someone requested I play this level on my YouTube channel and I see why. I had a love- hate relationship with this level and this is why. It's one of those levels where there are too may traps. Ultimately, the level might be more trouble than it's worth. But It coaxes you in to attempting different maneuvers that could become a useful skill in other games. That's what I appreciate about it so much! The entire theme just screams 'ominous' from the bright red colors to the creepy and stressful music. It was challenging and I wouldn't recommend for beginners. However, it was a good level!" - g12STL (24-Jan-2021)
"Not very agree with the other reviewers. For me this level was very nasty to play, with that horrible background music, the continuous darkness with no flares to light my way, the nasty traps, always reloading savegames and definitely nothing funny in all the level. Evenmore, no cameras when you pull a switch to see what you're doing and the powerful guns appear near the end of the level. Really a nightmare, I was looking forward to finishing it from the middle of the game. Not a level for my taste." - Jose (29-Oct-2020)
"(6) Gameplay & Puzzles
I enjoyed the trap selection and platforming sequences in the first half of the level; they were challenging, but not infuriatingly so. Unfortunately, things went rather sour for me in the second half of the game, after Lara picks up the Ice Carbon. I found the dark blue cavern very unclear in terms of objective (more on this in the cameras category). Finally, I didn't notice any puzzles in the level at all (aside from Lara moving a pushblock onto a certain decorative tile to unlock a secret, but I think calling that a puzzle is a bit of a stretch).

(8) Enemies, Objects & Secrets
The builder used decorative objects well, and I really have no issues with this category aside from the fact that 1) It is silly that a Chinese statue turns into an Egyptian demigod after Lara picks up the Infernal Crystal; 2) I found two doors that were not properly placed/rotated, and created an invisible block that Lara could bump into; and 3) The wrong lever animation is used when Lara pushes a button in a Lava room.

(7) Atmosphere, Sound & Cameras
The builder did well in crafting an eerie atmosphere, which isn't easy given that he/she used a hodge-podge of different texture sets. However, the missing bottom half of the horizon wasn't good for immersion, nor was the end-of-the-world clipping in the dark blue cavern (check your LevelFarView settings here). The ambient background loop didn't bother me, however what I thought was unprofessional was that when 2 ninja baddies attacked Lara, combat music was playing on top of the background ambient loop. Camera usage in the first half of the level was fine, however, was sorely lacking in the second half. There are a number of switches to use in the dark blue cavern and there are no cameras to show you what you've accomplished by using these switches. I think that a flyby sequence when entering the dark blue cavern would have provided clarity to the player on what needs to be accomplished. In addition, I think that a visual indicator that the Water Crystal is initially blocked by a forcefield would have been helpful; as well as a camera after Lara uses the appropriate switch, to show that the forcefield over the Water Crystal has dissipated.

(5) Lighting & Textures
Textures were fine for standard-sized tiles, however I noticed many squished textures for skinny tiles. Lighting for well-lit areas was fine, however the bright red trap rooms made my eyes a bit sore after a while. What I think is unfair to the player is that they start with only 3 flares, there are no flare pickups, and there are numerous dark areas throughout the level. Having no flares in the dark blue cavern in the second half of the level is especially rough. A player shouldn't have to resort to cheating for flares.

In sum, I liked the gameplay of the first half of the level, however, design and "player fairness" issues regarding the second half make me hesitant to recommend the level overall. Scourge, you have some great platforming and trap ideas and I look forward to seeing you grow in other areas. I hope my feedback was constructive and if you need someone to test your future level for "player fairness", I would be happy to help. 6/8/7/5." - nerdfury (08-Oct-2020)
"The best level of the builder until now with progression maintaining interest (almost) to the end. The trap sequences are more original and fun to work out than before. Towards the end things become somewhat less intense and apart of the secrets there is little to do underground, and the level end fairly quickly afterwards. Ninjas as enemies are back, oh well... and the wasps are a bit annoying given that the best weapons areprovoded too late in the game. At least the settings, if still somewhat eclectic, are designed competently and the visual skills also show improvements, despite a few wallpapered textures present. 20 minutes, 3 secrets found." - manarch2 (20-Aug-2020)
"This isn’t a long level, but it packs a lot in, mainly in the opening segment, which is one long trap fest, so I wouldn’t recommend it to new players. Those with a bit of experience under their belts should find it good fun however. Traps aside, there’s an eclectic mix of enemies to deal with too so not much time for sightseeing. It’s very atmospheric in a suitably hellish manner, with the red lighting and lava contrasting effectively with the outside snowy areas. It’s definitely the most sophisticated level from this builder so far and I hope he keeps up the good work." - Jay (19-Aug-2020)
"Many traps are waiting for you in this level - spike walls, swinging spikes, boulders, and flames adorn this brief Antarctic adventure. Unfortunately the spike walls were not set to save their position, so if you reload the game during them they will reset, potentially making you stuck or killing you instantly. Besides the switch hunt at the end, the rest of the gameplay will be combat, mostly against wasps, but there are some human enemies to gun down as well. There are some interesting ideas, one being that Lara picks up an artifact in an icy cavern, but when she turns around the area has suddenly become deadly molten gold. There is also some variety between the lava, ice, and temple areas. Sadly these concepts aren't given much time to flourish into something substantial before the level ends. The texturing is pretty good but suffers from some wallpapering, and the areas are too dark for an adventure that doesn't supply any additional flares. Overall not a whole lot to experience here, but if you are in the mood for facing down a large number of traps then give this a look. 38 minutes." - JesseG (13-Aug-2020)
"This is most certainly an action-packed level, and is undoubtedly this builder's most mature effort so far. Everything here is doable with a bit of practice, and the atmosphere is definitely gripping in a gloomy sort of way. On the downside, a few of the trap sequences required a little too much precision to bypass without losing too much of Lara's health (and even then, it appeared to be mandatory for a couple of them), the pulsating audio track set as background ambience was rather grating on the nerves a while, camera hints were a bit on the stingy side and while the eponymous Underworld Pit was an imposing piece of construction, it also suffered from some sort of broken horizon issue that spoilt the impression slightly. Having said that, the texturing is competent and the whole thing is mostly enjoyable, so definitely worth a look." - Ryan (18-Jul-2020)
"This builder has shown considerable improvement in his recent releases. After an early fiasco that was actually removed from this site and soured my opinion of him, he has come across with levels that are actually fun to play. This one has more than its share of death-defying traps, and contrary to the opinion of an earlier reviewer, flares are definitely needed and should have been provided. Most of the early going is merely practice for the eponymous pit, which consumes the second half of the adventure and is quite well constructed although there's a distinct lack of camera direction. I followed Doggett TV's video walk both to play the level and to write a walkthrough, and without it I would have been lost indeed. Not a classic, but well worth the download." - Phil (14-Jul-2020)
"Although commendably full-on when it comes to gameplay,this level suffers from an over-abundance of unavoidable trial-and-error when it comes to actually making it through the game: moving spiked walls relentlessly coming toward the player,as an additional threat in the midst of other (already challenging) gauntlets;the final gigantic chamber,where progress is seemingly dependent upon attempting health-robbing falls (and where these invariably need to be repeated if the player does something out of the correct sequence) - and as for those annoyingly resilient wasps..! The aforementioned chamber is an ambitiously designed environment,but draw-distance problems get in the way of the visuals;and a different design flaw is disappointingly evident in an earlier room,where the end- of-the-world is encountered with absolute ease. Aside from these annoyances,the level is a decent achievement. It's completely gripping throughout;with decent atmosphere,a good use of sound,and fine texturing.Secrets are suitably rewarding (especially the explosive-firing crossbow);and enemies bolster the already fast-moving gameplay. It was good to finally acquire the oft- mentioned Ice Carbon artefact;and this is a fine level for those who prefer brutal excitement over puzzles or lengthy exploration." - Orbit Dream (10-Jul-2020)
"Gameplay & Puzzles - I enjoyed the gameplay presented here. I had a bit of trial and error on traps throughout. But I enjoyed most of the exploration in this level. DOZY is enabled if you care. I like the spiked wall trap but it has a bug. When you reload so does the trap and I could have done without it underwater. Enemies, Objects & Secrets - Some things felt a bit unfitting but okay. Enemies and secrets were okay. I wish more ammo was supplied here. But I was fine once I got the crossbow. Atmosphere, Sound & Cameras - Atmosphere and the background sound is what I enjoyed here the most. Most of the rooms I liked. The geometry should in most cases match the door. Some overlapping sounds. Lighting & Textures - I enjoyed the lighting. I didn't find any flares and there's no need for any. I found myself starting to feel frustrated when I was going for the Ice Carbon Crystal but when I finally got it and seen what was after. I was impressed. The textures along with the look we get from TR2 and TR3. Some are questionable but it's really the distorted textures and the stretching I did not enjoy. 37 mins/2 secrets." - StudBuddha (06-Jul-2020)