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Create a Classic 2019 (Unreleased)- Lost Ruins of Atlantis by Sabatu

Chel 9 9 9 8
DJ Full 9 10 10 9
Jason L 9 9 7 8
JesseG 9 9 9 8
Jorge22 9 9 9 9
Jose 9 10 10 9
LuxQSD 8 9 7 8
manarch2 7 8 7 8
MichaelP 7 8 9 8
Mman 9 9 9 9
Passalaqua 8 8 7 9
Ryan 9 9 9 9
SrDanielPonces 10 10 10 9
Torry 10 10 10 10
Treeble 9 10 9 9
release date: 05-Sep-2020
# of downloads: 214

average rating: 8.82
review count: 15
review this level

file size: 184.00 MB
file type: TR1
class: Atlantis

author profile(s):

Reviewer's comments
"Two levels of Lara exploring merged mine and Atlantian hive locations. I was originally expecting another remixed Natla's mines adventure, but I was pleasantly surprised with the actual product. Both levels flow really well and I never had trouble with progression as the locations are intuitive enough to give you hints and clues as to what to do and where to go next. The map only features base TR1 textures which are nicely applied to the best of the author's ability within the constraints of the outdated engine. I really enjoyed the many merges and transitions between the mine and hive areas. I haven't seen a lot of authors combine the two so well and yet keep the level structure unique and fluid to explore. Sadly, I do have some complaints: There are a high number of boulder traps that come out of hiding right in front of you, prompting a reload as they are next to impossible to dodge unless you knew they were coming. The camerawork, at least for me, seems to be really buggy in this release as it keeps flipping out in random directions, even after recentering it manually. This mostly seems to be an issue on the first level and I do not know why. There are also a few annoying sound bugs in the second level after reloading a save, which makes the fire sconces repeat the start of their SFX which results in a repetitive grinding noise, but that didn't effect my experience much. Finally, some enemy placements are very cruel as you are tasked to defeat several mutants in either really tight corridors or on a 1x1 ledge above a lava pit. At least you are given a very plentiful supply of ammo and medpacks to deal with them all. Despite it's flaws, a very solid release that I would recommend to anyone interested in a TR1 romp. Good stuff!" - LuxQSD (30-Mar-2022)
"Ok, I am really not a big fan of TR1 releases, but this one was quite special and fun. It helps that I do in fact enjoy a decent Atlantis themed game and here you get plenty of these vibes as you have two connected levels in which you explore a vast series of lava caves, evade rolling fire boulders and battle countless Atlantean creatures, including of course the pumpkin boss, leveraging the supplies that get thrown at you plenty if you look around. The flow is actually rather fast and smooth. It almost feels linear, but you are branching out here and there and backtrack briefly and you will almost never wonder where to go next - yet it stays quite interesting through the 2x 40 mins this laster for me, including the collection of the 8 secrets, which were mostly quite easy to grab. Maybe the number of enemies in part two was a bit over the top (23 kills is what the stats quoted), but it is really all quite manageable with a bit of patience and then ends with a brief escape chase. It would have been nice to have a bit more than only one short timed run in part 1 and the nice moment where you flood the lava cave in part 2, to distract from the otherwise fairly repetitive progression, but I would still recommend this one to play if you are a fan of the theme." - MichaelP (12-Jul-2021)
"I enjoyed the first level here more than the second, with some decent exploration of some mines, with enjoyable traps and jump sequences on your way through. However, the further I got, I felt like the rooms kept repeating in a way and the tasks also felt a little dull; in some parts of the second level had a shooter style with one or two of those Atlanteans behind almost every corner but at least enough ammo is provided and there is some undeniable fun in it. The atmosphere is generally nice, but I wish more soundtracks were used and some cameras were not just weird, some even hindering the gameplay progression unless you draw a weapon. The visuals are decent with decent texturing and lighting (a few minor wallpaper/streched textures aside). All eight secrets were quite well hidden and I finished this overall enjoyable game after 50 minutes." - manarch2 (29-Jan-2021)
"A decent pair of TR1 Natla's Mines/Atlantis levels. I played this over a couple of sessions, probably took me around 2 hours to finish (However i do like to take my time). The levels in general look pretty great, nice texturing all around. Also a good mix of puzzles and combat. Only a few minor gripes here which include: - Jarring camera angles: a few times i experienced rather jarring camera angles that i could not escape from. - the soundtrack will play multiple times in cerain areas (No complaints from me as I love the TR1 sountrack but pretty sure this is not intentional) - Overreliance on boulder traps: if you love boulders, you will love this level. Don't get me wrong i like a boulder trap as much as the next guy but they appear so often here it starts to get a little stale. In general these are minor criticisms, overall the level is really good and decent fun. Does not really break any new ground but is just a fun, nostalgic, well built couple of levels. Found combat to be a challenge, but you are given a decent amount of medkits (if you are thourough in looking for them). Recommended" - Passalaqua (13-Jan-2021)
"Another great work from Sabatu. This time in a mines and Atlantean environments, you'll find here all what a classic player need to take a good time: the old enemies, the rolling boulder traps, the dangerous jumps over the lava rivers... As usual, the gameplay is not too hard, except in the areas with several centaurs and crawling atlanteans, where you'll need to fight very hard. The secrets are reasonably hidden, the ammount of ammo and medipacks is enough, the architecture and texturization (as usual) are fantastic, and the use of cameras and sounds is professional. Perhaps there are some rooms with too many enemies, like the one after the long slide near the end (you've already defeated the big boss) but all in all it's a set of two levels very worth to play for everybody. Good work!!!" - Jose (06-Nov-2020)
"This is an Atlantis themed set built in Tomb Raider 1, with two levels; the first involving a Natla's Mines type map, and the second a full Atlantis setting. As expected from the author at this point, it's very well executed, with great use of the textures and objects from those themes. The only downside is that I felt there's a bit of a gap in quality between the main areas and the side parts; in the Atlantis areas in particular, a lot of the side areas are pretty cubic, despite some very interesting and organic design in the main parts. The gameplay is also as well done as expected, with plenty going on, and a TR1 Atlantis style of being relatively linear with quite a bit of platforming and action. Enemies are Atlantian, but relatively sparse outside the action-based finale. While challenging I don't think it goes too far beyond the original game overall, but there's quite a bit of uneven geometry and jumping on small ledges over lava pools. There are a couple of bits of backtracking but they're not too long, and the layout is generally interesting despite being relatively linear (including a nice callback to the first level in the second). Another strong release from Sabatu and one of the best TR1 engine releases." - Mman (04-Nov-2020)
"Despite of using simplier and simplier engines, Sabatu keeps getting better and better so it shows how good he really is - I suppose when he tries TR5Main he's gonna drop a real groundbreaking bomb. For now we have a special achievement, as in one of very, very few Atlantis levels I liked. Everything makes sense here but the most noteworthy is probably the central structure inspired by TR1 but modeled, furnished and decorated in a much more substantial way than the endless climb we know from the original. Good thing." - DJ Full (29-Oct-2020)
"Wonderful Tomb Raider 1 level that captures all the atmosphere and wonder of those early days of raiding. Some parts were tough to get through especially the boulder trap right near the end of level 2 but after some experimentation the right path can be found. Textures were really good using the tombati.exe and game play excelled. Only found three secrets in level 1 and none at all in level 2 so I may play this again and find them ( or cheat and simply watch Doggett's video walk through). Thanks Sabutu." - Torry (04-Oct-2020)
"Here's a couple of gargantuan Atlantis-themed levels which, despite the massive designs, have a great flow to them. Most of the caves are quite open, with several side paths, so there is a lot of ground to cover in your quest for fuses and levers to proceed, with quite a few perilous traps. Props for the rolling boulder placement, I think I managed to die at least once in every single one of them, even when I knew one was coming. The enemy encounters can also be quite challenging, as you don't always have room to dodge the projectiles from the atlantean creatures, but there is a very generous amount of supplies (and, as I stated above, a thorough exploration is pretty much mandatory here). My only issue is down to fixed cameras, sometimes they got a little wonky and seemed to flicker through walls, but that was a minor problem that in no way hindered my experience here. 70 minutes, 6 secrets. 09/20" - Treeble (27-Sep-2020)
"The TR1 engine undoubtedly has its limitations, but something about the nostalgia factor and those grainy textures always makes me look forward to playing one of these levels, and this is undoubtedly an enjoyable one. Although the textures are a bit messy and disjointed by today's standards, the layout and structure of this one is quite ingenious, having you descend into the lava depths under the mines and unexpectedly happening across a lost ancient Atlantean civilisation and the architecture is quite impressive at times, particularly the tall shaft with mutants reminiscent of the original Atlantis level. Plenty (and I do mean plenty) of boulders keep you on your toes, as do the abundance of mutants and the secret quests are enjoyable excursions indeed. The only minor issues I encountered were a few items that tended to glitch through walls at certain points and an odd issue with the camera that made things a bit disorientating at times. Apart from those, a very nice addition to our library of TR1 custom levels." - Ryan (27-Sep-2020)
"Two TR1 levels with a lot of Atlantean enemies to face, so this is not going to be a walk in the park. Not to mention the boulders, spikes, and flames, along with a couple of tricky jumps (not quite "pixel perfect" but close) and a simple yet rather clever golden door puzzle. The one gameplay moment I must critique is the very tall pit where you must get Lara to fall in a precise manner to hit the water below, which seemed impossible to do without relying on saves to use trial and error. Besides that, I enjoyed the challenge in this levelset. Sometimes the camera shots get in the way, for example a sloped lava slide where you have to hop a gap without being able to see where Lara's feet are (sometimes I could break the camera with the look button, but it didn't work consistently, maybe that's just a TR1 thing). The architecture of the Atlantean surroundings is quite appealing and enjoyable to explore. The looks are nice except that there are quite a few stretched textures. Overall I would recommend this to any raider that loves a good challenge. 1 hour 26 minutes." - JesseG (26-Sep-2020)
"This is a delightful set of classic levels. Sabatu always entertains and provokes an excellent sense of nostalgia in the player. The TR1 engine may be limited (and a bit messy) but there is something special about being able to fire up levels of this sort on a Saturday morning, and be greeted with the same sights, puzzles and sounds that I enjoyed as a teenager living in my childhood home so many years ago. I had no issues getting anything to run on my Windows 7 64-bit machine. I did have to pause and walk away for a long time yesterday evening and I returned to a blue screen. Everything worked fine on reboot so I'd say it's just one of those glitches that comes with the territory. Gameplay is, of course, classic and it's very well done. Some of the Atlantean combat sequences were tricky and so were some of the platforming and gauntlet running sequences in the second level. Loved the nice touches that brought to mind the original levelset (the long long swan dive down with zero margin for error was great!)and overall stayed very engaged with the adventure. Didn't find myself truly stuck at any point, though some puzzles required thinking outside the box a bit and looking around especially carefully. I hate the enemies in the best possible way and appreciated the inclusion of a boss fight with our favorite gross Atlantean species. Found 7 secrets: 5 in the mines and 2 in the pyramid. I think I know where the missing one is, I'm just not sure how to get to it. There were several weird issues with items that were behind walls rendering in front of those walls, as well as doors that appeared in strange places. It's just strange to see, doesn't really detract from the experience, but did take some of the guesswork out of exploring around corners, since I already knew that goodies were tucked behind them. The lighting, well, it is what it is. :) I look forward to any level from Sabatu, and this one is no exception: it's a treat, and exactly what I have come to expect from them. Thank you kindly!" - Chel (19-Sep-2020)
"I thought there were three levels and the game was freezing on me as I finished the second! What a laugh. Anyway, I don't think this is the very first time we get to play a TR1 level, complete with sounds and everything, but this is definitely a way to make us enjoy those messy old graphics, the traps and even all the annoying Atlanteans. I actually can't tell what in the world Lara was doing in those fire-filled caves, but I had great fun among all those little coloured squares, finding my way and escaping all the boulders (good Wall of China inspiration for one of those sequences, just before the final boss fight). Pretty good for a TR1 game, I believe. Well done." - Jorge22 (15-Sep-2020)
"Amazing well executed TR1 custom level with Atlantis aesthetic. I really enjoyed this from start to end. Textures are very fine placed and so it's the geometry, I was impressed with one of the very last rooms that looked like it had a brain on the ceiling! My only issue is that I experciended some bugs with the camera, but nothing that couldn't make me enjoy this TRLE :)" - Jason L (06-Sep-2020)
"Considering all the levels this builder has released, Sabatu is the kind of level builder that is obsessed with the classic formula. This time, with TE's brand new TR1 support, Sabatu decided to be the first one to use it for his (now cancelled) create a classic entry, which was originally made for TR4 engine with a TR1 imitation. Not only was it smart and convenient to port it to TR1, but it also adds more to the aesthetic and makes it a LOT more believable. When I played this level, it felt so surreal thinking how simple TR1 gameplay can be, when in fact it entertained me a LOT. This is something I value a lot. I found the gameplay very acessible for new players (except for those HORRIBLE boulders AAAAA) with some very interesting platforming. My only complaint is that Sabatu should really take more time into texturing, since I see many of them weirdly placed (i'm low key hinting to TE's fix coordinates feature hehe). RECOMMENDED!" - SrDanielPonces (05-Sep-2020)