Northwest Pacific Adventure
1,158 downloads

- Release date
- 21-Oct-2020
- File size
- 186 MB
- Class
- nc
- Engine
- TR3
- Duration
- medium
- Difficulty
- easy
Review scores
Read the comments ↓| Reviewer | Gameplay & Puzzles | Enemies, Objects & Secrets | Atmosphere, Sound & Cameras | Lighting & Textures |
|---|---|---|---|---|
| BlackWolfTR ↓ | 8 | 9 | 9 | 9 |
| DJ Full ↓ | 7 | 8 | 8 | 8 |
| eRIC ↓ | 7 | 7 | 7 | 7 |
| Jay ↓ | 7 | 8 | 9 | 9 |
| Jorge22 ↓ | 8 | 9 | 8 | 8 |
| Jose ↓ | 8 | 9 | 9 | 10 |
| Mahetus ↓ | 7 | 9 | 10 | 10 |
| manarch2 ↓ | 5 | 6 | 7 | 7 |
| nerdfury ↓ | 7 | 7 | 7 | 8 |
| Phil ↓ | 7 | 8 | 8 | 8 |
| Ryan ↓ | 7 | 8 | 8 | 9 |
| The Snarky Lesbian ↓ | 5 | 8 | 9 | 10 |
| Torry ↓ | 7 | 7 | 7 | 7 |
| TRaider1996 ↓ | 8 | 8 | 8 | 10 |
| Category averages (14 reviews) | 7.00 | 7.93 | 8.14 | 8.57 |
I felt like the gameplay was rather tame and rudimentary... explore here, open a door there, do some more exploring, some basic platforming, dodging an easy trap, open another door. Not bad by any means, but simplistic. I did enjoy the double spiked walls; however, I felt that all other traps were too easy. There is one puzzle, a pushblock puzzle at the end of the game, where the player may misinterpret the designs on the walls as a clue for the puzzle (they're not). Gameplay wise, I would liked to have seen more challenging traps and/or platforming, or a thrilling timed run... basically, more creative use of Lara's abilities.
(7) Enemies, Objects & Secrets
I enjoyed the selection of enemies the builder used, as well as the decorative tree/plant objects used in the outdoor natural environments. I also appreciate that the builder didn't have any awkward collision for all of those plants. I do feel like more decorative objects could have been used in other environments though; they felt rather empty. So much more could have been done regarding the red ruins and static decor. At the end of the game, after Lara solves the pushblock puzzle, 4 Yetis come charging at Lara for the final fight. However, Lara can just shoot them from a pushblock. I would have liked to have seen Lara being forced to confront this final fight in a more challenging manner.
(7) Atmosphere, Sound & Cameras
I feel that the biggest area for improvement is the atmosphere; specifically the boxy, rectangular natural environments. Fair enough if the red ruins later in the game are boxy, because they are man-made environments. But, prior to that, I found many natural cave/rock environments that were too rectangular. An example would be after Lara exits a crawlspace and kills 2 Yetis. There is a small cave-in nearby with 1 large medipack and it is awfully boxy (even TR1 looks less boxy). I believe the builder can do better than this. TR3 sounds were used well, although I thought it was strange that when Lara was underground or inside the ruins, the background ambience was still birds chirping. An underground ambient loop would have been more atmospheric. Cameras were done very well.
(8) Lighting & Textures
Textures were applied very well, however I felt that lighting was quite flat/too bright in some indoor cave environments with no apparent light source (e.g. the cave with the boulders). I definitely think that more shadows could have been used in these indoor caves for more realism. I would also keep an eye out regarding blending textures; I found a few awkward transitions from one environmental tile to another (e.g. dirt to stone, near where skull key #2 is found). The builder was very generous with flares.
In sum, this adventure wasn't bad, but I don't think it was very innovative or thrilling. If you're looking for an easy adventure that feels more like a sightseeing trip in an uncommonly used environment, give it a go. I do hope my feedback was constructive to the builder and I look forward to his upcoming Rome adventure. 7/7/7/8." - nerdfury
Action: 6 Puzzles: 5 Artistic Cohesion: 9 Gameplay Flow: 7" - The Snarky Lesbian