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Northwest Pacific Adventure by StormChaser

BlackWolfTR 8 9 9 9
DJ Full 7 8 8 8
eRIC 7 7 7 7
Jay 7 8 9 9
Jorge22 8 9 8 8
Jose 8 9 9 10
Mahetus 7 9 10 10
manarch2 5 6 7 7
nerdfury 7 7 7 8
Phil 7 8 8 8
Ryan 7 8 8 9
The Snarky Lesbian 5 8 9 10
Torry 7 7 7 7
TRaider1996 8 8 8 10
release date: 21-Oct-2020
# of downloads: 209

average rating: 7.91
review count: 14
review this level

file size: 171.00 MB
file type: TR3
class: nc

author profile(s):

Reviewer's comments
"Straightforward raid very user-friendly with keys finding , easy platforming and a few traps. Some wild life to kill and retextured monsters. A couple of things are well hidden as well as some secrets probably as i found only 3 out of 6. Good texturing. One of the easiest level by Stormchaser , recommanded to players who want to have a good relaxing time." - eRIC (17-May-2021)
"That is a pretty decent level with a very unique setting. Gameplay is rather simple and kinda straightforward but still enjoyable. Very good customization of enemies and some objects that makes it fit to the whole atmosphere of this level. Secrets are hidden decently. I really like the atmosphere, it is very unique and the setting is really beautiful. Talking about setting, textures are used properly and lighting gives a lot to the design. It's a good adventure despite the straightforward gameplay. Recommended." - Mahetus (12-Apr-2021)
"A bit better gameplay than before, but still the builder should think about something more creative in this compartment because there is little unexpected, always the same kind of tasks and a lot of redundant levers to be pulled. The flow is generally nice, but there are few interesting traps or puzzles. A minor thing is that you can skip the quest for the first gem in the pyramid area by taking the route over the secret ledge. The looks are decent, with a few nice looking rooms seperated by more uninspired corridors, I think the underwater passages at the start were too dark despite the ability to change the brightness. Enemies are not so varied and unremarkably used, the six secrets fairly easy to find. Overall 35 minutes of classic, but rather mediocre raiding." - manarch2 (13-Mar-2021)
"This is a fairly simple Tomb Raider 3 level that takes around 40 minutes to complete and is actually a pleasant raid without all those nasties that appear in custom levels more and more often. Nothing here that will get you stuck. Everything is well laid out and with a little exploration easily achievable. Sure it could have been just a little more difficult but nevertheless, this is a pleasant raid." - Torry (19-Dec-2020)
"Happily, now that I've found out how to tweak the settings, I'm enjoying TR3 levels once again. Wish I could say the same for the TR1 and TR2 levels. Anyway, this latest offering from StormChaser is a full-fledged raid, clocking in for me at 1:23 even with the help of Lizard Queen's typically thorough walkthrough, but I must say that it all felt a little more mundane than it should have, pulling levels and turning wheels to open nearby doors to access areas where more of the same awaited. Finding the six secrets is quite helpful in this regard, as you acquire valuable ammo to deal with the numerous enemies (mainly sasquatch) that are encountered along the way. Lighting is never a problem in TR3 levels because of the ability in-game to adjust the gamma, so I have no complaints there. I understand the builder is now working on a TR5 level, which would be a pleasant change of pace." - Phil (18-Nov-2020)
"Even when it's not a top of the custom levels, I always liked the style from this builder. A straightforward and uncomplicated style that reaches 100% of tomb raider fans. Over time, this builder has sharpened his technique a lot, especially at unofficial levels, and every time he offers us new adventures that are very pleasant to play, like this one I'm talking about. Thank you Peter for all the effort you put when building each level. Highly recommended." - Jose (11-Nov-2020)
"Okay, this may not be among the most difficult levels ever, but I really enjoyed this TR3 jaunt nonetheless. The scenery and textures are very pleasantly refreshing and these TR2 Gold Kingdom textures aren't that widely used in the custom level world, so it was a nice surprise to see them utilised here, with a few neat little twists on familiar enemies. Admittedly, this probably isn't the sort of level that would appeal to those raiders who like to be challenged at every turn, but I still enjoyed my time here." - Ryan (05-Nov-2020)
"This is a most attractive level visually and a pleasure to explore. The tasks involved are pretty straightforward and readily achievable and should make this accessible to players of all abilities. Perhaps a tad too laid back for those who relish a challenge, but I personally rather like the occasional easy raid in gorgeous surroundings." - Jay (29-Oct-2020)
"An easy ride, but one that manages to entertain. Rather classic TR3, but with that certain touch of Midas Palace, plus, mostly, the reworked yetis, whom I liked a lot. Then there's a bit of lots of things: boulders, roller blades, the excellent double- spiked room, pyramids and whatever else not. The textures and the settings look mostly good. I'll merely say you'll have a good time, simultaneously adventurous and relaxing." - Jorge22 (29-Oct-2020)
"(7) Gameplay & Puzzles
I felt like the gameplay was rather tame and rudimentary... explore here, open a door there, do some more exploring, some basic platforming, dodging an easy trap, open another door. Not bad by any means, but simplistic. I did enjoy the double spiked walls; however, I felt that all other traps were too easy. There is one puzzle, a pushblock puzzle at the end of the game, where the player may misinterpret the designs on the walls as a clue for the puzzle (they're not). Gameplay wise, I would liked to have seen more challenging traps and/or platforming, or a thrilling timed run... basically, more creative use of Lara's abilities.

(7) Enemies, Objects & Secrets
I enjoyed the selection of enemies the builder used, as well as the decorative tree/plant objects used in the outdoor natural environments. I also appreciate that the builder didn't have any awkward collision for all of those plants. I do feel like more decorative objects could have been used in other environments though; they felt rather empty. So much more could have been done regarding the red ruins and static decor. At the end of the game, after Lara solves the pushblock puzzle, 4 Yetis come charging at Lara for the final fight. However, Lara can just shoot them from a pushblock. I would have liked to have seen Lara being forced to confront this final fight in a more challenging manner.

(7) Atmosphere, Sound & Cameras
I feel that the biggest area for improvement is the atmosphere; specifically the boxy, rectangular natural environments. Fair enough if the red ruins later in the game are boxy, because they are man-made environments. But, prior to that, I found many natural cave/rock environments that were too rectangular. An example would be after Lara exits a crawlspace and kills 2 Yetis. There is a small cave-in nearby with 1 large medipack and it is awfully boxy (even TR1 looks less boxy). I believe the builder can do better than this. TR3 sounds were used well, although I thought it was strange that when Lara was underground or inside the ruins, the background ambience was still birds chirping. An underground ambient loop would have been more atmospheric. Cameras were done very well.

(8) Lighting & Textures
Textures were applied very well, however I felt that lighting was quite flat/too bright in some indoor cave environments with no apparent light source (e.g. the cave with the boulders). I definitely think that more shadows could have been used in these indoor caves for more realism. I would also keep an eye out regarding blending textures; I found a few awkward transitions from one environmental tile to another (e.g. dirt to stone, near where skull key #2 is found). The builder was very generous with flares.

In sum, this adventure wasn't bad, but I don't think it was very innovative or thrilling. If you're looking for an easy adventure that feels more like a sightseeing trip in an uncommonly used environment, give it a go. I do hope my feedback was constructive to the builder and I look forward to his upcoming Rome adventure. 7/7/7/8." - nerdfury (24-Oct-2020)
"The level is pretty easy to finish but it remains a fun and relaxing and beautiful level to play. I wish there was more information about the story of the island such as what are the Sasquatch (maybe they used to be human beings and something changed them into this), where do they come from. Are they here to protect the artefact Lara is after and if so, why? The atmosphere would have been greater than it already is. I would still recommend" - TRaider1996 (24-Oct-2020)
"This newest level by StormChaser was fairly nice, having me mostly enjoy the theme, the North Pacific is a fairly fresh face to the table, coming in toe with either native American or caveman (couldn't tell) carvings on the wall. The colour mixture was very nice. Sadly the gameplay was fairly mediocre. It wasn't bad or anything (despite me potentially sequence breaking as I got a secret), just not that memorable either. As memorable as the visuals, the atmosphere and the enemies (perfectly fitting savage creatures) were, as forgettable the gameplay was.
Action: 6 Puzzles: 5 Artistic Cohesion: 9 Gameplay Flow: 7" - The Snarky Lesbian (23-Oct-2020)
"What a wonderful level. I loved athmosphere here, it was quite magical and mystical. Gameplay was also well, but still quite straight forward. Too many tasks like; search key, find it, use it. Locations presented here are really beautiful. Some nice puzzles like pushable puzzle. Main enemies were leopards, eagles and bigfoots. I really liked bigfoots, they were quite challenging because we needed to shoot much lead in them to kill them. Level was nicely decorated; many different plants, trees and cool things. Lighting was very good and nicely colourful. Textures were also good. I definetly recommending this level, it's very good, beautiful and it's porbably best level from StormChaser for now." - BlackWolfTR (23-Oct-2020)
"Unlike in South Pacific Adventure, you can skip fewer important things but on the other hand there seem to not be so many important things, because of so many passages and crude design, where only two or three rooms were remarkable enough. I'd say it's the inverted case than the previous level - it looks a bit better but plays a bit worse. Kinda solid but doesn't stand up to the best." - DJ Full (23-Oct-2020)