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Fire Caves by Opaque79

Astraf 9 9 9 8
billie2001 7 7 8 8
DJ Full 7 7 7 7
Jay 8 8 9 8
Jorge22 8 8 8 7
Jose 8 8 8 8
manarch2 6 6 7 7
MichaelP 7 7 8 8
nerdfury 8 9 9 8
Orbit Dream 8 7 8 8
Phil 8 7 8 8
Ryan 8 8 8 8
Wolf7 8 8 9 9
 
release date: 06-Oct-2020
# of downloads: 81

average rating: 7.83
review count: 13
 
review this level

file size: 20.60 MB
file type: TR4
class: Cave/Cat
 


author profile(s):
email(s):
rsexton1809@gmail.com

Reviewer's comments
"Yay, another Amulet saved - and a quick save it is, as it will only take you about 30 minutes or so. The level is very solidly and competently built and gives you exactly what the title implies: Fire and Caves. I really liked the initial exploration and acrobatics, as Lara has to watch her step and avoid the various boulders. The rotating fire room was nice too. The completely obvious push puzzle was a bit too tedious though, and somehow I felt the enemies were thrown in almost as an afterthought, because the level maybe seemed to empty without them. Still, this is all good stuff and fun to play - just very little in here to surprise the more seasoned raiders among us." - MichaelP (16-Mar-2024)
"A short level with a lot of TR4 vibes, at least I recognised a lot of Giza textures, which I particularly like. The level leads mostly through caves, as its name suggests with lots of fire and lava passages and to a lesser extent with water. Sometimes the textures of the caves repeat themselves a little too often, but generally there isn't much variety. The focus is very much on climbing and platform acrobatics where fast reaction times are required from time to time due to the many boulders. These in turn offer a lot of variety and require you to look around carefully. There are also some nice puzzles in the existing temple sections, the solutions to which are usually quickly obvious. However, something struck me as odd about the second secret. I could only reach it by jumping onto an invisible platform, just like in TR1 Sanctuary of the Scion. I just have my doubts whether this is the regular way to reach this secret. It's a nice little cave trip that you can definitely give a try." - Astraf (07-Jan-2024)
"A short level in a well crafted cave. Straightforward gameplay and it's all about (easy) platforming, with some boulder traps, fire emitters and a pushblock "puzzle". Texturing looks perfect and the lighting is good, although a bit dull. It took me around 45 min, so I consider it suitable for a short and easy raid." - billie2001 (04-Jun-2022)
"This is no doubt skillful and almost flawless when it comes to application of textures and lights - while not being very creative in this regard either. The atmosphere is convincing but there are no real 'wow' moments or impressive larger areas. Gameplay is on the better side of what we've come to expect from the builder, with a lot of jump sequences (rather easy) and a variety of traps and puzzles. I could've done with less repetition in those jumps (e.g. in the fire corridor where you have to perform five times the same movements, also the rather tedious pushable puzzle near the end), but other parts like the (generous) timed run and the rotating fires were more interesting. The progression is always fluent, not very immersive but enjoyable. The enemy placement was rather predictable as were the two secrets. Overall, a very solid 20 minute game but like DJ Full I think it's time for something more brave..." - manarch2 (08-Oct-2021)
"Another nail-biter from the ever reliable Opaque79,this level provides 45 minutes of non-stop suspense and excitement.There's a little bit of everything in here - never too difficult;but challenging enough to keep any player on their toes. Assorted beasts lurk in many a dark corner;boulders hurtle toward you at every opportunity;various caverns need to be jumped and shimmied around;and traps negotiated. The technical aspects are solid - one or two rooms impress with their appearance;lighting,sounds and textures are all competently applied and create an effective atmosphere;and the adventure (possibly because backtracking is never an issue) doesn't outstay its welcome. Granted,you'll not encounter anything revolutionary - but unlike DJ,I'm of the firm belief that if a style of construction and gameplay design works for a builder and is equally popular with the players,then there's nothing wrong with keeping right on doing what works for you. Recommended." - Orbit Dream (06-Nov-2020)
"I don't know what the builder is doing to his levels, but I had to disable Avast for 10 seconds even to get the download started, and at the end Google Chrome refused to allow me to open it until I renamed the file with a zip extension. Other levels don't give me this pushback, so other builders should be forewarned. Anyway, once I was able to get under way I found this to be an enjoyable raid in the mold of this builder's prior releases. There may be one or two too many stealth boulders, but for the most part this adventure is accessible to raiders of all skill levels. I followed José's walkthrough and didn't rush my way through, but at the end my playing time was less than 45 minutes, indicative of a rather short level. Fun but not very memorable." - Phil (06-Nov-2020)
"32 condensed chaptered minutes, in certain ways better than long hours spent in other levels. I liked the margin applied in platforming in the final water room - instead of precise measures, it was enough to figure out the sequence and choose the relaxed or fast way. I also liked the assymetry by different enemies guarding the twin keys. Still, the bulk was very minimalistic, predictable and caring too much not to overstep the safe boundaries, leaving room for improvement in any domain. A nice break, but could have been much more." - DJ Full (22-Oct-2020)
"I almost missed playing this for some reason, but I’m so glad I finally noticed it because it’s a little gem of a level. It’s quite short but packed full of fun traps, route finding, a surprisingly eclectic bunch of enemies and a block puzzle. Atmospheric, if a touch gloomy in places, it provides a nicely balanced level of challenge that should be accessible to the majority of players and I personally found it an extremely pleasant and enjoyable raid." - Jay (19-Oct-2020)
"This time I found this level better than the previous from this author; a more realistic architecture, more variety of tasks and more natural environments. The gameplay is usually good, with no hard tasks, some traps and well balanced enemies, correct use of cameras and sounds and as usual well-cared texturing. Really a level to enjoy and take a good time. Recommended." - Jose (13-Oct-2020)
"Another solid and dependable offering from a sturdily reliable builder. The gameplay side of things contains a greater depth of challenge than before, with a fair share of fire-themed tasks including flame emitters and lava rooms that test your agility, plus two nicely hidden secrets that do require a bit of extra work to scout around for. It's really only the frighteningly abrupt ending (it just cuts back to the title screen), the brief duration and the somewhat omnipresent darkness that lets things down slightly (the latter point was also a tad aggravating as there was only one extra flare pickup) as otherwise this level performs solidly across all categories and is definitely worth a look." - Ryan (13-Oct-2020)
"Another entry from the builder that shows some extremely solid lighting and atmosphere but still falls over a short gameplay ... let's focus on the detailed entries.
Gameplay is quite short, I raided this in a 20 minutes like an usual Opaque-ish level but this is kind of different, it is actually pretty fun and did keep me quite entertained during my playthrough! Probably it is thanks to the jump on ladders animation that opened some more gamplay and exploring inside of the level but also the typically sneaky rolling balls that do keep you entertained too. Above all I still give a 8 because despite its shortness I cannot deny the platforming was a lot expanded in this one.
Enemies were quite nicely placed, the focus of the game isn't really on shooting them, did kinda think the game gave too many shotgun bullets that are quite unused at the end of the game if I have to be totally honest. I found a secret, easy but still missable if the attention of the player isn't focused on going on.
The atmosphere is really, really good in this one, my only little complain is the darkness that really stop me from giving this place a well deserved 10, apart from that Opaque really makes levels that are like little paintings, they unfortunately are little but have so much color in them
Lighting and texturing is top notch, Opaque has really achieved the best in this one, my only gripe as stated above is the lighting that for my taste was probably a bit too dark and the flares weren't really a lot in the level ...
It still is a pretty good and solid entry by Opaque, near perfection if you ask me. If the author manages to either make the level longer either make a levelset, he is for sure in for a masterpiece :3. Wolfy Regards." - Wolf7 (11-Oct-2020)
"Fire indeed. A good, medium-sized level for Egyptian caves and platforming lovers alike, with good use of a few of the "new moves". I must say I found it a bit on the dark side texture wise, which made the path (straightforward as it may be) a tad confusing at times. The more menacing environments were interesting and the many boulders pretty well used. Quite enjoyable, especially after a while. Oh, and I almost forgot: there's the classic sudden ending as soon as Lara gets her artefact, don't expect any sort of morals of the story." - Jorge22 (11-Oct-2020)
"What a delightful short level! Quite a lot of engaging platforming here, with an interesting mix of enemies. I quite liked the rotating flame puzzle, and the timed run sequence at the end of the game. While I thought that the pushblock puzzle was creative conceptually, I felt that it lasted too long for my liking. I found both secrets -- the second of which is DIABOLICAL (in a good way). If it was the builder's intention to let the player's guard down with an easy first secret, and then follow up with a diabolical second secret, then well played, sir. The builder did an excellent job of creating an eerie atmosphere, although I feel that a few more camera hints would have helped (most notably when you use a wall switch and have no idea what it does -- I think it deactivates some spikes below the 2nd secret?). Lighting and texturing were done very professionally overall, although I felt that the lighting and texturing quality was not as high once Lara reached the underground Egyptian ruins. That said, I must warn any darkness-hating players that it is indeed a dark level and the builder isn't super generous with flares (I found only 1 flare pickup).

The builder has presented a very polished level overall, and I love the concept of player tips at the beginning of the game. I look forward to your next adventure, however next time, please consider using a texture or object to accompany wall switches, or else they look silly and unpolished. Overall, though, I had fun here and would recommend it for a short adventure (about 30 mins net gameplay for me). 8/9/9/8." - nerdfury (08-Oct-2020)