
Levels listed...
TEN - 10
TR5 - 33
TR4 - 3194
TR3 - 183
TR2 - 141
TR1 - 69
74166 reviews (20.4/level)
3619 (99.7%) walkthroughs
460 Hall of Fame levels


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release date: |
03-Dec-2020 |
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# of downloads: |
327 |
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average rating: |
1.20 |
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review count: |
15 |
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review this level |
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file size: |
22.80 MB |
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file type: |
TR4 |
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class: |
Egypt |
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Reviewer's comments |
"As some other reviewers have expressed, it may be an unfinished work as things do not have
any purpose , like goodies or even places. Many things are missing here. The most amusing
detail was the climbing texture applied in the other direction. This release does not have
any sense." - eRIC (29-Mar-2024) |
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"K so it's a bit atmospheric because of original Karnak starter, but everything added to it is, to say subtly, inferior, with rectangular structures somehow sometimes stretched and sometimes not. Puzzles are totally key-door-key-door and though we pick up some stuff, we never make use of it. It feels like if the author got bored of his project and released it about 20% done - not good, but also not tragically awful. Optional." - DJ Full (05-Aug-2022) |
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"This one is better than the previous one by the fact alone that it only is half as long
at less than 15 minutes. It does also look somewhat better due to the Karnak assets used
and at least some attempt being made at crafting some landscape. Oh, and where you have
to climb you kind of see a texture that indicates that. Progress. Still, another
practice effort. Should not have been released. Do not bother." - MichaelP (13-Jun-2021) |
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"Aliright so we return to the temple of karnak and I don't know why so many flares have
been placed outside seeing as this level is soooo bright but whatever let's roll with
it. We get to see some newly added "areas" with some pickups and a room that's just an
abyss. After using two easy to find key items we find more pointless pickups and the a
boring corridor. Then we end up in a ghastly square room with blocks a slope and spikey
sand. We then set the floor on fire to open a door that leads to the final room. Finally
the author starts to play with lighting. We have just extreme dark shadows and a
slightly dimly lit final area. More pointless pickups and a key item and it's over.
This level takes like 4 minutes to complete and is a mess." - Be Nolee (15-Jan-2021) |
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"This is the worst product to come out of the Pablo David factory yet. But how can you tell? you may well ask. Indeed, on the surface it even seems as though this were, quite on the contrary, the most tolerable item in the PD catalogue, given the absence of all his usual aggravations (or trademarks): climbable walls are marked as such, even consistently so; unmarked instant-death tiles are absent or may even have metamorphosed into benign entities (harmless Flame Emitters 2); the overabundance of puzzle items has been cut down to merely two; and last but by no means least, it is very short (in the region of ten minutes). On top of that, it arguably gave us the phrase - deplete the flare garden'. What could I possibly hold against it?
Well, how about this. The entire map is a transmogrification of the Karnak project that came with the original TRLE. The - author' chucked most of it, disassembled and reassembled some of its rooms in the manner of that evil kid in Toy Story, and - enhanced' this unholy mess with one or two of his own, instantly identifiable as such for anyone with eyes to see. This does not need unreasonably charitable reviews, least of all by those oblivious to the blatant rip-off (so far the only reviewer to explicitly recognise it such is Wolf7). It needs to be buried in an unmarked grave." - Mulf (14-Jan-2021) |
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"I think Pablo should stop releasing a level every two weeks (not enough time to make a decent and entertaining level worth to play) and spend a little more time reading tutorials, asking questions in the forums, learning much more about the level editor and spend a lot more time developing more complete and solid levels trying to avoid that big amount of errors. At least try it." - Jose (04-Jan-2021) |
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"It's rather sad when the best thing to be said about a level is that it is at least short.
This rather reminded me of the earliest days of the level editor, when builders were so
flushed with the heady joy of actually having the thing that they rushed to release levels
before they were sufficiently familiar with the mechanics of it all. I neglected to play
the previous level by this builder and I have to say I'll probably leave it that way.
Sorry to sound so negative, but this really is pretty bad." - Jay (09-Dec-2020) |
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"Another poorly designed level that you should better avoid altogether. Nothing to add from me else than what has already been said. Spent (wasted) 5 minutes in here." - manarch2 (07-Dec-2020) |
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"I was intrigued by Ian's comments that this effort didn't meet the standard set by the
builder's first level. I didn't play that one, because from what I had read it was a train
wreck, but at least Egypt Return unfolded for me without any game-stopping glitches. I may
have laid on the sarcasm a bit thick in my walkthrough, but after 20+ years of playing Tomb
Raider I can't imagine that I would do any better if I were to try my hand at building a
level at this late stage. I'm always hesitant to discourage a new-time builder, but I agree
with Ian that before releasing crude work product such as this, one would be well advised to
seek mentoring from someone with a little more building experience." - Phil (05-Dec-2020) |
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"People might disagree with me but I do agree with Ian's review and say that this level
is even worse on some degree than the previous one: "but how?" you might ask me, well
the reason why is really the fact that this level is partially rooms of Karnak's
installment put together with some "modifications" if you want to call them like that,
irritating fog effects, useless flares being placed, ladders being showed ... err this
makes me give a 1 to the texturing, not gonna lie.
If the last level was irritating because it was awful, this does look better, but what
is better is not from the author's creativity! Pablo, if you read this, listen to a
Wolfy who is in level editing since 2016 but still has not released for this time being
a level, if you cannot follow the tutorial, follow some videos that explain how to level
edit properly, there are some, and they can definitively help you with that.
Not really worth it. Wolfy Regards :3" - Wolf7 (05-Dec-2020) |
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"Unfortunately this doesn't improve on this
builder's rather amateurish first effort.
It may be less glitchy, but it hardly
amounts to a whole lot. The sounds have
also gone haywire, the efficiency of the
flares is seriously substandard (not that
you'll ever need them, mind you) and
there's even a dead end situation in the
form of a deep pit. I do hope that Pablo
puts more effort in his next offering, as
these types of levels aren't exactly
pleasurable." - Ryan (05-Dec-2020) |
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"Very short, simple level that seems like unfinished sketch/playground of somebody who is
just learning. To improve there are paper thin walls, empty rooms, missing textures,
overall logic, lights that are far too dark even though the dark part of the level is
clearly outside in daylight. Thankfully there's a whopping 120+ flares (far too many to
hoard, but at least I could use them happily). And some ammo and medpacks you are never
going to use cause there are no enemies. On the plus side, the author tried to do some
decor with the columns. At the end there were some concepts (such as fires lighting up)
and logic showing. Don't give up and keep learning :)" - Alien Autopsy (04-Dec-2020) |
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"Disappointingly not up to the higher standards of this builders previous level.
(p.s. Read the Manual!)" - Orbit Dream (03-Dec-2020) |
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"A really short length Egypt inspired level that took me about eight minutes to complete.
The gameplay is all about finding artifacts to proceed around the map.
There are no hints of any puzzles whatsoever . Enemies are non existent and I'm not sure
if there are any secrets in the level since I didn't find any (or they might aswell have
been secrets but without the secret chime) . Textures are not carefully applied since
there are many that were distorted as well some untextured walls that were found .
Atmosphere could have been worked on more, by adding more sound effects, camera angles
etc.
Architecture is not characteristic, since most areas aside the main one are plain box
shapes with faulty portals inbetween, allowing you to look in the void . Lighting is
basic, with hints of intense shadows here and there . Ending was a sudden with no
explanation as of why Lara got there in the first place . This is the second level
coming from this author, so I'd suggest to him to take his time with future projects so
he can share with us more lengthy adventures with polished basic structure ." - Zuxuna (03-Dec-2020) |
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"Another bad level from this author. I feel like he's not choosing to improve but rather
rush rooms, and texture them rapidly which comes out to be bad looking and empty.
Hopefully, we will get to see some serious effort from this author in the future. Not
recommended." - Kubsy (03-Dec-2020) |
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