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Ice Carbon Dimension by Neltharion

BlackWolfTR 6 5 6 7
DJ Full 8 8 8 8
Jay 6 7 7 7
Jose 7 7 7 7
manarch2 5 6 6 6
nerdfury 7 6 7 6
Phil 7 7 7 7
Ryan 5 6 6 6
Samu 5 5 6 7
 
release date: 31-Jul-2020
# of downloads: 82

average rating: 6.50
review count: 9
 
review this level

file size: 50.50 MB
file type: TR4
class: Cold/Snowy
 


author profile(s):
email(s):
guevaraimre189@protonmail.ch

Reviewer's comments
"Another decent Neltharion's level. In this one you can explore areas in themes of all TR2Gold levels (except the bonus one). In my opinion as you progress, the atmosphere and the design gets better. The gameplay is pretty straightforward though. At least there are numerous nice areas to explore and few puzzles to solve. At times it is quite difficult due to traps and parkour. There are several issues with enemies; the dog is completly buggy and it has incorrect sounds. Guards as well have incorrect sounds when shooting. As I said as further you progress, the looks get better. In the first half of the level there are several rooms with bleak lighting. At the beginning area you can easily see the outside of the map + there are several missing textures there. The second half of the level looks definitely better and the atmosphere is better as well. Few rooms look really aesthetical. I love the forest areas at the end of the level; they looked really good and atmospheric. Some rooms were quite empty though. Author could have decorated them more. I also liked how the ambient changed in different parts of the level. It added immersion and realism to the game. In overall, it's a pretty cool level that provides some nostalgic vibes. You can give it a try." - BlackWolfTR (05-Oct-2022)
"(7) Gameplay & Puzzles: This is an easy-to-medium adventure (~1 hour) with enjoyable exploration in environments that aren't often seen. The platforming is all very straight-forward, as are the pushable sequences. It wasn't a frustrating adventure at all, but it wasn't super interesting either. I think it would have been made interesting with more substantial problem-solving tasks. (6) Enemies, Objects & Secrets: Enemies were often buggy, and needed more attention. I think the Egyptian Demigod was a bit of a stretch in terms of believability. I also think that the player is given too many inventory goodies to begin with, and it just wasn't very interesting mowing down enemies with little resistance. There were a few traps, but nothing memorable, and many rooms felt lacking in static decor. (7) Atmosphere, Sound & Cameras: I think the eerie atmosphere is the strongest aspect of the game, although some rocky caverns looked too boxy. The background ambience effectively enhanced the eerie feeling, and there are some music cues, although the wrong sound played when Lara was shot at. While the camera hints were OK, and I never felt lost, I felt that cameras were underdeveloped in terms of immersion. For example, I don't recall a single flyby. With such a mysterious environment, immersive flybys would have been splendid. (6) Lighting & Textures: I quite enjoyed the texture selection and the looks of the varied environments. That said, I think more care was needed in their application, as there were a lot of misshapen textures. Lighting seemed flat in some areas as well, with brightly lit corridors with no light source. It is however a well-lit level, so no major complaints :p One more thing about this category -- as the builder chose to move from many different environments across the adventure, I think the use of transitional/blended textures would have helped with a more polished look. Overall, it's an OK level that would have been good with some puzzles and a bit more care with visuals. The atmosphere is memorable, however, so I would recommend this level to anyone who wants easy, chill exploration in an uncommon environment. 7/6/7/6." - nerdfury (19-Jun-2021)
"Aside of that infamous possessed dog, broken radar and weirdly tame eagle, this one is even better than the jungle predecessor. It's a great skill to put all chapters of a plot into one level without them feeling too squished, and yet Scourge managed to include prologue, infiltration, transition, discovery, reward and aftermath, which we'd normally get in a multilevel. A pity the core of the magic dimension is just ordinary trapdoor and block rooms - I would bring it on and spice it up with some proper surreal crazyness it takes... Also, it's another level where we get the final prize only to get rid of it a few meters later, and it also feels too cut off at the end. Still, I was left with good memories. Try it." - DJ Full (17-May-2021)
"Even with the problems with some sounds, the places you can reach the end of the world and the bad placed door, this level is much better than the previous one from this author. Lineal gameplay with no much backtracking and some shortcuts, the game is based only about pure exploration with a lot of items in your backpack just from the start so you don't need to pick up anything except the important items. With a TR2 Gold environments, the gameplay is not hard, the cameras work ok and the musics are appropriate; there's no much care with the texturization, but the areas are usually niceto explore, even when they are not very ornated. A step on the right direction, I think these are the kind of levels the players will enjoy. Good work." - Jose (03-Nov-2020)
"It was some time before I realised that Lara’s backpack was bulging with goodies right from the start – very generous and more than sufficient to deal with the enemies. I quite enjoyed the atmosphere and the contrast between the base areas and the City of Gold textures. Otherwise, gameplay is fairly simple and frankly a bit of a switch fest, but it passes the time pleasantly enough and imparts a certain nostalgic glow." - Jay (02-Sep-2020)
"Not that good gameplay this time with several lever hunts and mediocre block puzzles but overall decent progression and not really tedious anywhere, although I hoped this level would end a little earlier. While the object and enemy usage is more apt here I did not enjoy the flat lighting here as well as weird sounds and wallpaper effects but the visuals are still okay overall with a seldom used texture set. Found one secret in 35 minutes of playtime." - manarch2 (20-Aug-2020)
"Although this level isn't badly constructed, it wasn't actually all that gripping to play either, unfortunately. There's undoubtedly a decent sense of progression, but the gameplay wasn't too thrilling, consisting of making your way rapidly from area to area, killing off the occasional enemy on the way, with little to break the monotony. Not that there isn't anything to do, but it just feels like a bit of a plod for the hour or so that it lasts (and there was one particular trap sequence that was aggravating to bypass). Something also seemed seriously out of whack with the dogs and eagles, in that shooting them with non- explosive weaponry seemed to pacify them, of all things, rather than do the deed. The environments and textures were also a bit on the rough side, but I thought that it was a neat touch how you cohesively progressed from the military base, then to the dig site and then to the ethereal worlds down below. You do also get enough supplies to deal with any resistance blocking your path. Not bad, but not the most involving of raids." - Ryan (11-Aug-2020)
"A fairly solid and quite easy level with a couple of humorous gaffes, such as the dog that acts and sounds like a conveyor belt. In my game Lara wouldn't target it, maybe because a conveyor belt isn't considered an enemy, so I eliminated it with an explosive arrow. Another example was the eagle that seemed to die but was still issuing weak cries when you backtrack to its location later in the level. Other than that you get a competent raid that won't win any prizes but will keep you occupied for the better part of an hour." - Phil (11-Aug-2020)
"There is some decent effort put into creating this level, but it does fall short in many aspects. Gameplay involves basic jumping, activating switches to open doors, few traps and a couple of standard push block puzzles that are resolved easily. Even though, everything works well, I would have enjoyed the game more if it had included more elaborate puzzles requiring some thinking process or other tasks besides traditional jumping and switch- activation that we have seen several times in custom levels during the years. Visually, the level looks relatively simple with crude shapes, but texturing and lighting, however, are done pretty well. I liked that the areas are displaying different type of look from each other, which is achieved with different texture combinations and color schemes. Some small things to fix are, adding a finish trigger to the end and fixing the enemies that are making weird sounds. Some enemies are also doing weird things when they die. For example, after shooting a dog, it didn’t die in a normal way but instead, started playing some weird animation and eventually ran through a wall. These things are however, not a big deal and I found them actually quite hilarious." - Samu (09-Aug-2020)