Levels listed...
TR5 - 33
TR4 - 3193
TR3 - 183
TR2 - 140
TR1 - 67
73966 reviews (20.4/level)
3605 (99.7%) walkthroughs
456 Hall of Fame levels
1265 levels rated >= 8
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release date: |
10-Jul-2020 |
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# of downloads: |
277 |
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average rating: |
7.79 |
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review count: |
12 |
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review this level |
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file size: |
86.10 MB |
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file type: |
TR4 |
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class: |
Jungle |
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Reviewer's comments |
"I think this is a solidly built debut level. Gameplay start a little slow with lots of basic
jumps to perform and lever switches to pull but it gets more engaging towards the end
including some traps and pushable block puzzles. Environment is also well-designed and
captures very nicely atmosphere from TR3 India levels. One thing I would change is to force
the player to pick up a certain key before they can proceed to the next area. If the player
misses the key, which is quite likely since it blends to the surroundings so well, they will
have hard time figuring out where to look for it later. Custom ladder climbing animation is
also quite glitchy although it works, so it is not such a big issue. Altogether, this is
nice level to play if you are looking for something relaxing with a little more than an hour
of gameplay." - Samu (18-Aug-2024) |
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"Not a masterpiece but it shows traits of the builder already, as it has some things done very correctly. I'd say try it if you don't mind the graphics... and watch out for THAT key." - DJ Full (15-Nov-2023) |
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"I absolutely loved the TR3 aesthetic in this level, along with some interesting new
traps. I like to see innovations like these that make the level unique and stand out
from other levels. The platforming was good, nothing too intense for the most part. The
objectives to complete the game were very clear, despite a larger map. It was all very
clear where you had to go. I guess my only complaint I have was the modified climbing
animation. While it is a lot faster, I've had her bug out by either going past the top
of the ledge and dropping down, or glitching through the map (only happened once). Other
than that, I'd love to see another TR3-themed level like this!" - g12STL (24-Jan-2021) |
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"This is mostly about exploration in very challenging environments, a few tigers along
the way, rather complicated ways of getting keys and a Shiva at the end. I admit I had
to resort to Doggett's precious help just here and there, as there were no perfectly
clear indications on my way and the path was rough. But I suppose that's not believed to
be cheating, right? It doesn't equal the perfect game planning either... The settings
were interesting and varied in the jungle way. It is a good debut, yes. What I liked
less, what I didn't really like, was the earthquakes, especially the long earthquake
just before the finale. So avoidable... There were also some weirder animations, but
nothing special. And the lighting could have been somewhat brighter. Looking forward to
more thoughtful future levels, as this one was promising." - Jorge22 (16-Oct-2020) |
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"Really a good debut, this jungle adventure has got a classic taste, with some extra touches to create atmosphere when you pick up some keys. The gameplay is not very lineal, but cameras and flybys will help you to find your way; there are few enemies to shoot and the secrets are well hidden; some pushblock puzzles and a lot of gymnastics everywhere. The architecture is good too, but the worst were the few care applying textures, they usually don't fit and stretched in small surfaces. All in all a very promising builder, I hope there are more levels in the future. Good work." - Jose (13-Oct-2020) |
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"What a very decent debut level this is to be sure. It's a
very traditional jungle level so cue the tigers, Shivas etc.,
and some (always fun) clambering around on roofs and in
treetops. There's quite a large area to explore overall and
some of the actions do become a touch repetitive, i.e. push
blocks, shimmying, but that's well leavened by some nice
traps and I found the - realism' aspect of the surroundings
pretty good. I look forward very much to seeing what this
new and obviously promising builder brings us next." - Jay (22-Aug-2020) |
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"An easygoing adventure for anyone who wants a relaxing and nostalgic adventure through the Jungle TR3 pack. The level is structured in 2 main sections that will lead to the final bossfight.
Gameplay wise, this level is strictly linear except 2 "left-right" quests, the difficulty is gradual but overall very easy and the combat is almost absent as well as the traps: although there are some, the general feeling doesn't bring any sense of danger and the highlight moments are usually "expected". There isn't much to "escape from", but this might be a good thing for some players, even if usually, if the gameplay isn't that "intense", a stunning atmosphere should fill that gap, and that isn't that much impressive. In fact, aesthetics wise, the level appears often repetitive and the atmosphere is often not really on spot (that's good considering the limited pack anyway), this is caused by some unpolished things the level has, such as wrong pitched sounds, broken ladder animations, missing sunbuls in some areas that turns the environment quite "flat", non-colored lights in almost all the level (some colors would've probably broke the monotony), cracks, seams and stretched textures (not necessarily a bad trait if the author was totally trying to copy TR3 appearence, but considering diagonal walls and new animations I'd say this wasn't the case). Background sountrack is repetitive as well and some audio tracks through the level aren't really spot on for the circumstances (like the track while approaching the tree with buttons). Cameras are quite good, just some fixed cameras felt a bit off.
Some unpolished details can be relevant for the gameplay flow too: the pushables that have no textures inside looks like doors at first and this might confuse players; important keys should be never blended with the environment and placed in a random tile like the one next to the broken switch, because they aren't "expected" to be there, plus they're camouflaged, so it makes them just invisible (but this doesn't add gameplay); the broken switch might've given space for a workaround here to trigger the door anyway, but it was sufficient to use only 1 of them and it appeared to be just decorative; illegal slopes should be always avoided since they generate softlocks.
On the good sides, considering the limits of the pack, trees are very well crafted, the geometry often tries to add variation with success and backtracking is sometimes avoided in a fair way by connecting areas. Also, a good amount of flares won't make anyone frustrated here.
The final boss battle appears to be quite disappointing since it can be killed from the top of the structure without being harmed of 1 single HP, and the whole point of the quest looks a bit weird: she leaves the level without any artefact or document in the backpack, imo it seems like she went there just to kill that statue (in fact the nice initial cutscene suggests a higher goal than that, as the story matters a lot here).
Last but not least, I found a RotTR Lara texture badly stretched on the floor of a pit. Not sure if this was an easter egg or a leftover, but considering the stretch I think it wasn't planned.
Anyway the general flow is totally playable without big problems and the adventure is recommendable for Jungle pack lovers who want an easy-going and relaxing quest.
It's a great level for being a debut one and the listed mistakes are pretty common and not unexpected at all. Totally easy to polish for the next adventure of this promising builder!" - dinne (01-Aug-2020) |
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"This is an enjoyable and competent effort
for a first attempt and if not for a few
minor issues that could have been ironed out
beforehand, it would have been even better
(not that they intrude on your gaming
enjoyment, however). The gameplay is mainly
exploration-oriented, but also has quite a
few challenging trap gauntlets, two very
well executed pushblock puzzles and well
paced combat against the ubiquitous jungle
fauna of tigers and Shiva statues.
Everything is pitched at a reasonable
difficulty level so provided you have at
least enough raiding experience, nothing
will be too frustrating to accomplish. The
surroundings and atmosphere also have their
highlights in the form of well placed audio
tracks, cinematic flybys (tactfully ignoring
a couple of very minor glitches), mostly
well used texturing and lighting and some
neat little effects with object placement
like a piece of rubble preventing a gate
from closing or slight buckles within the
buildings to aid the ruinous atmosphere,
leading to pretty short dead ends. As
mentioned, a couple of negative bits did
creep in: illegal slopes that were pretty
blatantly obvious, an extremely odd ladder
climbing animation for Lara that was a bit
off-putting for me (although you do get used
to it) and a too darkish indoor lighting
that made differentiating between the
various corridors a little irritating at
times. And while the textures were mostly
well placed, a couple of the larger areas
seemed a bit crudely built to my eyes. But
overall, while it could use a bit of
polishing here and there, I can safely say I
had an enjoyable time here and I'm looking
forward to this builder's next work." - Ryan (19-Jul-2020) |
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"From spikes to giant saws to flames and axes, there are plenty of traps to dodge in these tricky ruins. These are rounded out by some pushable block puzzles and combat against some animals and statues. My main complaint is the amount of backtracking required to complete the level, or when the player misses an important item. The ladder climbing animation is glitchy as well, but not too bad once you learn to just keep climbing and Lara will pull up when her right hand is on top. The builder had quite a bit of fun using camera shots in each area. The textures are used well, except that they are often distorted on smaller surfaces. A bit more work could have been done to help differentiate the different areas from each other as well. Overall a nice Temple Ruins inspired level that I recommend despite some aspects needing more polish.
1 hour 17 minutes." - JesseG (18-Jul-2020) |
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"An enjoyable 2 hour raid which posed a well balanced
challenge on all front. Just enough combat to up the
ante, traps which gave plenty of warning and
foreshadowing but still a challenge to avoid and a puzzle
which was clear at the outset about what to do but can
leave you head-scratching for a little while about how
and where to find the keys that lead you to the end.
A few things set this level back from reaching 9/10
territory including a sound bug around the 70% mark the
level which kills the ambience track. The level actually
uses several music tracks to its advantage to enhance
atmosphere and ramp up the adrenaline during trap
sequences.
Cameras are used to an almost cinematic extent, with
flybys that reveal a little about what to do next while
leaving the rest to you to solve as the player.
Speaking of cinematic, the title screen and opening
cutscene was a great little touch which showcases a
glimpse of the builder's skill at animations, bringing
Lara to life in a short manor sequence.
Finally, the lighting and textures range from a little
flat in some side caves/rooms to outstanding in the
central/bigger areas. Light rays, coloured light bulbs
and a range of ambient room lighting all combine to make
a visually impressive level. With a wide range of
foliage, this makes for a convincing and mostly immersive
jungle setting.
While gameplay is well balanced, suitable for newcomers
and experienced players alike, it does suffer a bit from
a lengthy pushblock sequence near the end, a shame as the
usage of pushblocks elsewhere in the level was done quite
well.
All in all, a level I would recommend and for a debut
submission from Nusretsirin, shows great promise for what
comes next!" - Reggie (15-Jul-2020) |
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"Gameplay & Puzzles - This was a very fun well-rounded adventure for me. I enjoyed myself throughout the entire level. This is a more pedestrian adventure. I wish a bit more trap puzzles where present throughout but everything flows smoothly and it is quite hard to get lost. The highlights made me give in. Enemies, Objects & Secrets - Tigers are present. Most items are decent. I did find an invisible block on a door. The ending enemy was nice. Atmosphere, Sound & Cameras - Atmosphere pretty decent. I found myself getting more submerged as I played more into it. I thought the camera uses were very impressive. Some blackouts I had and minor animation issues. I did not have any background music which I thought made the adventure feel a bit empty. Very few incorrect sounds. Lighting & Textures - Lighting is pretty good overall. Some dark rooms I felt were a bit dull. Some cracks, distortion and misplaced textures. 1 secret/1hr 36mins. I can't wait to see what's next." - StudBuddha (10-Jul-2020) |
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"1h35 - 1/4 secrets found. A promising first level. True
there is a few things that could be better , texturing in
a few places or illegal slopes somewhere at the
beginning, a couple of few flybys could have benefitted
of a bit of fine tuning , and i got no more background
audio loop in the last third of the level. But I liked it
, it's mainly exploration , with climbing , a bit of
swimming , and some platforming , sometimes in dark areas
with not much lighting or in bright sunny places with
good lighting. I think the gameplay would be like this
til the end but i was wrong , in the last third of the
level there is a couple of big surprises (won't tell
more) with a gameplay more challenging and an impressive
use of an old enemy very well put in scene at the end (i
just like how it jumps into the arena). Before this last
enemy , there were not many. I think the builder wanted
to create a level that looks credible , without an enemy
at each corner , also with a good work done to give a
realistic feeling to these old Indian temples. Well done
anyway." - eRIC (10-Jul-2020) |
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