Levels listed...
TR5 - 33
TR4 - 3180
TR3 - 179
TR2 - 138
TR1 - 65
73449 reviews (20.4/level)
3585 (99.7%) walkthroughs
454 Hall of Fame levels
1252 levels rated >= 8
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release date: |
31-Jul-2020 |
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# of downloads: |
168 |
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average rating: |
6.50 |
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review count: |
9 |
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review this level |
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file size: |
50.50 MB |
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file type: |
TR4 |
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class: |
Cold/Snowy |
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Reviewer's comments |
"Another decent Neltharion's level. In this one you can explore areas in themes of all
TR2Gold levels (except the bonus one). In my opinion as you progress, the atmosphere and the
design gets better. The gameplay is pretty straightforward though. At least there are
numerous nice areas to explore and few puzzles to solve. At times it is quite difficult due
to traps and parkour. There are several issues with enemies; the dog is completly buggy and
it has incorrect sounds. Guards as well have incorrect sounds when shooting. As I said as
further you progress, the looks get better. In the first half of the level there are several
rooms with bleak lighting. At the beginning area you can easily see the outside of the map +
there are several missing textures there. The second half of the level looks definitely
better and the atmosphere is better as well. Few rooms look really aesthetical. I love the
forest areas at the end of the level; they looked really good and atmospheric. Some rooms
were quite empty though. Author could have decorated them more. I also liked how the ambient
changed in different parts of the level. It added immersion and realism to the game. In
overall, it's a pretty cool level that provides some nostalgic vibes. You can give it a try." - BlackWolfTR (05-Oct-2022) |
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"(7) Gameplay & Puzzles: This is an easy-to-medium adventure (~1 hour) with enjoyable exploration in environments that aren't often seen. The platforming is all very straight-forward, as are the pushable sequences. It wasn't a frustrating adventure at all, but it wasn't super interesting either. I think it would have been made interesting with more substantial problem-solving tasks. (6) Enemies, Objects & Secrets: Enemies were often buggy, and needed more attention. I think the Egyptian Demigod was a bit of a stretch in terms of believability. I also think that the player is given too many inventory goodies to begin with, and it just wasn't very interesting mowing down enemies with little resistance. There were a few traps, but nothing memorable, and many rooms felt lacking in static decor. (7) Atmosphere, Sound & Cameras: I think the eerie atmosphere is the strongest aspect of the game, although some rocky caverns looked too boxy. The background ambience effectively enhanced the eerie feeling, and there are some music cues, although the wrong sound played when Lara was shot at. While the camera hints were OK, and I never felt lost, I felt that cameras were underdeveloped in terms of immersion. For example, I don't recall a single flyby. With such a mysterious environment, immersive flybys would have been splendid. (6) Lighting & Textures: I quite enjoyed the texture selection and the looks of the varied environments. That said, I think more care was needed in their application, as there were a lot of misshapen textures. Lighting seemed flat in some areas as well, with brightly lit corridors with no light source. It is however a well-lit level, so no major complaints :p One more thing about this category -- as the builder chose to move from many different environments across the adventure, I think the use of transitional/blended textures would have helped with a more polished look. Overall, it's an OK level that would have been good with some puzzles and a bit more care with visuals. The atmosphere is memorable, however, so I would recommend this level to anyone who wants easy, chill exploration in an uncommon environment. 7/6/7/6." - nerdfury (19-Jun-2021) |
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"Aside of that infamous possessed dog, broken radar and weirdly tame eagle, this one is even better than the jungle predecessor. It's a great skill to put all chapters of a plot into one level without them feeling too squished, and yet Scourge managed to include prologue, infiltration, transition, discovery, reward and aftermath, which we'd normally get in a multilevel. A pity the core of the magic dimension is just ordinary trapdoor and block rooms - I would bring it on and spice it up with some proper surreal crazyness it takes... Also, it's another level where we get the final prize only to get rid of it a few meters later, and it also feels too cut off at the end. Still, I was left with good memories. Try it." - DJ Full (17-May-2021) |
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"Even with the problems with some sounds, the places you can reach the end of the world and the bad placed door, this level is much better than the previous one from this author. Lineal gameplay with no much backtracking and some shortcuts, the game is based only about pure exploration with a lot of items in your backpack just from the start so you don't need to pick up anything except the important items. With a TR2 Gold environments, the gameplay is not hard, the cameras work ok and the musics are appropriate; there's no much care with the texturization, but the areas are usually niceto explore, even when they are not very ornated. A step on the right direction, I think these are the kind of levels the players will enjoy. Good work." - Jose (03-Nov-2020) |
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"It was some time before I realised that Lara's backpack was
bulging with goodies right from the start – very generous and
more than sufficient to deal with the enemies. I quite
enjoyed the atmosphere and the contrast between the base
areas and the City of Gold textures. Otherwise, gameplay is
fairly simple and frankly a bit of a switch fest, but it
passes the time pleasantly enough and imparts a certain
nostalgic glow." - Jay (02-Sep-2020) |
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"Not that good gameplay this time with
several lever hunts and mediocre block
puzzles but overall decent progression
and not really tedious anywhere, although
I hoped this level would end a little
earlier. While the object and enemy usage
is more apt here I did not enjoy the flat
lighting here as well as weird sounds and
wallpaper effects but the visuals are
still okay overall with a seldom used
texture set. Found one secret in 35
minutes of playtime." - manarch2 (20-Aug-2020) |
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"Although this level isn't badly constructed,
it wasn't actually all that gripping to play
either, unfortunately. There's undoubtedly a
decent sense of progression, but the
gameplay wasn't too thrilling, consisting of
making your way rapidly from area to area,
killing off the occasional enemy on the way,
with little to break the monotony. Not that
there isn't anything to do, but it just
feels like a bit of a plod for the hour or
so that it lasts (and there was one
particular trap sequence that was
aggravating to bypass). Something also
seemed seriously out of whack with the dogs
and eagles, in that shooting them with non-
explosive weaponry seemed to pacify them, of
all things, rather than do the deed. The
environments and textures were also a bit on
the rough side, but I thought that it was a
neat touch how you cohesively progressed
from the military base, then to the dig site
and then to the ethereal worlds down below.
You do also get enough supplies to deal with
any resistance blocking your path. Not bad,
but not the most involving of raids." - Ryan (11-Aug-2020) |
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"A fairly solid and quite easy level with a couple of humorous
gaffes, such as the dog that acts and sounds like a conveyor
belt. In my game Lara wouldn't target it, maybe because a
conveyor belt isn't considered an enemy, so I eliminated it
with an explosive arrow. Another example was the eagle that
seemed to die but was still issuing weak cries when you
backtrack to its location later in the level. Other than that
you get a competent raid that won't win any prizes but will
keep you occupied for the better part of an hour." - Phil (11-Aug-2020) |
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"There is some decent effort put into creating this level,
but it does fall short in many aspects. Gameplay involves
basic jumping, activating switches to open doors, few
traps and a couple of standard push block puzzles that
are resolved easily. Even though, everything works well,
I would have enjoyed the game more if it had included
more elaborate puzzles requiring some thinking process or
other tasks besides traditional jumping and switch-
activation that we have seen several times in custom
levels during the years. Visually, the level looks
relatively simple with crude shapes, but texturing and
lighting, however, are done pretty well. I liked that the
areas are displaying different type of look from each
other, which is achieved with different texture
combinations and color schemes. Some small things to fix
are, adding a finish trigger to the end and fixing the
enemies that are making weird sounds. Some enemies are
also doing weird things when they die. For example, after
shooting a dog, it didn't die in a normal way but
instead, started playing some weird animation and
eventually ran through a wall. These things are however,
not a big deal and I found them actually quite hilarious." - Samu (09-Aug-2020) |
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