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Queen's Castle by Neltharion

BlackWolfTR 9 8 8 9
DJ Full 8 8 9 8
g12STL 8 9 8 8
Jose 1 6 6 6
Mahetus 8 8 9 9
manarch2 7 6 6 6
Petaludas 9 9 7 7
Phil 3 8 8 8
Ryan 5 7 7 7
Torry 3 8 9 9
 
release date: 04-Jan-2021
# of downloads: 261

average rating: 7.30
review count: 10
 
review this level

file size: 172.00 MB
file type: TR3
class: Desert
 


author profile(s):
email(s):
guevaraimre189@protonmail.ch

Reviewer's comments
"I came here after tr3 test levels released , so i had a very good idea what was happening here . But the truth is that it isnt chaotic , level and gameplay is solid here . you do every hard task in every area until you finish . didnt notice any unmarked ladder as it was mentioned unless if they mean , in the end where there was a clue about a ladder at the floor . the hunt secrets were very nice also . and u dont even need so much ammo , enemies are almost non existent and easy . About jumps now , i would say that in tr3 engine dont need much preparation , and i have already tasted hellish jumps from scourge-neltharion in other releases" - Petaludas (09-Jan-2024)
"Has a few nice rooms, not enough. Instead oscillates around hard platforming, building a tension which never resolves, crying for storyline drive. Secrets and audio are possibly the best part. Dat unmarked ladder tho..." - DJ Full (23-Aug-2022)
"A very hard but very well done TR3 level in desert vibes. Gameplay was very solid, I liked moving around the main "castle". Level contains some nice puzzles altough I didn't understand the puzzle with symbols and levers, I just did it on trail and error lol. There is also a bit of backtracking but I think in this situation it's on plus. I liked much the desert atmosphere of the level. Lighting was done very well, giving nice vibes. Textures were good too but sometimes I had feeling they were placed a bit chaotic. Also I think the skybox didn't really fit into environment; level was located on desert while on skybox we can see green hills. I definetely recommend this level but only to more advanced players because beginners can have trouble with some hard sequences." - BlackWolfTR (02-Oct-2021)
"That's the next challenging level by Scourge05, however it's easier than "Deviation". There are less pixel perfect jumps but more tight timed runs that require unique techniques to finish them effortlessly. Gameplay despite very hard moments is constructed pretty well and for me was quite enjoyable. There are not many enemies however they are well balanced and I don't have many problems with them. Secrets are much better hidden than in previous levels by this author. You'll get them easily with a really good reward if you focus on exploration. There is a lot of variation in texture placement which makes areas interesting along with the lighting that gives uniqueness to them. I recommend this level only for very experienced players. Overall pretty good job on this level Scourge." - Mahetus (14-Feb-2021)
"I shall not go into all the reasons I have marked this one down as they have already been explained in the previous reviews but players note the following. You will be faced with extremely tight timed runs, absolute confusing game play centering on having no idea of what to do or where to go next, copious jumping sequences of extreme difficulty, unmarked climbables, unmarked monkey swings and a general feeling of being lost in a rats maze. Enter at your own peril. You have been warned. The ONLY way I managed this level was by following a video walk through as without that I would have trashed the thing in the first ten minutes." - Torry (04-Feb-2021)
"Of course, not a level for everybody because the extremely ridiculous hard tasks. I only could finish it thanks of the savegames provided in the walkthrough. I recognize the effort from this author, but I think he is actually building only for very very few super-expert players all around the TR world. A real pain, because this good builder could bring us very interesting and entertaining levels, suitable for many players, and not all those series of disgusting tasks like the perfect-pixel jumps or the impossible timed runs. What I said: a real pain." - Jose (26-Jan-2021)
"It's one thing for a builder to make his levels challenging for the more experienced raiders out there. It's quite another thing to make the sequences so hard that they're well-nigh impossible to master after multiple attempts, even for players who could legitimately be called experts. I'm no expert, but the first timed run took me close to 100 tries before I finally made it through the timed door. The second timed run I couldn't do at all until it was explained to me that you have to use the sprint key to make Lara run and not wade through the initial stretch of water. Even then, if you squeeze past the timed door as it's closing, there's a good chance it won't re-open behind you, and if that happens you can't finish the level since you have to return this way. The final timed run is probably what the builder sadistically thought of as icing on the cake to cap off (in his mind) a marvelously entertaining adventure. If you get through successfully the level ends, so it's no big deal in the scheme of things. However, I could never even get the run started, because the jump from the slope to the wall opening in the first room requires pixel-perfect accuracy and I finally gave up trying to make the grab. There are a couple of other similar spots in the level, but they can be done with perseverance: a jump to the corner of a suspended pyramid that requires a bit of luck, and a jump to grab a gold platform that's a lot more difficult than it looks. Other than these crucial points, the rest of the level is quite fun to play and has some interesting elements. I will be happy to amend this review and increase my gameplay score if the builder will release a revision with these changes: (1) Add a second or two to the first and second timed runs and (2) lengthen the slope in the first room for the final timed run." - Phil (23-Jan-2021)
"What a great level this could have been! I had read the two reviews before starting so I had a very rough idea of what to expect from this level and yes, this is undoubtedly an extremely tough nut to crack. I actually made it nearly all the way through to completion but I had to quit the game at the final timed run because I could not master the pixel precise jump to the first ledge but there was only a few seconds left after that anyway, so I feel like I've played enough to prepare this review. I like a decent challenge as much as the next raider, but when certain sequences become impossible for even experienced raiders like myself to complete, the enjoyment and balance is lost. Maybe Scourge05 could consider toning down the difficulty level in future efforts, as this is actually an improvement construction-wise from previous offerings. But the sheer amount of frustration I encountered just spoilt it for me, sorry." - Ryan (23-Jan-2021)
"Firstly, this level was extremely challenging. It's not one I would suggest to beginners. I still had fun with it regardless of my frustrations. This level is one that is non-stop, the next challenge is right after the previous. The puzzles were decently easy to figure out, it was just a matter of executing them. The timed runs are very tight, especially if you are not highly skilled like myself. And it was interesting to see some of the TR1 textures and objects in a TR3 level, and constructed and blended well to where it looks like it took a decent amount of time to construct. I look forward to more from the author!" - g12STL (17-Jan-2021)
"This is another one definately nothing for beginners but if you can accept the challenge it is a really nice one. While the looks are little more than functional (not badly done and with a nice outside area at the start but with several mistakes and wallpapered areas later on), the gameplay delivers constantly in its lots of unorthodox platforming exercises, rather tough timed runs and also puzzles, although those were a bit behind the rest. The gameplay is a bit flawed at times with some (intended?) ledges you can hardly climb onto, only from very uninituitive places and in general too much to and fro (this level somewhat lacks in terms of overall structure and progression, despite some shortcuts), but the challenges are well done - more of that please. Another welcome change from the standard level design, despite some annoyances, lasting about 40 minutes for me. Found six secrets but one didn't register." - manarch2 (10-Jan-2021)