Sunrise
1,145 downloads

- Release date
- 21-Jul-2020
- File size
- 37 MB
- Class
- nc
- Engine
- TR4
- Duration
- medium
- Difficulty
- challenging
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| Cerebralfire ↓ | 8 | 8 | 9 | 9 |
| DJ Full ↓ | 6 | 6 | 6 | 6 |
| eRIC ↓ | 7 | 6 | 6 | 6 |
| g12STL ↓ | 9 | 9 | 8 | 8 |
| Jason L ↓ | 5 | 5 | 5 | 4 |
| Jay ↓ | 8 | 8 | 8 | 8 |
| JesseG ↓ | 9 | 9 | 7 | 8 |
| Jose ↓ | 8 | 8 | 8 | 8 |
| manarch2 ↓ | 6 | 5 | 6 | 5 |
| nerdfury ↓ | 9 | 8 | 5 | 5 |
| Orbit Dream ↓ | 9 | 8 | 8 | 9 |
| Ryan ↓ | 9 | 8 | 8 | 8 |
| Teone ↓ | 8 | 7 | 7 | 6 |
| Treeble ↓ | 7 | 8 | 9 | 8 |
| Category averages (14 reviews) | 7.71 | 7.36 | 7.14 | 7.00 |
There's so much challenging platforming here and I had a delightful time with it, and enjoyed your trap selection. The banana jumps and timed runs were thrilling and engaging, especially the torch timed run. My very minor issues with this category are that in the starting area, there are some illegal slopes, and there is a pillar that you have to return to many times (and then repeat the same jump sequence).
(8) Enemies, Objects & Secrets
I enjoyed the variety of enemies, and they were all appropriately chosen (although it's weird that the mutant tiger doesn't have a death animation and just disappears). One fight with a mutant tiger right near the edge of a long drop was super cool, as I had to be extra careful that the tiger wouldn't bump Lara off the ledge. My minor issues with this category are that quest objects are named "Load", and that some enemies are triggered in such a way that they appear out of thin air.
(5) Atmosphere, Sound & Cameras
My biggest dislike with this level is immersion, which I shall cover in the next 2 categories. Having a certain plant in the starting area that Lara can repeatedly bump into (unnecessarily) is not very good for building atmosphere, nor is the "end of the world" clipping in this area. I saw that you rotated a fern object so that it grew on the wall, instead of on the ground. I understand wanting to decorate the ruin walls with foliage but it breaks immersion and looks silly to have a sideways-growing fern that isn't affected by gravity. This may seem like a small issue, but many small issues combined breaks immersion and demonstrates a lack of polish. I enjoyed the few soundtracks that were played during tense moments, however I feel that more camera hints could have been given to the player. Aside from the initial flyby sequence, I only counted 3 cameras, one of which didn't focus correctly on the door.
(5) Lighting & Textures
Static objects would regularly have the wrong lighting compared to the lighting of the architecture surrounding it. This is not good for immersion. Also, many triangular or skinny texture tiles were incorrect, and sometimes the transition from one texture to another looked weird. Some areas were too dark and I found myself spamming flares. I know Lara is exploring underground ruins, but there is such a thing as unnecessarily dark and it's just not fun to be spamming flares.
In sum, this level has engaging gameplay, however, I am hesitant to recommend it due to many aesthetic and immersion issues. My recommendation to the builder is to take your time with polishing all of the "little things", as all of these things combined create an immersive experience for the player. You're very capable in designing challenging, fun, gameplay, and I look forward to seeing you build on your immersion and polish. 9/8/5/5." - nerdfury