
Levels listed...
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 140
TR1 - 67
74067 reviews (20.4/level)
3610 (99.8%) walkthroughs
458 Hall of Fame levels
1266 levels rated >= 8


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release date: |
21-Jul-2020 |
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# of downloads: |
288 |
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average rating: |
7.30 |
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review count: |
14 |
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review this level |
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file size: |
35.60 MB |
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file type: |
TR4 |
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class: |
nc |
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Reviewer's comments |
"I did not see that coming from the builder. I recognized the style in the first big area
where you spend quite some time for many objects are placed there. But soon i was a bit
stumped for i was used to an easy peasy gameplay from the builder but here it is
challenging , with some fun pointy or curved jumps ; later when reaching the
undergrounds there also among other things a couple of banana jumps , traps that can
take the player off guard and a tight timed run. Globally i like the gameplay that
reamins gripping. The other categories i like less, the musics are too eclectic , by the
way the background audio loop does not really fit in , it would better fit in an watery
environment, but anyway it is a nice audio. For the looks, designing ruined places isn't
synonymous of illegal slopes or badly rotated textures. The lighting is worked on , a
bit dark and colourful but it was not that pleasant in the undergrounds, and in the
outside area the horizon disappeared. Some key objects do not have the right name,
animals croc and tiger are stuck quickly in statues (too many objects). Despite all
these flaws the level is satisfying but please don't push the pendulum too far in the
other direction concerning difficulty but it's up to you." - eRIC (30-Mar-2021) |
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"I enjoyed this level as it wasted no time putting you into a puzzle straight away with a
few enemies. However, I wouldn't recommend this level to beginners at all, this one
requires some skill to navigate. It had a perfect blend of challenging and enjoyable, it
wasn't anything overly difficult. Despite the map being a bit large, it was still very
clear in which the direction needed to be travelled. The platforming was awesome here.
I'm hoping to see more!" - g12STL (24-Jan-2021) |
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"I need to agree this is quite solid, and I noted the insane variety of gameplay elements, but it should be much more organized - almost everything in this level, including lights, music, decoration and enemy placement, is random, so I didn't really have a chance to enjoy." - DJ Full (01-Nov-2020) |
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"What a change! If you've played previous levels from this builder, it's difficult to suppose this level was made by Liongirl90. This is a level full of tricky jumps and tasks (banana jump included), just from the very beginning. Not suitable for novices. The gameplay is quite innovative and there's no much backtracking, the enemies are well balanced and you'll find many dangerous places and some tight timed runs. The texturization is not well worked, but effective and the last timed run was really frenetic. A complete change of style but please, don't be so hard in next levels." - Jose (30-Oct-2020) |
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"(9) Gameplay & Puzzles
There's so much challenging platforming here and I had a delightful time with it, and enjoyed your trap selection. The banana jumps and timed runs were thrilling and engaging, especially the torch timed run. My very minor issues with this category are that in the starting area, there are some illegal slopes, and there is a pillar that you have to return to many times (and then repeat the same jump sequence).
(8) Enemies, Objects & Secrets
I enjoyed the variety of enemies, and they were all appropriately chosen (although it's weird that the mutant tiger doesn't have a death animation and just disappears). One fight with a mutant tiger right near the edge of a long drop was super cool, as I had to be extra careful that the tiger wouldn't bump Lara off the ledge. My minor issues with this category are that quest objects are named "Load", and that some enemies are triggered in such a way that they appear out of thin air.
(5) Atmosphere, Sound & Cameras
My biggest dislike with this level is immersion, which I shall cover in the next 2 categories. Having a certain plant in the starting area that Lara can repeatedly bump into (unnecessarily) is not very good for building atmosphere, nor is the "end of the world" clipping in this area. I saw that you rotated a fern object so that it grew on the wall, instead of on the ground. I understand wanting to decorate the ruin walls with foliage but it breaks immersion and looks silly to have a sideways-growing fern that isn't affected by gravity. This may seem like a small issue, but many small issues combined breaks immersion and demonstrates a lack of polish. I enjoyed the few soundtracks that were played during tense moments, however I feel that more camera hints could have been given to the player. Aside from the initial flyby sequence, I only counted 3 cameras, one of which didn't focus correctly on the door.
(5) Lighting & Textures
Static objects would regularly have the wrong lighting compared to the lighting of the architecture surrounding it. This is not good for immersion. Also, many triangular or skinny texture tiles were incorrect, and sometimes the transition from one texture to another looked weird. Some areas were too dark and I found myself spamming flares. I know Lara is exploring underground ruins, but there is such a thing as unnecessarily dark and it's just not fun to be spamming flares.
In sum, this level has engaging gameplay, however, I am hesitant to recommend it due to many aesthetic and immersion issues. My recommendation to the builder is to take your time with polishing all of the "little things", as all of these things combined create an immersive experience for the player. You're very capable in designing challenging, fun, gameplay, and I look forward to seeing you build on your immersion and polish. 9/8/5/5." - nerdfury (01-Oct-2020) |
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"It's a lush jungle area to negotiate; you may find yourself
bashing into bushes rather a lot, or maybe that was just me
being clumsy. It's definitely worth having a good look
around however as there's a satisfying amount of firepower on
offer to deal with the good variety of enemies. Once away
from the vegetation and into cave areas, the action hots up,
with some well thought out (and occasionally quite
challenging) traps. I enjoyed the ambiance and the builder's
choice of music and it's easy to see her growing confidence
and ability with this latest level. Nice one." - Jay (27-Aug-2020) |
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"This is clearly the builder's best offering up to date, but I disagree with the rating gap between this and her last level. There are still so many things requiring technical improvement, like the end of the world being omnipresent in the outdoor area, an overdose of (not well lit) objects outside combined with not all too great architecture, quite a few texturing mistakes and lighting is too oppressively dark and sometimes not fitting well to the scenery. Gameplaywise it is a bit different, some longer platforming sections and timed runs are added which add to the enjoyment, but there's little to speak of in terms of more involved tasks and much of the game is about conquering long and functionally desined hallways with mostly basic movements. All objects are called 'load' as well. The three secrets are decently hidden and enemies are sometimes nicely placed, sometimes the triggers a bit unrealistic and, even if not directly visible, they seem to come out of thin air. Overall, as said before, a large step upwards in the evolution of the builder, but there's still a long way to go. 40 minutes." - manarch2 (15-Aug-2020) |
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"It gave me some vibes of the last Tomb Raider game
(Shadow), but there's several mistakes on this creation...
Be careful with "WorldFarView" on your game script, it made
look the level glitchy when you see far away to the
horizon. Lighting was another issue for me on this one,
some objects were tinted against some room's colour... This
a very typical visual mistake by lot of TRLE builders.
Still not a very bad level. Author had good ideas!" - Jason L (15-Aug-2020) |
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"Before delving into another raidlist of old levels, I thought I'd help Phil get our walkthroughs back up to speed again so I chose this level as I have recently played this author's previous release and enjoyed it, and I'm glad I did. This level is built using the BtB-Khmer objects and textures, so you can expect at least one lush green area. It slowly morphs into underground chambers, but the one aspect that remains the same throughout is how gameplay relies a lot on "precarious" platforming ie. expect a couple of pixel precise maneuvers, including a banana jump. This in turn made at least one boulder run somewhat frustrating, but nothing that quickloading didn't eventually solve. There are a few tight timed runs as well, so while this wasn't too obscure it was no walk in the park either. Unfortunately there's no scripting so all objects come up with the wrong names in the inventory and there were a couple of illegal slopes in the initial area, so remember to save often (and only when it's safe to do so!). 60 minutes, 3 secrets. 08/20" - Treeble (09-Aug-2020) |
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"This is undoubtedly Lion_Girl's best effort
so far, and is an enormous improvement in
the building process. This Cambodian raid is
involving and possesses a fair share of
challenging tasks, ranging from treacherous
jumping sequences and traps, to push
puzzles, enemy battles and timed runs. A
couple of the tasks (the first boulder trap
and the banana jump) are possibly a little
too tricky for their own good, but overall
it's really invigorating and the variety of
gameplay on offer is definitely impressive.
The environment side of things is also well
done the majority of the time, with some
rather atmospheric lighting effects, music
choices and texturing usage. I did think
that the dark spots were an unnecessary
addition though, as they looked rather odd
compared to where lighting was used
elsewhere. Object decoration also seemed a
little plain. But overall, this builder has
come on in leaps and bounds since her first
build, and this effort is a worthy one for
those raiders who like to be kept on their
toes." - Ryan (06-Aug-2020) |
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"This temple raid features just about everything: combat against man and beast, many boulders and other traps to dodge, and pushable block puzzles, topped off with a tricky timed run. I found it all rather enjoyable. I liked the colorful lighting, and the texturing is pretty good too, although some textures are warped. There are quite a few other aspects that could use extra care, but they didn't hinder my experience too much. This includes illegal slopes, unnamed or mislabeled inventory items, cracks in lighting, and a boxy "end of world" in the outdoor area. My last critique is that the temple is mainly a set of tall vertical shafts, which could use more architectual spice. Either way, I would recommend this to raiders as long as they can handle a couple of tricky maneuvers such as banana jumps.
1 hour 5 minutes." - JesseG (02-Aug-2020) |
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"I'm glad to see builders improving. This level is much better than this author's previous games. There's a very interesting gameplay, some well designed timed runs, tricky jumps and well placed enemies. Textures and objects are mostly taken from BtB2014 package, so we can consider it a cambodian level even if it's in nc class. The design is ok, anyway I didn't like very much some lighting and colouring in RGB which didn't mix well with the base colour of the ambient." - Teone (28-Jul-2020) |
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"Very nice level, just wish it was longer. Puzzles are nothing to write home about, but there was enough to keep me occupied so the game never got boring.
A nice mix of enemies pop up to startle and keep me on my toes.
Atmosphere could use some creepy ambient loops, but not a real problem here. Lighting and textures are nice with the look and feel of a some serious raiding ahead. My heart always sags a bit when I finish a nice level like this; again just wish it was longer. My thanks to LionGirl for some custom raiding fun :)" - Cerebralfire (23-Jul-2020) |
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"What a wonderful step up for this builder! This was an
immense single level,which played out in several distinct
environments: an outdoor area to begin with (a little too
rectangular to be convincing - but a nice use of
vegetation,and an interesting and intricate course);a
huge chamber,with much going on,and with several side-
quests;and a final gauntlet sequence leading to a Boss
confrontation.
The impressive variety in the well-devised gameplay is
hugely inventive and rewarding (I especially enjoyed the
creative rolling ball sequences) - with only an
irritatingly necessary banana jump,and a final timed
sequence letting things down somewhat - the
latter,because the player had to clear the course of
hindrances first,before going back and doing it again.
All other challenges and puzzles were
entertaining,thought-provoking or exhilarating;with never
a dull moment anywhere. The interior scenery was
impressive;well designed;creatively lit;and impeccably
textured.Once again,though,the builder appears to
struggle with exterior environments - the edge of the map
is reachable on many occasions;as are the upper limits of
the playing area. Once inside,all is well again - and the
atmosphere and enemy placement makes the adventure
totally engrossing. This is a very fine achievement
indeed;and the builder should take a well-deserved bow." - Orbit Dream (22-Jul-2020) |
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